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358 posts. Alias of Been-jammin.


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Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Indeed. In fact I think we ought to wait until the play. Then we can go in while most of the leaders are distracted and, under cover, accomplish much more.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I'm sorry I haven't posted recently. Work has been really busy for me. I'll have a post up soon.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Same here.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Sorry to hear that. Hope everything turns out alright.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel smiles deeply. It's a good thing the demon has been caught then. That would be a bad night for mischief to occur.

Take 10 for 20 to pass a secret message, we should make that our next day of mischief.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

This is done on the assumption that we are able to procure a room.

Mordesel walks upstairs with Katlan, then hands the key to her. I've already got rooms, he says quietly. He then approaches his room and listens at the door for a moment. If everything is quiet, he enters, changes his disguise and returns to the main room.

Perception at my door: 1d20 + 15 ⇒ (8) + 15 = 23


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel holds tight to Katlan's arm. You are right, but I know of a place. Follow me. He leads her to the inn where they've been staying, then approaches the innkeeper, We'll take a room please sir.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel approaches, the crowd, straining to see and gawking like an inexperienced youth. He then moves through the crowd trying to find out more, Who's this demon they speak of? Oh my, was he working by himself? What have they done to him? Etc.

Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Gather Information: 1d20 + 3 ⇒ (17) + 3 = 20


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel pulls away at first, but then settles in, moving toward the city with Katlan comfortably at his side.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel smiles at Katlan, It seems you have a fire in you as well. Welcome aboard. He turns slowly to the other newcomer, And I'm Mordesel. He eyes this man up and down as well, but simply nods at what he finds. He turns with Anton towards the city. He takes on the guise of a young man, travel worn but with bright eager eyes. He removes any traces of scarring from his face and arms, then sets out. I intend to get into that inn unseen today. I rather enjoy the guise I've had.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

The narwhal horn which we've discovered to be easily enchanted. Mordesel's carrying that and just waiting until he can turn it into a +1/+1 quarterstaff. . . . Unless, now that we've got a wizard we want to turn it into a staff. Something to consider.

Anyway, welcome aboard. I'd say it's generally a wash as well, but Anton's recommendation of taking into account the two free skill points is probably a good idea. As for WBL, it's true, we don't have much, but I've no problem with you staying at WBL.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Just for clarification on the meat shield, has Morthos officially been selected, or were you intending to wait a couple days first? It seems he at least is under the impression that we're waiting, but I wasn't sure, so I thought I'd clarify.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel looks at the new woman appraising her. He cocks his head to the side, furrows his brows and purses his lips. He lets Anton take the lead in introducing their mission, then moves forward, And I am Mordesel Corwin. He looks Katlan up and down, then speaks up again, I hope you don't think me rude, but this is a mission I have already invested much in and I would like to know how Thorne had hoped you might be able to help. I couldn't help but notice you crashing through the forest here, and you do not seem very strong. I am forced to wonder about your usefulness. He motions with his hands in what seems to bea placating gesture, Again I ask simply because I have invested so much.

After finishing his conversation with Katlan, he turns back to Anton, I believe we've burned that bridge already. If we enter from the outside of the inn, it will be apparent that we left a locked inn. After curfew. He gives a meaningful look. Unless there is a way to get in our rooms without being seen . . .


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

At this point, I'd say Morthos. Though I'm fine with anyone except Zerrik.


While I enjoyed reading through the fluff, I am left wondering what your character is. We specifically are looking for a melee combatant and an arcane/ranged character. From what I see in your background, you seem more a skill or something similar. But I honestly cannot tell.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Alright, so far I am seeing 5 finished submissions:

Katlan, elf wizard
Morthos, Human antipaladin
Zerik, half-Orc urban ranger
Elorn, Elf Steelblood Aberrant Bloodrager
Cedric, aasimar angel blooded antipaladin

Anybody seeing any others?

Of these, only Katlan seems to have followed what Eldon said about preferring vampire. Though I don't think I'm as concerned about that myself. It could help to have someone else be able to guard is through the day.

I am not a fan of Zerik for the reason stated above.

I like the build for Elorn, I think it might bea good addition to our group. Though the background seems really bare bones.

Katlan seems to have done to a lot of work for this, which I like. Though I think wizard is a secondary need right now. If we take two, I suggest her as the second. But definitely not the first.

Morthos and Cedric both have good concepts, builds, posting history etc. I think I like one of them for our first pick. Between the two of them, I have a slight preference for Morthos, but would not be sad to see Cedric join the team either.

Obviously, this is before recruitment has closed, but this is where I stand now. We may still see more submissions, and I will add my thoughts on them as we do.


Feral wrote:

I might be interested. Is there still the heavy emphasis on vampirism that the original DM implied?

I don't think you need to be a vampire, but you must be vampire compatible, as the three of us are about to become vampires. Particularly you must be able to be nocturnal. If you can do this without darkvision fine, but all of us have it, so you might want to consider it.


I don't have any problems either. As long as the gm is alright with it, I think a summoner could be a good fit. I do agree with what Anton's said though. You'd definitely need to work with him to make it work.


Ah, something else I just realized you all might want to know. We are taking the path of the vampire via feats. Specifically:

These ones:
The Bitten
You have been bitten by a vampire and infected with the curse of undeath. As you sicken, your senses heighten and you become profoundly aware that every day, you are changing into something both more and less than mortal. You have only begun your transformation into the living dead.
Prerequisites: You must be bitten by a vampire.
Benefits: You gain darkvision 60 ft. and the alertness feat, however your Constitution score is lowered by two permanently

The Dying
You are dying. You can feel it in very core of your being. Your mortal blood is failing and the vampiric curse is overtaking you. Soon, you will die and rise again as a vampire.
Prerequisites: The Bitten, 3rd level
Benefits: Your natural armor improves by +2, you gain a +2 racial bonus to Perception and you gain the toughness feat. You also gain DR 2/silver and magic.
However your Constitution score is again lowered by two permanently. Further, in full daylight you are sickened.

The Risen
Vampirism has overtaken you and you have died. However after three days in the ground you have risen from your own death. You are now a fledgling vampire. However, you are still unsure of your powers and only begun to understand the full repercussions of this dark gift. Still, you are fast as lightning and full of fury. You can barely restrain your thirst for living blood.
Prerequisites: The Bitten, The Dying, 5th level
Benefits: You gain the feats Dodge, Improved Initiative and Lightning Reflexes. Your Dex and Chr scores are improved by +2. You are now an undead and have no Constitution score. You gain resistance to cold 10 and electricity 10 in addition to all the normal defensive abilities granted by being an undead. You also gain the special attack Blood Drain (as per the vampire template) and a slam attack. You now cast no shadow and have no reflection in a mirror.
However, you must sleep in a coffin every night, you gain the vampiric weaknesses to daylight (this replaces being sickened by daylight) and running water. and if you ever go more than twenty four hours without feeding on living blood you become sickened until you feed. You are also at risk from the effects of Hunger (Blood of the Night p.22-23). If reduced to zero hit points, you fall dead, indistinguishable from a normal corpse. You will remain this way until either you are healed by negative energy or fed blood enough to heal you.

The Initiated
You have been a vampire long enough that you are beginning to be able to control your condition. You need to feed less frequently and you have begun to control your form turning into mist or climbing like a spider.
Prerequisites: The Bitten, The Dying, The Risen, 7th level
Benefits: You gain the feat Combat Reflexes. You gain a +4 racial bonus to Bluff, Perception, Sense Motive and Stealth Checks (the Perception bonus replaces the bonus from the Dying feat). Your strength score increases by +2. You gain the gaseous form and spider climb special qualities of a vampire (see the vampire template). If reduced to zero hit points. However, you now recoil from mirrors and strongly presented holy symbols.

Undead Focus
You have focused your mind and insight into that of a cunning hunter.
Prerequisites: The Bitten, the Dying, the Risen, The Initiated, 9th level
Benefits: You ability scores now resemble that of a true vampire. Gain +2 int, +2 wis and +2 chr and a +4 racial bonus to Bluff, Perception, Sense Motive and Stealth checks (these bonuses stack with the skill bonuses from The Initiated.)

Strength of the Grave
You have perfected your mind and body into a true creature of the night.
Prerequisites: The Bitten, the Dying, the Risen, The Initiated, 9th level
Benefits: You ability scores now resemble that of a true vampire. Gain +4 str, +2 dex and you also gain the Change Shape Special Quality and a slam attack that is treated as magical for the purposes of overcoming damage reduction.

Ascending Undead
The last esoteric powers of vampirism are almost within your grasp.
Prerequisites: The Bitten, the Dying, the Risen, The Initiated, 11th level
Benefits: Gain two special abilities from the following list: Children of the Night, Create Spawn, Dominate, Energy Drain. You also gain a +2 bonus to you natural armor.

True Vampirism
You have mastered your condition of vampirism and are now a true vampire in every sense.
Prerequisites: Ascending Undead, The Bitten, the Dying, the Risen, The Initiated, 13th level, Either Strength of the Grave or Undead Focus.
Benefits: You gain the full benefit and weaknesses of the vampire template.

We all gained The Bitten as a bonus feat at 2nd. I would assume that should you wish to follow the vampiric path, you would be allowed that as well, though I'd wait to let the DM confirm that.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

First let me say, I love monks. I've played several different types before and have an extreme respect for their abilities. That being said, I don't think that a monk is what we need. I think we need a full bab class.

I'm not completely opposed to the monk, but I'd say wait and see what else we get first.

I do agree about the ranged or arcane though.

In addition I would like to put in a vote against Zekk. I looked at his old game and the reason he didn't go past 3rd is because he stopped posting in March. The game is still going on today.

Edit: Looking again I do see he went with strength build which is definitely better. But I still intend to wait and see his character before giving a vote.


I can't presume to answer for the GM on what he wants for wealth and races, but I can answer for the players. I am the resident Monk (Flowing Monk) I focus on battlefield control with some fighting components. We have a Human Dirge Bard who can talk just about anyone into just about anything. And finally a Human Cleric of Asmodeus who tends towards the use of his Trickery domain.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel lays down going to sleep, with a thankful glance toward Durova.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I vote for recruit.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel wanders into the camp with the ogre, then collapses. Sorry Grumblejack, no food today. Today, we barely escaped with our lives. He looks around, eyes haggard then turns to the others, Looks like we need a new plan. But that can wait. Who wants first watch?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Definitely getting out of dodge.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel laughs. Nor will I, but we will have to find out which of us falls later. For now, farewell.

Mordesel turns from Mott and runs at a sprint towards the open gate.

Spend a ki point to increase my speed to 50 ft., then run in a straight line 200 ft. I will provoke, and can't use another ki to increase my AC, so AC of 22.

Also, just want to make sure, Anton was running to the exit as well, correct?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Redirection Trip: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22+2 if he used power attack.

Mordesel again tries to trip the man. He swings his leg out, pushing to type Captain Mott. He follows this with another flurry of strikes from his staff. By now he is panting with effort, and seems to be fighting a little less guarded.

Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Swift:ki
Full:flurry
AC:22+4 (ki)+1 (flowing dodge)=27
Using Redirection once more. Next round, tone to go.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Yes.

1d20 + 8 ⇒ (2) + 8 = 10+2 if he used power attack.

Mordesel attempts to interrupt the man's attack and swings his leg around Mott trying to trip him. Mordesel cautiously swings his staff, trying again to hit the man.

Attack: 1d20 + 2 ⇒ (10) + 2 = 12
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Attack: 1d20 + 2 ⇒ (1) + 2 = 3
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Swift: Spend a ki point for +4 AC
Full: Flurry of blows, fight defensively
AC: 22+4 (ki)+3 (fighting defensively with 3 ranks in Acrobatics)+1 (flowing dodge)=30
and I will be using redirection again.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Do I need to wait on any other turns or is that it. Also I forgot to mention is like to use my redirection attempts in this short fight. Is it too late to use it with Mott's attack?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mott is fine. I just didn't know if the other guys were right there or not. So then 25 AC until/unless others come by.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel charges to the crowd of people, swinging his fist for the nearest head. As he does, he speeds up a little preparing to dodge.

Spend 1 ki point for +4 dodge bonus to AC. Charge nearest soldier. Current AC:22-2(charge)+4(ki)=24+1 per adjacent enemy up to 4.

Attack: 1d20 + 6 + 2 ⇒ (9) + 6 + 2 = 17
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Init: 1d20 + 5 ⇒ (17) + 5 = 22


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Cool. Excited to see if we can get away with this.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel looks at the others, worry showing on his face. I think it's time to go. He rushes to the door, thinking quickly, Alright, I'll hold them off, you all go, we'll meet at Jack. Mordesel pauses momentarily, Anyone have a darkness spell on them? He holds out his staff, looking at the others. Once darkness has been cast, Mordesel quickly changes his appearance to look likea combination of Dane and a demon. He opens the door and rushes out into the hall, charging at the soldiers, he yells, I am the Iraen Demon. There will be no survivors! I am here, my men are here but soon you will not be here. The Iraen Demon takes no survivors. All your worst nightmares will follow you forever. The--Dread Pirate Roberts, erm--Iraen Demon is here for your souls.

Intimidate: 1d20 + 8 ⇒ (11) + 8 = 19


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Done. Let's do it.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Sorry about the wait, work was busier than I expected. Anyway, I think I've got a good plan:

It's kind of a combo between plan number 1 and number 4 (the one I threw out as a kind of last dutch effort). I got looking at Mordesel and remembered some of his class abilities. Using ki and flowing dodge, I will have an AC of somewhere between 26 and 30. I can use 5 foot steps, redirection and improved trip to keep a path clear behind me as well as reduce their ability to hit. If I can get one dmpc for Sion and have him cast darkness on my staff, I have blind fight and Darkvision. So even if it's magical darkness I've got a good advantage and it reduces their chance of hitting me (this plan works even if he doesn't). I can give you about 3 to 4 rounds and then book it out the front gate to Aldencross. I'm not invincible this way, but I think it's about as good a chance as option 2, but only endangers one of us. Thoughts?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I just had an idea, but I've got two hours before I can post. So I'll have it up in a little while.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I have exactly three ideas. None of them really good:

1. It looks like there is an exit through the ceiling into the keep. I could hold them off for as long as I can, then use my monk speed and stealth to disappear. Problem: I only have 19 hp with a 4 Con. 1 good hit could kill me.

2. We intimidate the servants into leaving. Two of us stay and redisguise ourselves as those servants, try to convince Mott that they never came to the kitchen. With the two abandoning post in 8, it's possible he might think we already hoofed it to Aldencross. Problem: the two most likely to succeed in that endeaver are Anton and I. If we fail, we are not suited for battle.

3. We ask for an intervention from the DM in the form of a DMPC for Sion and Dane, where they try to hold them off while we escape, and end up dying for it. This gets us out and gives us a good reason to recruit a fourth. Problem: we have to ask for DM intervention, which means we pretty much failed. It also may or may not be granted.

The only other thing is maybe charge, fight, try to disrupt them as much as possible so we can escape.

Edit: I know Mordesel could probably get away on his own, if there's anyway you two could as well. . . . Maybe split up?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

With a +15, I'm not even going to roll.

C'mon quick. Can't keep our master waiting. Mordesel quickly ushers everyone into the kitchen, whispering as they go by, Hurried footsteps behind us. We might need to abandon this track soon.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

No problem. I kept having a hard time finding it, so I just threw it in there.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Bluff Assist: 1d20 + 10 ⇒ (12) + 10 = 22

Mordesel barks a short laugh, Aye, we won't give their name, but I'm sure everyone in the keep already knows who calls for the late night meals, don't ya? Mordesel gives them a knowing smile and begins to move on.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10
EldonG wrote:

I've been in communication with her.

How did you expect to get to 10 without passing through 8?

Once a day is fine.

I think it was more of a, "unless something stops us, we're continuing to 10 and so far it doesn't seem anything is stopping us."


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Okay. Message sent. We'll see how she feels about it.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

I just had a thought. Nearly getting caught by the captain made me wish for one of our heavy hitters. While I am a martial character, I do not believe I can always hold the front line on my own. I also saw there was a discussion about recruiting to get us up to four. And I totally agree

In addition, I have been recruiting for a Way of the Wicked campaign that I'm going to run. The are way too many great characters for me to take then all.

Which brings me to my proposition. There is one character, Lisbeth Steelsong, who was in a game before. Her group got to the trials under the mansion before her GM dropped the game. She has an excellent posting history and an interesting character. I was thinking that we could invite her to come take over one of our missing players, then when the opportunity presents itself, she could switch out for a character of her creation (I'd imagine Lisbeth). What does everyone else think? Would that work?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel smiles as the captain turns his back. He nods to Durova, and turns to continue to the kitchen.

We continue our journey to the kitchen.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel turns to face him, crouching slightly, Yes sir. I mean um, no sir. I mean erm . . . he pauses for a moment letting his fluster show. Mordesel takes a deep breath then starts over, Yes sir I'm new here. He stops, wringing his hands around his walking stick.

Technically none of that is a lie. Do you want a Bluff roll for that?


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Mordesel looks around, but tries to make it seem natural as he continues opening the door.

Perception: 1d20 + 15 ⇒ (12) + 15 = 27
Bluff: 1d20 + 10 ⇒ (18) + 10 = 28


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

Much like this.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10

We are changing our disguise to servants and taking 8 up to 10. Mordesel's disguise makes him look like a young man, slightly crippled leg, quarterstaff looks like a walking stick. He limps along going to the door. My disguise check was the 28 above.


Male Human Map of Balentyne
Dailies:
Redirection 4/4; Ki Pool 6/6
Monk (Flowing Monk) 4 |HP 19/19| AC 22(T20/FF17) | DR 2/Silver, Magic |CMB +6 (+8 trip); CMD 25 (27 vs. Trip)| Saves Fort +1, Ref +9, Will +8 (+2 vs. enchantment) | Initiative +5, Perception +15 (Darkvision 60'), Sense motive +10
EldonG wrote:
That said, things are happening...

Yay! Can't wait