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"Mister Jingles"'s page
96 posts. Alias of Loup Blanc.
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Thanks again for your suggestions guys!
Well, now seems that things have changed a bit from when i wrote the first post, so lets make the point:
-Rerolls are probably covered by the witch (i forgot that the only class i was aware of is that the debuffer was looking into creating a witch)
-Healing is already covered as Buffs are (that being said by the GM)
So now, i would be able to focus on Battlefield Control, mainly from a melee perspective.
I love Bull Rush (at least the idea of it, i've never played that maneuver).
I love also the idea of being a small lil guy on a wolf or such (i always wanted to play one), but i guess, even if being smaller (as a mount and PC) could help in a setting like this (GM said we're gonna be mainly in towns), size matters for maneuvers and such stuff right?
Something that makes me curious is the Orc Ram (Reach, available with no feat if Half Orc).. is there something viable with this weapon?
As said i still don't know the classes, i just know what their role will be: 1healer, 1buffer, 1debuffer and a melee/half melee + me
Thanks.
The problem is i'm not looking into granting myself rerolls, but mainly the party, but as someone said that role is probably covered by the witch (at least for what concerns hexes, the oracle stuff is still a valid option).
I'm wondering, as a wizard, are you running some kind of armour? Because i'm mainly staying in the center of the battlefield most of the encounters.
I took a look at the samurai, and i loved it. Asked my GM with a message and seems he isn't allowing any "oriental" class type (Ninja, Samurai, Geisha Bard..) :(
Thank you guys.
Myself wrote: I would love to put myself in condition to get AoO, maybe pushing enemies (is that possible?) out-range with some maneuver or stopping their movement.
And what are you doing when you wait the enemy to come closer? That's what spells are for (i would like some kind of "passive" spells that force enemies to get closer, like some kind of barrier or maybe could work with some kind of fog stuff)
I found Bullrush, exactly what i was looking for. Now i have some doubts because seems that combat maneuvers are limited to your size vs the opponent size. How can you overcome this limit(or which class/ability let you get closer to)?
About Kitsune i've some questions (nice build anyway and thanks for the help!!):
- Why Kitsune exactly?
- I love Life link, but are those healing-stuff needed? I mainly got that role covered already, if there's a way to grant rerolls without healing i'm fine anyway (maybe even earlier than 7th level)
- Which weapon am i using and with which feat "route"?

Thanks to everyone, i'm really appreciating all this help!
Anyway, my bad, i didn't point out that Occult/Psychic and stuff is denied.
The magus route is one of those i was considering but, worth saying, we already have a witch in the party, so are those debuff stacking/really worth?
For what concerns the samurai route, i'm reading this now because i don't know the class.
I want to provide some other informations:
-The campaign is mostly located in a town
-Healing and buff/debuff are covered
Interesting to me are:
- Reach build or some battlefield control (reach is the best one imho)
- Social skills/Cha (i heard about some stuff like intimidating use in combat)
- Arcane magic (if possible would be great, mostly used for roleplay reasons)
I would love to put myself in condition to get AoO, maybe pushing enemies (is that possible?) out-range with some maneuver or stopping their movement.
And what are you doing when you wait the enemy to come closer? That's what spells are for (i would like some kind of "passive" spells that force enemies to get closer, like some kind of barrier or maybe could work with some kind of fog stuff)
Obiouvsly not, i'm still choosing what to do :D!
Yeah i mean in case you should fight when "not ready to", changing from Bruce to Batman takes time..
Quick change seems a nice fix to that problem, but:
1) It's level 7+ only
2) How do you explain to your party what your PC is doing exactly? 1 round was there, the other a superhero shows in
For the party composition i had some update, i'll list what could it be:
-Oracle
-Bard
-Witch
-Monk
Thanks everyone as always, i appreciate your help so much!
About Vigilante i can't really understand how do you handle the dual identity, do you have some tips?
Swashbuckler seems an interesting class, the only thing i fear the most on those is playing without any magic (i'm used to casters).
Now recently i spoke with one of the party members and he asked me if we could play a small race together.
Even if i've not decided yet on what to do, i'm wondering if something like this is a thing:
a small race PC that can become very tanky (being that already or using magic or some other stuff like shapechanging?) still keeping in mind that social skills and CHA are important. Does something like that exist?
Thanks everyone!
- Warlock uses wizard/sorcerer spell list, casting like a Magus.
The problem of this class overall is that is "everything and anything", i mean everything the Vigilante can do, some other class can do it better and earlier :D i don't really get what's this for honestly.
- Alchemist sounds pretty interesting to me, but sadly CHA is probably one of his "usual dump stats".
- Then Brawler is not what i'm looking for: this campaign will be more focused on roleplay than fighting, and this class feels more like shining in fights.
- Nice one on the Cavalier, i'm going to read this class right now.
- Bard is surely one of my options, i was thinking about Demagogue/Celebrity or Chelish Diva like PCScipio suggested
- Oracle seems interesting aswell. lugging a curse around isn't a problem for me, i love roleplay so that can only add something to my character customization. I don't know that class in depth since i never played one.
- Vigilante combined with spellcasting seems more viable and more flavourful on the roleplay side, but why then on the guide i found linked on the forum i think just one or two shine, when the rest is considered "garbage"?
- That's nice then, probably disguise plays a big role in the campaign, that's why Vigilante feels a good choice aswell if casting some magic is a thing.
- Chelish Diva questions:
a) Isn't "sex" related (only female characters)?
b) Being a Chelish Celebrity i imagine not being a problem for the campaign itself, he could be Cheliaxian and well known and still work for mining the Chelish government and helping the rebellion right?
> Alchemist - Is there a way to change his main stat from INT to CHA maybe?
> Brawler - I love tanks, and we probably gonna need one that's sure, but:
a) Is there a way to use CON as primary stats and CHA as second (i mean if i can just focus on CON to leave enough points for "roleplay stats")?
b) Does race (still choosing) size represents a big advantage/disadvantage?
> Cavalier - Is a Cavalier without a mount viable? (it's an urban AP mostly, so unless i'm gonna play a small race mounting a medium creature, i can't imagine to have a large mount in every fight)
Thanks.
- I was honestly already looking at Bard, more in depth on Celebrity Archetype, because i find it attractive and nice flavoured (i'm just engaging a war in my brain to find the right "roleplay" imput... Celebrity of what type?)
- I can understand "Old Rogue" is to avoid for sure right?
- Paladin i knew there was something strange about it, i remember the GM saying that, so i avoided that class instantly.
- Vigilante is a class i never read with 100% focus, seems some kind of superhero-build-a-like class, without any superpower or magic, am i right? (For some aspects it remember me a lil bit the Factotum from D&D3.5)
First of all, greetings everyone, i just joined the community.
Me and my group are starting (i'm not the GM, just a player) Hell's Rebels.
From what i've heard the CHA component is strong and relevant in this AP, so definitely it wont be a dump stat for me.
I'm accepting suggestions on what to play, ideas and advices of any kind, considering the following:
- Synthetist is banned
- Master Summoner is banned
- Unchained Rogue is available only to Dip, not the full class (we use old one, any explanation on those two is appreciated, like what old one is really that bad compared to unchained one?)
- Starting level 1, 20 points
Thanks in advance!! :)
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