Catfolk

Mia Auset's page

30 posts. Alias of MaUC.


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F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"More of you?!" grunts Mia. "Leave us alone, you freaking bastards!"

The catfolk mage steps away and aims her staff at the area behind the shadowy rat. Glittering sparks of multiple colors fly from her weapon and explode on impact with the rocky wall, filling an area that goes from the wall itself to the rat-man.

- - -

That's is Glitterdust. Spending 2 mp to Boost it. The rat-man (and any creatures in the area behind him) must succeed on a Will saving throw (DC 16) or be Blinded for 3 rounds. Additionally, glittering sparky dust covers them, giving them a -40 to Stealth and making them visible even if they are (or become) invisible.

They may make a new saving throw every round, at the end of their turn to end the Blindness effect (but the glittering dust remains).


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

1d20 + 2 ⇒ (6) + 2 = 8 1d6 ⇒ 4

Mia falls off the cart and groans... More out of frustration than pain.

"I hate this place..."


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Indeed... Although in this case it wouldn't have made a difference.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

You know... For passive Perception, you can just assume we're taking 10. Maybe add a -2 penalty if the characters are in a rush.

1d20 + 2 ⇒ (18) + 2 = 20


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"Wait! We must avoid the temple! We can take these tunnels here." Mia exclaims as she points at the map given to her by Dr.Ratstein. "Fewer of the mangy uglies this way... And it gets to the vault quicker. This is where we gotta go... Uh... You two."


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"Great! No more flea-bags!" shouts Mia. "I'm Mia! Now let's get out of here. I have treasure to find and I need your help. Also, I know the least rat-infested path, so let's go! Move!" she adds, hurrying up her new acquaintances.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Zach pried open the metal lid, Mia readied an action and L33T-Boy attacked. I believe that means it's the GM's turn, now.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

If we are going to stay and fight, Mia readies an action to blast the next ratman that pops out of its underground tunnel.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"Can you please kill these things already so we can move on? I know the way out of here! So get moving!"

Mia shouts as she blasts another ratman... This time with fire.

Elemental Blast: 1d20 + 7 ⇒ (4) + 7 = 11
Damage (Fire): 3d6 + 6 ⇒ (6, 4, 2) + 6 = 18


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

I'm a little confused about whose turn is it and the general situation of the battleground.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent
⭐DM Darn⭐ wrote:
Mia Auset From what Blacktail told you The rats you see here would be just the ratpeople, The scabies are the bald feral blind ones who act more like animals then people, These ones are far less decrepit and at least smart enough to set up ambushes and use weapons.

Well... That's who Mia attacks, then.

Elemental Blast: 1d20 + 7 ⇒ (8) + 7 = 15
Damage(Electricity): 3d6 + 5 ⇒ (1, 2, 3) + 5 = 11


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Finally... Mia thinks to herself with some relief.

The quicker she can get rid of these disgusting creatures, the quicker she can find relics... And the quicker she can find a relic, the quicker she can leave this filthy place and be back in her pristine room at the university, drinking coconut water and eating filet mignon.

As the handcart approaches the battle, she aims with her staff and fires a lightning bolt at the nearest standing "scaby".


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Mia sighs and keeps cranking the handcart's lever.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

I thought she had already arrived...


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Mia arrives the set location and takes a quick look around for signs of trouble or movement (Perception: 1d20 + 2 ⇒ (9) + 2 = 11), then she sighs and proceeds to use the Prestidigitation spell to clean her fur of as much sweat and dust as she can.

"Stupid tunnels..." she grumbles under the flickering light of her torch.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

I've really enjoyed this sequence of posts. It was pretty fun.

Mia sighs and rolls her eyes at the prospect of making heavy physical labor.

"Ugh... Could you not have spent less time on vivisections and instead focused on building a self-propelling cart?"

She steps on the handcart and begrudgingly starts cranking its lever, aided by her Ghost Servant.

"Stupid tunnels..." she murmurs to herself as the cart starts to move.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"Machine?! What mach..." Mia shakes her head slightly. "Nevermind. Just lend me a torch or whatever else you have to help em get there and I will be on my way."

Mia's ready to leave. She does it as soon as he lends her anything helpful or says there's nothing he can do to help.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"I will help you... But you better pray that I do not ever find out that you or anyone else is using any version of this creation of yours on another race." Mia says with a threatening tone. "I am holding you personally responsible."


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"You may not be trying to kill them, but if you turn all of them into humans, you still effectively killed their race."


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"If all rats are wrong, then what is wrong with you?" says Mia without lowering her staff. "And could you not first try to fix their brains, rather than vivisecting them and effectively genociding a whole race? If you do this, who is to say others will not attempt the same on other races?"


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"Because it is raining death outside." Mia says. "What are you trying to find out here?"


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

"You first... And don't get too close." Mia says. pointing at the door with her chin and keeping her staff directly pointed at the rat-man.

If the door closes, she tells her Ghost Servant to open it. And of course, she keeps the Readied Action going.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Mia looks at the caged creatures with a mix of pity, suspicion and disgust.

"Who are you? What are you doing to these creatures?" she asks without lowering her staff.

Keeping the Readied Action, BTW.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Well... F@@~ it! Gotta keep the game moving, after all...

Mia surrounds herself with arcane force and pushes the door open.

"You there! No sudden movements!" she shouts at the hooded figure while pointing her staff at it. "I would prefer not to blast you to smithereens!"

Mia opens the door and readies an action to cast Bind (Reflex - DC 16) on any creature who attacks or rushes towards her.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Sure... That works.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Mia hesitantly looks down the dusty tunnel... Then notices a drop of sweat falling on her hand.

*sigh*

I suppose it is preferable to being cooked alive in a dusty basement...

She rolls her eyes at the sight of dust falling on her fur and sticking to her sweat, but moves on.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

I'm not entirely set on her background story yet... I was thinking of making her a somewhat spoiled born-with-a-silver-spoon type that is somewhat vain and self-centered, but still generous.

Originally, I was planning on making her an ambassador from a distant land, but that might be too high profile/influential... So instead, my idea is that after causing some trouble back in whatever kingdom she comes from (by escalating a minor grievance between wealthy families), Mia is sent by her family to study abroad, so now she studies/teaches/researches archaeology in whatever is the equivalent of a Royal University in the equivalent of "The Capital"... Since she's still causes troubles (and is kinda annoying at times), but comes from a wealthy family and is technically a good professional, the University tends to give her assignments that require long trips.

Basically a mix of Emma Frost, Lara Croft and Harry Dresden! XD

That way, Mia could be in the city looking for an ancient relic or artifact, for example. Or having been sent to contact some famous archaeologist or professor, who either disappeared in the ruins or sent word to the university about an important archaeological discovery.

That's the basic idea, anyway... I can easily adapt it to the setting and type of campaign you want to run. Maybe a background with fewer strings attached might be a good idea, if we're going to be travelling a lot.

- - -

PS: BTW, the numbers between brackets in her description are her AC when she's under effect of Mage Armor.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

Bleh... I'd at least split the opposing sides in two halves. Having a whole side of the conflict go first is too big an advantage for it to happen every combat.

Also... I'll rebuild this version of Mia into something else, since I'm already using Mage Mia in the Great Ocean campaign.


F Catfolk Mage 3 - 20/24 hp; 1/3 fp; 4/6 mp - AC 13 [17] (tch 13; ff 11 [15]); Fort +4; Ref +4; Will +3; Init +4; Perception +2; Sense Motive +7; low-light vision; scent

So... I got an idea for a Catfolk Mage diplomat/scholar...

I still gotta select her feats and magecraft spells. I have a bare-bones version of her background story as well.

Also... I'm really disappointed that there are only 3 catfolk pictures and they all kinda suck... :(

EDIT: Ahh... I just saw the bit about unusual races in the game. Well, let me know if Catfolk aren't allowed. I don't mind changing Mia's race.