9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
Chuck walks up to the man to loosen the bonds and get's face to face with him. "I promise you'll regret seeing my face again." He says, cutting the bonds. Chuck steps to the side and walks over to the Professor's side to examine her. He waits for the soldier to leave. ----------------- "Welp. She's stable. Let's see what she says when she wakes up. I bet she's got some good food while we're waiting."
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
I'm just here to be Chuck and have him react to the things he knows. Table talking out every situation seems like it could bog down the flow of the game. I like that everyone will interpret and perceive situations differently. It lends to be IN character instead of just thinking of the optimal solution. It's a fun dynamic to react to what other people do and think on what my character would know and not know. It's on of my favorite RP aspects: learning how other players react/handle things and using it as cues for my own actions. I appreciate the urgency to save the Professor but just can't like in-character and OOC knowledge enough to justify it at the moment. Looking forward to learning how we all operate together! :)
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
Chuck finishes his function check. "Crap! Must've been an EMP or somethin', my laser pistol is out. Z, I'm going for those swords by the stairs. I'll grab you one." Chuck shouts as he holsters his pistol and starts to sprint down the hallway to the stairs.
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
"Oh! Wow! Yea, that's great Detective. What a relief." Chuck answer abruptly.
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
I'll throw in for Investigator too since since the title is "Secrets of the Ancients". Let's go investigate!! Also, Am I supposed to have more sub-skills? I only saw Melee (blade) explicitly list it. (Edit. Read more in the CRB, I'll get subskills setup soon) (Edit) Is combat not usually fruitful for this system? (reminds me of VtM)
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
Now that Chuck has a golfing buddy (Ben), his Athletics goes up. And obviously there is a hole by hole wager every time we golf because they're both Gamblers.
Through golfing, Chuck is introduced to Erryll who gets him wrapped up into a Duel as a second. While Erryll taught him to duel, Chuck expanded on his Gun Combat as he taught Erryll a thing or two about pulling a trigger.
Is that how this works? Then that would be my two Connections, correct? at least the ones that affect skills and such. How do these sub skill things work?
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
1. Traveller CRB Update 2022 arrived in the mail just now!
Melee (blade) > 1 (Ensign)
Personal Development: 1d6 ⇒ 1 STR +1
9A7A86 - Engineer - Alell (Regina/Spinward Marches 1706) | Sheet | Inventory | Photo
Chuck sat fidgeting in his seat a bit before opening the message from the Naval Academy.... Naval Academy Acceptance: 2d6 + 0 ⇒ (4, 5) + 0 = 9 "You have been accepted. Please report to your nearest starport recruiting station to receive further instruction." Chuck jumps up from his seat, fist pumping into the air.
His mother comes running. "Charles dear, is something the matter?"
-------- Pilot > 0
-------- Pre-Career Event: 2d6 ⇒ (3, 2) = 5
Ancient Terran Navy Sailors were known for their drinking habits, and unfortunately things have not changed much in the centuries since. -------- Graduation: 2d6 + 0 ⇒ (6, 5) + 0 = 11 Chuck partied hard but studied harder and managed to graduate top of his class. His aerial prowess created a slogan around campus. "Mess with Chuck and he'll put your ship in the Mudd."
Pilot > 1
EDU +1 > 8
Graduating with such honors, Chuck earned a commission as a pilot in the Navy. Naval Officer Rank 1 -------- Neat! I'll finalize my sheet after clarifying the questions above.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
I've been using this: https://1drv.ms/x/s!AgTBqoRSdoVthVb9UIj7I0573jKz?e=cXbbGi
PF2e Enthusiast
Oooooooohh, another Traveller new player. Yay!
Either way, totally fine with someone else being the Captain. I'm pretty regular on the posting too (luxury of a software job). My wife is my sounding board for most of my PC gen and she told me I should be a boat mechanic (fwiw, no context given to her) so I suppose that's my angle. However, I will not be taking her name recommendation this time... "Reginald The Mighty" doesn't seem appropriate for the setting.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"Once ya know what one rune looks like, you can almost find them all" Frizz touts as she tags along to investigate the next door.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
Frizz scrambles to her feet and dashes between the automaton's legs, before lashing out with her sickle. Acrobatics (E): 1d20 + 13 ⇒ (16) + 13 = 29
EDIT: Lukas moved for ya.
”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 38/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (Search) | Speed 25ft | Active Conditions: None
I enjoyed the gunslinger but did get a bit repetitive, but that might be because we're all gunslingers. I could see how each would fit into certain parties especially well. THANK YOU GM!!!
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
After recovering from a fit at laughter over a talking racoon, because she had read a story about a talking racoon that hung out with a treant... "Uheeheheuuhhhh.
Thvry(E): 1d20 + 13 ⇒ (6) + 13 = 19
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
GM Tarondor wrote:
"Good thing I'm a Gnome!" Frizz shouts at no one in particular. hehehe... so difficult terrain. Acknowledge.
”Booker Kaar” | Male NG Medium Human Gunslinger (Way of the Vanguard) 3 | HP 38/38 | AC 20 | F +8 R +10 W +7 | Perc +7 | Default Exploration (Search) | Speed 25ft | Active Conditions: None
After Booker scrambles through the window into the cafe. He searches around for a bite to eat and finds a bagel uneaten on a desk. Silently chewing on it, he glances out over the street between the cafe and theatre. Perception: 1d20 + 7 ⇒ (12) + 7 = 19 "T'ain't too far from here." Booker comments between bites. "Should be an easy run. I'll go first." His boots thump down the stairs.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"Is everyone OK? IS EVERYONE OK?!? Are you kidding me Lukas!?!"
She pauses for a moment and chews her quill tip before turning to the group and nodding toward the fallen robot.
While taking notes, she looks around the room for anything EVEN MORE INTERESTING! I'd like to search the room, please.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
”Hey! I’m no halfling!” Frizz shouts at the GM. Shaking her small fist to nowhere in particular.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"Oooh! OhMyGods! I'm so sorry to do that to you again Lukas!" Says Frizz as she unsets the turntable to free her companions from within.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"No. We don't want to bury him. Is there anyone here that can help him? We've just come from the Spire and he got into it with this really horrible mage, but we took down the mage, but first he trapped my friend Lilika in a bubble, and then he tried to poison us, and then he shot lighting at us and then... well... Wymond here did all he could and he's probably the only reason we're all still alive and we only just found our new friend here and he barely knew Wymond, but Wymond saved me a bunch before we met Lukas..." Frizz blathers as tears start to well in her eyes.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
Soooo....
Total Downtime needed: 3 months
At Level 5 Frizz gets:
Frizz won't forget Wymond!
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
Lukas Vanivek wrote:
Focus Spell Heightening:
Focus spells are automatically heightened to half your level rounded up, just like cantrips are. You can’t cast a focus spell if its minimum level is greater than half your level rounded up, even if you somehow gain access to it.
Heightened effects are usually anotated at the bottom of the entry on AON. An easier way to remember is whatever the highest spell level you can cast, your cantrips and focus spells are heightened to that level. At 4th level, Wymond heals for 12hp for every Lay on Hands.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"Whooooaaaaa!!!"
She begins to thoroughly inspect the doorway and newly exposed hallway, but then freezes. Her head slowly turns to look at Lukas with a big grin. "Hi."
Lilika stares on with mild amusement but remains quiet.
NG | Gnome Rogue 6 | AC 22 Nimble Dodge | HP 74/74 | Resistance: Negative 2, Fire 5 | Fort(T) +11 | Ref(E) +14 | Will(E) +11 | Perc: +11 (+13 Init)| Low-Light Vision | Speaks Azlanti | CrossBow Bolts: 10 | Acro(E) +14, Arcn(T) +11, Athl(T) +7, Crft(T) +11, Dcptn(E) +12, Dplmcy(T) +10, Intim(U) +2, Lore: Eng./Azlant(E) +13, Med(E) +11, Occult(T) +11, Prfrmnc(T) +10, Society(T) +11, Stlth(E)) +14, Thvry(E) +14
"Hmmmm... let me see that token. MaybeWeDon'tHaveToGoSeeMasterRoast..." Frizz, being a student of Azlant, thinks hard on all the books she's read on the subject. Token...token...Tolkien? No... Token....
Ranger <Flurry> (Druid) 10 | AC 28 | HP 136/136 | F +17, R +21, W +18 | Focus 1/1 | Perception: +20 (+22 for Initiative) | HeroPoints: 2 | Speed: 45ft (55ft w/ LS) | Exploration: Scout(Wildnerness)/Search(Settlement) | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ |
Hunt Prey Recall Knowledge:
Arcana(U) +3; Nature(T) +16; Occult(T) +15; Religion(T) +16; Society(U) +3 "That's very optimistic, Mikhail. I've spent decades finding people and never have I been so clueless. There's not even a starting point."
I've created a loot tracking spreadsheet for our use. I will take on the task of updating it as time goes on. I just ask that you good peoples let me know your desires for the various items.
I am using source control to track changes in my Profile for a couple of PbP characters I have. This is publicly available so I wanted to share out to a larger audience. Please feel free to copy out and modify to your liking. My goal would be to save someone a few minutes of time recreating a similar format. Also open to suggestions on how I can improve my templates! https://github.com/mirkoRainer/PF2E-Character-Paizo-Profiles
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
Ahhhh... This was part of a convention? Did not realize that. :/
I will definitely continue to play PbP since it's the easiest way for me to scratch my RPG itch while still maintaining a good work/family/gaming balance. Now to go read up on how to use the boons again.... it's been a while since I used them
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
I WAS POSSESSED!! That was fitting in so many ways.... lol
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
Now what was that prayer from the High Priestess: A How-To Guide for Religion, I could have sworn I read that at least twice... Religion: 1d20 + 3 ⇒ (14) + 3 = 17
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
That's sort of my intent, but I think he'll at least pick up one cantrip after feeling helpless on his first big mission. Also, yay! cue the FinalFantasy vistory music! Everyone raises their arms repeatedly. Ornaculus loots the research assistants.... jk,jk
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
Seeing the flaws nearest him closed, Ornaculus moves to the NE corner of the ritual. His jazz fingers dance across his face before bringing them up to the attention of the eastern flaw.
Lips blue akin to Dorians, his brow beads with the sweat of mental exertion. Gods, I should have paid more attention to "Tarondor's Treaties on Interdimensional Portals and Their Inherent Instability"
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
"I don't believe you are." Ornaculus says to Dorian. Addressing the rest of the party.
"As for the scroll, I think it's always prudent to have some extra healing lying about. I'm sure Filtune here has quite the knack for it already, but it's best to be prepared if her deific connection is exhausted." Turning at last to Urwal and Gorm.
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
Ornaculus makes grand gestures, miming out the story.
"One thing led to another and now I am here with all these fabulous people!"
"I have read so much about far off places, that now I must go see them for myself!" He punctuates his need for adventure with a pointer finger jabbed into the air. Ornaculus settles and adjusts his hat that went askew during his diatribe.
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
https://paizo.com/threads/rzs2nr91?DHs-Guide-to-Play-By-Post-gaming For those looking to read some more on "How to Play". This link are extremely helpful and were shared with me recently.
LG | Human Transmuter | AC 14 | HP 15/15 | Fort +4 | Ref +4 | Will +5 | Hero Points 1 | Perc: +3 | Focus: 1 | Spells: DC 17 | Attack +7 | 1st: ant haul, pest form,
Woohoo!! "Never fear! Ornaculus is here!"
Ornaculus(link) is a Transmuter Wizard that will primarily focus on buffing others in his party. As you may have noticed, he's a bit pompous but eager to start adventuring.
TheOrganGrinder wrote: Are there any consequences of the PCs finding out about Myriana and Lamatar before taking back Fort Rannick rather than afterwards that I'm failing to anticipate?. Other than the encounters being a bit overpowered (unless you level them up ahead of time) I can’t see it being a problem. Especially since Shimmerglens isn’t super important to overall storyline and could be optional anyway iirc. Love some GM magic to get creative. Also, this would force them to recover Lamatar and return with part of him. Could be a good way to “motivate” the PCs to hurry their plans. |