Moriquende's page
45 posts. Organized Play character for Calaquende.
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I didn't quite know where to post this, but the Paizo community has always been pretty amazing, so I thought I'd stick this here. This is a crazy request, I know, but here goes...
I remember reading an article in a D&D magazine (I believe it was called Chainmail, but not sure) in mid-1980s about a proposed supplemental rule system for various quality armor and weapons. It was remarkably detailed and really interestingly. The way the system worked was something like this - if your non-magical long sword became worn through use (I believe there were saving throws or some way to keep track of that) you would eventually lose a to-hit point. However, depending on how worn the item was, you'd only lose it for certain ranges. For example, -1 to-hit if the d20 is from 13 to 16, otherwise no penalty. There were also complimentary +1 to-hit for waster work items using a similar system. A finely crafted long sword might get a +1 to-hit if the d20 is from 12 to 17. Perhaps there was also a +/-1 to damage, but I can't remember.
In any event, does anyone recall seeing this and might anyone have information on how I might resurrect this article? It was pretty cool and I'd love to see it again. Thanks!

PRPG CRB Page 196 has the definition of "Concealment" as being any time "any line from [a] corner of your square to any corner of the target's square passes through a square or border that provides concealment." So what if you have a situation like this, where you are H and the monster is M?:
..XXXX
H......M
..XXXX
That's a pretty terrible depiction, but the Xs are walls and the dots are empty squares. Anyway, pick any corner of the H square to any corner of the M square and you're going to have some lines going through the borders of the wall (the X squares). So, does this monster have concealment? (It seems to me like it shouldn't, but according to the rule it seems like it would.)
Also, for a ranged attack, if you can 'see' all four corners of the enemy square there's obviously no concealment. Conversely, if all four are 'blocked' then you can't see the object. If one is 'blocked' then there is concealment. But what happens if two or three are blocked? Can you range attack an object that only has a single corner visible?

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I'm a Crowdforger Pioneer for the MMO on Kickstarter and am a backer of the Kickstarter demo, too, and so I'm literally invested (like many of you) in seeing this succeed. I will also point out that I haven't thoroughly read this forum, so apologies if this topic has already been discussed. While the game has a long way to go before even seeing the light of day, I'm already concerned about the power creep that Gary Gygax warned about in 1979:
Gary Gygax in the preface to the AD&D Dungeon Master's Guide wrote: The danger of a mutable system is that you or your players will go too far in some undesirable direction and end up with a short-lived campaign. Participants will always be pushing for a game which allows them to become strong and powerful far too quickly. Each will attempt to take the game out of your hands and mold it to his or her own ends. To satisfy this natural desire is to issue a death warrant to a campaign, for it will either be a one-player affair or the players will desert en masse for something more challenging and equitable. I've been playing DDO since the first year it launched and I've seen how the game has been ravaged by the uncontrollably desire for more powerful characters and equipment. It's natural, as Gary said, to desire to be become strong and powerful, but the game has devolved into a zergfest where players race from 1st to 25th level, again and again, soloing huge portions of the content with barely the slightest danger of failing a quest. The difference in power between those who grind 12 hours a day and those who are solid players but don't dedicate their lives to clicking has become huge, creating large imbalances which make PUGing an increasing rarity. Regardless, the quests, which were once challenging, have all become cake walks.
To combat the boredom and re-inject excitement into the game, I joined a permadeath guild. This worked for a year or two, and there was real excitement and challenge at all levels, but even here it has become difficult. As the developers crank up the power of new character classes and gear found adventuring, even the non-twink, PD characters who self-impose strict rules eliminating the use of practically all the easily acquired magic and buffs in the game end up zerging through virtually all of the low-level content. We're debating new rules to avoid the monotony, but it has becoming increasingly difficult to contort the game in order to avoid the grind.
While Pathfinder Online isn't even close to launching, I find myself sadly pessimistic that it will at some point suffer the same fate. I've read on this forum that many people don't want PD, and that's perfectly fine. (I'd be thrilled if it were an option, but that's another thread.) However, the natural desire Gygax warned about is very tough to resist, especially when there are short-term economic considerations. When participants cry for bigger and better goodies, faster leveling, easier quests and so forth, will the developers be able to resist their paying customers for the longer-term sake of the game?
My question to the good folks at Pathfinder Online is, have they considered this and, assuming they agree with the premise, what, if anything, are they planning on doing about it? If this has already been covered, please point me to where I can read about it.

I was wondering if someone could give me some help with this. Imagine a long corridor with a nice big pit trap in the middle. The party is on one side and the monsters, who are aware of the trap, are on the other. To provoke the party into running across/into the trap, they range.
The question is, is it at all possible that multiple party members could fall into the trap?
During game play what I would imagine is that the first player to run an engage the monsters in melee will spring the trap and then, naturally, none of the other players will fall in. If the pit were long enough, you might imagine, however, that if multiple players 'simultaneously' charged the monsters that they might all fall in.
The only mechanism I see for potentially making this happen would be to let the players run through a full round as if the pit were not there (letting them charge across and attack the monsters) and then afterward having anyone who charged across roll a reflex to see if they fell in. For those that did you'd have to undo any damage they might have done. This seems even more complicated if the monsters get their turn in there, since they could potentially be swinging at players who are at the bottom of the pit. Thus, this doesn't seem to work.
Any suggestions?
I posted a note at http://forums.wolflair.com/showthread.php?t=11680 and Mathias at Haro has an interesting point.
Page 466 of the Core Rulebook has a Mithral Shirt weighing 10 lbs. Page 155, however, says that Mithral items are 1/2 their normal weight and page 151 has a chain shirt weighing 25 lbs, which would imply that a Mithral Chain Shirt would be 12.5 lbs.
So how much does it weigh? Thanks!
I'm new to Pathfinder and have a question about purchasing wands.
On pg. 24 of the Guide to Pathfinder Society Organized Play there is a list of "Always Available Items" that includes all mundane gear, +1 items and zero or 1st-level potions, oils and scrolls. There is, however, no mention of wands. Under "Other Items" it says that you can't buy partially charges wands, which would imply that you can buy fully charged wands, but I don't see any information regarding that.
So, can my 2nd-level Ranger buy a wand of cure light wounds? Can I buy other wands? If so, how much do they cost?
Thank you for the help!

I've gotten back into D&D after a multi-decade absence and am trying to catch up on all the new rules. For my first character I decided to go with a Ranger which perhaps I'll make into an Arcane Archer. Naturally, I want the best bow possible.
I'm starting out with a +2 STR bonus, so after running a couple quests I can now get a +2 STR Masterwork Darkwood Composite Longbow with my PA. As I advance I can then enhance the bow magically with +1, +2, etc.
However, what if I'm able to increase my STR bonus to +3? I could do this by increasing the ability score at 4th and 8th. (Looking at some higher-level characters it seems as though there are other ways to increase ability scores, too.) If I've got a +3 or +4 or more STR bonus at some point down the line, I would naturally want the Composite Longbow I'm using to be STR +3 or +4 or more.
I think I read elsewhere that you can't increase the STR rating of a composite longbow after it's crafted, although I'm not sure about that. If that's the case, then I could craft a +3 or +4 STR bow from the start, anticipating the need later, although I'll be running with -2 to hit until I increase the ability score. The only other solution I can think of would be to build a +2 STR bow and then scrap it later for a +3 or +4 STR once I increase the ability score.
I would imagine that I'm not the first person to consider this, so any ideas?
I'm just starting out and was told that I need to register my character at https://secure.paizo.com/pathfinderSociety/myAccount. When I click "Register a new character" I'm taken to a page with a bunch of fields. I enter a character name, choose a faction and then click "submit changes," however, all that happens is that I'm taken back to the previous page and there are no characters listed. Am I doing something wrong?
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