Mnemaxa |
I realize this is the playtest, but there is one thing I have concerns with.
Many people say that no one ever reaches high level play. I have personally run games from first levels into the thirties - and not only for D&D/PF. I would like to know if there is life after 20th level planned for this iteration of the game or not, because the 'bounded accuracy' and 'set level caps' of the games that have them are very troubling to me. You can go this far, this high, and no further.
And that's offensive to me as a gamemaster.
I liked that there were rules for going beyond 20th level in PF that were not necessarily epic, and that the additional alternate rulesets could accommodate them (Mythic, words of Power to go beyond 9th level spells, and Style feats or Stamina system to give martials further ways to deal with issues they might not ordinarily have). And admittedly, you do have to scale up other feats to keep certain feats and abilities relevant, but they were minimal at best.
Casters feared the fighter in my games, because he could very easily one-shot them through most of their defenses without any trouble at all, and that did not require major homebrewing. But in a level capped 20 level or 30 level game, there would be an end to it; you could keep adventuring, but the challenges would remain the same after that point because increasing the abilities beyond that point broke integral systems. (I am sure people have heard that "+1 to hit is king in 4e", and it's not wrong.)
So my hope and question is - will there be places for those of us who want to move into 21st level and beyond?