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I'm going to be using Hallow on a building to be able to place a Death Ward effect.
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Class Level Guide
2) Unchained Rogue BAB 1 Fort 0 Ref 3 Will 0
3) Unchained Rogue BAB 2 Fort 1 Ref 3 Will 1
4) Mobile Fighter BAB 3 Fort 3 Ref 3 Will 1
5) Mobile Fighter BAB 4 Fort 4 Ref 3 Will 1
6) Mobile Fighter BAB 5 Fort 4 Ref 4 Will 2
7) Mobile Fighter BAB 6/1 Fort 5 Ref 4 Will 2
8) Mobile Fighter BAB 7/2 Fort 5 Ref 4 Will 2
9) Mobile Fighter BAB 8/3 Fort 6 Ref 5 Will 3
10) Mobile Fighter BAB 9/4 Fort 6 Ref 5 Will 3
11) Mobile Fighter BAB 10/5 Fort 7 Ref 5 Will 3
12) Mobile Fighter BAB 11/6/1 Fort 7 Ref 6 Will 4
13) Mobile Fighter BAB 12/7/2 Fort 8 Ref 6 Will 4
14) Mobile Fighter BAB 13/8/3 Fort 8 Ref 6 Will 4
15) Mobile Fighter BAB 14/9/4 Fort 9 Ref 7 Will 5
16) Mobile Fighter BAB 15/10/5 Fort 9 Ref 7 Will 5
17) Mobile Fighter BAB 16/11/6/1 Fort 10 Ref 7 Will 5
18) Mobile Fighter BAB 17/12/7/2 Fort 10 Ref 8 Will 6
19) Mobile Fighter BAB 18/13/8/3 Fort 11 Ref 8 Will 6
20) Mobile Fighter BAB 19/14/9/4 Fort 11 Ref 8 Will 6
I just wanted to make sure everything here works together and if there are other optimizations that would help. 1) Canny Tumble + Circling Mongoose is obvious, every time you make the 5ft movement you make an acrobatics check and are considered to be flanking the foe, this does in fact work yes? 2) Now Canny Tumble + Two-Weapon Feint + Circling Mongoose: Can I now forgo the first attack, and gain flanking and have the target denied their Dexterity bonus? 3) How good is Hammer the Gap? I figure if I use it in conjunction with setup 2 as above, while I lose the one point from the first hit, if they're denied their DEX and considered Flanked it should be easy to get consecutive hits in. 4) Slayer's Feint works with Two-Weapon Feint I would think, so I don't need any CHA because this is literally an Acrobatics build~! 5) Wind Stance gives 20% concealment to RANGED attacks, but Lightning Stance gives 50% concealment, it doesn't specify ranged only so I assume it's for all attacks? 6) Lightning Stance, would it be considered multiple move actions with Circling Mongoose? Would it seem reasonable to house rule that if it doesn't? Weapon Setup
For those wondering the cost it is like this;
10 STR :: 20 DEX :: 10 CON :: 13 INT :: 10 WIS :: 14 CHA (25 Point Buy +2 DEX Human Racial) Traits:
Un-Ch. Rogue:
Un-Ch. Rogue:
Fighter:
Fighter:
Fighter:
Un-Ch. Rogue:
Un-Ch. Rogue:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
Fighter:
880,000g starting gold :: Item Costs 879,350g
10 STR :: 34 DEX :: 10 CON :: 13 INT :: 10 WIS :: 24 CHA Sun Blades :: (Count as Short Swords for DEX to DMG w/ Rogue)
To Hit: +4 (+6 vs Evil) +19(BAB) +5(W.Mas if full-atk) +12(DEX) +2(W.Focus)
If it were available I would swap all Unchained Rogue levels with Unchained Ninja (just for the ki ability for another full BAB attack), too bad that apparently isn't a thing (aside from homebrew/3rd party). I just wanted to be sure of a couple other things as well...
Thanks for input and lemme know what you think of the build (should it work as intended) and tips/tricks would be great. THIS IS MY FIRST BUILD EVER, aside from just taking the base classes and playing them as is and taking feats that seem "good" back when I first started. FYI Serrated and Laminated Steel are from the D&D 3.0 (possibly 3.5 can't remember 100%) MERCENARIES book, figured converting should be easy.
You multiply the cost of the weapon (not including the enchantments) by how many weapon properties are on it, Masterwork is a weapon property.
This may be a silly question, but my current build looks like this: (FYI stats are rolled in presence of DM not a point buy system) Android (Background, was previously a Half-Elf accidentally killed by parents in an explosion due to faulty alchemical laboratory, father built clockwork robotic body, mother (cleric) kept remaining organs, skin etc that was left intact and with father's help grafted it onto the clockwork body and fused to work together: This is why I have the Half-Elf racial trait)
Levels:
Traits:
Feats: (we get as a house rule a bonus feat for our specific race, if it could be found on a CR 1 of your race in the Bestiary if none exist you can take one of 4, improved initiative, weapon focus, skill focus or weapon proficiency) Racial: Improved Initiative
2nd: Rogue Talent: Combat Trick: Point-Blank Shot 3rd: Charging Hurler 4th: Rogue Talent: Powerful Sneak 5th: Dodge 6th: Vigilante Talent: Close the Gap 7th: Disorienting Maneuvers 8th: Vigilante Talent: Up Close and Personal 9th: Precise Shot Now with my main question;
Should I succeed in my acrobatics check, and make that attack as though they were "unaware" of the vigilante, would I also gain my rogue's sneak attack damage? If not directly through the ability, but if should the acrobatics maneuver make me flanking would I then get the sneak attack damage on this swift action attack?
Hi there, this is actually my first question I haven't been able to find via google or these forums without making my own thread. So here goes nothing! Stalker Sense (Ex): The vigilante has a sense for danger. He always acts on the surprise round. At 6th level, he gains uncanny dodge, and at 12th level, he gains improved uncanny dodge. Only a stalker can select this talent. For vigilante talents such as this one it states: at 6th level and at 12th level Does this mean vigilante 6th, or character level 6th etc? Most of the time I see it specified such as with class abilities or rogue talents, though some rogue talents also vaguely say just a general level. If it is just character level that'd make my build really amazing, but either way it would just be great knowing what the rules are. |