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Andrew K wrote:
I was trying for more of a "realistic' penalty (If thats possible in an fantasy game lol) but I really like your idea as well and will try it in our next game. I don't think this problem is just in need of a "House Rule" though and is something that should be seriously looked at for the next set of cards. Not a great start being thrown into the "Homebrew" section.... ![]()
I think a great way for players who abandon an adventure early (Choosing not to explore and waiting for the blessings deck to empty) when low on health points (to hopefully avoid dying) should have a penalty applied to them. Basically risk/reward to keep it interesting... you wouldn't want it to be automatic. How about a wandering Monsters roll?
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Flat the Impaler wrote:
Thanks guys! ![]()
TClifford wrote: No not at all. She might be good at fighting but that doesn't mean she is good at defeating barriers or acquiring boons. Also, if you think Kyra is good at fighting, check out Valeros. Thanks again for the fast reply! What you say is very true and I never thought of it that way.Nice to see I'm allowed to kick some butt!
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TClifford wrote: All modifiers are added together once. So yes, it would be 1d6 +2 +2 = 1d6 +4. Wow thanks for the fast reply! Kyra seemed too tough for most of the creatures in the Approach to Thistletop scenario so I wanted to check. I'm glad we played it correctly but isnt she a little overpowered right now? Not that I didn't mind plowing through those creatures for once!![]()
Hi Mike, Thanks a lot for standing behind your game and taking the heat as well as praise for your work. It's a breath of fresh air to see you on the boards so actively involved in the community. Most company reps/designers disappear after a game has been released. As a rookie game designer I have learned a lot from how you have handled yourself here. Mike Vacco |