Kyra

Morag Tamyr's page

14 posts. Alias of Spazmodeus.


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Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

I'll pass.
Thanks for running us through this.

Happy Gaming!


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Though she was a midwife, Morag had a poor tolerance of children, and therefore accompanies Edoom to the meetup with the agent with Jasper.

Spoiler:

She frowns when all they see is another child. Her hand raises, ready to cast a spell or bring a hex down on the lizardman. But she waits to see if it was friend or foe....


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Peeking around Maria, Morag smiles as her enchantment takes effect. But then she notices that one of the orcs wasn't affected. Frowning, she stretches out her arm, hand flexed in a claw-like fashion, towards the still awake orc.

Evil Eye, DC 16 will save or -2 to attacks for 7 rounds


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag steps outside behind Maria, and tosses a handful of sand into the air towards the southern orc and ogre...

Sleep , DC 15 Will save


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

I guess I was waiting for the result of my action... hexing the big ogre. As that may have affected what I was going to do next.

I should have posted a question to let you know I was still around...


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

I just going to assume this building has windows...

Morag runs to a nearby window and seeing the large ogre leading the assault, squints as him and directs her arcane energy at him!

A momentary shadow passes over the large brigand...

Evil Eye, DC 16 will save or -2 to attacks for 7 rounds


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag scowls at the note then tucks it into her belt, thinking to herself, "We've got some turncoats inside the walls....", before turning back to tending the wounded.

When Edoom asks for help sortie-ing out , Morag quips, "I'm not the type to sortie anywhere..."

She lifts her head when the explosion outsides the walls of the fort...

Does the Inn have windows that would allow us inside to see what was happening ?


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag steeples her fingers, considering their predicament, "I'm for continuing to Willip...it is what we were engaged for, after all. This fort seems to be a losing concern...no offense." she says to the guard captain.


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag tucks her lizard back into her satchel, "Good boy, Archie, you scared them good..."

She then joins the others a the forest fire lit funeral, answering the question of what to do with the orc, "Let them burn..."

As to the nature of the bounties, she raises her eyebrows, asking Jasper, Emerald and Malin, "What did you do to piss of these Hanspur priests....two more bands..."


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag scowls at Edoom's back, but then follows the magus. The satchel at her side wriggles and a small lizard head pops out.

"What's that Archie?" Morga asks the lizard, "Don't worry , they're harmless now. Why don't you go see..."

The lizard hops out and moves cautiously until it stands in front of the orc that Edoom questioned.

With a smirk, Morag extends one her right hand, it's fingers clutched in a awkward array, the tendons standing out in sharp relief. With one eye closed, the other starting intently at the orc, Morag exerts her will and a dark pall settles over the orc for a moment, before disappearing.

Evil Eye, -2 to saves, Will save dc 16

"Have a nibble, if you want , Archie..." she suggests, and the lizard moves forward , chomping it's jaws, green poisonous saliva dripping out onto the ground...


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag looks up from where she was laying low on the wagon, and seeing hostilities dying down , hopped down.

She advanced to where the sleeping orcs were being trussed up by the merchants, "Hmm, glad that enchantment worked! Now then, I'm all for being merciful, but I don't think they would have extended the courtesy to us. Is there a bounty on these sorts?" she asks.


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Morag clambers back up onto the nearby wagon, keeping low.
Peering over the piles of supplies she spies a group of orc near the burning wagon.

Extending her hand she utters a series of arcane syllables, causing an explosion of enchantment to envelop the three orcs there.

Sleep , DC 15, centered on that line of 3 orcs near the burning wagon


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

Looks like someone moved the map by mistake...I'll wait until its back where it should be :)


Human Witch 1 AC:13/12/11 HP:8/8 F:+4 R:+4 W:+2 Perception +2, Init +8

<<Waves>> Hey guys, finally made it!

From the time the first sergeant came to fetch her and the others, Morag was dismayed that they'd chosen her. In fact, she'd begun to place her hands together so that the soldiers could place manacles upon her, before she'd realized what was happening.

Not used to such good fortune, Morag decided to her windfall to bolster her complement of magic tricks : scroll of cause fear (25gp), scroll of mage armor (25gp), scroll of ray of enfeeblement (25gp), scroll of enlarge person (25gp). In addition, she purchases 1 potion of cure light wounds (50gp).

She eschews the purchase of a mount, preferring to ride on one of the wagons, making small talk with any of the teamsters that allow it.

Knowledge(local): 1d20 + 8 ⇒ (17) + 8 = 25

She hops down from her wagon to assist in the internment of the unfortunate travelers, muttering "The Bloody Claw, just our luck to run into that bunch...."

GM, Morag has an init of +8, so her init would be 15...