Elminster

Morvius Krupt's page

10 posts. Alias of mbauers.


Full Name

Morvius Krupt

Race

Human (Chelish)

Classes/Levels

Synthesist Summoner/ 1

Gender

Male

Alignment

LE

Deity

Asmodeus

Strength 8
Dexterity 9
Constitution 10
Intelligence 15
Wisdom 15
Charisma 20

About Morvius Krupt

Description:

Name: Morvius Krupt
Lawful Evil Human Summoner (Synthesist) of Asmodeus
Age: 26 Height: 5’6” Weight: 135 lbs Eyes: Brown Hair: Black
Languages: Common, Infernal, Draconic, Abyssal
Favored Class: Summoner
A slight, quiet man. Unremarkable, he would go unnoticed in a crowded room. He won't raise his voice, but for some reason when he speaks, others strain to listen. He emanates an aura of confidence and intelligence, which only slightly shadows his lust for power and his malevolence towards those that would oppose him.

Background:
Morvius was supposed to be a hellknight, the pride of his family. His father pulled some strings, but the boy had no interest in skill at arms, nor did he have the physical prowess to excel in combat. His family was so blinded by these ambitions that Morvius chose not to tell them of his nightly fiendish dreams--Asmodeus's servants whispering secret rituals. Instead he struck out on his own, leaving his family in disgrace.

After years of struggle, researching, failure after failure, Morvius found the incantations that would bring forth his birthright. He summoned a fiend of great power, but while binding the creature to his will Sir Balin of Karfeld burst into the room, blade in hand. As the knight's soldiers closed in around him, Morvius hastened his spell in desperation.

To the intruders it appeared as though the devil was vanquished. Morvius surrendered peacefully, smiling inwardly. He had bound the fiend to himself, soul to soul. It was only a matter of time before he would escape...

Statistics:
Str 8, Dex 9, Con 10, Int 15, Wis 15, Cha 20
Base Atk +0; CMB -1; CMD 8
Init +3

Defense:
AC 9 , touch 9, flat-footed 9
HP 12/12 (1d8+0+1+3)
Fort +0, Ref -1, Will +4, +2 bonus on all Will saves against attempts to scry upon you or read your mind

Feats:
Improved Initiative, Toughness, Careful Speaker

Traits:
Consorting with the Dark Powers (Witchcraft) (You receive a +1 trait bonus to Knowledge (planes) and Knowledge (arcana) checks), Fiendish Confidence (You gain a +1 trait bonus on Intimidate checks, and Intimidate becomes a class skill for you),

Skills:
Intimidate +10, Knowledge (arcana) +7, Knowledge (local) +6, Knowledge (planes) +7, Linguistics +6, Spellcraft +6, Use Magic Device +9, +2 bonus on all Bluff checks made to fool someone or pass secret messages (but not to feint in combat)

Class Features:
Cantrips, Summon Monster 1 (8x/day), Fused Eidolon, Fused Link,

Spells:
Spells Known
Oth (DC 15): Daze, Detect Magic, Guidance, Light (unlimited)
1st (DC 16): Grease, Lesser Rejuvenate Eidolon (3x/day)

Equipment:
None gp sp cp

Fused Eidolon:
Biped Eidolon

BA: +1

Size Medium

Speed 30 ft.

HP: 7/7 (1d10+1)

AC 1 [+2 (+4 /w evolution) natural armor, +2 armor, +1 Dex,+1 Dodge], FF 16, Touch 12

Ability Scores Str 16, Dex 12, Con 13

Free Evolutions claws, limbs (arms), limbs (legs).

Abilities: Darkvision 60ft, Link, Share Spells

Evolutions: Improved Natural Armor, Bite, Skilled (Intimidate)

Fused Eidolon Changes:

Str 16, Dex 12, Con 13, Int 15, Wis 15, Cha 20
Base Atk +1; CMB +4; CMD 15
Init +5

7 temporary hitpoints
+4 natural armor
Intimidate: +18 total

Attacks
Claw/Claw: +4/1d4+3/x2
Bite: +4/1d6+3

AC 15, touch 11, flat-footed 14
HP 13/13 (1d8+1+1+3)
Fort +1, Ref +1, Will +4