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This is a spell belonging to the White Necromancer class, it is a 3rd party class, and it will be appearing in a campaign I will be GMing, and I am wondering about how liberal one could be with its use.

For instance, could I form a wall surrounding a target? Could I form a wall whose pieces overlap, in one continuous piece? Could I form stairs out of a wall? What do you guys think would be reasonable expectations to set, for the use of this spell?

WALL OF BONES
School conjuration (creation); Level sorcerer/wizard 5,
white necromancer 5, witch 5
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect wall of interlocking bones, up to one 10-ft. cube/
level (S)
Duration 10 min./level (D)
Saving Throw none; Spell Resistance no
This spell creates a solid wall of very strong, inter-locking
bones. A wall of bones is 1 inch thick per caster level.
It covers up to a 10-ft.-square area per caster level (so a
10th-level white necromancer can create a wall of bones
100 ft. long and 10 ft. high, a wall 50 ft. long and 20 ft. high,
or any other combination of length and height that does
not exceed 1,000 square ft.).
The wall can be oriented in any fashion as long as it is
anchored. A vertical wall need only be anchored on the
floor, while a horizontal or slanting wall must be anchored
on two opposite sides. The wall cannot be conjured to
occupy the same space as a creature or another object.
A wall of bones can be destroyed by a disintegrate spell
or by normal means such as breaking and chipping. Each
5-ft. square of the wall has hardness 6 and 10 hp per inch
of thickness.
A section of the wall is breached when its hp drop
to 0. If a creature tries to smash through the wall with a
single attack, the DC for the Strength check is 20 + 2 per
inch of thickness.


It was so awesome.

Tell us about some of your favorite moments in one of your games.
Maybe you chain rolled 20s and slaughtered a heavily armored enemy group, with colon shattering effectiveness? Maybe you tricked that dragon into burning it's entire hoard? Maybe you saved the world with only a turnip?

What was that wonderful thing you did?


A PC brought up the idea of awakened animals to me, as potential PC characters. Specifically a Giant Squid Paladin and a Whale Bard.

Does anyone have experience with these, and how to make them work?


This is the confirmed (So far) party composition for my first attempt ever at GMing, and I'd appreciate any information or ideas that may allow me to make things a little more interesting for the PCs. I have a couple of players who are still deciding whether or not they can play, but this is my party so far and I've decided to do my best with what I have.

Ratfolk Witch (Neutral) - Failed merchant, foreigner.
Samsaran Oracle - Wind (Lawful Good) - No profession decided
Tengu Musket Master (Neutral) - Professional gun for hire/pirate/foreigner
Oakling Barbarian/Brawler (Neutral, maybe Lawful Good) - No profession, seeking adventure, from local forests.
Human Spy (Lawful Good) - Low level Guild employee/agent, born/raised in local poor city.

Any ideas to help make things more interesting for this party would be very helpful.


One of my PCs is a rat folk witch and I need some ways to challenge her in an upcoming campaign. It takes place in a city with a rich/poor segregated society and the surrounding farmland and forests.


Hello everyone!

(Okay, first post, be cool...)

I'm starting a new campaign with a few friends of mine.

(They've heard that a billion times, you're looking like a loser!)

I think I've got the character more or less figured out, and I thought I'd bring it up to people who know what they're doing, to make sure I'm not screwing this up early.

I'm planning on making a Dual-cursed ("Blackened" & "Wasting", I may exchange either for "Lame") Oracle of flame, by the name of Aldrenis Fireheart.

(That's a stupid cliche name, you sound like a tool!)

Aldrenis would be a human oracle, around the ages of 40-45. I've got the idea in my head of a very angry and dangerous man who blames the gods for his luck in life, and has vowed revenge on the gods and those who serve them. Aldrenis would view his party as an expendable means to an end, without patience for failure. Unerring in his quest for the power to achieve his revenge on those who he blames for his misfortune, he would stop at nothing to achieve his goals, even at the cost of his own miserable life.

(That's the best you could come up with?)

I was just wondering if you guys could provide some constructive criticism to help me get this figured out.