Asmodeus

Michael Alves's page

67 posts. No reviews. No lists. No wishlists.




[New Article] The Gallant Bard - New Muse and Feats ( Compatible with PF2E )

https://www.thegamersage.com/post/the-gallant-bard-new-muse-and-feats-pf2e- compatible

In this article, The Gamer Sage brings a new option of Muse to the Bard, and 6 new Feats for the class, all based on a conversion of the Gallant Bard Kit for ad&d.

Liked the article? Help The Gamer Sage by commenting, critiquing and sharing this article. Your support is essential so that more free content can be created.

___________________________________________________________________________ ___________________________________________________________________________ __________

Want more? More PF2E Content by The Gamer Sage:

Courtier Archetype + 7 New Social Skill Feats: https://www.thegamersage.com/post/courtier-archetype-and-7-new-social-feats -pf2e-compatible

Warlock Class - New Concept: https://www.thegamersage.com/post/warlock-class-pf2e-compatible

PF2E - Casters Vs Martials: The Sage Answer
https://www.thegamersage.com/post/pf2e-casters-vs-martials-the-sage-answer

PF2E Game Design focused Review.
Pathfinder 2E RPG: Elegant and full of choices.
https://www.thegamersage.com/post/the-gamer-sage-review-pathfinder-2e-rpg-e legant-and-full-of-choices


Courtier Archetype and 7 New Social Feats

Hi, i am Michael Alves, a Brazilian Game designer.

In this article, I bring a new Archetype, and seven new Feats, for characters interested in dealing with social encounters, high-society, and court intrigue.

https://www.thegamersage.com/post/courtier-archetype-and-7-new-social-feats -pf2e-compatible

The Courtier archetype is created to be usable by any class to give interesting and useful abilities related to being part of the high-society and having skills in court politics.

The design intent was that the archetype would be useful for any kind of base class that wants to delve into being a Courtier. Be it to make a Noble Knight that deals with the politics of the court, being a Fighter, or a scheming conspirator trying to win favors by underhanded tactics and honey-glazed words, being a Rogue.

The idea is that it opens many possible character ideas by adding the concept of "high society" or "court specialist". It is also useful to noble NPC's, and to create bureaucrats and diplomats.

And the seven new Skill Feats, are focused on opening more diversity to characters that want to specialize in social encounters or to just delve a bit into it.

I will be waiting for suggestions on improvements, as all critiques and feedback will be greatly appreciated.

Link to the Article:
PF2E - Casters Vs Martials: The Sage Answer
https://www.thegamersage.com/post/pf2e-casters-vs-martials-the-sage-answer

Critiques and suggestions will be appreciated.
I will update the article if the discussion here provides more accurate information in any aspect.

___________________________________________________________________________ ___________________________________________________________________________ _____________________

And if anyone is interested, I have three other articles for PF2E:

Warlock Class - Compatible with PF2E (Not based on 3.5, 4e or 5e warlock, different concept)
https://www.thegamersage.com/post/warlock-class-pf2e-compatible

PF2E - Casters Vs Martials: The Sage Answer
https://www.thegamersage.com/post/pf2e-casters-vs-martials-the-sage-answer

PF2E Game Design focused Review.
Pathfinder 2E RPG: Elegant and full of choices.
https://www.thegamersage.com/post/the-gamer-sage-review-pathfinder-2e-rpg-e legant-and-full-of-choices


10 people marked this as a favorite.

Hi everyone, I just finished today a new article based on research I did on all discussions and data I could find on the question of PF2E game balance between casters and martial characters.

I'd like to thank the user Citricking for the amazing amount of data that he gathered and made public, without which it would not be possible to finish this article in a timely manner.

Link to the Article:
PF2E - Casters Vs Martials: The Sage Answer
https://www.thegamersage.com/post/pf2e-casters-vs-martials-the-sage-answer

Critiques and suggestions will be appreciated.
I will update the article if the discussion here provides more accurate information in any aspect.

___________________________________________________________________________ ___________________________________________________________________________ _____________________

And if anyone is interested, I have two other articles for PF2E:

Warlock Class - Compatible with PF2E (Not based on 3.5, 4e or 5e warlock, different concept)
https://www.thegamersage.com/post/warlock-class-pf2e-compatible

PF2E Game Design focused Review.
Pathfinder 2E RPG: Elegant and full of choices.
https://www.thegamersage.com/post/the-gamer-sage-review-pathfinder-2e-rpg-e legant-and-full-of-choices

Thank you all.


3 people marked this as a favorite.

Hi, I am a Brazilian Game Designer, and a veteran d&d and pathfinder player.

I am also a huge fan of the current design of PF2E, as it fits very well with the design philosophy I like, and created a system that is perfect to the kind of games I like to DM or play.

Because of that, I decided to put some of my experience as a designer to use and started making some content for PF2E.

Here is my first full released class, 1 to 20.
It is still in beta version, as I will be doing more tests on different levels, and gathering more feedback to improve balance and create more interesting choices.

https://www.thegamersage.com/post/warlock-class-pf2e-compatible

All criticism is welcome, both here or via email to michael@arcanogames.com.br

IT IS IMPORTANT TO NOTE THAT THIS IS NOT A REVISION, UPDATE OR VERSION OF THE 3.5 WARLOCK CLASS!

This Warlock Class represents a hero or villain that pursue dark and forbidden arts, forgotten ancient evil knowledge, and all kind of sources of power to obtain what they wish, be its ends noble or dark.

This is my view on the concept that drinks from many sources, some in common with the sources used for the 3.5 Warlock, and others completely different.

So please don't expect to make a comparison with that Warlock, as it will not work.

Thank you, and I hope this proves to be fun to some people wanting to play a character that delves into dark and forbidden arts.


I am starting a new game and i want to play as a Summoning focused Wizard, but looking at the summon spells, by level 7 i will be summoning monsters with my level -4.

The summoned creatures only have 2 actions, and i need to use one action every turn to keep the summoned creature up.

Making some rough math, it seems like summons are unlikely to be as efficient as other spells because of the level of monster being summoned.

If it was Level-3 it would be ok... At level-2 it would be overpowered if optmized, but at level-4 it feels weak.

Any different opnion? Any math that i am failing to see?
I am basing myself on the monsters on bestiary, their hit and defenses and the hit and defenses of a character of my level as comparison.


2 people marked this as a favorite.

I have a question that i believe will arise in other players tables as well:

If, let's say, my Wizard goes for Weapon Training feat, becoming trained in all simple weapons. Let's say i get it a second time, and become trained in all martial weapons.

Now at lvl 20, i have:
Trained in Simple
Trained in Martial
Expert in club, crossbow, dagger, heavy crossbow, and staff.

And with Weapon Specialization, i do extra damage, but only with club, crossbow, dagger, heavy crossbow and staff.

Is this correct? Doesnt the Weapon Training feat becomes obsolete really fast if your class does not give progression to the weapon you are learning to use?

To make matters worse: Let's say you are a Paladin, and your god use an uncommon advanced weapon. With Deific Weapon he gains acess to it. But Weapon Expertise at level 5, and Weapon Mastery at level 13, both does not increase the proficiency for Advanced Weapons. So you become a paladin that should not use your god's weapon.

Is this working as intended? It seems to me that the increases in proficiency given by class should happen as well to all armors/weapons you learn to use by feats. Else they are useless after level 4. Or i am failing to see something?

Thank you all in advance for the help.