A male human from humble beginnings who is destined to be a great hero and is automatically good at everything he tries.
A high born female, her life has been spent dedicated to studying the prophecy that foretells the coming of the hero. She thinks his beginnings are too humble and doubts that he can really be the one. They fight a lot at first but she can't help but fall for him.
A wise old man. He is the only one to see that the male is really the hero of prophesy. He acts stuffy but deep down he likes a good winking joke.
A goofy sidekick. He might be an ex criminal. He is worse than the hero at everything. He likes to joke around a lot, and is constantly getting in trouble.
Maybe I should make it per bite and not per ten damage to cut out some paperwork. Although that would still leave a lot. And maybe remove the diminishing speed. The idea was to make something that you could run into and kill quickly, or if things don't go well at first they can snowball out of control and become very dangerous. They can't be too dangerous if they are too fat to move and the party can just walk away.
I'm taking a stab at making something to call my own and I would appreciate any feedback that isn't too cruel. It's a monster and a cursed item that goes along with it.
I've noticed there seem to be a lot of zombie type of homebrew monsters, and I'm adding to that I guess. Although these are still living. Here is my Ravenous Scavenger:
A pale man in rags gibbers madly as he runs out of the barn. His unnaturally long arms drag behind him on the ground, hands bouncing along as he runs. His hair has mostly fallen out, and his mouth and shirt are stained in blood.
----- Defense -----
Is this creature way too much paperwork? Dealing with a group could mean keeping track of several different move speeds, healing rates, and units of ten damage inflicted by each monster.
Does the will save comment make sense? I mean that they have a low will save, but if you were to enchant them in a way that would keep them from trying to eat they would have a high save. So hold person would have a high save, but blindness would not. Slumber gets the +8 but misfortune would not. I think that's probably too vague and open-ended.
Would these bowls even work as a weapon? Maybe when they were first created and the bowls could be given to several unsuspecting townsfolk, but how would anybody run into one of these creatures now? Say a bowl was found in an old ruined village and for some reason someone ate out of it. It would be pretty hard for a curse like this to spread, maybe I should change it so that they stop eating a victim as soon as it fails it's save against the curse? Or else the Scavenger would just eat people up and the curse would never spread. Or the Scavenger would eat all it's companions and starve in the middle of nowhere. It seems like a self-limiting contagion. I guess that's part of why most plague zombies are undead.
There's also at least 37 other things I'm not sure of, although I'm not aware of all of them. Thanks for looking it over!