Merisiel

MildlyIncandescent's page

Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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Are there any guidelines in the CRB or Bestiary for deciding how many encounters per day and what difficulties to throw at the PCs, or are there clearer descriptions of the intended resource drain on the party from an encounter of a given difficulty?

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JRutterbush wrote:
It actually takes twice the object's hardness to dent it, since hardness still reduces the damage the object takes before determining if it gets dented or not.

If you take a look at Item Damage on page 175 of the playtest rulebook, it says: "If an item takes damage equal to or exceeding the item's Hardness, the item takes a Dent. If the item takes damage equal to or greater than twice its Hardness in one hit, it takes two Dents." I'm not seeing anywhere that says hardness reduces damage beyond that, do you know where that is?

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From what I can tell after my read-through of the rules, items no longer have HP. In lieu of HP, taking damage over their hardness will cause them to gain a dent, and taking more than twice their hardness in damage causes them to instead gain two dents. For most items, this causes them to be "broken" meaning that, with the exception of armor, they stop providing any benefits until repaired. If a broken item gains any additional dents, it is instead destroyed.