Elminster

Morvius Krupt's page

10 posts. Alias of mbauers.


RSS


Ryuko wrote:

Easier than I thought but I still ended up with a total of 6.

Finally:

** spoiler omitted **

Go ahead and check in on The OOC Thread.

Congrats to everyone!


Oh, and one more question--the eidolon has d10 hitdice. I gave him 6 HP (half rounded up) + 1 Con mod = 7 HP. Is that ok, or do you want me to roll?

Good luck to everyone!


Ryuko wrote:
Morvius Krupt: One caveat. The Intimidate usage of Antagonize is banned in my games. Sorry man, but I find it to be a little ridiculous. You may still use the Diplomacy usage, but since your character seems built around it, might want to change that.

I agree 100%. I actually would never have used the feat, but when I applied in the other thread the DM was talking about how tough this adventure would be for the players, how each of the characters should be self-sufficient, etc. I was trying to ease the burden of the party's healer by making a self-healing tank. But yeah, I actually think the Intimidate part of the feat is overpowered.

I replaced Antagonize with Improved Initiative, and everything else is the same.

Did I make it in time for the deadline?


I took Careful Speaker as my non-combat extra feat. Here's all my info from my profile. Morvius is a synthesist summoner. The fluff is that he summoned a devil and while he was completing the ritual to bind the creature to his will, the white hats showed up and interrupted him. In desperation, he bound the creature within himself, then surrendered.

Description:

Name: Morvius Krupt
Lawful Evil Human Summoner (Synthesist) of Asmodeus
Age: 26 Height: 5’6” Weight: 135 lbs Eyes: Brown Hair: Black
Languages: Common, Infernal, Draconic, Abyssal
Favored Class: Summoner
A slight, quiet man. Unremarkable, he would go unnoticed in a crowded room. He won't raise his voice, but for some reason when he speaks, others strain to listen. He emanates an aura of confidence and intelligence, which only slightly shadows his lust for power and his malevolence towards those that would oppose him.

Background:
Morvius was supposed to be a hellknight, the pride of his family. His father pulled some strings, but the boy had no interest in skill at arms, nor did he have the physical prowess to excel in combat. His family was so blinded by these ambitions that Morvius chose not to tell them of his nightly fiendish dreams--Asmodeus's servants whispering secret rituals. Instead he struck out on his own, leaving his family in disgrace.

After years of struggle, researching, failure after failure, Morvius found the incantations that would bring forth his birthright. He summoned a fiend of great power, but while binding the creature to his will Sir Balin of Karfeld burst into the room, blade in hand. As the knight's soldiers closed in around him, Morvius hastened his spell in desperation.

To the intruders it appeared as though the devil was vanquished. Morvius surrendered peacefully, smiling inwardly. He had bound the fiend to himself, soul to soul. It was only a matter of time before he would escape...

Statistics:
Str 8, Dex 9, Con 10, Int 15, Wis 15, Cha 20
Base Atk +0; CMB -1; CMD 8
Init -1

Defense:
AC 9 , touch 9, flat-footed 9
HP 12/12 (1d8+0+1+3)
Fort +0, Ref -1, Will +4, +2 bonus on all Will saves against attempts to scry upon you or read your mind

Feats:
Antagonize, Toughness, Careful Speaker

Traits:
Consorting with the Dark Powers (Witchcraft) (You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks), Fiendish Confidence (You gain a +1 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you),

Skills:
Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +6, Knowledge (planes) +7, Linguistics +6, Spellcraft +6, Use Magic Device +9, +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat)

Class Features:
Cantrips, Summon Monster 1 (8x/day), Fused Eidolon, Fused Link,

Spells:
Spells Known
Oth (DC 15): Daze, Detect Magic, Guidance, Light (unlimited)
1st (DC 16): Grease, Lesser Rejuvenate Eidolon (3x/day)

Equipment:
None gp sp cp

Fused Eidolon:
Biped Eidolon

BA: +1

Size Medium

Speed 30 ft.

HP: 7/7 (1d10+1)

AC 1 [+2 (+4 /w evolution) natural armor, +2 armor, +1 Dex,+1 Dodge], FF 16, Touch 12

Ability Scores Str 16, Dex 12, Con 13

Free Evolutions claws, limbs (arms), limbs (legs).

Abilities: Darkvision 60ft, Link, Share Spells

Evolutions: Improved Natural Armor, Bite, Skilled (Intimidate)

Fused Eidolon Changes:

Str 16, Dex 12, Con 13, Int 15, Wis 15, Cha 20
Base Atk +1; CMB +4; CMD 15
Init +1

7 temporary hitpoints
+4 natural armor
Intimidate: +18 total

Attacks
Claw/Claw: +4/1d4+3/x2
Bite: +4/1d6+3

AC 15, touch 11, flat-footed 14
HP 13/13 (1d8+1+1+3)
Fort +1, Ref +1, Will +4


Here's my character I also previously submitted. I don't know how to link an individual post, but here's the page of the thread and it's the post by mbauers:

http://paizo.com/campaigns/WayOfTheWicked/recruiting&page=2

I'll update my profile to fit the specs of your game (i.e. add the other feat)


Congrats to all those chosen! I'll probably follow along to witness the slaughter of innocents. :-)


Price wrote:
I seriously considered a Sin-Eater build (although given she is evil maybe that should be a Soul-Eater or Purity-Eater) :). But her Domain really fits Price's methods and that would have been lost. Also, the Sin Eating ability is nice out of combat (since it takes a full minute) but isn't much help when things go sideways in combat. Given the infiltration and stacked odds element of the game - where the characters may be running and gunning against all sort of White Hats - I was a little concerned that there wouldn't be a lot of time for Sin Eating. *shrugs* Who can say?

Yeah, I wanted to do an inquisitor of Asmodeus with the Divine domain (awesome, especially at low levels). Then I was thinking about a Sin Eater because of my low Con, but I agree with you about the whole "Purity-Eater" thing, hehe. I thought his background could be him eating the souls of people who didn't live up to their pacts, you know?

One thing to note is that you can "rush" the soul eating as a full-round action to get half the healing, but yeah it's not all that effective when you have to keep moving to a bunch of different combats.


Based on the order of my rolls I was going to have low Con regardless, and I figured that healing would be iffy in an evil party, which is why I went Synthesist Summoner. When I have the eidolon "out" I have an effective 20 HP and can heal the eidolon "part of me" 3 times, so I'm basically a self-healing tank. (+18 intimidate /w Antagonize--ok, a bit cheesy)

So if I'm chosen I should be able to help with the healing problem a bit.

The other character I was thinking of submitting was an inquisitor, and it seems like we have a couple of those submitted. For those of you thinking inquisitor but maybe worried about low HP--one thing to consider is the sin eater archetype--again, a self-healing character lessens the pressure on the healer, you know?


Vladimir Velrusso wrote:

@Price IC:

"Why but of course, the weaklings that worship such frail.....lesser gods provide ample opportunity for all of us to prosper in the forging a better stronger empire, fueled by the fires of hell and guided by our dark lord, upon the tattered mountain of the frail corpses foolish enough to stand in the way of Asmodeus's burning might."

"I think we'll all find each others cooperation beneficial in such an endeavor. The spoils of power and toil bloodshed to be split amicably between our hands. The very hands that will choke the very life from the feeble house of Darius and soak in the blood of the followers of Mitra."

".....I do believe we have an accord, then?"

>:{) *twiddles evil mustache*

@Price and Vlad, IC

The frail man lifted his head, his features bruised and swollen. Though he had surrendered peacefully to Sir Balin's lackeys, they apparently didn't share his beliefs on justice, "accidentally" striking Morvius several times on his journey to prison.

The Chelaxian stretched forth in his chains, straining to hear the others speak. When he replied, his words were only slightly louder than a whisper.

I find it passing strange that our ever-vigilant jailers here would place all of the followers of Asmodeus in adjoining cells. I will not deny my belief in him, but in my experiences have found that those who profess such...fervent faith in the Prince of Darkness have neither tasted his true power, nor suffered the wrath of his displeasure.

In this prison of all places, one who would speak treason so openly puts me ill at ease. There are some here among us who are false. Know that those of you who preach false faith in Asmodeus will suffer greatly at the hands of his true believers.


Ok, so doing all of that Eidolon stuff took longer than I thought, hehe. Here's Morvius the Synthesist Summoner. Everything is in my profile, but here's the background for anyone who's wondering.

Description:

Name: Morvius Krupt
Lawful Evil Human Summoner (Synthesist) of Asmodeus
Age: 26 Height: 5’6” Weight: 135 lbs Eyes: Brown Hair: Black
Languages: Common, Infernal, Draconic
Favored Class: Summoner
A slight, quiet man. Unremarkable, he would go unnoticed in a crowded room. He won't raise his voice, but for some reason when he speaks, others strain to listen. He emanates an aura of confidence and intelligence, which only slightly shadows his lust for power and his malevolence towards those that would oppose him.

Background:
Morvius was supposed to be a hellknight, the pride of his family. His father pulled some strings, but the boy had no interest in skill at arms, nor did he have the physical prowess to excel in combat. His family was so blinded by these ambitions that Morvius chose not to tell them of his nightly fiendish dreams--Asmodeus's servants whispering secret rituals. Instead he struck out on his own, leaving his family in disgrace.

After years of struggle, researching, failure after failure, Morvius found the incantations that would bring forth his birthright. He summoned a fiend of great power, but while binding the creature to his will Sir Balin of Karfeld burst into the room, blade in hand. As the knight's soldiers closed in around him, Morvius hastened his spell in desperation.

To the intruders it appeared as though the devil was vanquished. Morvius surrendered peacefully, smiling inwardly. He had bound the fiend to himself, soul to soul. It was only a matter of time before he would escape...