Montezuma's page
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'Sani wrote: You can't use a chainsaw and a gun at the same time! Tell the slayer to share! Small Chainsaw, pistol.
Take Savage Technologist.
Heavy Armor Proficiency.
You are now a Space Marine.
Android Unchained Barbarian.
Extra points if GM allows Savage Technologist on the Unchained.
Kraken Throttle.
Unconsciousness via grapple maintenance.
Snapping Turtle Clutch allows you to do it in one round, assuming the target attacks you and misses.
Stephen Ede wrote: Thanks people.
It's my new Kingmaker Campaign. 4 Skin Stealers.
They're looking at starting their Kingdom with each PC running 3 different positions/persons (3 different Skins) and each spend 1 week doing the duties of one position leaving 1 week for adventuring.
The King, Queen and High Priest will all be the same person, an Oracle. :-|
Perverted but cute.
PS. It's not looking like been a "good" party. lol
PPS. One of the party is taking multiple ranks in Needle craft. Sewing the skins up if the initial killing is messy.
this reminds me of Mrs. Doubtfire. I hope you can hastily don those disguises.
Additional thoughts, could I form a sphere with a 10ft/caster level surface area?
Could I form a serpentine-like wall in a hallway, effectively creating multiple barriers?
This brings up a lot of questions, and I suppose the biggest one is "What dictates a wall, for the purposes of this spell?"

This is a spell belonging to the White Necromancer class, it is a 3rd party class, and it will be appearing in a campaign I will be GMing, and I am wondering about how liberal one could be with its use.
For instance, could I form a wall surrounding a target? Could I form a wall whose pieces overlap, in one continuous piece? Could I form stairs out of a wall? What do you guys think would be reasonable expectations to set, for the use of this spell?
WALL OF BONES
School conjuration (creation); Level sorcerer/wizard 5,
white necromancer 5, witch 5
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect wall of interlocking bones, up to one 10-ft. cube/
level (S)
Duration 10 min./level (D)
Saving Throw none; Spell Resistance no
This spell creates a solid wall of very strong, inter-locking
bones. A wall of bones is 1 inch thick per caster level.
It covers up to a 10-ft.-square area per caster level (so a
10th-level white necromancer can create a wall of bones
100 ft. long and 10 ft. high, a wall 50 ft. long and 20 ft. high,
or any other combination of length and height that does
not exceed 1,000 square ft.).
The wall can be oriented in any fashion as long as it is
anchored. A vertical wall need only be anchored on the
floor, while a horizontal or slanting wall must be anchored
on two opposite sides. The wall cannot be conjured to
occupy the same space as a creature or another object.
A wall of bones can be destroyed by a disintegrate spell
or by normal means such as breaking and chipping. Each
5-ft. square of the wall has hardness 6 and 10 hp per inch
of thickness.
A section of the wall is breached when its hp drop
to 0. If a creature tries to smash through the wall with a
single attack, the DC for the Strength check is 20 + 2 per
inch of thickness.
I'm about to start DMing a campaign, and one thing that terrifies me, is the possibility of this kind of attention whoring. I have a few players coming in who are very new to tabletops and have not been immunized or taught about this behavior.
Intelligent Gelatinous Cube. Oh the possibilities.
It was so awesome.
Tell us about some of your favorite moments in one of your games.
Maybe you chain rolled 20s and slaughtered a heavily armored enemy group, with colon shattering effectiveness? Maybe you tricked that dragon into burning it's entire hoard? Maybe you saved the world with only a turnip?
What was that wonderful thing you did?
Kill him.
I mean the character...
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Grow a mustache.
It is your only hope.

(56) Curse of sticky fingers: Any time a victim of the curse attempts to pick up an object that is not rightfully theirs, or they have not been given explicit permission to handle, a thick ooze is excreted from the skin contacting the object, this ooze can be treated as Sovereign Glue, for the purposes of adhesive properties.
In addition to it's adhesive properties, the glue smells horrible, and the smell spreads quickly, this can be treated as "Sickening Smell."
The ooze can only be removed by receiving permission from the appropriate owner of the object to handle it, or becoming the true owner of the object through purchase, trade, etc. Universal Solvent cannot remove the ooze.
If the victim attempts to wear gloves, or hand covers of any kind, the ooze will become extremely hot and melt the material into the victim's skin, dealing 5d6 damage per round to the victim, the duration of this effect may vary between 1-5 turns, depending on how thick the material in question is.
If the victim attempts to use another object to pick up or carry the stolen object, the ooze covers all skin contact with the mediating object, treating it as it would gloves, and dealing 5d6 damage per round, in addition to melting the mediating object into the victim's skin. The stolen object will be magically held onto the mediating object by ooze as well.
The curse applies to any method of picking up an object, including all limbs and/or appendages.
Having ANY DR makes you immune to rot grubs.
Even just 1 point.
http://www.d20pfsrd.com/classes/3rd-party-classes/kobold-press-open-design/ white-necromancer
I'm currently trying to find a way to meld this class with Paladin.
Someone beat you to the punch.
A PC brought up the idea of awakened animals to me, as potential PC characters. Specifically a Giant Squid Paladin and a Whale Bard.
Does anyone have experience with these, and how to make them work?
I hadn't considered druids getting interested with the Oakling, but that definitely holds potential.
The page for Oakling is here.
http://www.d20pfsrd.com/races/3rd-party-races/alluria-publishing/oakling
They're a bit overpowered by themselves, but I've introduced a few changes in the campaign to balance it out.
Ah, yes.
I have a previous thread that tells a great deal about the story in question, let me get a link.
http://paizo.com/threads/rzs2rw55?I-need-challenges-for-a-rat-folk-witch
Mark Hoover was extremely close to what I was planning (his post on sunday, 10:41), and I'm basically going to be stealing that story idea from him. (Thanks Mark!)
That should give an idea as to how the campaign will work.
Also there's a friendly undead town.
Also..
http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/spy
It's basically a rogue without trapfinding.
This is the confirmed (So far) party composition for my first attempt ever at GMing, and I'd appreciate any information or ideas that may allow me to make things a little more interesting for the PCs. I have a couple of players who are still deciding whether or not they can play, but this is my party so far and I've decided to do my best with what I have.
Ratfolk Witch (Neutral) - Failed merchant, foreigner.
Samsaran Oracle - Wind (Lawful Good) - No profession decided
Tengu Musket Master (Neutral) - Professional gun for hire/pirate/foreigner
Oakling Barbarian/Brawler (Neutral, maybe Lawful Good) - No profession, seeking adventure, from local forests.
Human Spy (Lawful Good) - Low level Guild employee/agent, born/raised in local poor city.
Any ideas to help make things more interesting for this party would be very helpful.
Thanks for the ideas everyone. So far this helped a great deal. Keep em coming!
that's actually extremely close to what I already was planning.I was going to try to include aboleth instead of dragons and Troggs instead of kobolds but essentially he pretty much had it spot on. I do want to try to get a town of lawful good undead into the story but I'm having trouble deciding exactly where it needs to be.
part of the story line is going to involve the guilds maintaining a negative social appearance for all non human races in the city and forcing them to seek employment secretly through that guild to attack the supply convoys for other businesses. the guilds are basically corrupt beyond repair.
quibblemuch wrote: Montezuma wrote: One of my PCs is a rat folk witch and I need some ways to challenge her in an upcoming campaign. It takes place in a city with a rich/poor segregated society and the surrounding farmland and forests.
Perhaps a maze of some sort...?
I'll show myself out. I might change a dungeon or two to be mazelike. That might make for some amusing party banter.
It may be worth noting that this city is run by guilds which hold explicitly racist policies towards most nonhuman races
One of my PCs is a rat folk witch and I need some ways to challenge her in an upcoming campaign. It takes place in a city with a rich/poor segregated society and the surrounding farmland and forests.

Hello everyone!
(Okay, first post, be cool...)
I'm starting a new campaign with a few friends of mine.
(They've heard that a billion times, you're looking like a loser!)
I think I've got the character more or less figured out, and I thought I'd bring it up to people who know what they're doing, to make sure I'm not screwing this up early.
I'm planning on making a Dual-cursed ("Blackened" & "Wasting", I may exchange either for "Lame") Oracle of flame, by the name of Aldrenis Fireheart.
(That's a stupid cliche name, you sound like a tool!)
Aldrenis would be a human oracle, around the ages of 40-45. I've got the idea in my head of a very angry and dangerous man who blames the gods for his luck in life, and has vowed revenge on the gods and those who serve them. Aldrenis would view his party as an expendable means to an end, without patience for failure. Unerring in his quest for the power to achieve his revenge on those who he blames for his misfortune, he would stop at nothing to achieve his goals, even at the cost of his own miserable life.
(That's the best you could come up with?)
I was just wondering if you guys could provide some constructive criticism to help me get this figured out.
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