Amiri

Moralane Vessocho's page

59 posts. Alias of Terquem.


RSS

1 to 50 of 59 << first < prev | 1 | 2 | next > last >>

NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

With its back turned toward them, the monster doesn’t notice that another dwarf has run into the room.

Moralane, who seemed to have disappeared for a brief moment, suddenly returns. In her right hand she is wielding the slim, long handled axe from the table in the previous room, while in her left she is carrying the metal cestus.

She tosses the cestus through the air toward Mixz

Mixz! Do you think this might help? she yells

Mixz can make a Reflex Save, on a 14+ she can catch the cestus and put it on in Round 4

Charging at the monster, Moralane attacks with the axe

Melee attack: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16

But she is not well trained in the use of such weapons and her strike is inches too far to the side.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Always, but it's Hallister's decision.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows
Terquem wrote:

...

Beyond that door is the place where the master prepares all his creations, or parts of them anyway. The master, Auglahm Ergothal, is a goblin wizard with incredible powers. He built the skeleton that guards the shrine and the dwarven prisoners.

Moralane seems to be staring off into nothing when it is as if a light goes on in her eyes

Wait, one of those goblins mentioned something about a shrine and dwarven prisoners. Do we know where this shrine is?


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

There are two passages that run away from the entry area, where the ghouls were destroyed

Moralane, smiles at Hallister’s words of encouragement, and then shrugs
Where do we go now? Seems like this place is definitely some sort of goblin after life related shrine, or shrines, but will we find the Vampire Queen here?


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

When the grisly deed is done, Miagnik returns to wondering if there is anything the others might know that might shed some light on the situation. Suddenly, Moralane’s eyes grow wide

I think I see what’s going on here. These tombs, like the one of the good king who helped us above, are here because there are temples to the goblin gods of death here. This woman, this maid of honor is human. If the goblin god’s cursed her, then it makes sense that Omara would want the temples sealed away from any goblin worshippers, to reduce their power. Maybe that’s what she needs to do to be able to overpower the curse in the first place.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I usually never do what my father tells me to do, by I think this time, sticking with you might be the best idea.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I have two older brothers. They used to think it was funny to lead me into the forest near our father’s estate and lose me. I guess I learned from an early age how to find my way home by following their trail. When I got older, and it wasn’t fun for them anymore, I suppose I liked being in that forest on my own more than I liked being in my father’s house.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane guides the others in a slow, silent march along the path of the muddy boot prints. The group reaches a set of doors on the right, and Moralane studies the floor for a few minutes

There is a lot of back and forth traffic here, some boots go into through those doors, while some continue on down that way she points further ahead.

Here’s the thing though, Moralane stands up and folds her arms looking off in the distanceI don’t see any sign of the armored boots of those skeletons. I don’t think they came from this way when we ran into them


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane gives Rownig a glare of disapproval, and then cautiously creeps to the north, staying close to the east wall.

She disappears from sight, in the darkness to the north, and returns almost as soon as she is gone, hustling as fast as she can.

This passageway goes on for a long way to the north, and there is a small side passage on the left. I can see dirty foot prints going that way. These are not foot prints made by the armored boots of those skeletons, but more like dwarven mining boots. They come from further north, and go down the new passage to the west. I didn't follow them and thought I should come back and tell the rest of you.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane blushes and stammers out the words, I, I didn’t, she doesn’t, it’s not like, but we don’t. Oh just shut your face,


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I’d prefer not to hang around here any longer myself, Moralane says to no one in particular, and then she turns to Hallister and asks Do you think Stephanie was right? If one of those creatures was the same one we fought last week and it came back then does that mean that no matter what we do these will come back as well?

And then Moralane turns and stares at Stephanie as she moves away.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I think she's gone completely mad.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I'm getting out of here!

Moralane turns and runs for the protection of the corner


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane will cast Resist Energy

Shaking from the onslaught of bitter cold, Moralane speaks a protective spell


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane screams and shoots again

Stop hitting them!

Missile Attack: 1d20 + 6 ⇒ (20) + 6 = 26
Critical: 1d20 + 6 ⇒ (10) + 6 = 16 NO
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

The arrow strikes the giant in the neck and the creature topples backward, dead

The battle is over


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Atha, are you insane! you are no warrior. Get your ass back here where you belong!


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

I’m doing the best I can! Moralane shouts as she moves closer and loads another arrow, and draws her aim at the Giant on the right, aiming above Rownig

ranged attack, Precise Shot, Point Blank Shot, Deadly Aim, +1 SCB: 1d20 + 6 ⇒ (19) + 6 = 25

The arrow strikes the giant in the left arm
Damage, Deadly Aim: 1d6 + 5 ⇒ (4) + 5 = 9

Damage Tracker:
Round 1
Rownig- takes 17 damage from giant club
Hill Giant, Org – takes 18 fire damage from Flaming Sphere (67)
Hill Giant, Org – takes 12 damage from Hallister’s attack (55)
Hill Giant, Org – takes 11 damage from Moralane’s Arrow – (44)
Round 2
Windel – heals Maelodakh and Hallister for 8 points
Hallister – takes 32 points of damage (24 total)
Maelodakh – takes 17 damage (9 total)
Hill Giant, Org – takes 5 damage from firework , Dazzled(39)
Hill Giant, Red – takes 9 damage from Maelodakh (76)
Hill Giant, Red – takes 15 damage from Hallister (61)
Round 3
Hill Giant, Org – takes 12 damage, flaming sphere (27)
Hill Giant, Org –takes 14 damage MM (13)
Hill Giant, Org – falls from grease
Hill Giant, Red – takes 56 damage from Rownig (5)
Rownig – Damage is not applied, miscalculation
Hill Giant, Red – takes 39 damage from Hall (-34 – dead)
Round 4
Hill Giant, Org – takes 9 damage from Miagnik (4)
Hill Giant, Yel – takes 9 damage from Moralane (76)


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

When Moralane sees Hallister burst into a run charging down the passageway, she curses under her breath and then shouts

Alright then, let’s take them down

She moves forward, feeling the energy of the magic spell pulsing through her body, and draws an arrow. When she thinks she has moved far enough, she is surprised to see how far she has gone.

Move to J,0

She aims carefully and fires, watching as Hallister lands a powerful blow to the center Giant's groin

Ranged Attack, -2 increment penalty, -2 for deadly aim: 1d20 + 3 ⇒ (20) + 3 = 23

The arrow flies straight and true, heading right for the center giant’s head
Critical?: 1d20 + 3 ⇒ (1) + 3 = 4

Hitting the giant’s mouth, and striking it in one of its large teeth, the arrow is a good shoot, but if it had been higher, it would have been a great shot

Damage: 1d6 + 5 ⇒ (6) + 5 = 11


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

for a change Atharessa has a good plan, so let's get going


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Sorry we took so long, I was helping Atharessa get dressed


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Atharessa and I will stay here, watch over Dwarbon, and the chest, while the rest of you can go into the village proper and get whatever it is you think you need. And probably check out the ruin of that house you were talking about, maybe there is something we can learn from what’s left of the place.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

My father? You know he would be so mad at me for telling you this, but secretly he hates Anrollo Guisse, he won't even let that man visit our estate unless our men out number his three to one. But, our family was second to be granted lands in this part of the kingdom, after Guisse, and before Inarossa, and when some of our holdings were given over to Inarossa some said it was because my father spoke out too harshly against the King in his raising of the tariffs and fees on fishing. So, I know my father would not stand in defense of Guisse, but he isn't likely to stand up against him either, unless it was like Atharessa says, and the evidence is strong. As far as the Goblin situation is concerned, all she has to do is ask me, and I will follower her, my father be damned.

the last part seems to come off of Moralane's lips before she really is sure she wanted to say it, and she quickly turns her face away, to avoid being seen by Stephanie, and it is obvious that Moralane is uncomfortable and blushing


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Answering Hallister, but looking toward Stephanie with worry in her eyes, Moralane says

Oh, well, um, yes. You see I remember that that spider-goblin woman said something about Omara not returning until the end of the month or something like that. With this being only the ninth day of the month, that means she might not return for another twenty one days. So, I was thinking we could wait until the end of the month, by then she will have returned, but she will probably know something is wrong, what with the troll dead, the chest gone, and who knows what’s going to happen to that spider woman, or we could hurry up here, as fast as we can, and get back before Omara has returned and maybe set a trap for her, but that would mean trying to figure out just how much time we’ve got to spare. You know, if we need to, I can throw my weight around in the village, maybe put them to work on some special weapons for us, if you think that will help.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Hallister, you’ve said many times that you have some experience with these creatures, and from what I’ve seen I don’t doubt it at all. So tell us, what’s our next move? Do we wait for a few days, until we are sure Omara has returned as that Goblin creature said she would and then charge right down toward her lair, or should we get back as soon as we can and set a trap for her? In my opinion…


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Better than I had hoped, she says. Though, that brief moment of blindness was unsettling. I never realized how much I depend on sight. I was out of my mind for a moment, but thankfully you and Rownig were there to take care of the situation.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane hears Atharessa’s comment and adds a whisper of her own
He is not grumpy, he is serious, and because he is serious all of us are still alive, I wouldn’t forget that if I were you.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane quickly puts her bow over her left shoulder and draws her short sword and moves a bit closer to the battle

Well, we've obviously stirred up the welcoming committee! Miagnik, I'll stay close to you. Atharessa, stay with Stephanie


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Well, shouldn't we, shouldn't we do something to make her comfortable?Moralane stands off to the side and looks around the room for a moment, before she grabs Atharessa by the arm and tries to get her off the ground and on her feet, saying, Atharessa, make her comfortable. She then shoves Atharessa towards Stephanie


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Hallister? Where are you? I’m blind. I can’t see anything. What happened? Moralane says.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Suddenly plunged into Darkness, Moralane stagers into the wall beside her, and lowers her bow while shouting, fear in her voice
Help! I can’t see, I can’t see


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Understood, Hall

Following Hallister’s orders, Moralane drops back a few feet and fires an Arrow at the Goblin-Spider centaur.

Ranged Attack: 1d20 + 8 ⇒ (11) + 8 = 19

The arrow strikes the body of the creature, but something odd happens as it does

Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Perception Skill Check DC 20:
The arrow appears to have been deflected somewhat, as if by an invisible shield, before it actually hit


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane mumbles a curse under her breath. In one swift motion she throws her bow to the side and draws her Sword.

Moralane’s Fortitude Save: 1d20 + 5 ⇒ (7) + 5 = 12

A wave of cold air chills her to the bone
NL Damage: 1d6 ⇒ 3

”Hallister, my bow is no good against those things!” she shouts. ”I’ll stay here and protect the rear.”

Moralane's Round 2 action will be to Ready a Melee Attack against any Skeleton that gets out of the room and comes within 5' of her


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Day 8, morning, turn 53 (Turn of the Clock, The approximate time of day is 8:40 am)

Moralne stands by the door ready to open it and then quietly announces
I only have seven arrows left. When those are gone, I’ll have the sword, but let’s hope we can find some arrows before we get to that. So, where are we going?


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane gives Hallister a curious look, and shrugs her should, and then she whispers to him, ”Don’t you think Atharessa would be better at that than me? Oh, well. I’ll do what I can, for you.”

Morane approaches Stephanie and she puts her right hand on her own left arm as she says, ”Stephanie, Princess Stephanie, I mean. Look, you know, it’s not normal, you know, for people to be in a place like this, doing the kinds of things we’re doing, but the others, there smart, and strong, and good people. We’ll find the rest of your family, right? I mean, you said you were all travelling together with the Dwarven Princess, when you, you were attacked, and if they brought you here then, you know, they probably brought the rest of your family here to, and, and well, we’ll find them, and we’ll find the Dwarven Princess, and when we do, we’ll save them. I think we will, yeah, I think we will.”

And then she sits down on the ground and pats the floor next to her.

”Why don’t you lie down here, next to me, you can, um, rest your head on me, and get some sleep. I’ll keep you safe, um, I mean, Atharessa and I will keep you safe until we find your parents.”

Stephanie:
Though you are young, it is not as if you are naive, and it seems to you that this attractive Dwarven girl, Moralane, is uncomfortable talking to you, but her body language and intense eyes say something different. Make a Sense Motive Skill Check, please


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

It is a Surprise Round, and Hallister can rush the door, but he cannot close it in time.The door slides into a pocket, making it difficult to close without putting forth some effort (a Full Round Action is required to shut this door).

Moralane pulls hard on her bow and fires an Arrow, aiming low and to Hallister's side

Ranged Attack, Point Blank, Precise Shot, Deadly Aim: 1d20 + 6 ⇒ (1) + 6 = 7

But the spiders are too small for her to get a clear target with Hall in the way.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane scouts behind the group

Stealth Check: 1d20 + 10 ⇒ (3) + 10 = 13

Perception: 1d20 ⇒ 10

And then sneaks back to the group quietly to report

”I didn’t hear anything through the crack between those doors, let’s see what’s at the intersection like Rownig suggests


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

That’s a good question, Atha,”

She then steps forward, and stands before the ghost with her hands held wide and says, ”Sir, your majesty please forgive me, but not all of us here understand all of the things that are being said. Some of us do not know what this Order is that Miagnik speaks of, or who the drowned one is, but even more, please, if you can, tell me. Who is the Vampire Queen?”


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Day 7, late evening, 111 (Turn of the Clock, The approximate time of day is 6:30 pm)

Moralne nods at Miagnik, and then turns toward Atharessa.

”Atha, go ahead and move up to those doors, see if you can hear anything, and thenif it is quiet, open the door on the left, I’ll be covering you. Miagnik, can you stay behind Atharessa in case there
are surprises?”


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane turns her eyes away from Melodak, as the goblin woman strips naked and dons another new set of half-chain armor, and then after hearing Atharessa’s concerns, she takes the large dwarven woman by the arm and says,

“Not a chance I’m not letting you out of my sight. We have an agreement. Now, I don’t like bringing up these kinds of things, but damn it, Atha, I’ve gone out on a limb for you and we are going to see this through. We’ve got to trust the others, Hallister, and Rownig, that they know what we are looking for and when we find it we’ll get out of here, all of us, in one piece. I need you.”


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

"Get out of the way!"
Moralane draws back an arrow and takes careful aim through the swirling melee
Ranged Attack with Deadly Aim: 1d20 + 4 ⇒ (14) + 4 = 18

The arrow flies between Stephanie and Melodak and hits the monster.
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Round 5

Moralane draws another arrow, and turns to take aim at the Goblin attacking Windel

Ranged Attack: 1d20 + 5 ⇒ (6) + 5 = 11

but the arrow misses


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Round 4

Moralane takes two steps into the center of the room and looks left and right trying to determine where an arrow is needed most. She sees Miagnik take a blow from a goblin morning star, and takes deadly aim at the armored goblin hoping to save Miagnik’s life
Ranged Attack: 1d20 + 4 ⇒ (15) + 4 = 19
Damage if >AC16: 1d6 + 3 ⇒ (1) + 3 = 4

The arrow strikes the Goblin in the arm, but it is not enough to bring him down

BlueG2 has taken 9 points of damage


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Top of Round 3

Moralane moves to -G,10 and fires an arrow at BlueG2
Ranged Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage if Successful: 1d6 + 1 ⇒ (6) + 1 = 7


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Round 1 Initiative Count 22

Moralane dashes forward, seeing how the entrance is getting jammed up, she slides to the corner, and fires an arrow at the Bugbear

Ranged attack against Bugbear: 1d20 + 6 - 4 ⇒ (18) + 6 - 4 = 20

Even though the Bugbear is surrounded by goblins, he is close, and Moralane's aim is deadly

Damage: 1d6 + 1 ⇒ (2) + 1 = 3


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane stands perfectly still while Hallister ensures she is not on fire, and then blushes when Hallister tries to apologize,

“No, no, thank you, that, that was nice, that you did that to help me, and well, uh, why are these people prisoners here?’ she quickly changes the subject.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

"Quick, Rownig, how do we open this," Moralane says as she moves to stand next to Atharessa and begins running her hands across the stone surface.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6

She searches for a hidden mechanism or some means to open the door but cannot find it.


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Day 1, Turn4, Round 5 (Initiative count 20)

Moralane growls with frustration as she continues to thrust first to the left and then to the right trying desperately to land a blow on the goblin in front of her

Melee Attack: 1d20 + 3 ⇒ (9) + 3 = 12
damage: 1d6 + 1 ⇒ (3) + 1 = 4

But the small creature anticipates her every move and abvoids her attacks


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Moralane snarls and seems bolstered by the presence of Rownig next to her as she attacks the same goblin using her sword

Melee Attack: 1d20 + 3 ⇒ (1) + 3 = 4

But her sword swing is easily avoided by the more experienced goblin


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Having drawn her short sword, Moralane pushes past Mazrim, drawing the attention of the big goblin who tries to stab at her with his sword

Melee AOO: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

She dodges the blow easily, and strikes out at one of the Goblins attacking Rownig

she moves to A,20 and attacks –A,19

Melee Attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d6 + 1 ⇒ (5) + 1 = 6

But her attack misses


NPC: F Dwarf Ranger/4 | Init +2, P +0 | HP 36/36 | AC 19, T 13, FF 16 | F+5, R+7, W+1 | CMD 18 | 14 arrows

Seeing the Goblin toward the back of the room, jump to the side to avoid the flames, Moralane draws an arrow from her quiver, and tries to shoot between the two people in front of her.

Ranged Attack at -C,21: 1d20 + 6 - 4 ⇒ (8) + 6 - 4 = 10

Versus AC 14

Damage: 1d6 + 1 ⇒ (2) + 1 = 3

The arrow goes high and misses


Sign in to create or edit a product review.