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Pathfinder Society adventures should be written to maximize opportunities to participate. This scenario stalls or completely fails early on if you don't have a very narrow list of mental skills. And the only payoff for success is advancing the plot. More effort needs to go into translating good stories into good adventures. This has been an ongoing problem which is underlined by the truly great scenarios that don't fail on this point.
Worse yet, immediately after that is an encounter where the map prevents most of the party from participating. It's not quite as bad and frustrating as Lions of Katapesh, but it's close.