
Midgefly |
aobst128 wrote:Oh, I hadn't actually read the new rules. Yeah, adding 2 or more to your dying value on a failed recovery check while you're wounded doesn't sound right. Probably not the right interpretation.
Recovery Checks:
Critical Success Your dying value is reduced by 2.
Success Your dying value is reduced by 1.
Failure Your dying value increases by 1 (plus your wounded value, if any).
Critical Failure Your dying value increases by 2 (plus your wounded value, if any).I fail to see how the above can be interpreted any way other than adding your wounded value when failing a recovery check. The same goes for when you take damage when dying and wounded. Some folks point to the conditions section to suggest there is ambiguity, but that section explicity states it is not complete, and to refer to the page where I got those lines for the rest of the rules. Also, even if it was true that the condition section is ambiguous (it's not), the rule about conditions not stacking is a general rule, and the rule above is a specific rule. Specific overrides general.
I could see it being interpreted as essentially this equation:
Dying Total = Dying Increase from damage or failed save + (Current Dying Value + Wounded Value)
Whereas the primarily understood interpretation of the new wording is:
Dying Total = (Dying Increase from damage or failed save + Wounded Value) + Current Dying Value