Mike Vacco's page

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I think a great way for players who abandon an adventure early (Choosing not to explore and waiting for the blessings deck to empty) when low on health points (to hopefully avoid dying) should have a penalty applied to them. Basically risk/reward to keep it interesting... you wouldn't want it to be automatic.

How about a wandering Monsters roll?
Any player who chooses not to explore on his turn (Outside of using powers like Kyra's healing etc) rolls a D6. On a 1 or a 2 he has to draw a random monster from the box and encounter it.


I have read that you keep all the cards that have been added to the base set when adding new sets....

At any time do you remove "older" cards from the game when adding a new set?

Wouldn't the creatures or item/equipment/Spell decks get diluted with less than desirable cards over time?


Ok, if use my Short Sword in an attack I reveal this card to roll my Melee skill (which is Strength +2) my Strength is curently 1d6 +2.

Does this count as rolling 1d6+4?