Camper

Mordack Dune 2's page

133 posts. Organized Play character for DoubleGold.


Full Name

Mordack Dune 2

Race

Human #135676-9

Classes/Levels

Sorcerer-Air Elemental Bloodline 1:HP:9/9, Spd:30, Init:4, AC:14, FF:12, T:12, Fort:2, Ref:2, Will:2, CMB/CMD: 2/14, 10% spell failure chance

Gender

Male

Size

Medium

Age

20

Alignment

NG

Languages

Common

Strength 14
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 16

About Mordack Dune 2

Abilities:
+2 Cha, +1 skill point per level, Focused Studies alt racial trait.
Elemental Ray of Electricity 6 times per day
Favored Class Bonus HP

Attacks:
1. Dagger. +2 attack. 1d4+2 P or S. 10 ft rang. 19 crits.
2. Spells and Elemental Ray. See spells.

Skills:
1. Knowledge Nature: 1 point, 0 Int,=1 Total
2. Knowledge Planes: 1 point, 0 int, 3 trained,=4 Total
3. Stealth: 1 point, 2 dex, 1 trait, 3 skill focus, 3 trained, =10
Armor Check Penalty is 0.

Feats:
1. Level 1: Light Armor Proficiency
2. Focused Studies: Stealth
3. Eschew Materials: Free Sorcerer feat
4. Highlander Trait: +1 stealth, class skill and +2 if in rocky or hilly terrains
5. Reactionary Trait: +2 init

Gear:
1. Leather Armor: 10 GP
2. Backpack: 2 GP
3. 2 Waterskins: 2 GP
4. Masterwork Dagger: 302 GP
5. 2 Rations: 1 GP
6. Spider Silk Rope: 100 GP
7. Skeleton Key: 85 GP
8. Sunrod: 2 GP
9. 524 GP

Spells: 10% spell failure chance, +2 to hit
Elemental Ray of Electricity: 30 ft. 1d6 electric Damage. 6 time per day.
Level 0: Spark, Acid Splash, Mage Hand, Mending. Infinite uses. Save DC 13.
Level 1: Hydraulic Push, Snowball. 4 Per day. Save DC 14.