Jadrenka

Mira Kaavek's page

31 posts. Organized Play character for Kaavek.


Full Name

Mira Kaavek

Race

Human (Varisian)

Classes/Levels

Oracle 1 | HP 8/8 | AC 12 T 11 FF 11 | Fort+0 Ref +1 Will+3 | Initiative +5 | Perception +1 |

Gender

Female

Size

Medium

Age

16

Special Abilities

Gift of Madness

Alignment

Chaotic Neutral

Deity

Yig

Languages

Common, Varisian, Aklo, Draconic, Undercommon

Occupation

Soothsayer

Strength 10
Dexterity 12
Constitution 10
Intelligence 14
Wisdom 12
Charisma 18

About Mira Kaavek

Mira Kaavek
Female Human (Varisian) Oracle 1
CN Medium Humanoid
Init +5; Senses Perception +1

Statistics:

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DEFENSE
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AC 12, touch 11, flat-footed 11 (+1 armor, +1 dex, +0 shield)
hp 8
Fort +0, Ref +1, Will +3
Weaknesses Oracle’s Curse (tongues)
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OFFENSE
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Speed 30 ft.

Melee punch dagger +0 (1d4/x3) or inflict light wounds +0 touch (1d8 + 1)

Ranged dart +2 (1d4)
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STATISTICS
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Str 10, Dex 12, Con 10, Int 14, Wis 12, Cha 18
Base Atk +0; CMB +0; CMD 11
Traits Unspeakable Bond, Scholar of the Great Beyond
Feats Improved Initiative, Skill Focus (Diplomacy)
Skills (8 points; 4 class, 2 Int, 1 Race, 1 FC)
Diplomacy +11
Knowledge (arcana) +6
Knowledge (history) +7
Knowledge (planes) +7
Knowledge (religion) +7
Intimidate +8
Perform (oratory) +5
Spellcraft +6

ACP -0
*ACP applies to these skills

Non-Standard Skill Bonuses
Trait bonuses: + 1 trait bonus on Knowledge (history) and Knowledge (planes) checks. +2 trait bonus on Diplomacy checks when dealing with creatures of the aberration type.

Languages Common, Varisian, Aklo, Draconic, Undercommon

Special Abilities:

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SPECIAL ABILITIES
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Revelations
Gift of Madness (Su): You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect (DC 14). This is a mind-affecting compulsion effect. At 7th level, the confusion lasts for a number of rounds equal to your oracle level. You can use this ability a number of times per day equal to 3 + your Charisma modifier (7/day).

Spells:

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SPELLS
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Mystery Dark Tapestry

0th (at will)
Detect Magic
Read Magic
Guidance
Resistance

1st (4/day)
Bane (DC 15)
2 x Cause Fear (DC 15)
Inflict Light Wounds (DC 15)


Gear/Possessions:

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GEAR/POSSESSIONS
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Oracle’s Kit - Price 9 gp; Weight 19 lbs.
This kit includes a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, trail rations (5 days), and a waterskin. The bedroll, iron pot, mess kit and trail rations can be left at camp to reduce weight by 15 lbs.

Spell Component Pouch - Price 5 gp; Weight 2 lbs.
A spellcaster with a spell component pouch is assumed to have all the material components and focuses needed for spellcasting, except for components that have a specific cost, divine focuses, and focuses that wouldn’t fit in a pouch. Most spell component pouches are waterproof and can be strung onto a belt or bandolier.

Outfit, Traveler’s - Price 1 gp; Weight 5 lbs.
Reinforced Tunic - Price 1 gp; Weight 5 lbs.
Punching Dagger - Price 2 gp; Weight 1 lb.
6 Darts - Price 5 sp; Weight 1/2 lb.
2 Potions of Cure Light Wounds - Price 50 gp; Weight —.
Wand of Cure Light Wounds (50 charges) - Price 2 PP; Weight —.
Wooden symbol of Yig - Price 1 gp; Weight —.
Simple jewelry - Price 10 cp; Weight —.

Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 20 lb. (35 lb. with camp gear)

Money 1036 GP 0 SP 0 CP

Background:

Mira Kaavek was born on the outskirts of the small village of Illmarsh. An insular community in the county of Versex in southern Ustalav, Illmarsh is nestled within the marshy western reaches of the Forest of Veils. The locals call this swampy rot Soddentimbers, and where the waterlogged trees intrude on the village’s decomposing wooden frames, one can see why. Primal molds sprout among the sagging porches and thickly curtained windows. An abandoned boardwalk lined by half-sunken fishing boats crumbles along the foam-blasted waterfront. The daughter of a Kellid fisherman and a Varisian entertainer, Mira's childhood years were spent wading through the swamp, catching worms for her father to use as bait, or crouching under a blanket, watching her mother fiddle for tips.

One year, when Mira was just ten years old, a big storm swept through southern Ustalav. As great tidal waves ripped through the swamp, and rain battered the mouldering thatched roof, felt an outlandish calling to leave the shelter of her family home. She ran out of the doorway and lept into the raging waters that filled the street. She quickly became lost in the chaos of the storm, eventually finding shelter deep within the untamed wilderness of the Forest of Veils. As the rain continued to lash her sodden form, she found a great white tree, its ancient roots twisted around a ring of rune-carved stone. As she investigated, the tree's bark fell away, revealing a tunnel leading deep underground. Mira followed the tunnel, past alien symbols, and carvings of strange beasts, into the azure glow of a musky subterranean temple.

Traumatised, Mira took shelter in the temple, throwing herself on the mercy of its strange denizens. Her time underground taught her many things, but eventually she had learned all that she could from the cultists there and emerged back into the world above seeking new knowledge.

Appearance and Personality:

A descendant of Varisian settlers through her mothers line, Mira Kaavek wears the intricate symbols of her culture in elaborate tattoos that cover her body. Dark hair falls thick over her gaunt face in matted curls. Her large, seaweed green eyes are set deep in their sockets and ringed with powdered charcoal. The dark shape of a crescent moon stands out against her olive skin in the centre of her forehead, it has always been there. Her mother called it a “birth tattoo”, she calls it the mark of her one true master.

Mira wears a flowing outfit made up primarily of dusky colors taking inspiration from the swampy forest she was raised in. It consists of a pair of knee-high boots, a thick woollen skirt, and a long-sleeve blouse. A well-worn hooded cloak hangs over her shoulders, tattered and mud-stained. Her accessories include an elaborate scarf and a wooden holy symbol she wears clipped into her hair above the matching mark on her forehead. She also wears an impossible number of wooden and bone rings and bracelets, pendants and pins, decorated with more symbols of her heritage or else darker, more serpentine imagery.

Advancement:

Previous Adventure Details:
- Tier 1: Phantom Phenomena - 1XP - 2PP - 500 gp
- Tier 1-2: The Penumbral Accords - 1XP - 2PP - 507 gp
- Total: 2XP, 2PP, 4 Fame, 1007 gp
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Season 9 Faction Card:
[ ][ ] Recover a named text (typically listed in italics or quotes) found during the course of an adventure.
- Umbral Leaves
[ ][ ] Recruit a named NPC scholar, knowledgeable spellcaster, or similar figure to the Dark Archive. Recruitment requires a
successful Diplomacy or Knowledge (arcana) check with a DC equal to 15 + your character level.

[x] Participate in a magical or occult ritual during the course of an adventure.

[ ] Recover a named minor artifact or major artifact during the course of an adventure.

[ ][ ] Identify a potion or other magic item whose caster level equals or exceeds your character level.

[ ] Have a number of ranks equal to your character level (minimum 4) in one of the following skills: Bluff, Knowledge
(arcana), Profession (archivist, librarian, or scribe), Spellcraft, or Use Magic Device.

[x][ ] Participate in an adventure that takes place in the Blakros Museum or that features a member of the Blakros family.
Alternatively, participate in an adventure that takes place on a demiplane.

[ ][ ][ ]/[ ][ ]Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character.
Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.