I wish they would do an ultimate alignment book- really put a spin on classes like paladin/anti paladin- the new gray paladin really didn't do much for me Maybe change up or update the alignment system with new/alternate rules - hell even get rid of it would find for me Of course some new spells, feats, archetypes etc based off of alignments would nice too
Party stumbles upon a wild herd of gazebos during mating season...... Wild gazebos, as everyone knows, are much more violent and aggressive than the more domesticated sorts, who are usually just found lazing about in one place. Gazebo mothers are also known to be fiercely protective of their young, which are known as belvederes Furthermore it's wise to know that gazebos are often called by different names in different lands, for example a pavilion in Varisia, an arbor in Cheliax or a summerhouse in Taldor. So if a traveler to Cheliax is asked "Do you wish to dine in the arbor?," he must understand that it is equivalent to a threat like "Do you wish to sleep with the fishes?" Finally for anyone who wishes to observe a gazebo in its natural habitat should always arm themselves with an axe, a saw or fire- arrows and other piercing weapons will simply not pierce it's woody hide and are not effective at all. More than one gazebo hunter has met with an ill fate after trying to shoot it with an arrow. You must also be very quiet and keep a safe distance, as gazebos are very fast runners. If it sees you and you pause for too long, it will be upon you in no time and you will be eaten. Anyway, Happy gazebo hunting.
Just a random thought but what about feats, spells etc.that require a combo of actions? Example might be: Accelerate Spell (Metamgic): Casting an accelerated spell is a swift and move action. You are still limited to only two spells per turn. Level increase is +3. Yada yada yada.... Accelerated Movement: You are able to move more efficiently due to your rigorous training. You can move twice your movement with a move action and swift action rather than a move and standard action. Not sure what the prerequisites should be. Maybe spells that use a standard and move action or move and swift for slightly greater effects, maybe like +1 caster level or something?
first off a wizard would also have to be immune to the common disease in this world- he might die the first time someone w/ the flu sneezes on him poion in this world (depending on how you want to define it) is also mortal- no one can withstand a large dose of cyanide or arsenic no matter what their fortitude save is Really I think you have to clearly define what "conquering" the world means before this can be discussed. I think a high level wizard could really influence world events as everyone above has mentioned with cahrm, dominate, invisibility, teleport, etc... but ruling the entire world directly as supreme leader probably not- I think it would have to be indirect like corporate ownership through miles of beauracracy, substantial investment in interest groups (ie lobbyists), media spinning and finally money.....lots and lots of money as mentioned above religion might be a starting point but it might also lead to your demise- most prohpets I can think of died somehow before they were ultimateyl praised Overall I'm not sure a pure wizard could do it. as mentioned above a bullet to the head is still dead- I think the best way to go about it is lich or reincarnated druid. 20th level wizard with immortality arcane discovery and clone abuse could prob also do it
DualJay wrote: 9) Give one of them a note. Have nothing on it but instructions to not talk about the contents of the note at all. My group call these assassin notes. I do this as a player and GM all the time. I'll usually follow it w/ either a laugh or smirk or I'll ask "So can I?" or something like that.
120) Planet in a figure 8 orbit around 2 stars- "positive energy" star and "negative energy" star- good is empowered when it orbits "positive" star and evil is empowered when it orbits "negative" star- balances when it gets close to middle of the figure 8 orbit currently in "positive" orbit but is heading towards center of orbit (center of the 8) and bad guys want to break its orbit so that it only orbits "negative" star and evil is empowered- can our heroes stop them in time or even break orbit of planet so it orbits "positive" star only? |