Pathfinder Adventure Subscriber
I think any martial can be versatile if you multi-class and use archetypes creatively. For instance I played a skinwalker(were-boar)barbarian(war dog)/alchemist(rage chemist, vivisectionist)/, rogue(scout). Lots of fun. Use of spells, lots of attacks, good skills, sneak attack, trapfinding/disable device and a companion(boar). Invested feats at later levels to intimidate which made combat even more fun. Crazy damage when shape change, raging, mutagen and flanking with companion for sneak attack. Out of combat had enough knowledge skills and rogue skills to do most rogue kind of stuff which made him useful in other ways besides killing stuff. Not to mention skinwalker added to flavor and roleplaying opportunities.
Pathfinder Adventure Subscriber
Take a deep breath and remember it's just a game. Keep it light and have fun by allowing players and you to socialize and laugh. A big help for me is playing in the same group for years with people willing to rotate gming responsibilities and allowing the players to help dictate the rules when I am unsure. And as far as the rules, don't be afraid to break them and just go with what feels good or what will make it fun for the players...if they have fun you have fun!
Pathfinder Adventure Subscriber
Played the Runecarved Key at Gen Con during a special a couple years back. During one part of the scenario we had to pick a PC to fight a 5 headed hydra while the audiance watched on and cheered. My barbarian/fighter gets picked....the rest of the party buffs me up and I go into the pit. I proceed to one shot with a crit and rolled over 200 in damage. Our table erupts with cheers and high fives only to find out later that we lost points because the overall goal was to please the crowd for as long as possible. Definitely worth the loss of points!
Pathfinder Adventure Subscriber
Stick with a simple PC. I would not suggest a Bard. They are complicated to play for someone with no experience. Have her play a strong female type but be a fighter to begin. I would have her create her character to begin, part of the learning curve. She can always add a fun background or even add her own "theme" song for her character. Ask her how she would dress and what she would look like. Before running her through BB scenario, just do an encounter. First do a skill check that involves finding info from an old man (knowledge or diplomacy) that lead her on a quest to find sword in the stone, along the way have some sort of hazard like climbing across a tree trunk over a ravine (acrobatics) and then she finds the sword (make a strength check to pull it from a rock). She can then fight a goblin, who is hiding in a grove of trees (stealth vs perception) using the sword. Simple enough to demonstrate some basics, entertaining enough if you do some goofy things with the goblin and then jazz it up with some creative descriptions.
Pathfinder Adventure Subscriber
Never had a problem with kids at the tables. I've gone to GenCon for the last 5 years and sat at several tables with father son duos and never had an issue. The kids actually bring a different kind of energy to the game which is welcomed. In addition, it's always nice to see families participate in Pathfinder together. I have played with my son since he was 12 (he is now 22) and I can truly say it brings us closer together that we can share our interest in gaming. So proceed as normal. Buy your tickets and have fun!
Pathfinder Adventure Subscriber
Specific to Darkmoon Vale. In no particular order.
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