Tengu

Mortimer Raven's page

No posts. Organized Play character for Quadstriker.



Sovereign Court 1/5

I was thrilled just to have a mini on display with such a wide show of talent. I don't even have the words to describe being recognized as a prize winner!

Thank you to Tonya and all those involved at Paizo for putting the competition together, and a big congratulations to everyone who put a mini on display for the community!

Sovereign Court 1/5

Would like some opinions on how to deal with a player conflict that arose during a scenario today.

It was the classic case of...
"I'm just playing my character"
vs.
"Why won't you cooperate?"

The PCs are given the explicit instructions of "Don't steal anything" in the mission briefing.

Scenario

Spoiler:
3-03 The Ghenett Manor Gauntlet

Player A does not heed the guidelines extended in the mission briefing and uses the justification of "well if it isn't traced back to me then they won't know about it so no problem."

Rest of party is up in arms when Player A begins stealing saying "We were specifically told not to steal. Put that back dude. You're going to cost us our 2nd pp. You are going against our orders. That's not cooperating. Etc. Etc." (Incidentally, it didn't cost anyone else their 2nd PP because scenario guidelines specifically call out that the "don't steal" PP is individual, but the players don't know that during the game. The point is that the rest of the party felt there was both in character and metagame reasons that his character should be following along with the party and VC's wishes and that this was a both a clear violation of the cooperate part of "Explore, Report, Cooperate" and that Player A was being a jerk.)

In the end, he went against the wishes of the rest of the party and stole items and it really left a sour taste in the mouth of several players and put a damper on the whole rest of the session because they felt he was being a jerk. (Intentionally not following orders. Cooperating. Being a thief.)

At what point is intentionally going against the wishes of the party at large opposed to the cooperate portion of Explore, Report, Cooperate? How do you judge this falling into "don't be a jerk" guidelines? How far does "I'm just playing my character" get you?
Any tips on how to handle this at the table when the party begins fighting over it? Everyone had their say and in the end I made it clear to everyone that he has a right to do what he wants and he knows that there may be consequences for his actions and we moved on. But it definitely affected the mood of the session. Things were going great before that, and were more of a trudging state afterwards.

Sovereign Court

Sometimes I like to do a little "outside in" design style when creating a character and focus on what the character looks like before figuring out a class.

Yesterday I started painting a mini - a muscular female shorter than average in stature wielding an axe in one hand and a sword in the other. Some dark olive paint later it was decided she'd be a half-orc.

What are the good options nowadays for two weapon fighters? Slayer? Unchained Rogue? (I don't have the book yet so if this is the way to go, please be descriptive in what they bring to the table). I wouldn't mind at all if she could do some sneaky sneak.

What about feat progressions?

My vague memory of playing 2 weapon fighters all comes from the days of 3.5 when it could be best summed up with "It sucks" but I know times have changed.

PFS legal options only please!

Thanks for any and all advice.

Sovereign Court 1/5

Specificallly with tracking initiative and keeping track of buffs, debuffs, hp, and the like.

As a newish GM, it can seem like a lot to do. Locally I have seen a few different methods.

1. Pathfinder Combat Pad - it is nice looking and is what I have used in my first few GMing efforts.
PROS - Easy to adjust initiative order during combat
CONS - not much space to write on the individual character tabs. Squeezing a name, initiative #, and damage received on there is a tight fit, and forget it if you want to slip a -2 debuff to something on there. How are others using this more effectively?

2. Whiteboard - Similar to the official combat pad, but instead writing down all the PCs and mobs down by initiative order each battle.
PROS - Plenty of space.
Cons - takes longer to write down all the information at the start of every combat and to switch initiative around.

3. Notecards method - a method I've seen used very effectively by Mrs. TOZ and a couple others locally, this involves giving each character and npc their own half sized notecard and stacking them up in one hand, flipping through as the turns go by.
PROS - easy to write down buffs and debuffs. great method for putting a pc on delay - hand them their card and say 'give it back when you are ready to go'
CONS - no quick glance at the entire turn order.

So tell me, how do YOU run combat? Do you use one of the methods above or one of your own devising. Give us your best tips and tricks. C'mon now don't be shy!

Sovereign Court

1 person marked this as FAQ candidate. 1 person marked this as a favorite.

Does Mithral Breastplate and a Bard with medium armor proficiency allow the bard to cast spells?

Does Mithral Full Plate and a Ranger with Heavy Armor Proficiency allow a ranger to use his bonus feats gained by his combat style?

Thanks.

Sovereign Court 1/5

I know that specifically in "Webs" it calls out bartering for Alchemist's Fire and CLW potions with a box to check on the chronicle sheet.

But what about other found equipment during this line of quests? For example, the tanglefoot bags and thunderstones held by the Kellid Warriors in "Crash". Can you bring those with you to the next quest? Mark it on a chronicle sheet? Not allowed at all?

When playing several quests in succession during the same sitting, it seems strange to me to say you can't use that item you just picked up five minutes ago. Though I guess it would be the same as playing a multi-part linked scenario chain.

So... RAW no? Or RAW it's okay, because it's all part of the same chronicle.

Thanks for any thoughts.

Sovereign Court 1/5

Howdy

What's the proper procedure when someone is mistakenly reporting games on your character number?

Twice now, someone playing at AT EASE GAMES in San Diego has listed my character number on the reporting sheet, and their games played are showing up under my sessions played on the website.

I tried clicking the "report a problem with this session" button and sent an email a week ago. No response and the incorrect session remains listed. Are there additional steps I should take?

Does it even matter in the end?

Oh, if anyone plays in San Diego and knows a character named Vvlad, have them double check their PFS number. They've got it wrong.

Sovereign Court

"When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect's duration. A creature can only benefit from one instance of this channel effect at a time."

Your companions being within the channeling radius is not enough for them to receive an opportunity to roll twice, and in fact that you must heal them for at least one point of damage.

Is this the correct interpretation? No damage healed = no opportunity for a double roll?

Assuming that is correct, is it legal to game this out by having everyone self-inflict 1 point of damage to themselves before combat?

Dress it up with a ritual after every combat like such...
"Friends, let us further seal the bond between us by shedding blood together under the eyes of the ever-watchful lady Pharasma." *Everyone slices their arm with a knife*

Everyone is set 1hp below max for the next fight.

Combat starts. Round one the cleric channels and everyone gets a double roll.

Legal and A-OK under Pathfinder and society rules?

Sovereign Court 1/5

Hi! Figured this would be the place to ask about the following.

The relevant text from the Guide to Pathfinder Society:

"At the start of a Pathfinder’s career, you are allowed to
adjust your character before settling in for the long haul.
Before you level up a character for the first time, you
may change any aspect of it except its Pathfinder Society
Number. Changes may only be made between adventures
and before playing as a character above 1st level. Any
exceptions will be noted in the Pathfinder Society FAQ.
You are able to keep all treasure, Prestige Points, special
boons, and XP that you have earned and apply them to the
character once you retrain as long as the character meets
the criteria above."

What about consumables?
Potion of cure light wounds quaffed = unable to be retrained away for your money back?

Now a more interesting one...
What about a riding dog that was turned to stone but able to be dragged back to the lodge? What about the equipment the dog was carrying? (Poor puppy)

Thanks guys!