Name: Morvius Krupt
Lawful Evil Human Summoner (Synthesist) of Asmodeus
Age: 26 Height: 5’6” Weight: 135 lbs Eyes: Brown Hair: Black
Languages: Common, Infernal, Draconic, Abyssal
Favored Class: Summoner
A slight, quiet man. Unremarkable, he would go unnoticed in a crowded room. He won't raise his voice, but for some reason when he speaks, others strain to listen. He emanates an aura of confidence and intelligence, which only slightly shadows his lust for power and his malevolence towards those that would oppose him.
Background:
Morvius was supposed to be a hellknight, the pride of his family. His father pulled some strings, but the boy had no interest in skill at arms, nor did he have the physical prowess to excel in combat. His family was so blinded by these ambitions that Morvius chose not to tell them of his nightly fiendish dreams--Asmodeus's servants whispering secret rituals. Instead he struck out on his own, leaving his family in disgrace.
After years of struggle, researching, failure after failure, Morvius found the incantations that would bring forth his birthright. He summoned a fiend of great power, but while binding the creature to his will Sir Balin of Karfeld burst into the room, blade in hand. As the knight's soldiers closed in around him, Morvius hastened his spell in desperation.
To the intruders it appeared as though the devil was vanquished. Morvius surrendered peacefully, smiling inwardly. He had bound the fiend to himself, soul to soul. It was only a matter of time before he would escape...
Statistics:
Str 8, Dex 9, Con 10, Int 15, Wis 15, Cha 20
Base Atk +0; CMB -1; CMD 8
Init +3
Defense:
AC 9 , touch 9, flat-footed 9
HP 12/12 (1d8+0+1+3)
Fort +0, Ref -1, Will +4, +2 bonus on all Will saves against attempts to scry upon you or read your mind
Feats:
Improved Initiative, Toughness, Careful Speaker
Traits:
Consorting with the Dark Powers (Witchcraft) (You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks), Fiendish Confidence (You gain a +1 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you),
Skills:
Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +6, Knowledge (planes) +7, Linguistics +6, Spellcraft +6, Use Magic Device +9, +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat)