Jemet Winderbole

Mervyn Tumblelock's page

108 posts. Alias of bwatford.


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Male Halfling Rogue (Scout) 1

Mervyn sets up his area by Machaera, watching closely as she works on crafting the shoes. Intrigued by how she was lacing the weave of the bottoms. It really never hurt to try and learn something new. Not wanting to bother the elf he sat quietly and just watched for the time being as he took out a ration and begin to eat.


Male Halfling Rogue (Scout) 1

Mervyn looked at the others "I believe some of the uvvers 'ad gathered wood from the bleedin' carriages. Let us cop a fire gahn"

With that Mervyn begins assembling what wood is available into a pile for lighting.


Male Halfling Rogue (Scout) 1

Retrieving Arrows: 3d6 ⇒ (4, 5, 2) = 11 4-6 retrievable 1-3 lost

Mervyn quickly retrieves two of his fired arrows, the third must have went down when the ice cracked as he could not locate it.

Trying to gather himself along with Fizzlewhisk as quickly as possible to find shelter before Annalisa froze to death.

"Come on Fizzlewisk, time is of the essence." Mervyn says quickly without his usual broken accent. In fact in had been awhile since he had even smoked his pipe.

If this creek was any indication of elevation then their should be some slopes that lead down to it that might provide shelter from the wind. If they were lucky a small cave or outcropping could be found.

Knowledge Geography: 1d20 + 5 ⇒ (10) + 5 = 15

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Of course I will take 10 or 20 where allowed if it is better.


Male Halfling Rogue (Scout) 1

Mervyn moves up and fires again at the retreating creature.

Shortbow: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3 (The -4 is for firing into melee.)

Damage: 1d4 ⇒ 2

His arrows useless with all the motion going on as his arrow sails over everyone's head.


Male Halfling Rogue (Scout) 1

If the creature still stands after the blow from Aðvinr then Mervyn will release another arrow trying to avoid is companions.

Shortbow: 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11 (-4 for firing into melee)
Damage: 1d4 ⇒ 3


Male Halfling Rogue (Scout) 1

Mervyn takes his shortbow from his back, notches an arrow and fires it at the elemental that looks the most damaged, or at least as the most pieces carved away.

Shortbow: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 (-4 for firing into melee.)
Damage: 1d4 ⇒ 1


Male Halfling Rogue (Scout) 1
Machaera Selanna wrote:

Posting here so as not to gum up the gameplay thread, but should folks be getting attacks of opportunity as the elementals try to grab people carrying lots of sharp, pointy things? Are these things normally skilled at that sort of thing? It would change Machaera's idea of what threat they pose. Sigh. Looks like she'll have to invest some skill points in something other than "things that blow other stuff up."

Hope you're feeling better, DM. Migraines are evil.

As far as normal Ice Elementals go they do not have improved grab so they should be provoking when they attempt the combat maneuver.

Of course these could be a hybrid type that is just for RoW.


Male Halfling Rogue (Scout) 1

Elementals are immune to criticals and precision damage such as sneak attack.


Male Halfling Rogue (Scout) 1

Not being able to do much in his current situation, Mervyn gathers up his tools and his pack and falls back to give the more melee type characters more room.

"They are made of ice! Struth! So wot melts ice, then, eh, squire? Set the bloomin' son of a b&+&%es on fire! Struth!" Mervyn exclaims as he heads away from the icy creatures.


Male Halfling Rogue (Scout) 1

Looking up and seeing the two ice elementals approaching Mervyn gulps and says "I fink we are gonna need a bigger mirror."


Male Halfling Rogue (Scout) 1

Mervyn motions for everyone to stand well back as he swings his pack off his back and takes out his tools and lays them before him unrolling their length. he thinks to himself all that he has learned about magical traps and that it is all in the symbols that are usually etched about them.

Seeing the symbols etched in the snow itself he takes his mirror from his pack, using it to reflect the suns rays toward the snowman and the markings. He positions the mirror with some snow packing on the ground to hold the beam of light on the snowman's arcane symbols.

He then takes a small piece of glass from his thieves' tools and holds it in front of the mirror to catch its confinement beam and intensifies the light into a pinpoint ray of heat which begins to melt the markings on the snowman.

Disable Device: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 The plus one is for trapfinding that applies to disable as well.

If the check is not successful then it should at least set it off with us at a safe distance. If not he will try again.

Moving the mirror just slightly he will keep trying, until it either goes off or melts.

Disable Device: 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17

Disable Device: 1d20 + 10 + 1 ⇒ (18) + 10 + 1 = 29


Male Halfling Rogue (Scout) 1

I moved myself on the map so I guess I am about 15 feet from it. So I believe the DC should go up by 1 or 2 if it is trapped. But hey I rolled a 27 so as long as the DC is not over 25 we should be good. But again it is just a snowman. Probably will shoot a carrot nose at me. lol


Male Halfling Rogue (Scout) 1

Mervyn unslings his shortbow and notches an arrow. "Wossat doin' out 'ere?" Mervyn then motions for Fizzlewhisk to wait as he checks out the snowman.

I might still be to far out for this check, but I will only go as close as needed to make the check.

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17
Detect Traps: 1d20 + 7 ⇒ (20) + 7 = 27


Male Halfling Rogue (Scout) 1

Stealth: 1d20 + 11 ⇒ (6) + 11 = 17

Perception: 1d20 + 6 ⇒ (16) + 6 = 22 +1 more if a trap.

Knowledge Geography: 1d20 + 5 ⇒ (8) + 5 = 13 (Looking for hidden caves or overlooks that might be used to provide shelter if needed.


Male Halfling Rogue (Scout) 1

Mervun climbs down from the tree and rejoins the others. "Well that's a mighty bad way ter let a good meal go ter waste." he says eyeing his companions.

He joins Fizzlewhisk once again and readies to scout ahead as soon as the gnome is ready.


Male Halfling Rogue (Scout) 1

Mervyn remains completely still in the tree as he does not think he has been spotted but Machaera had motioned for him to hold.

If something goes amiss or if one of the group motions for him to go ahead then the previous action that I have stated will commence immediately.


Male Halfling Rogue (Scout) 1

Mervyn sits quietly in the tree, hopefully out of sight and unnoticed by the stag. Waiting. This here just ain't right. I wanted dinner not a conversation. I don't talk to my food.

He then quietly draws both his shortswords and waits for the stag to get under the tree he is in. Motioning to Annalisa to help guide it into position and motioning that he will jump down on it when the position is right.

If the stag comes under me, I will use my acrobatics to jump from the tree onto its back and attack with my MW shortsword. If it does not get into position or if another member from the group waves me off I will not do it.

This was highly unusual for Mervyn, but he was hungry and the food just came to him. Plus we might need the fur, and I am not eating no WORM meat.

Stealth: 1d20 + 11 ⇒ (9) + 11 = 20

Acrobatics: 1d20 + 9 ⇒ (10) + 9 = 19

Masterwork Shortsword: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 ⇒ 3
Sneak Attack: 1d6 ⇒ 4 If I have Surprise.


Male Halfling Rogue (Scout) 1

Mervyn looks at the tree and then back at Annalisa "Not built for climbin', I'm built for tumblin' and acrobatics and the bloomin' like. But oi I will give it a shot. Give us a boost."

I will take 20 if I can for a 21. If you need a roll then see below.

Climb: 1d20 + 1 ⇒ (16) + 1 = 17

Reaching the top of the tree Mervyn looks around.

Perception: 1d20 + 6 ⇒ (12) + 6 = 18


Male Halfling Rogue (Scout) 1

Mervyn looks at Fizzlewhisk and then the tracks and then up at a tree and says "Some bloke climb up a tree and spot if yer spot the beast. If so lets make camp and eat the fink. Could be a good dinner."


Male Halfling Rogue (Scout) 1

Mervyn will draw his bow and notch and arrow on alert as the gnome checks the tracks.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Male Halfling Rogue (Scout) 1

Mervyn looks at the man strangely before recounting his tale. "Yer see, I once met a man in Kaer Maga, an eccentric ole rogue that simply called 'imself 'The bloomin' Doctor'. 'e wore these strange eye goggles except they weren't googles at all. They were like a wire frame wiv colored lenses that blocked out a percentage of the bleedin' sunlight. 'e called them sunglasses. I fought it might be a norffern fin'. I were gonna ask 'im where 'e got them but 'e got into this strange blue box wiv a door on it and simply vanished and I could never find 'im again."

Mervyn then just shrugs and goes to check on Fizzlewhisk.


Male Halfling Rogue (Scout) 1

Walking over and looking at Aðvinr, Mervyn says "If yer want ter find the lass then the next time yer spot one of them wee wee fings then we need ter cotch it and not kill it so we can cop ourselves some answers. They may be wee but I met they ain't that strong. At least not against some bloke yor size."

Mervyn thinks for a minute longer before asking "Yer don't 'appen ter have a pair of cheap sunglasses do yer?"


Male Halfling Rogue (Scout) 1

Mervyn staggers to his feet pulling his bow from the snow and storing it on his back, still stumbling he leans against a nearby tree.

"Wot in the bleedin' hell were that, eh? I still feel all confused and me sight 'as not fully returned."


Male Halfling Rogue (Scout) 1

Will Save: 1d20 + 1 ⇒ (8) + 1 = 9

Mervyn sees the pretty lights and is immediately hypnotized by them, waving back and forth, blue, green, red, yell...ow.

Mervyn hits the ground as his bow lands beside him.


Male Halfling Rogue (Scout) 1

Are the creatures within melee range or are they flying out of melee reach? I might change my action above if they are in melee reach.


Male Halfling Rogue (Scout) 1

Perception at #2: 1d20 + 5 ⇒ (19) + 5 = 24
Perception at #3: 1d20 + 5 ⇒ (15) + 5 = 20

Confirmed, Mervyn sees all three, the same as Fizzlewhisk.


Male Halfling Rogue (Scout) 1

Fortitude: 1d20 + 4 ⇒ (17) + 4 = 21

Mervyn felt the tiny sting but did not seem to suffer any ill effects from it. He looked around the area.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

DM, Should not the fact that the creatures attacked have given away their position? I believe if you are hiding and make an attack then you are automatically detected unless you have improved invisibility.

"Be on alert sumfink just stung me in the chuffin' freakin' face." Mervyn shouts as he picks at the spot on his face that was stung.

Mervyn was pissed and his eyes was sharper now looking all around him.

"There is three of them wee wee flyin' fings in the bloomin' trees."

Mervyn will then call out there positions among the trees as he draws his bow, knocks back a cold-iron arrow and fires at the closest available target on his turn.

Shortbow: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 1

Once he has fired, Mervyn will drop prone to give his ranged attackers a more difficult target.


Male Halfling Rogue (Scout) 1

Not going to attempt a check that he could not make even if he rolled a natural 20.

Mervyn looks at the others and says softly "Do yer fink yer should inspect one of these 'angin' birds more closely, then, guv? It ain't like yer spot dead birds just 'angin' 'round evryday."


Male Halfling Rogue (Scout) 1

Mervyn quietly waved the shaman Aðvinr up, holding his finger over his lips to motion quiet and then pointing up into the trees, he had not been formally introduced to the large man but he had seen enough of his actions to know that he might could tell them something of this fetish thing.

The small halfling then looked back toward the direction of the other members seeing how the animals were reacting. They had warned the group earlier of danger. Maybe they would do so again.


Male Halfling Rogue (Scout) 1

Mervyn, seeing the party preparing to move out comes over to Fizzlewhisk side and says "Come on mate, right, lets scout out ahead some more." and with that he moves further again following the trail with the rest of the group in earshot behind them.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7
Stealth: 1d20 + 11 ⇒ (6) + 11 = 17


Male Halfling Rogue (Scout) 1

Arrow 1: 1d100 ⇒ 38
Arrow 2: 1d100 ⇒ 49

Completing his search, Mervyn can not find either of his arrows that have been lost in the snow. Frustrated Mervyn moves over to the group and is glad to see that the animal has been saved.

Being completely out of his normal environment and not sure how to proceed he awaits further instructions from Annalisa. He thinks about taking a moment to smoke but even that doesn't sound interesting. They needed to move on and would soon have to find shelter.


Male Halfling Rogue (Scout) 1

Mervyn will look around the area trying to find his two arrows that missed his target and return them to his quiver.

"Is there anyfink of this creature that is salvageable, isit? Can its fur be used ter keep Fizzlewisk warmer if yer skinned it, squire? I'm not the hunter 'ere so pardon me if I'm bloody well mistaken." Mervyn says, his breath a frost in the air.

He then looks up to see how much daylight is left.


Male Halfling Rogue (Scout) 1

Apparently he doesn't need too :)

Seeing the spear drive deeply into the creature Mervyn hustles a little faster. Wouldn't want to be on the receiving end of that one.


Male Halfling Rogue (Scout) 1

Mervyn changes position to free up space for Fizzlewhick to disengage and let the big guy up into combat.

Double Move directly North

"Drop hammer and tack Fizzlewick, let this giant of a man frough. I'm gonna go ter circle 'round the creature and cop flankin'." Mervyn says as he hustles north, the snow not being forgiving on his small legs. "Clear a paff so 'e can charge the fink"


Male Halfling Rogue (Scout) 1

Weighing his options which are limited with everyone around him Mervyn fires off another arrow at the creature.

Shortbow: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage: 1d4 ⇒ 4

Mechanics:

Mervyn has fired two arrows.


Male Halfling Rogue (Scout) 1

Well under that math I get screwed big time. At max double movement I get 8 squares. But if 1 diagonal cost 6 then I will loose 2 squares every round I take one.


Male Halfling Rogue (Scout) 1
Quote:


Diagonals
When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.


Male Halfling Rogue (Scout) 1

Actually doesn't the first diagonal cost 1 square and the second 2, etc. So in this case it would be just 4 squares for 1 diagonal?


Male Halfling Rogue (Scout) 1

No but if I can I can get to the square just north of Fizzlewhisk to give the creature a third target. Also I would get flanking/sneak attack.

Planning on dropping my bow and going two shortswords. Don't have two weapon fighting but it would give me two chances to get a strike and add sneak attack damage.

It will take me a full round to get into position but firing into melee plus soft cover in front of me -6 will do me little good on the bow.


Male Halfling Rogue (Scout) 1

Are the trees on the map unavailable or can we be in a square with them?


Male Halfling Rogue (Scout) 1

I was just confused because you called the attack a grab. Never had seen one without the bite or claw first.


Male Halfling Rogue (Scout) 1

So that grab roll was enough to beat his CMD of 12 correct?

So Fizzlewhisk is in its claws or mouth?

Or was that against his AC to hit first and you missed?


Male Halfling Rogue (Scout) 1

Seeing the creature pounce from the snow "Wot in the hell is that?" he yells as he moves back toward the group as fast as his little legs can move him (1 square) and he lets off a shot from his bow toward the creature.

Shortbow: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10 I added in -4 for firing into melee.
Damage: 1d4 ⇒ 3

Mechanics:

Mervyn has fired one arrow.


Male Halfling Rogue (Scout) 1

Mervyn motions back to signal Machaera to tell Annalisa to let the dog loose and follow it. For it knows what it sees.

"Turn the dog loose. It will show us wot it spots." he tells Machaera.

Digging further into his position, bow readied. Mervyn all but disappears from sight.

perception: 1d20 + 6 ⇒ (2) + 6 = 8

stealth: 1d20 + 11 ⇒ (10) + 11 = 21


Male Halfling Rogue (Scout) 1

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12

Mervyn pulled his cloak tight around him and shivered, the snow here was deep and was causing the little halfling to be virtually buried up to his waist at times.

"Copping right 'ard ter see wiv all this snow comin' dahn. It is like we are caught in a blizzard or sumfink. Not that I 'ave ever seen one but I would imagine from the stories that this would be it." he chatters to Fizzlewhisk.

"How yer 'oldin' up, eh, luv? Yer need ter put the mockers on and warm up?" he ask of the little gnome with him.

Hearing the dog begin to bark uncontrollably Mervyn took to the ground motioning for Fizzlwhisk to do the same. Putting his finger to his lips as if to keep the gnome from answering his previous question.

Mervyn took his shortbow off his back and notched an arrow. He looked around and tried to find what the dog was barking at but couldn't see anything. He waited for the others to move up.


Male Halfling Rogue (Scout) 1

Perception: 1d20 + 6 ⇒ (18) + 6 = 24
Stealth: 1d20 + 11 ⇒ (1) + 11 = 12


Male Halfling Rogue (Scout) 1

Happy with the feel of the new MW Shortsword Mervyn adds it to his belt on the opposite side from his other shortsword.

"I'm gonna borrow this for now, we can work out the details later. I don't fink it is gonna be missed." he says.

As soon as everyone else has had a chance to gather what they want and if the group is gonna move the weapons to a new hidden spot as Mervyn suggested he is ready to continue.

"Come on Fizzlewisk, right, lets continue ter scout ahead for the bloomin' group. Daylight is a weretin'" he adds as he moves further up the trail back to the same position as before with the group behind them out of sight but in ear shot.

Stealth: 1d20 + 11 ⇒ (8) + 11 = 19

Perception: 1d20 + 6 ⇒ (9) + 6 = 15


Male Halfling Rogue (Scout) 1

"Well I don't suggest leavin' them 'ere. Obviously 'ooever left them 'ere were plannin' on comin' back, right? Use the tree over there as a marker and lets move them quickly. It will 'ave a look like we took em and we can cop ffem on the bloody way back." Mervyn says to the others.

Picking up the MW dagger Mervyn swings it around to see if it could be used as a MW shortsword for a halfling.

DM?


Male Halfling Rogue (Scout) 1

Standing from the digging, Mervyn presents the cache of weapons to Annalisa "and o'course, nuffink sized for an 'alflin'." he says before looking over at Fizzlewhisk "or gnome."


Male Halfling Rogue (Scout) 1

Mervyn walks up to the empty chest and searches it for any hidden compartments just to be sure.

Taking 20 for a 26. if unable to take 20 dice roll is below.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7

"Yer didn't right fink there would be anyfink of use inside did yer, isit? Usually if some bloke leaves a chest wiv a trap like this, it ain't because they want ter gift yer sumfink." he says with a snicker as he puts his pipe away.

If Mervyn finds nothing hidden then he is ready to move on.

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