Zolan Ulivestra

Moken Troll's page

128 posts. Alias of rainzax.


Race

Human Sorcerer (rogue) 8 |

Classes/Levels

AC 26 (27 wShield) | HP (10)72/72| F +14 R +14 W +13| Spells: 1: 4/4 2: 4/4 3: 4/4 4: 4/4 | SP: 2/2 | HeroPoint: 2/2

Gender

Kamil Durus |

About Moken Troll

Kamil
Human sorcerer 8
N, Medium, Human, Humanoid
Perception +10
Languages Common, Mwangi, Tian
Skills Acrobatics (Master) +17, Athletics +14, Arcana +11, Aspis Consortium Lore +11, Athletics +14, Deception +14, Intimidation (Master) +19, Performance (Expert) +16, Society +11, Stealth (Expert) +15, Survival +10, Thievery +13, Tian Lore (Master) +15, Underworld Lore* +11
Str 18 (+4), Dex 16 (+3), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 18 (+4)
Other Items (Chainshirt (Armor Potency +1, Resilient, Shadow); -1, Flexible, Noisy), +1 shock cold iron striking katana, sling (20 sling bullets), backpack, bandolier, bedroll, belt pouch, belt pouch, caltropss (2), chalks (10), flint and steel, rations (1 week)s (2), rope (foot)s (50), sheath, soap, torchs (5), waterskin, purse (6 gp; 6 sp), Demon Mask, thieves tools (infiltrator picks), thieves tools infiltrator), Charlatan's gloves, choker of elocution (draconic), lifting belt, arboreal boots.
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AC 26; Fort +14; Ref +14; Will +13
HP 72 Focus Points 2 Hero Points 1
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Speed 25 feet
Melee [1] +1 shock cold iron striking katana +15 (versatile P, deadly (1d8), two-hand (1d10)), Damage 2d6+4 piercing/slashing +1d6 Electricity
+1 Striking Claws +15 (finesse), Damage 2d4+4 slashing +1d6 Electricity
Ranged [1] sling +13 (propulsive, range increment 50 feet, reload 1), Damage 1d6+2 bludgeoning
Arcane Sorcerer Spellcasting DC 26, attack +16; 1st (3 slots) burning hands, shocking grasp, true strike Cantrips (1st) detect magic, electric arc, prestidigitation, shield.
Surprise Attack You spring into combat faster than foes can react. On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Feats Group Coercion, lie to me, Rogue Dedication, Unconventional Weaponry, Natural Ambition (Dangerous Sorcery)
Other Abilities blood magic (draconic), bloodline, component substitution, draconic, field-commissioned agent, former aspis agent, grand archive champion, sorcerer spellcasting, spell repertoire

Focus Spell: Flurry of Claws, Dragon Breath

Spell Slots per Day
1st: 4 2nd: 4 3rd: 4 4th: 4

Spells Known
Cantrips (cantrip level 4):

Detect Magic
Electric Arc
Prestidigitation
Daze
Shield (free)
1st:
Burning Hands
Shocking Grasp*
Sure Strike
Fear (free)
2nd:
Darkvision
See Invisibility
False Life*
Resist Energy (free)
3rd:
Lightning*
Wall of Wind
Clairaudience
Haste (free)
4th:
Clairvoyance
Draw the Lightning
Vapor Form
Fly (free)
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SKILLS
Acrobatics: +17 = (dex) + (prof) + (item) - (armor) [M]
Arcana: +11 = (int) + (prof) + (item) [T]
Athletics: +14 = (str) + (prof) + (item) - (armor) [T]
Crafting: +1 = (int) + (prof) + (item) [U]
Deception: +14 = (cha) + (prof) + (item) [T]
Diplomacy: +4 = (cha) + (prof) + (item) [U]
Intimidation: +19 = (cha) + (prof) + (item) [M]
Lore (Aspis Consortium): +11 = (int) + (prof) + (item) [T]
Lore (Tian): +15 = (int) + (prof) + (item) [M]
Lore (Underworld): +11 = (int) + (prof) + (item) [T]
Medicine: +0 = (wis) + (prof) + (item) [U]
Nature: +0 = (wis) + (prof) + (item) [U]
Occultism: +1 = (int) + (prof) + (item) [U]
Performance: +16 = (cha) + (prof) + (item) [E]
Religion: +0 = (wis) + (prof) + (item) [U]
Society: +11 = (int) + (prof) + (item) [T]
Stealth: +15 = (dex) + (prof) + (item) - (armor) [E]
Survival: +10 = (wis) + (prof) + (item) [T]
Thievery: +13 = (dex) + (prof) + (item) - (armor) [T]

____________________
FEATS:

Ancestry Feats and Abilities
Special 1st: Skilled (Acrobatics)

Heritage 1st: (feat) Unconventional Weaponry (Katana)
1st: N/A
5th: Natural Ambition (Dangerous Sorcery)

Skill Feats
Background: (feat) Group Coercion
2nd: (feat) Lie to Me
2nd: (Rogue bonus) Impressive Performance
4th: (feat) Intimidating Prowess
6th: (feat) Additional Lore
8th: (feat) Battle Cry

General Feats
3rd: Ancestral Paragon (Natural Skill [Athletics, Survival])
7th: Toughness

Class Feats and Abilities
Feature 1st: (Sorcerer) Lignage Draconic (Blue)
1st: (feat) None

2nd: (feat) Rogue Dedication (T Stealth, Thievery, T Light Armor, Skill Feat)

2nd: Rogue Surprise Attack, Rogue DC

3rd: Signature Spell (Shocking Grasp)
4th: Quick Draw
5th: Signature Spell (False Life)
6th: Advanced Bloodline
8th: Skill Mastery
Bonus Feats
5th: Unmistakable Lore*
8th: Skill Feat: Armored Stealth
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EQUIPMENT

Combat Gear: katana, crossbow (10 bolts), Chainshirt,
Magic Items: minor healing potion (free), +1 striking weapon potency rune
Other Gear: Thieves' Tools, adventurer pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), climbing kit, sheath, wayfinder
____________________

Field-Commissioned Agents

Not everyone goes through this training. Exceptional explorers and scholars sometimes attract the Society’s attention through their independent accomplishments, and venture-captains have the authority to grant these adventurers field commissions. This waives the usual training period, but what the field-commissioned agents recoup in free time, they lose in networking opportunities.

If your character is a field-commissioned agent, they do not get any points to assign to a school. At the beginning of each adventure, the agent receives a consumable item of half their level or lower from Table XX: All Schools; at 1st level, the character does not receive any such consumable items. However, the character’s fewer obligations afford them additional free time, increasing the amount of Downtime they receive after each adventure by 50% (12 Downtime days earned after a scenario rather than 8).

Boon
Home Region (Slotless) : Mwangi
Promotional Service Award (Promotional):
Wayfinder (Item)