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![]() Grumpus wrote:
hah I had this same scenario in my head. Daddy Caligni has a fatal heart attack at the dinner table and the next day his brother comes to check on him and finds nothing but a pile of ashes around the dinner table where he was having dinner with his wife, mother in law, and three kids. ![]()
![]() breithauptclan wrote:
I'm curious as to why the Doll Body is an Item 4 when the creature itself is a Creature 2. I only ask because my group made friends with an elite Soulbound Doll (CG) and during one of their higher level fights its body was destroyed. They're looking to have another body made since his soulgem is intact, and I'm trying to sus out a method for them to make him a new body. They've previously been using Crafting to repair him when he takes damage, (which I probably should have assigned a cost for each hp or a range of hps restored when repairing it). ![]()
![]() Thebazilly wrote: In my hardcover compilation version, it says this grate pit is "Stealth DC20 (expert), or 0 if the grate is open." So now I have the hardcover compilation version, and I see that change. I've also noted two other changes from the booklet: - they removed the two shadows in Smuggler's Refuge!
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![]() B2. Large Monster Holding. There's a Rusty Grate Pit (Hazard 6) with a Stealth DC 0. Is that "Stealh DC 0" a typo? I'm looking over the Building Hazards rules, and all of its stats seem to align with a Hazard 6 Low challenge, about the middle point of the range, so it would seem that a DC 20 would have been what would be expected. I'm not saying I want a player to fall into the pit...but I really want a player to fall into the pit. :) ![]()
![]() Grumpus wrote:
I'm just going to say that the single staircase from C10 to D12 comes to another landing that has another pair of stairs on either side that circle back down to the area and connect with the two staircases on D12. It's the only way really to make those two maps connect, because you're right, those two designs as drawn don't connect at all! I'm having the same issue with the stairs dropping down from C20 into C26, because the stairs start at B26 and go all the way down into the arena, but you also see stairs coming from C20 in the same spot. To solve this, I just blocked off the stairs at C20 and made the arena inaccessible from that observation deck. ![]()
![]() Going to necro this, but has anyone noticed that in the Priest of Razmir stat bloc, under their ranged attack, it lists light crossbow +6. I went back and forth with the Priest's stats trying to figure out how they got +6, even going so far as to recreate the npc in Hero Lab, and it still came out only at +4. +2 Base Attack Bonus
the crossbow isn't mwk, and the feats don't account for the extra +2 (Dodge, Imp. Shield Bash, Mobility, Shield Focus, 2-wpn fighting) I'm stumped. Couldn't find any mention of it on Google or searching this site. ![]()
![]() So I was trying to make a level-by-level progression of the 7th level Slayer Pregenerated Character and I hit an issue that I can't resolve. The # of feats for the 1st and 4th level Pre-Generated Slayer work out correctly. The 1st level Slayer gets two feats; one for 1st level (Iron Will), and one bonus for Human (Toughness). The 4th level Slayer has five feats; two character advancement feats, Iron Will (1st) & Step Up (3rd), one bonus feat for being human (Toughness), and two slayer talents; Range Combat Style: Two-Weapon Combat (Two Weapon Fighting), and Rogue Talent: Combat Trick- Weapon Focus: kukri. When you get to the 7th level pre-generated character, however, I can't see how he got 9 feats: Double Slice, Following Step, Improved Two-Weapon Fighting, Iron Will, Step Up, Step Up And Strike, Toughness, Two-Weapon Fighting, Weapon Focus (kukri). His feat count progression should be as follows:
I can't for the life of me see where that 9th feat (Step Up and Strike) is coming from. Can anyone help clear this up for me? Thanks!
About Vic Wertz
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