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This thread is not about combining extra standard and move actions gained from mythic sources to get an extra full round action each turn.

Through mythic haste and the 2nd tier mythic ability amazing initiative one can take an extra standard and move action during their turn.

My question is, can these be combined with a full-round action?

Example:
Thok the barbarian is under the effect of mythic haste. He uses the extra move action gained to move to his opponent and then uses a point of mythic power to take a standard action and attack him. Then he finishes his turn by taking a full attack action against his opponent as well.

I would say "no." The rules specifically state that a full round action can not be combined with standard or move actions. Of course, at the time this rule was written Mythic rules did not exist, nor did any other source of gaining additional standard or move actions (Quick Runner's Shirt). Have the developers ever made a statement on this to clarify?

EDIT: Apologies for redundancy in this thread. I did some base searches for Amazing Init and Mythic Haste but most of the results came up with the same rehashed thread about combining standard and moves for an extra full round. I did finally just find this thread after posting. One of the developers mentioned this:

Stephen Radney-MacFarland wrote:

In the case of the swift runner's shirt you take a move action (to move not other things that don't involve movement that might take a move action) as the swift action.

Since he's stating you take them as the swift action, I'm changing my mind on this. Sorry for the wasted time on this one, everyone.


I need more time to finish constructing Branderscar.

In the meantime, please create a detailed list of the possessions your character would have had before being captured and post it in a spoiler either here or in your profile.

62,000 GP, no more than 31,000 spent on a single item.


Please check in here, then move over to the discussion thread.


I still need more time to finish building Branderscar.

In the meantime, please build an appropriate treasure list for what your character would have been in possession of at the time of their capture and post it in a spoiler either here or in your profile.

62,000 GP, no more than 31,000 spent on a single item.


Please check in here, then move over to the discussion thread.


Greetings! I'm throwing together a gestalt character for a campaign and just wanted to throw around some ideas and get opinions!

I suppose first I should ask: Is there an official pazio ruling for gestalt or are 3.5 rules generally adopted?

Next up, c-c-c-combos!

I'm absolutely 100% sure I want to use a rogue, probably the unchained version for one of my classes. The GM is giving us more feats than normal, so I've opted out of taking fighter, but I still want to grab full BAB, so here is what I've boiled it down to:

Unchained Rogue/Unchained Monk - I wouldn't be able to use the knife master archetype, but if I'm reading everything correctly, I can finesse my unarmed strikes and get my dex to damage, as well as sneak attack damage if flanking. Flurry of blows = more attacks, too, and conserves feats for TWF. Tons of synergy here. EDIT: Can an unchained monk use flurry of blows while using a dagger? This would actually make knife master viable here.

Ranger/Knife Master Rogue - Easy TWF, can build a switch hitter conveniently, nifty animal companion.

Fighter/Knife Master Rogue- More feats than I could possibly know what to do with.

Gunslinger/Rogue - Possibly with the pistolero or musket master archetype? Both give dex to dmg, neither need strength. Would need to devise a way to get ranged sneak attacks in. (ideas?)

Would love to hear some input on this. Stats are 18/16/14/12/10/8