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Organized Play Member. 29 posts (32 including aliases). No reviews. No lists. No wishlists. 9 Organized Play characters.



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Very end of RotRL.

Group was my Dwarf Fighter/Stalwart Defender, Half Orc Barb, Elf Wizard, Kitsune Sorc, and Human Monk.

I engage the rune giant and hold it in place due to my abilities to stop its movement and it's inability to hit me. Karzoug's (sp?) champion appears from behind cover and completely murders the sorc in one round.

Barbarian moves to engage him and they slug it out for a while. Thing starts moving around to the wizard and put's a hurting on him, but then the barb finishes him off. I finished mine off without taking any damage. Monk was pretty ineffective this whole time.

The barbarian then decides to take the champion's weapon and coup him using his own weapon, thus unleashing Karzoug. Starts out with a time stop and delayed blast fireballs. Wizard and Barb go down. I'm about at half health, monk is still fairly ok.

I charge him, but I'm less than effective due to fatigue from ending my defensive stance. Monk comes up, and declares a quivering palm attack. Rolls a nat 20 to hit. Time for Karzoug to make his save (only fails on a 1 or 2). Rolls a one. Monk decides to kill him outright then (once again, only fails on a 1 or 2) and GM rolls another 1.

Karzoug is dead. We finish the campaign, with only 2 surviving party members. From now on it's a running joke if we're about to lose that a monk shows up and quivering palms everyone.


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I believe the save of a wand is the same as the save of a normal spell.

10 + SL + Ability Modifier, but since the ability modifier on a wand is 0, it just boils down to 10 + SL.