Mister Ragman
Male Human Witch 3
CN Medium Humanoid (human)
Init +1; Senses Perception +3
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 23 (3d6+9)
Fort +3, Ref +2, Will +3; +1 trait bonus vs. the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters.
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Offense
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Speed 30 ft.
Special Attacks hexes (cackle, evil eye [dc 15], fortune, healing, misfortune [dc 15])
Witch Spells Prepared (CL 3):
2 (2/day) Hold Person (DC 16), Blindness/Deafness (DC 16)
1 (3/day) Command (DC 15), Cause Fear (DC 15), Ear-Piercing Scream (DC 15)
0 (at will) Message, Light, Read Magic, Detect Magic
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Statistics
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Str 10, Dex 12, Con 14, Int 19, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 12
Feats Extra Hex, Extra Hex, Extra Hex
Traits Suspicious, Warded Against Witchery
Skills Diplomacy +6, Heal +8, Intimidate +5, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +10, Knowledge (planes) +8, Perception +3, Sense Motive +8, Spellcraft +10 (+11 to identify spells cast by evil arcane spellcasters.), Use Magic Device +4
Languages Aklo, Common, Elven, Sylvan, Varisian
SQ +3 bonus on diplomacy, deliver touch spells through familiar, empathic link with familiar, patron spells (trickery), share spells with familiar
Combat Gear Wand of Mage Armor, Healer's kit; Other Gear Backpack (2 @ 5 lbs), Belt pouch (2 @ 2 lbs), Chalk, Spell component pouch, Waterskin, 204 PP, 8 GP, 8 SP, 4 CP
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Special Abilities
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+3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Cackle (Su) As a move action, extend the duration of other hexes by 1 rd.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evil Eye -2 (7 round(s)) (DC 15) (Su) Foe in 30 ft takes penalty to your choice of AC, attacks, saves, ability or skill checks (Will part).
Fortune (1 round(s)) (Su) Ally in 30 ft can roll 2d20 for an attack, save, ability, or skill check (and take higher) once/rd.
Healing (1d8+3) (Su) Use cure light wounds once per day/person.
Misfortune (1 rd) (DC 15) (Su) Foe in 30 ft must take the lower of 2d20 for rolls (Will neg).
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Wand of Mage Armor Add this item to create a wand of a chosen spell.
Warded Against Witchery +1 to spellcraft to ID spells of evil arcane spellcasters, +1 to save vs thier spells and abilities.
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Familiar:
Mister Bird
Male Thrush
CN Diminutive Magical Beast ((animal))
Init +2; Senses low-light vision; Perception +9
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Defense
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AC 18, touch 16, flat-footed 16 (+2 Dex, +4 size, +2 natural)
hp 11 (1d8-2)
Fort +0, Ref +4, Will +5
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Offense
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Speed 10 ft., flight (40 feet, average)
Melee Bite (Thrush) +0 (1d2-5/x2)
Space 1 ft.; Reach 0 ft.
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Statistics
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Str 1, Dex 15, Con 6, Int 7, Wis 15, Cha 6
Base Atk +1; CMB -1; CMD 4
Feats Skill Focus (Perception)
Skills Acrobatics +2 (-6 jump), Diplomacy +1, Fly +12, Heal +5, Intimidate +0, Perception +9, Sense Motive +4, Spellcraft +1, Stealth +14, Use Magic Device -1
Languages Common
SQ improved evasion
Other Gear You have no money!
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Special Abilities
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Flight (40 feet, Average) You can fly!
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
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Mount:
Mister Horse
Horse
N Large Animal
Init +2; Senses low-light vision, scent; Perception +6
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Defense
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AC 11, touch 11, flat-footed 9 (+2 Dex, -1 size)
hp 15 (2d8+6)
Fort +6 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +5, Will +1
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Offense
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Speed 50 ft.
Melee Hooves x2 (Horse) +3 x2 (1d4+3/x2)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
Base Atk +1; CMB +5; CMD 17 (21 vs. Trip)
Feats Endurance, Run
Tricks Attack [Trick], Combat Riding [Trick], Come [Trick], Defend [Trick], Down [Trick], Guard [Trick], Heel [Trick]
Skills Acrobatics +2 (+6 to jump with a running start, +10 jump), Fly +0, Perception +6, Stealth -2, Swim +3 (+7 to resist nonlethal damage from exhaustion)
Languages SQ combat riding [trick]
Other Gear Bedroll, Bit and bridle, Blanket, Feed (per day) (6), Leeching kit, Riding saddle, Saddlebags (20 @ 101 lbs), Tent, small, Trail rations (10), You have no money!
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Special Abilities
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Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Leeching kit +2 Heal to treat poison.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.