Merisiel

Merisiel Z.'s page

145 posts. Alias of Abraham Z..


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Deck Handler

Boon draw: weapon (unless no one else wants the weapon 4 upgrade, in which case choose item, unless no one else wants one of the item 4 upgrades (actually only need 3), in which case choose spell).

Hero point:
power feat (4): hand size 6
1 hero point in reserve

Upgrades:
Weapon 4: 1d1000 ⇒ 358 replace sword cane with invigorating kukri +1
other upgrades and bonus pending the results of the draws. Looking for an Item 3 for the bonus upgrade.


Deck Handler

It is the hour of Gorum

Free exploration

General Store Card 1 is Cape of Escape:

RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Stealth 8
Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move.

Stealth 8, coat, tunic, recharge kama: 1d12 + 5 + 1d4 + 1 + 1d6 ⇒ (11) + 5 + (1) + 1 + (4) = 22

Reveal Sharper to banish Cape of Escape and draw Random Item 1

Random Item 1 is Chime of Unlocking:

RotR
Item 2
Traits:
Magic
Object
To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

Reset Hand, discarding Chime of Unlocking 2

Board Status
Most Recent BR Refresh
Cards 5-6 shuffled on top of Desecrated Vault, then place Undead Poisoner and Troll at the bottom

Uliah - Desecrated Vault 3-6 remain // 3=Troll, 4=Undead Poisoner, 5=Greater Luckstone
Merisiel - General Store CLOSED 2-4 remain // All Items
Zetha - Junk Beach CLOSED 1-2 remain // All Items
Sajan - Glassworks 1-6 remain
Warrens CLOSED
Mill CLOSED

"

Merisiel wrote:

Hand: Venomous Dagger +2, Snakeskin Tunic, Quick-Change Mask, Masterwork Tools, Sharper,

Displayed: Cockroach Coat,
Deck: 10 Discard: 5 Buried: 1
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Used
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Blessing of Maat, Boots of Elvenkind, Blessing of Abadar 2, Magic Leather Armor, Sword Cane (Core), Black Marsh Spider Venom, Thieves' Tools
Recharged: Cloak of Elvenkind, Kama,
Discard Pile: Zealot, Blessing of Abadar 1, Sorrowsoul, Chime of Unlocking, Chime of Unlocking 2,
Buried Pile: Monkey,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding.


Deck Handler

It is the hour of Gods

Move to: General Store

Free exploration

General Store Card 1 is Potion of Healing:

RotR
Item B
Traits:
Alchemical
Healing
Liquid
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Int 5, recharging cloak of elvenkind: 1d4 + 1d6 ⇒ (3) + (4) = 7

Sharper: banish Potion to draw Random Item 1

Random Item 1 is Chime of Unlocking:

RotR
Item 2
Traits:
Magic
Object
To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

Reset Hand, discarding Chime

Board Status
Most Recent BR Refresh
Uliah - Desecrated Vault 3-7 remain // 3=Hell Hound, 4=Tome of Knowledge, 5=Troll
Merisiel - General Store CLOSED 2-5 remain // All Items
Junk Beach 3-6 remain // Hag, Explosive Runes
Sajan - Glassworks 3-10 remain
Zetha - Warrens 1-4 remain // 1=Fallen Bell, 3=Goblin Commando, 4=Sneak
Mill CLOSED

"

Merisiel wrote:

Hand: Venomous Dagger +2, Kama, Snakeskin Tunic, Masterwork Tools, Sharper,

Displayed: Cockroach Coat,
Deck: 10 Discard: 4 Buried: 1
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Used
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Blessing of Abadar 2, Boots of Elvenkind, Thieves' Tools, Magic Leather Armor, Dagger (Core), Quick-Change Mask, Blessing of Maat, Sword Cane (Core)
Recharged: Cloak of Elvenkind,
Discard Pile: Zealot, Blessing of Abadar 1, Sorrowsoul, Chime of Unlocking,
Buried Pile: Monkey,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Guard check for Junk Beach:

Poison Trap:

ROTR-B, ROTR-C henchman (barrier)
Trap
Poison
Check to defeat
Dexterity/Disable 5
Powers
If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.

If defeated, you may immediately attempt to close this location.

Disable 5, mwk tools: 3d12 + 5 ⇒ (12, 10, 3) + 5 = 30

Guarded


Deck Handler

Examine Snakeskin Tunic and leave it reloaded.


Deck Handler

It is the hour of Gozreh Blessing 4 if anyone has a way of drawing the hour.

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck: Sajan may examine top of their deck and recharge it if they wish.

Location Power: When you acquire an item, you may banish it to draw a random item from the box.

Free exploration

Junk Beach Card 1 is Potion of Energy Resistance:

RotR
Item B
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 4
Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4.

Int 4, recharge Kama: 1d4 + 1d6 ⇒ (4) + (3) = 7

Location power: banish to draw a random item

Random Item 2 is Potion of Healing:

RotR
Item B
Traits:
Alchemical
Healing
Liquid
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Banish Potion of Healing to heal Merisiel
Healing: 1d4 ⇒ 3 Monkey, Abadar 2, and Thieves' Tools are healed.

Discard Zealot to explore

Junk Beach Card 2 is Muck Graul:

RotR
Monster 3
Traits:
Plant
Ogrekin
To Defeat:
Combat 15
Muck Graul is immune to the Acid trait.
Add 1 die to checks to defeat Muck Graul with the Fire trait.
If the check to defeat does not have the Fire trait, Muck is undefeated.
If undefeated, choose a random character at this location to encounter Muck; after that encounter, put Muck on the bottom of the location deck.

Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait. Bury Monkey to add 1d6 + Fire

Combat 15, reload venomous dagger +2, monkey: 1d12 + 3 + 1d4 + 2 + 1d12 + 1d6 ⇒ (2) + 3 + (1) + 2 + (2) + (4) = 14
Tshirt reroll of one d12
Combat 15: 1d12 + 12 ⇒ (9) + 12 = 21

Reset Hand

Display Coat

Board Status
Most Recent BR Refresh
Notes for Sajan: Sajan may examine top of their deck and recharge it if they wish.

Desecrated Vault 1-7 remain
Uliah - General Store CLOSED 1-5 remain // 5 Random Items (Random Item 1 already taken)
Sajan, Merisiel - Junk Beach 3-6 remain // Hag, Explosive Runes
Glassworks 1-10 remain
Zetha - Warrens 1-4 remain // 1=Fallen Bell, 3=Goblin Commando, 4=Sneak
Mill CLOSED

"

Merisiel wrote:

Hand: Venomous Dagger +2, Masterwork Tools, Cloak of Elvenkind, Sharper,

Displayed: Cockroach Coat,
Deck: 11 Discard: 3 Buried: 1
Current Location: Junk Beach
Hero Points: 1
Tshirt Reroll: Used
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Boots of Elvenkind, Sword Cane (Core), Quick-Change Mask, Blessing of Maat, Kama, Dagger (Core), Thieves' Tools, Snakeskin Tunic, Blessing of Abadar 2, Black Marsh Spider Venom
Recharged:
Discard Pile: Zealot, Blessing of Abadar 1, Sorrowsoul,
Buried Pile: Monkey,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

It is the hour of Gozreh This is a blessing 4 if anyone has a way to draw the hour.

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Uliah may examine the top of their own deck and recharge it if they wish.

Give card: Staff of Heaven and Earth to Uliah.

Move to: Junk Beach
Location Power: When you acquire an item, you may banish it to draw a random item from the box.

Free exploration

Junk Beach Card 1 is Scythe +1:

RotR
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 11
For your combat check, reveal this card to roll your Strength of Melee die + 2d4+1; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If any d4 rolled on this weapon is a 4, count it as a 5.

Str 11: 1d6 ⇒ 2

Reset Hand

Board Status
Most Recent BR Refresh

Notes for Uliah: Uliah may examine the top of their own deck and recharge it if they wish.
Given Staff of Heaven and Earth

Desecrated Vault 1-7 remain
Uliah - General Store 3-6 remain
Merisiel - Junk Beach 2-9 remain // Hag, Explosive Runes
Glassworks 1-10 remain
Zetha - Warrens 1-6 remain // 5=Goblin Commando, 6=Sneak
Sajan - Mill CLOSED

"

Merisiel wrote:

Hand: Venomous Dagger +2, Kama, Masterwork Tools, Zealot, Sharper,

Displayed:
Deck: 10 Discard: 5 Buried: 0
Current Location: Junk Beach
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Dagger (Core), Blessing of Maat, Black Marsh Spider Venom, Sword Cane (Core), Snakeskin Tunic, Cloak of Elvenkind, Cockroach Coat
Recharged: Boots of Elvenkind, Magic Leather Armor,
Discard Pile: Blessing of Abadar 2, Blessing of Abadar 1, Thieves' Tools, Sorrowsoul, Monkey,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up.


Deck Handler

Off turn:
Wis 8: 1d6 ⇒ 2 Move to Desecrated Vault

It is the hour of Pharasma

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Sajan may examine top of their own deck and recharge it if they wish.

Give card: Fiery Weapon to Uliah

Move to: General Store
Location Power: During your exploration, if you encounter anything other than an armor, an item, or a weapon, after the exploration, you may reveal a card to explore again.

Free exploration

General Store Card 1 is Boots of Elvenkind:

RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Acrobatics 5
Reveal this card to add 1 die to your Acrobatics check.
Recharge this card to succeed at your Stealth check.

Acro 5: 1d12 + 5 ⇒ (8) + 5 = 13

Discard Sorrowsoul to explore

General Store Card 2 is Staff of Heaven and Earth:

RotR
Item 4
Traits:
Magic
Staff
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
Recharge this card and discard a spell to defeat a barrier.
Recharge this card and discard a spell to add 1d4 to a combat check at your location.

Wis 8, recharging Boots of Elvenkind: 1d6 + 1d6 ⇒ (3) + (6) = 9

Discard Monkey to explore

General Store Card 3 is Ogre:

RotR
Monster 3
Traits:
Giant
Ogre
To Defeat:
Combat 14
If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location.

Combat 14, reload Venomous Dagger +2: 1d12 + 3 + 1d4 + 2 + 1d12 ⇒ (5) + 3 + (4) + 2 + (2) = 16

Location Power: explore

General Store Card 4 is Half-Plate:

RotR
Armor B
Traits:
Elite
Heavy Armor
To Acquire:
Constitution
Fortitude 4
Recharge this card to reduce Combat damage dealt to you by 3.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

Con 4: 1d6 ⇒ 3
Merisiel power: reroll 1 die on an acquire check when alone
Con 4: 1d6 ⇒ 5

Reveal Sharper to banish Half-Plate and draw Random Armor 1

Random Armor 1 is Magic Leather Armor:

RotR
Armor B
Traits:
Elite
Light Armor
Magic
To Acquire:
Constitution
Fortitude 2
Recharge this card to reduce Combat damage dealt to you by 1.
Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead.
If you are proficient with light armors, you may recharge this card when you reset your hand.

Reset Hand, recharging Magic Leather Armor

Board Status
Most Recent BR Refresh
Notes for Sajan: Sajan may examine top of their own deck and recharge it if they wish.
Notes for Uliah: Fiery Weapon given to Uliah
Notes for Zetha: needs to make a Wis 8 check or be moved to Desecrated Vault

Uliah, Sajan - Desecrated Vault 4-10 remain
Merisiel - General Store 5-10 remain
Junk Beach 1-9 remain // Hag, Explosive Runes
Glassworks 1-10 remain
Zetha - Warrens 1-8 remain // 7=Goblin Commando, 8=Sneak
Mill 1-8 remain

"

Merisiel wrote:

Hand: Venomous Dagger +2, Kama, Staff of Heaven and Earth, Masterwork Tools, Sharper,

Displayed:
Deck: 11 Discard: 5 Buried: 0
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Cockroach Coat, Sword Cane (Core), Quick-Change Mask, Snakeskin Tunic, Blessing of Maat, Zealot, Black Marsh Spider Venom, Cloak of Elvenkind
Recharged: Boots of Elvenkind, Magic Leather Armor,
Discard Pile: Blessing of Abadar 2, Blessing of Abadar 1, Thieves' Tools, Sorrowsoul, Monkey,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Zombie Minion:

Henchman
Type: Monster
Traits: Undead Zombie
To Defeat: Combat 9
The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location.

Combat 9, venomous dagger +2: 1d12 + 3 + 1d4 + 2 ⇒ (5) + 3 + (1) + 2 = 11


Deck Handler

It is the hour of Sarenrae

Location Power: When you acquire an item, you may banish it to draw a random item from the box.

Free exploration

Junk Beach Card 1 is Hag:

RotR
Monster 3
Traits:
Hag
To Defeat:
Combat 15
Before the encounter, succeed at an Arcane or Divine 14 check or you may not play spells with the Attack trait.

evade

Discard Abadar 2 to explore

Shuffled location: 1d10 ⇒ 8

Junk Beach Card 8 is Mystic Inscription:

RotR
Barrier B
Traits:
Cache
Elite
Magic
To Defeat:
Intelligence
Arcane 10
If defeated, add 1d4 random spells from the box to your hand.
If undefeated, you may banish this barrier.

Send Thieves Tools to Recovery to auto-defeat

How many random spells are looted from the box?: 1d4 ⇒ 1

Random Spell 1 is Fiery Weapon:

RotR
Spell 1
Traits:
Arcane
Divine
Fire
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
Discard this card to add 1d4 with the Fire trait to a combat check using a weapon.
If you do not have either the Arcane or Divine skill, banish this card.
Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it.

Discard Abadar 1 to explore

Shuffled location: 1d10 ⇒ 3

Junk Beach Card 3 is Explosive Runes:

RotR
Barrier B
Traits:
Arcane
Magic
Trap
Veteran
To Defeat:
Intelligence
Arcane 8
OR Dexterity
Acrobatics 10
The difficulty to defeat is increased by the scenario's adventure deck number.
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card.

Evade

Recovery Phase:
Recharge Thieves' Tools? Disable 8: 1d12 + 5 ⇒ (1) + 5 = 6

Reset Hand

Board Status
Most Recent BR Refresh
Uliah - Desecrated Vault 1-10 remain
General Store 1-10 remain
Merisiel - Junk Beach 1-7, 9-10 remain // Hag, Explosive Runes
Glassworks 1-10 remain
Zetha - Warrens 1-10 remain
Sajan - Mill 1-10 remain

"

Merisiel wrote:

Hand: Venomous Dagger +2, Fiery Weapon, Sharper, Sorrowsoul, Monkey,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Current Location: Junk Beach
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Snakeskin Tunic, Dagger (Core), Kama, Sword Cane (Core), Zealot, Masterwork Tools, Cockroach Coat, Cloak of Elvenkind, Quick-Change Mask, Blessing of Maat
Recharged:
Discard Pile: Blessing of Abadar 2, Blessing of Abadar 1, Thieves' Tools,
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Start at Junk Beach.

"

Merisiel wrote:

Hand: Venomous Dagger +2, Thieves' Tools, Sharper, Blessing of Abadar 2, Blessing of Abadar 1,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Current Location: Junk Beach
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Kama, Quick-Change Mask, Masterwork Tools, Blessing of Maat, Sword Cane (Core), Sorrowsoul, Black Marsh Spider Venom, Cloak of Elvenkind, Cockroach Coat, Snakeskin Tunic, Zealot, Dagger (Core), Monkey
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Upgrades:
Ally 4: fill new empty Ally card slot with Zealot.

Bonus Upgrade:
I *think* there's an unclaimed Ally 3? In which case replace Archer with Monkey.


Deck Handler

Tier up to Tier 4.

Use boon draw for Ally.

Upgrades:
Ally 4: 1d1000 ⇒ 185
Ally 3: 1d1000 ⇒ 229
Item 3: 1d1000 ⇒ 267
Weapon 4: 1d1000 ⇒ 379

Snakeskin Tunic was banished. Since this is a loot card, I think (?) that the card from my deck that I had swapped for it is banished instead. Yes? In which case Magic Leather Armor (Core) is banished. I'll replace it with itself and then again swap it for Snakeskin Tunic.

Hero Point:
Use for Card Feat (3): Ally (4)
1 Hero point in reserve.


Deck Handler

I also acquired Magic Spyglass so that's another Item 4 upgrade available.


Deck Handler

It is the hour of Norgorber

Move to: Warrens
Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

Free exploration

Warrens Card 1 (Tyrant Troll):

Tyrant Troll
SoRu
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Location power: n/a because no other open locations.

Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait: bury Sword Cane.

Combat 15-2=13, revealing then recharging Venomous Dagger +2 2, fire trait, scenario power, Merisiel recharge Sharper, giant, banner: 1d12 + 3 + 1d4 + 2 + 1d12 + 1d8 + 1d6 + 1d6 + 1 ⇒ (1) + 3 + (2) + 2 + (9) + (3) + (6) + (1) + 1 = 28

When Closing: Succeed at a Dexterity or Acrobatics 6 check.

Acro 6, Coat: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (1) = 18

We win!


Deck Handler

It is the hour of Gods

Free exploration

General Store Card 1 is Wand of Scorching Ray:

RotR
Item 3
Traits:
Arcane
Attack
Magic
Wand
Fire
Ranged
To Acquire:
Intelligence
Arcane 8
For your combat check, bury this card to roll 4d6.
After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it.

Recharge Quick Change Mask to use Stealth
Stealth 8, coat: 1d12 + 5 + 1d4 ⇒ (2) + 5 + (2) = 9

Bury Wand to explore

General Store Card 2 is Potion of Ruggedness:

RotR
Item 1
Traits:
Alchemical
Elite
Liquid
To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at a Survival check.

Int 6, recharging Dagger: 1d4 + 1d6 ⇒ (4) + (1) = 5
Rerolling 1 die, Int 6: 4 + 1d6 ⇒ 4 + (6) = 10

Sharper: banish to draw Random Item 1

Random Item 1 is Amulet of Fiery Fists:

RotR
Item 4
Traits:
Accessory
Magic
To Acquire:
Wisdom
Divine 7
OR Intelligence
Arcane 9
Reveal this card to add 1d8 with the Fire and Magic traits to your combat check; you may not play a spell with the Attack trait or a weapon on this check.

Reset Hand, discarding Amulet and Thieves Tools

Board Status
Most Recent BR Refresh
Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).
For the rest of the scenario, the difficulty to defeat monsters with the Giant trait at any location is decreased by 2.

Deeper Dungeons CLOSED
Merisiel, - General Store CLOSED 3 remain // Potion of Gracefulness
Treacherous Cave CLOSED
Sajan, Uliah - Warrens 1-4 remain // Harpy
Giant Lair CLOSED
Zetha - Apothecary 1 remain

"

Merisiel wrote:

Hand: Venomous Dagger +2 2, Cloak of Elvenkind, Archer (Core), Sharper, Blessing of Maat,

Displayed: Cockroach Coat,
Deck: 9 Discard: 7 Buried: 6
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama, Black Marsh Spider Venom, Quick-Change Mask, Dagger (Core),
Discard Pile: Blessing of Abadar 2, Sorrowsoul, Blessing of Abadar 1, Lizard, Magic Spyglass, Amulet of Fiery Fists, Thieves' Tools,
Buried Pile: Heavy Crossbow, Shock Longbow +1, Haste, Warhammer, Venomous Dagger +2, Wand of Scorching Ray,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Ok, per Discord I'll order the items at General Store as: Wand, Potion of R, Potion of G. I can use Quick Change Mask for the Wand (Item 3) and then will probably have a decent chance on the other two, though probably not enough explorations to get them all in one turn.


Deck Handler

It is the hour of Torag

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Ulliah may do this.

Location Power: During your exploration, if you encounter anything other than an armor, an item, or a weapon, after the exploration, you may reveal a card to explore again.

Free exploration
Shuffled location: 1d4 + 2 ⇒ (1) + 2 = 3

General Store Card 3 is Myriana:

RotR
Monster 3
Traits:
Ghost
Incorporeal
Nymph
Undead
To Defeat:
Combat 14
OR Diplomacy 10
Myriana is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, Myriana is undefeated.
If undefeated, after the encounter, reset your hand and end your turn.

Combat 14, revealing Venomous Dagger +2, banner, reveal tunic, recharge Blackmarsh Spider Venom: 1d12 + 3 + 1d4 + 2 + 1 + 1 + 1d6 ⇒ (7) + 3 + (4) + 2 + 1 + 1 + (6) = 24 banished

Location power: reveal a card to explore again

Shuffled location: 1d3 + 3 ⇒ (1) + 3 = 4

General Store Card 4 is Tyrant Troll:

SoRu
Henchman 4
Type: Monster
Traits:
Giant
Troll
To Defeat:
Combat 15
Damage dealt by the Tyrant Troll is increased by 2.
If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated.
If defeated, you may immediately attempt to close the location this henchman came from.

Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait: bury

Combat 15-2=13, reveal Venomous Dagger +2 2 (from hand), banner, reveal tunic, bury Venomous Dagger +2 (from top of deck) adding fire, giant trait: 1d12 + 3 + 1d4 + 2 + 1 + 1 + 1d6 + 1d8 ⇒ (1) + 3 + (1) + 2 + 1 + 1 + (5) + (1) = 15

When Closing: Banish a card from your hand.
Banish Snakeskin Tunic (this is a loot card so I *think* this means that the card I traded it for, Magic Leather Armor, is banished and the loot card can still be taken in the next scenario, but if that's incorrect and this would permanently banish Snakeskin Tunic then instead banish Quick Change Mask.

When Permanently Closed: On closing, add 1d6 random items to this location without looking at them, then automatically acquire the top card.

How many random items to add to location: 1d6 ⇒ 4

Random Item 1 is Tome of Knowledge:

RotR
Item B
Traits:
Book
Elite
Magic
To Acquire:
Intelligence
Knowledge 5
Reveal this card to add 1d6 to a Knowledge check.
Recharge this card to succeed at your Knowledge check.

Sharper: banish Tome of Knowledge and draw Random Item 2

Random Item 2 is Magic Spyglass:

RotR
Item 4
Traits:
Magic
Object
To Acquire:
Intelligence
Arcane
Wisdom
Divine 8
Reveal this card to add 1 die to any Perception check.
Discard this card to examine the top 3 cards of your location deck and put them back in any order.

Discard Magic Spyglass to examine top 3 cards of General Store: Random Items 3-5: Potion of Ruggedness (Item 1, Int/Craft 6), Wand of Scorching Ray (Item 3, Int/Arcane 8), and Potion of Gracefulness (Item 1, Int/Craft 6). Possibly reorder pending Discord discussion.

[ooc]Reset Hand

Board Status
Most Recent BR Refresh
Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).
For the rest of the scenario, the difficulty to defeat monsters with the Giant trait at any location is decreased by 2.

Notes for Uliah: On Merisiel's turn: you may examine top card of your own deck and recharge it if you wish

Deeper Dungeons CLOSED
Merisiel, Uliah - General Store CLOSED 1-3 remain // Potion of Ruggedness, Wand of Scorching Ray, and Potion of Gracefulness ORDER TBD
Treacherous Cave CLOSED
Warrens 1-6 remain // Harpy
Sajan - Giant Lair CLOSED
Zetha - Apothecary 1-2 remain

"

Merisiel wrote:

Hand: Venomous Dagger +2 2, Dagger (Core), Thieves' Tools, Quick-Change Mask, Sharper,

Displayed: Cockroach Coat,
Deck: 10 Discard: 5 Buried: 5
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Archer (Core), Cloak of Elvenkind
Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama, Black Marsh Spider Venom,
Discard Pile: Blessing of Abadar 2, Sorrowsoul, Blessing of Abadar 1, Lizard, Magic Spyglass,
Buried Pile: Heavy Crossbow, Shock Longbow +1, Haste, Warhammer, Venomous Dagger +2,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

It is the hour of Sarenrae

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Zetha may examine top card of their own deck and then recharge if they wish.

Give card: Headband of Alluring Charisma 2 to Zetha

Move to: General Store
Location Power: During your exploration, if you encounter anything other than an armor, an item, or a weapon, after the exploration, you may reveal a card to explore again.

Free exploration

General Store Card 1 is Warhammer:

RotR
Weapon B
Traits:
Bludgeoning
Elite
Hammer
Melee
To Acquire:
Strength
Melee 6
For your combat check, reveal this card to roll your Strength or Melee Die + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

Str 6, recharging Masterwork Tools: 1d6 + 1d6 ⇒ (3) + (3) = 6

Bury Warhammer to explore

General Store Card 2 is Lizard:

RotR
Ally 4
Traits:
Animal
Arcane
To Acquire:
Intelligence
Arcane
Wisdom
Survival 8
Discard this card to succeed at your Stealth or Survival check.
Discard this card to explore your location.

Wis 8, recharging Boots of Elvenkind: 1d6 + 1d6 ⇒ (1) + (5) = 6
Merisiel power: reroll the 1, Wis 8: 1d6 + 5 ⇒ (5) + 5 = 10 Ally 4 acquired

Location power: reveal a card to explore again

General Store Card 3 is Potion of Ruggedness:

RotR
Item 1
Traits:
Alchemical
Elite
Liquid
To Acquire:
Intelligence
Craft 6
Banish this card and choose a character at your location to succeed at a Survival check.

Int 6: 1d4 ⇒ 3

Discard Abadar 1 to explore

General Store Card 4 is Ghost:

RotR
Monster B
Traits:
Elite
Ghost
Incorporeal
Undead
To Defeat:
Combat 12
OR Wisdom
Divine 8
The Ghost is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, the Ghost is undefeated.

No way to add Magic trait so evade. Location is shuffled.

Location power: reveal a card to explore again
Shuffled Location: 1d7 + 3 ⇒ (3) + 3 = 6

General Store Card 6 is Venomous Dagger +2:

RotR
Weapon 3
Traits:
Knife
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 11
For your combat check, reveal this card to roll your Dexterity or Ranged + 1d4+2; you may additionally recharge this card to add another 1d12 with the Poison trait.
When playing another weapon, you may discard this card to add 1d4+2 with the Poison trait to the combat check.

Dex 11, recharging Kama: 1d12 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11 Weapon 3 Venomous Dagger +2 2 acquired

Discard Lizard to explore
Shuffled Location: 1d7 + 3 ⇒ (6) + 3 = 9

General Store Card 9 is Myriana:

RotR
Monster 3
Traits:
Ghost
Incorporeal
Nymph
Undead
To Defeat:
Combat 14
OR Diplomacy 10
Myriana is immune to the Mental and Poison traits.
If the check to defeat does not have the Magic trait, Myriana is undefeated.
If undefeated, after the encounter, reset your hand and end your turn.

Merisiel power: evade

Location power: reveal a card to explore again
Shuffled Location: 1d7 + 3 ⇒ (6) + 3 = 9

Merisiel power: evade

Location power: reveal a card to explore again
Shuffled Location: 1d7 + 3 ⇒ (2) + 3 = 5

General Store Card 5 is Potion of Healing:

RotR
Item B
Traits:
Alchemical
Healing
Liquid
To Acquire:
Intelligence
Craft 5
Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck.

Evade

Reset Hand

Board Status
Most Recent BR Refresh
Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

Notes for Zetha: Zetha may examine top card of their own deck and then recharge if they wish (at the start of Merisiel's turn)
Gave Headband of Alluring Charisma 2 to Zetha

Deeper Dungeons CLOSED
Merisiel - General Store 4-5, 7-10 remain // Ghost, Myriana, Potion of Healing
Uliah - Treacherous Cave CLOSED
Warrens 1-6 remain // Harpy
Sajan - Giant Lair 4-8 remain
Zetha - Apothecary 2-6 remain

"

Merisiel wrote:

Hand: Venomous Dagger +2 2, Snakeskin Tunic, Quick-Change Mask, Black Marsh Spider Venom, Sharper,

Displayed: Cockroach Coat,
Deck: 12 Discard: 4 Buried: 4
Current Location: General Store
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Archer (Core), Cloak of Elvenkind, Venomous Dagger +2, Blessing of Maat, Thieves' Tools
Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama,
Discard Pile: Blessing of Abadar 2, Sorrowsoul, Blessing of Abadar 1, Lizard,
Buried Pile: Heavy Crossbow, Shock Longbow +1, Haste, Warhammer,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

It is the hour of the Gods.

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location (N/A), then you may put it on the bottom of that character’s deck.

Move to: Apothecary
Location Power: If you did not explore this turn, after you reset your hand, you may shuffle the top 1d6 cards from your discard pile into your deck.

Free exploration

Apothecary Card 1 is Mammoth:

RotR
Monster 4
Traits:
Animal
To Defeat:
Combat 16
If undefeated, instead of the normal damage, the Mammoth deals 1d4 Combat damage to each character at this location.

Combat 16, reveal Kama, reveal Boots of Elvenkind, Coat is displayed, recharge Chime, banner: 2d12 + 5 + 1d6 + 1d4 + 1d6 + 1 ⇒ (12, 7) + 5 + (6) + (2) + (3) + 1 = 36

Reset Hand

Board Status
Most Recent BR Refresh
Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

Deeper Dungeons CLOSED
General Store 1-10 remain
Uliah - Treacherous Cave 2, 4-8 remain // 2=Troll, move it to bottom of location
Warrens 1-6 remain // Harpy
Sajan - Giant Lair 1-8 remain // 1=Yeth Hound
Zetha, Merisiel - Apothecary 2-6 remain

"

Merisiel wrote:

Hand: Kama, Boots of Elvenkind, Headband of Alluring Charisma 2, Masterwork Tools, Blessing of Abadar 1,

Displayed: Cockroach Coat,
Deck: 13 Discard: 2 Buried: 3
Current Location: Apothecary
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Venomous Dagger +2, Quick-Change Mask, Thieves' Tools, Snakeskin Tunic, Black Marsh Spider Venom, Archer (Core), Sharper, Blessing of Maat, Dagger (Core), Cloak of Elvenkind
Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking,
Discard Pile: Blessing of Abadar 2, Sorrowsoul,
Buried Pile: Heavy Crossbow, Shock Longbow +1, Haste,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

It is the hour of the Gods

Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location (N/A), then you may put it on the bottom of that character’s deck.

Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

Free exploration

Warrens Card 1 is Heavy Crossbow:

RotR
Weapon B
Traits:
2-Handed
Bow
Piercing
Ranged
To Acquire:
Dexterity
Ranged 7
For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10.
If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location.

Dex 7: 1d12 + 3 ⇒ (8) + 3 = 11

Bury Heavy Crossbow (Merisiel power) to explore

Warrens Card 2 is Shock Longbow +1:

RotR
Weapon B
Traits:
2-Handed
Bow
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 11
For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
If you are proficient with weapons, you may discard this card to add 1d4 with the Electricity trait to a combat check at another location.

Dex 11, recharging sword cane: 1d12 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
Dex 11 (Merisiel power reroll d12): 1d12 + 4 ⇒ (8) + 4 = 12

Bury Shock Longbow to explore

Warrens Card 3 is Battered Chest:

RotR
Barrier B
Traits:
Cache
Elite
Lock
To Defeat:
Dexterity
Disable 10
OR Strength
Melee 8
If defeated, add 1d4 random items from the box to your hand.
If undefeated, you may banish this barrier.

Disable 10, discarding Abadar 2: 3d12 + 5 ⇒ (5, 4, 12) + 5 = 26

How many random Items do I get: 1d4 ⇒ 4

Random Item 1 is Boots of Elvenkind:

RotR
Item B
Traits:
Clothing
Magic
To Acquire:
Dexterity
Acrobatics 5
Reveal this card to add 1 die to your Acrobatics check.
Recharge this card to succeed at your Stealth check.

Random Item 2 is Headband of Alluring Charisma:

RotR
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma 5
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.

Random Item 3 is Chime of Unlocking:

RotR
Item 2
Traits:
Magic
Object
To Acquire:
Dexterity
Disable 8
Reveal this card to defeat a barrier with the Lock trait.

Random Item 4 is Headband of Alluring Charisma 2:

RotR
Item 3
Traits:
Accessory
Magic
To Acquire:
Charisma 5
Reveal this card to add 1 to your Charisma ckeck.
You may play another item on this check.

Discard Sorrowsoul to explore

Warrens Card 4 is Haste:

RotR
Spell 2
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 8
At the end of the turn, discard this card to move a willing character. Any movement restrictions still apply.
Discard this card to explore your location.
If you do not have the Arcane skill, banish this card.
Succeed at an Arcane 10 check to recharge this card instead of discarding it.

Int 8, recharging Headband of Alluring Charisma: 1d4 + 1d6 ⇒ (1) + (6) = 7
Sorrowsoul adds 1 for each die that is a 1 or a 2, making the result 8, acquired!

Merisiel power: bury Haste to explore

Warrens Card 5 is Harpy:

RotR
Monster 4
Traits:
Harpy
To Defeat:
Combat 14
Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location.

Location power: other random open location: 1d4 ⇒ 4
Random Monster 1 put on top of Apothecary

Pausing to inquire about timing in Discord

Per Discord, "before the encounter" is now "before you act" in which case Merisiel can (and will!) evade the Harpy before everyone has to do the Wis 8 check.

Location is shuffled

Display Cockroach Coat

Reset hand

Board Status
Most Recent BR Refresh
Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

Sajan - Deeper Dungeons CLOSED
General Store 1-10 remain
Uliah - Treacherous Cave 3-10 remain // 3=Troll, 4=Arcane Lock; Swap so Arcane Lock is on top
Merisiel - Warrens 5-10 remain // Harpy
Giant Lair 1-10 remain
Zetha - Apothecary Random Monster 1, then 1-6 remain // henchman banished

"

Merisiel wrote:

Hand: Kama, Boots of Elvenkind, Chime of Unlocking, Headband of Alluring Charisma 2, Masterwork Tools,

Displayed: Cockroach Coat,
Deck: 13 Discard: 2 Buried: 3
Current Location: Warrens
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Cloak of Elvenkind, Blessing of Maat, Archer (Core), Thieves' Tools, Snakeskin Tunic, Quick-Change Mask, Venomous Dagger +2, Dagger (Core), Sharper, Blessing of Abadar 1
Recharged: Sword Cane (Core), Headband of Alluring Charisma,
Discard Pile: Blessing of Abadar 2, Sorrowsoul,
Buried Pile: Heavy Crossbow, Shock Longbow +1, Haste,

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

Don't know why I presumed that you don't use weapons. Even in the rpg lots of monks use them.


Deck Handler

Merisiel can't take level 4 boons until she tiers up and I'm guessing that Sajan doesn't care about weapons? so it should be yours.


Deck Handler

Starting location: Warrens

"

Merisiel wrote:

Hand: Sword Cane (Core), Kama, Cockroach Coat, Sorrowsoul, Blessing of Abadar 2,

Displayed:
Deck: 12 Discard: 0 Buried: 0
Current Location: Warrens
Hero Points: 1
Tshirt Reroll: Available
NOTES:
Available Support: Blessings and other cards are available for use.

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Animalbane Dagger +1, Quick-Change Mask, Blessing of Abadar 1, Dagger (Core), Snakeskin Tunic, Cloak of Elvenkind, Blessing of Maat, Archer (Core), Thieves' Tools, Black Marsh Spider Venom, Masterwork Tools, Sharper
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d6 ☐ +1 ☐ +2
Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Acrobatics: Dex +2
Disable: Dex +2
Stealth: Dex +2
Constitution d6 ☐ +1 ☐ +2
Intelligence d4 ☐ +1 ☐ +2
Wisdom d6 ☐ +1 ☐ +2
Charisma d8 ☐ +1 ☐ +2 ☐ +3

Favored Card: Item or Knife Weapon
Hand Size: 5 ☐ 6 ☐ 7
Proficiencies:
Weapons
POWERS:
When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
When you would recharge or discard a Knife weapon for its power, you may reload it instead.
On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
[X] On your check to acquire, if you are the only local character, you may reroll a die.
[X] When you acquire a boon, you may bury (☐ or discard) it to explore.
☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

"


Deck Handler

2nd xp at tier 3

Hero Point: Skill Feat (3): Dex +1 (to Dex +3)

Have 1 Hero Point remaining.

Upgrades:
Weapon 3: 1d1000 ⇒ 850 replace Animalbane Dagger +1 with Venomous Dagger +2


Deck Handler

It is the hour of Desna

Location Power: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage.

Free exploration

Courtyard Card 1 is Stone Golem:

SoRu
Henchman 4
Type: Monster
Traits:
Construct
Golem
To Defeat:
Combat 20
The Stone Golem is immune to the Mental and Poison traits.
Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait.
If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location.
If defeated, you may immediately attempt to close the location this henchman came from.

BYA - irrelevant
Location BYA Acrobatics 8, coat: 1d12 + 4 + 1d4 ⇒ (4) + 4 + (4) = 12

Combat 20, reload Sword Cane to use Stealth, recharge Cloak of Elvenkind to auto-succeed at Stealth

When Closing: Succeed at a Dexterity or Acrobatics 10 check.
Acro 10, coat, discard Abadar 2: 2d12 + 4 + 1d4 ⇒ (6, 5) + 4 + (3) = 18

When Permanently Closed: No effect.

Combat dmg: 1d4 ⇒ 2 discard Sharper - no other cards in hand.

Reset Hand

Board Status
Most Recent BR Refresh

  • Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).
  • For the rest of the scenario, the difficulty to defeat monsters with the Giant trait at any location is decreased by 2.

    Notes for Sajan: Used Blessing of Gorum

    Notes for Zetha: Used Blessing of Sivanah

    Uliah - Apothecary CLOSED
    Sajan - Giant Lair CLOSED
    Warrens CLOSED
    Merisiel - Courtyard CLOSED
    Zetha - Thassilonian Library 1-5 remain
    Prison 1-9 remain // 1=Villain (Mokmurian)

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Dagger (Core), Kama, Black Marsh Spider Venom, Blessing of Maat,

    Displayed: Cockroach Coat,
    Deck: 5 Discard: 5 Buried: 3
    Current Location: Courtyard
    Hero Points: 1
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Thieves' Tools, Masterwork Tools, Quick-Change Mask, Archer (Core), Cloak of Elvenkind,
    Discard Pile: Sheriff Hemlock, Sorrowsoul, Blessing of Abadar 1, Blessing of Abadar 2, Sharper,
    Buried Pile: Snakeskin Tunic, Animalbane Dagger +1, Shortspear +3,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


  • Deck Handler

    It is the hour of ?

    Location Power: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage.

    Free exploration

    Courtyard Card 1 is Half-Plate:

    RotR
    Armor B
    Traits:
    Elite
    Heavy Armor
    To Acquire:
    Constitution
    Fortitude 4
    Recharge this card to reduce Combat damage dealt to you by 3.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.

    Con 4+2=6, recharging thieves' tools: 1d6 + 1d6 ⇒ (3) + (2) = 5
    reroll the 2, Con 6: 3 + 1d6 ⇒ 3 + (2) = 5 banished

    discard Abadar 1 to explore

    Courtyard Card 2 is Mercenary:

    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    BYA Acrobatics 8, coat: 1d12 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9
    Combat 10+4=14, reload sword cane, recharge masterwork tools, coat: 1d12 + 4 + 2d4 + 1d6 + 1d4 ⇒ (11) + 4 + (3, 1) + (2) + (1) = 22

    Reset Hand

    At the start of Sajan's turn: recharge Quick-Change Mask to recharge a random ally from discards: Archer

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Uliah - Apothecary 1-10 remain // 1=Henchman (Stone Golem)
    Sajan - Giant Lair 1-2 remain // 1=Henchman, 2=Muck Graul
    Warrens CLOSED
    Merisiel - Courtyard 3-7 remain
    Zetha - Thassilonian Library 1-5 remain
    Prison 1-9 remain // 1=Villain (Mokmurian)

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Cloak of Elvenkind, Sharper, Blessing of Abadar 2,

    Displayed: Cockroach Coat,
    Deck: 8 Discard: 3 Buried: 3
    Current Location: Courtyard
    Hero Points: 1
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Blessing of Maat, Dagger (Core), Kama, Black Marsh Spider Venom, Thieves' Tools, Masterwork Tools, Quick-Change Mask, Archer (Core),
    Discard Pile: Sheriff Hemlock, Sorrowsoul, Blessing of Abadar 1,
    Buried Pile: Snakeskin Tunic, Animalbane Dagger +1, Shortspear +3,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    On my previously posted retcon of my (failed) attempt to acquire Venomous Dagger +2, I used my tshirt to reroll the d12 (but still failed), forgetting that I had just added this power "On your check to acquire, if you are the only local character, you may reroll a die." so I still fail, but I didn't need to use my tshirt to do so.

    As noted in Discord, the text of the Stone Golem was correct. Therefore, on my last turn: bury Tunic to reduce dmg to 0 and draw Blackmarsh Spider Venom on hand reset.

    It is the hour of the Gods

    Move to: Courtyard
    Location Power: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage.

    Free exploration

    Courtyard Card 1 is Mammoth:

    RotR
    Monster 4
    Traits:
    Animal
    To Defeat:
    Combat 16
    If undefeated, instead of the normal damage, the Mammoth deals 1d4 Combat damage to each character at this location.

    Location BYA Acro 8, coat: 1d12 + 4 + 1d4 ⇒ (10) + 4 + (4) = 18
    Combat 16, reveal sword cane, reload animalbane dagger, coat, spider venom: 1d12 + 4 + 1d4 + 1d8 + 1 + 1d4 + 3 ⇒ (3) + 4 + (3) + (1) + 1 + (2) + 3 = 17
    Disable 8: 1d12 + 4 ⇒ (1) + 4 = 5
    Bury the top card of my deck: animalbane dagger +1

    Discard Archer to explore

    Courtyard Card 2 is Shortspear +3:

    RotR
    Weapon 4
    Traits:
    Magic
    Melee
    Piercing
    Spear
    To Acquire:
    Strength
    Melee 13
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12.

    Ask Zetha for Good Omen (Core) - seems like it's worth it for a Weapon 4

    Str 13+2=15, good omen, recharge Spider Venom: 1d6 + 1d6 + 4 + 1d6 ⇒ (3) + (5) + 4 + (5) = 17

    Bury Shortspear +3 to explore

    Courtyard Card 3 is Longsword +1:

    RotR
    Weapon B
    Traits:
    Magic
    Melee
    Slashing
    Sword
    To Acquire:
    Strength
    Melee 9
    For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Autofail

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Apothecary 1-10 remain
    Sajan, Uliah - Giant Lair 3-5 remain // 5=Muck Graul
    Warrens CLOSED
    Merisiel - Courtyard 4-10 remain
    Zetha - Thassilonian Library 1-7 remain
    Prison 1-9 remain // 1=Villain (Mokmurian)

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Thieves' Tools, Masterwork Tools, Sharper, Blessing of Abadar 1,

    Displayed: Cockroach Coat,
    Deck: 7 Discard: 3 Buried: 3
    Current Location: Courtyard
    Hero Points: 1
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cloak of Elvenkind
    Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core), Kama, Black Marsh Spider Venom,
    Discard Pile: Sheriff Hemlock, Sorrowsoul, Archer (Core),
    Buried Pile: Snakeskin Tunic, Animalbane Dagger +1, Shortspear +3,

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    Just noticing that I forgot the scenario power on my acquire check on my last turn. Increasing the difficulty by 2 would have caused me to fail the check. Using my tshirt reroll on the d12.
    Dex 11+2=13: 1d12 + 7 ⇒ (3) + 7 = 10
    Ok, so no venomous dagger +2 acquired (alas - a weapon 3) which also means I would have drawn one more card at hand reset: Sorrowsoul

    It is the hour of Torag

    Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

    Free exploration

    Warrens Card 1 is Poison Blast:

    RotR
    Spell 4
    Traits:
    Arcane
    Attack
    Magic
    Poison
    To Acquire:
    Intelligence
    Arcane 12
    For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait.
    If you do not have the Arcane skill, banish this card.
    Succeed at an Arcane 14 check to recharge this card instead of discarding it.

    I don't think any of us can acquire this, or not without a ton of resources, so I'll autofail rather than evade.

    discard Sorrowsoul to explore

    Warrens Card 2 is Stone Golem:

    SoRu
    Henchman 4
    Type: Monster
    Traits:
    Construct
    Golem
    To Defeat:
    Combat 20
    The Stone Golem is immune to the Mental and Poison traits.
    Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait.
    If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location.
    If defeated, you may immediately attempt to close the location this henchman came from.

    Location power, random other open location: 1d5 ⇒ 2
    Put Random Monster 1 on top of Giant Lair

    BYA irrelevant

    Combat 20, reload Sword Cane, reveal tunic, recharge Kama, coat is displayed: 1d12 + 4 + 2d4 + 1 + 1d6 + 1d4 ⇒ (4) + 4 + (4, 1) + 1 + (1) + (1) = 16
    Sorrowsoul adds 3 but that's still insufficient. Spend 1 hero point to reroll (1 remaining).
    Combat 20, reload Sword Cane, reveal tunic, recharge Kama, coat is displayed: 1d12 + 4 + 2d4 + 1 + 1d6 + 1d4 ⇒ (10) + 4 + (2, 2) + 1 + (5) + (4) = 28

    Combat dmg: 1d4 ⇒ 4
    Posted in Discord to see if the card text is correct. Assuming that it is, bury Snakeskin Tunic to reduce 4 Combat dmg to 0, leaving me only 1 card (Sharper) in hand. Otoh, if the database is correct, then no dmg incurred (due to defeating the Stone Golem), in which case I'll have 2 cards still in hand (Sharper and Tunic).

    When Closing: Succeed at a Dexterity or Acrobatics 6 check.
    Acro 6, coat: 1d12 + 4 + 1d4 ⇒ (3) + 4 + (3) = 10

    Warrens closed

    When Permanently Closed: No effect.

    Reset Hand (if Tunic was buried then also draw Black Marsh Spider Venom)

    Board Status
    Most Recent BR Refresh
    Apothecary 1-10 remain
    Sajan, Uliah - Giant Lair Random Monster 1, then 4-7 remain // Random Monster 1 on top
    Merisiel - Warrens CLOSED
    Courtyard 1-10 remain
    Thassilonian Library 1-11 remain
    Zetha - Prison 1-9 remain // 1=Villain (Mokmurian)

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Animalbane Dagger +1, Snakeskin Tunic, Archer (Core), Sharper,

    Displayed: Cockroach Coat,
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Warrens
    Hero Points: 1
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cloak of Elvenkind, Blessing of Abadar 1, Black Marsh Spider Venom, Thieves' Tools, Masterwork Tools
    Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core), Kama,
    Discard Pile: Sheriff Hemlock, Sorrowsoul,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    It is the hour of Iomedae

    Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

    Free exploration

    Warrens Card 1 is Venomous Dagger +2:

    RotR
    Weapon 3
    Traits:
    Knife
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 11
    For your combat check, reveal this card to roll your Dexterity or Ranged + 1d4+2; you may additionally recharge this card to add another 1d12 with the Poison trait.
    When playing another weapon, you may discard this card to add 1d4+2 with the Poison trait to the combat check.

    Dex 11, tunic, recharge dagger: 1d12 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (4) = 12

    Recovery Phase:

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Notes for Sajan: Gorum's Iron is recharged

    Apothecary 1-10 remain
    Sajan, Uliah - Giant Lair 2-9 remain
    Merisiel - Warrens 2-8 remain
    Courtyard 1-10 remain
    Thassilonian Library 1-11 remain
    Zetha - Prison 1-9 remain // 1=Villain (Mokmurian)

    "

    Merisiel wrote:

    Hand: Kama, Venomous Dagger +2, Sword Cane (Core), Snakeskin Tunic, Sharper,

    Displayed: Cockroach Coat,
    Deck: 12 Discard: 1 Buried: 0
    Current Location: Warrens
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Archer (Core), Cloak of Elvenkind, Thieves' Tools, Blessing of Abadar 1, Animalbane Dagger +1, Black Marsh Spider Venom, Masterwork Tools, Sorrowsoul
    Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core),
    Discard Pile: Sheriff Hemlock,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    It is the hour of Norgorber

    Move to: Warrens
    Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

    Free exploration

    Warrens Card 1 is Mayor Kendra Deverin:

    RotR
    Ally B
    Traits:
    Human
    Mayor
    To Acquire:
    Charisma
    Diplomacy 10
    Banish this card to examine your location deck and then shuffle it.

    Scenario Power: The difficulty of checks to acquire is increased by 2.
    Recharge Quick Change Mask to use Stealth
    Stealth 10+2=12, recharge Abadar 2: 1d12 + 4 + 1d6 ⇒ (5) + 4 + (4) = 13

    Reveal Sharper to banish the Mayor and draw Random Ally 1

    Random Ally 1 is Sheriff Hemlock:

    RotR
    Ally B
    Traits:
    Human
    Warrior
    To Acquire:
    Charisma
    Diplomacy 8
    Discard this card to add 1d6 to a combat check.
    Discard this card to explore your location.

    Discard the Sheriff to explore

    Warrens Card 2 is Attic Whisperer:

    RotR
    Monster 1
    Traits:
    Elite
    Undead
    To Defeat:
    Combat 10
    The Attic Whisperer is immune to the Mental and Poison traits.
    Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any.

    BYA Wis 4: 1d6 ⇒ 6

    Location Power, other random open location: 1d6 ⇒ 5
    Put Random Monster 1 (not sure if we get to know what it is or not?) on top of Thassilonian Library.

    Combat 10, Kama, recharge Maat: 1d12 + 4 + 1d6 + 1d6 ⇒ (4) + 4 + (2) + (5) = 15

    Recovery Phase:

    Reset Hand

    Display Coat

    Board Status
    Most Recent BR Refresh
    Apothecary 1-10 remain
    Sajan - Giant Lair 1-10 remain
    Merisiel - Warrens 3-10 remain
    Courtyard 1-10 remain
    Thassilonian Library Random Monster 1, then 1-10 remain // Random Monster 1 is on top
    Zetha, Uliah - Prison 1-10 remain

    "

    Merisiel wrote:

    Hand: Kama, Dagger (Core), Snakeskin Tunic, Sharper,

    Displayed: Cockroach Coat,
    Deck: 12 Discard: 1 Buried: 0
    Current Location: Warrens
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Abadar 1, Archer (Core), Thieves' Tools, Sword Cane (Core), Sorrowsoul, Black Marsh Spider Venom, Cloak of Elvenkind, Masterwork Tools, Animalbane Dagger +1
    Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat,
    Discard Pile: Sheriff Hemlock,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    Looks like Uliah gets Weapon 3, Sajan gets Ally 3, Zetha doesn't want an upgrade (yes?), and Merisiel won't take an upgrade.


    Deck Handler

    Starting location: Courtyard

    "

    Merisiel wrote:

    Hand: Kama, Quick-Change Mask, Sharper, Blessing of Maat, Blessing of Abadar 2,

    Displayed:
    Deck: 17 Discard: 0 Buried: 0
    Current Location: Courtyard
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Snakeskin Tunic, Magic Full Plate, Animalbane Dagger +1, Longbow +1, Blessing of Lamashtu, Masterwork Tools, Cockroach Coat, Cat, Thieves' Tools, Dagger (Core), Merchant, Black Marsh Spider Venom, Sorrowsoul, Sword Cane (Core), Blessing of Abadar 1, Archer (Core), Cloak of Elvenkind
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6 ☐ 7
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
    ☐ On your non-combat (☐ or combat) check at an Urban location, add 1d4.
    [X] On your check to acquire, if you are the only local character, you may reroll a die.
    [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    ☐ When another local character fails to acquire a boon, you may bury (☐ or recharge) a card to encounter it.

    "


    Deck Handler

    First xp at Tier 3 (due to skipping 2-3A and 2-3B)
    Role: Liberator
    Power Feat: [X] On your check to acquire, if you are the only local character, you may reroll a die.
    Bonus Power Feat: [X] When you acquire a boon, you may bury (☐ or discard) it to explore.
    Hero Points remaining: 2

    No interest in Wand of Enervation

    Upgrades:
    Weapon 3: 1d1000 ⇒ 178 replace Sword Cane with Venomous Dagger +2
    Ally 3: 1d1000 ⇒ 889 replace Archer with Black Arrow Ranger


    Deck Handler

    It is the hour of Calistria

    Location Power: You may attempt a Wisdom or Perception 9 check to evade a monster.

    Free exploration

    Nettlemaze Card 2 is Poison Trap:

    RotR
    Henchman B
    Type: Barrier
    Traits:
    Poison
    Trap
    To Defeat:
    Dexterity
    Disable 5
    If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
    If defeated, you may immediately attempt to close your location.

    Scenario Power: “The difficulty to defeat the Poison Trap is increased by 1d6 plus the scenario’s adventure deck number.”
    difficulty increase: 1d6 + 3 ⇒ (2) + 3 = 5
    Disable 5+5=10, reveal masterwork tools: 3d12 + 4 ⇒ (9, 12, 7) + 4 = 32

    When Closing: Summon and defeat a random monster.

    Random Monster 1 is Mercenary:

    RotR
    Monster B
    Traits:
    Human
    Veteran
    Warrior
    To Defeat:
    Combat 10
    The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any.

    Combat 10+3=13, banner, reload sword cane, coat: 1d12 + 4 + 2d4 + 1d4 + 1 ⇒ (6) + 4 + (2, 4) + (4) + 1 = 21

    When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck. - no items in discards

    Nettlemaze is closed

    Recovery Phase:

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Zetha, Uliah - Dam 1 remain // 1=Fungal Savage (villain!)
    Merisiel - Nettlemaze CLOSED
    Wooden Bridge CLOSED
    Warrens CLOSED
    Shrine to Lamashtu CLOSED
    Sajan - Deeper Dungeons CLOSED

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Animalbane Dagger +1, Masterwork Tools, Cloak of Elvenkind, Sorrowsoul,

    Displayed: Cockroach Coat,
    Deck: 10 Discard: 6 Buried: 0
    Current Location: Nettlemaze
    Hero Points: 2
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools, Black Marsh Spider Venom, Dagger (Core), Longbow +1, Quick-Change Mask, Merchant,
    Discard Pile: Blessing of Abadar 1, Blessing of Lamashtu, Blessing of Abadar 2, Blessing of Maat, Cat, Archer (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    It is the hour of Iomedae

    Move to: Nettlemaze
    Location Power: You may attempt a Wisdom or Perception 9 check to evade a monster.

    Free exploration
    Shuffled location: 1d8 ⇒ 2

    Nettlemaze Card 2 is Longbow +1:

    RotR
    Weapon 1
    Traits:
    2-Handed
    Bow
    Magic
    Piercing
    Ranged
    To Acquire:
    Dexterity
    Ranged 9
    For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
    If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.

    Dex 9, recharging spider venom: 1d12 + 2 + 1d6 ⇒ (12) + 2 + (6) = 20

    Discard Archer to explore
    Shuffled location: 1d8 ⇒ 5

    Nettlemaze Card 5 is Ghoul:

    RotR
    Monster 2
    Traits:
    Elite
    Ghoul
    Undead
    To Defeat:
    Combat 11
    The Ghoul is immune to the Mental and Poison traits.
    If undefeated, reset your hand and end your turn.

    Combat 11, reveal then reload sword cane, freely recharge dagger, recharge (Merisiel power) longbow, banner: 1d12 + 4 + 2d4 + 1d4 + 1d6 + 1 ⇒ (2) + 4 + (1, 2) + (4) + (6) + 1 = 20

    Reset Hand

    Display Cockroach Coat
    Recharge Quick Change mask to recharge a random ally from discards: Merchant

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Zetha - Dam 1-10 remain // 1=Poison Trap, ?=Fungal Savage (villain!)
    Uliah, Merisiel - Nettlemaze 1, 3-4, 6-8 remain // Poison Trap
    Wooden Bridge CLOSED
    Warrens CLOSED
    Shrine to Lamashtu CLOSED
    Sajan - Deeper Dungeons 1-5 remain

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Masterwork Tools, Sorrowsoul,

    Displayed: Cockroach Coat,
    Deck: 12 Discard: 6 Buried: 0
    Current Location: Nettlemaze
    Hero Points: 2
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Sorrowsoul: On a check against a bane by a character at your location, after the roll, recharge this card to add 1 for each die that is a 1 or 2. If the check invokes the Cold or Undead trait, add an additional 1.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools, Black Marsh Spider Venom, Dagger (Core), Longbow +1, Quick-Change Mask, Merchant,
    Discard Pile: Blessing of Abadar 1, Blessing of Lamashtu, Blessing of Abadar 2, Blessing of Maat, Cat, Archer (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    It is the hour of Erastil

    Move to: Warrens
    Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck.

    Free exploration

    Warrens Card 1 is Poison Trap:

    RotR
    Henchman B
    Type: Barrier
    Traits:
    Poison
    Trap
    To Defeat:
    Dexterity
    Disable 5
    If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage.
    If defeated, you may immediately attempt to close your location.

    Scenario Power: “The difficulty to defeat the Poison Trap is increased by 1d6 plus the scenario’s adventure deck number.”

    difficulty increase: 1d6 ⇒ 2

    Disable DC is 5+2+3=10

    Send Thieves Tools to recovery to autosucceed

    When Closing: Succeed at a Dexterity or Acrobatics 6 check.

    Acro 6: 1d12 + 4 ⇒ (1) + 4 = 5
    paizo tshirt reroll
    Acro 6: 1d12 + 4 ⇒ (8) + 4 = 12

    When Permanently Closed: No effect.

    Recovery Phase:
    recharge Thieves Tools? Disable 8: 1d12 + 4 ⇒ (11) + 4 = 15

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Zetha - Dam 1-11 remain // Fungal Savage (villain!)
    Uliah - Nettlemaze 2-9 remain
    Sajan - Wooden Bridge CLOSED
    Merisiel - Warrens CLOSED
    Shrine to Lamashtu CLOSED
    Deeper Dungeons 3-10 remain

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Dagger (Core), Masterwork Tools, Black Marsh Spider Venom, Archer (Core),

    Displayed:
    Deck: 10 Discard: 6 Buried: 0
    Current Location: Warrens
    Hero Points: 2
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cockroach Coat, Sorrowsoul, Quick-Change Mask
    Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools,
    Discard Pile: Blessing of Abadar 1, Merchant, Blessing of Lamashtu, Blessing of Abadar 2, Blessing of Maat, Cat,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    Wooden Bridge Card 3 is Fungal Savage (villain!):

    SoRu
    Villain 3
    Type: Monster
    Traits:
    Plant
    Poison
    To Defeat:
    Constitution
    Fortitude
    Wisdom 7
    THEN Combat 17
    Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location.
    After you act, each character at this location recharges a random card, then is dealt 1 Poison damage.

    Continuing Merisiel's turn
    Nettlemaze, Warrens and Deeper Dungeons are guarded. Dam is open for villain retreat.
    Ulliah remains at Nettlemaze; Zetha is moved to Dam; Sajan moves to Wooden Bridge and takes the first villain check.

    Request a blessing from either Uliah or Zetha
    Combat 17, Kama, banner, recharge Sharper: 2d12 + 4 + 1d6 + 1 + 1d6 ⇒ (9, 11) + 4 + (3) + 1 + (2) = 30

    AYA - Merisiel recharges Kama; no cards remaining in hand to discard for 1 Poison dmg. Sajan must recharge a random card, then take 1 Poison dmg.

    [ooc]Villain is defeated and escapes - must be to the Dam (only unguarded location.

    Wooden Bridge is closed.

    When Permanently Closed: When you end your turn here, you may bury a card from your hand to recharge a card from your discard pile. - N/A since Merisiel has no cards remaining in hand.

    Reset hand

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Notes for Sajan: Sajan must recharge a random card, then take 1 Poison dmg.

    Zetha - Dam 1-10 plus villain remain // Fungal Savage (villain!)
    Uliah - Nettlemaze 3-10 remain
    Merisiel, Sajan - Wooden Bridge CLOSED
    Warrens 1-9 remain
    Shrine to Lamashtu CLOSED
    Deeper Dungeons 3-10 remain

    "

    Merisiel wrote:

    Hand: Sword Cane (Core), Dagger (Core), Thieves' Tools, Black Marsh Spider Venom, Archer (Core),

    Displayed:
    Deck: 10 Discard: 6 Buried: 0
    Current Location: Wooden Bridge
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Cockroach Coat, Quick-Change Mask, Sorrowsoul, Masterwork Tools
    Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama,
    Discard Pile: Blessing of Abadar 1, Merchant, Blessing of Lamashtu, Blessing of Abadar 2, Blessing of Maat, Cat,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    It is the hour of the Gods

    Location Power: You may discard 2 cards to evade an encounter.

    Free exploration

    Wooden Bridge Card 1 is Magic Full Plate:

    RotR
    Armor 3
    Traits:
    Heavy Armor
    Magic
    To Acquire:
    Constitution
    Fortitude 6
    Recharge this card to reduce Combat damage dealt to you by 4.
    Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead.
    If you are proficient with heavy armors, you may recharge this card when you reset your hand.

    Con 6, recharging Snakeskin Tunic: 2d6 ⇒ (6, 6) = 12

    Discard Abadar 2 to explore

    Wooden Bridge Card 2 is Mayor Kendra Deverin:

    RotR
    Ally B
    Traits:
    Human
    Mayor
    To Acquire:
    Charisma
    Diplomacy 10
    Banish this card to examine your location deck and then shuffle it.

    Cha 10, recharging Magic Full Plate: 1d8 + 1d6 ⇒ (4) + (5) = 9
    discard Maat to add 3 - acquired
    Reveal sharper to banish the mayor and draw a random ally

    Random Ally 1 is Cat:

    RotR
    Ally 3
    Traits:
    Animal
    Arcane
    To Acquire:
    Wisdom
    Survival
    Intelligence
    Arcane 8
    Reveal this card to add 2 to your check to recharge a spell.
    Discard this card to explore your location.

    Discard Cat to explore

    Wooden Bridge Card 3 is Fungal Savage (villain!):

    SoRu
    Villain 3
    Type: Monster
    Traits:
    Plant
    Poison
    To Defeat:
    Constitution
    Fortitude
    Wisdom 7
    THEN Combat 17
    Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location.
    After you act, each character at this location recharges a random card, then is dealt 1 Poison damage.

    Pausing for guard checks and BYA checks

    "

    Merisiel wrote:

    Hand: Kama, Sharper,

    Displayed:
    Deck: 13 Discard: 6 Buried: 0
    Current Location: Wooden Bridge
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Quick-Change Mask, Cockroach Coat, Masterwork Tools, Black Marsh Spider Venom, Sorrowsoul, Sword Cane (Core), Thieves' Tools, Archer (Core), Dagger (Core)
    Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate,
    Discard Pile: Blessing of Abadar 1, Merchant, Blessing of Lamashtu, Blessing of Abadar 2, Blessing of Maat, Cat,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Dam 1-10 remain
    Uliah - Nettlemaze 3-10 remain
    Merisiel - Wooden Bridge 3-7 remain // Shadow; 3 is Fungal Savage (villain!)
    Zetha - Warrens 1-9 remain
    Shrine to Lamashtu CLOSED
    Sajan - Deeper Dungeons 3-10 remain


    Deck Handler

    Resuming my turn:

    discard Abadar 1 to explore

    Wooden Bridge Card 2 is Merchant:

    RotR
    Ally 2
    Traits:
    Hireling
    Human
    To Acquire:
    Charisma
    Diplomacy 7
    Discard this card to give a card to another character at any location.
    Discard this card to explore your location.

    Merisiel power: recharge animalbane dagger +1 to add 1d6
    Cha 7: 1d8 + 1d6 ⇒ (8) + (3) = 11

    Discard Merchant to explore

    Wooden Bridge Card 3 is Blessing of Lamashtu:

    RotR
    Blessing 1
    Traits:
    Divine
    Lamashtu
    To Acquire:
    Intelligence
    Arcane
    Divine 5
    Discard this card to add 1 die to a check.
    Bury this card to add 2 dice to a check to defeat a monster.
    Discard this card to explore your location.
    If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

    Int 5, recharging cloak of elvenkind: 1d4 + 1d6 ⇒ (4) + (6) = 10

    Discard Lamashtu to explore

    Wooden Bridge Card 4 is Shadow:

    RotR
    Monster B
    Traits:
    Incorporeal
    Undead
    To Defeat:
    Combat 13
    The Shadow is immune to the Mental and Poison traits.
    If the check to defeat does not have the Magic trait, the Shadow is undefeated.
    When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any.

    No way to add the Magic trait so use Merisiel power to evade; location is shuffled.

    Reset Hand

    "

    Merisiel wrote:

    Hand: Kama, Snakeskin Tunic, Sharper, Blessing of Maat, Blessing of Abadar 2,

    Displayed:
    Deck: 11 Discard: 3 Buried: 0
    Current Location: Wooden Bridge
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Sorrowsoul, Archer (Core), Black Marsh Spider Venom, Cockroach Coat, Quick-Change Mask, Sword Cane (Core), Thieves' Tools, Masterwork Tools, Dagger (Core)
    Recharged: Animalbane Dagger +1, Cloak of Elvenkind,
    Discard Pile: Blessing of Abadar 1, Merchant, Blessing of Lamashtu,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "

    Board Status
    Most Recent BR Refresh
    Banner of the Ancient Kings displayed - On all combat checks, add 1. If any character fails a combat check, bury this item (I'll discard instead).

    Dam 1-10 remain
    Nettlemaze 1-10 remain
    Merisiel - Wooden Bridge 4-10 remain // Shadow
    Zetha - Warrens 1-9 remain
    Uliah - Shrine to Lamashtu CLOSED
    Sajan - Deeper Dungeons 1-10 remain


    Deck Handler

    It is the hour of Norgorber Blessing 3 in case anyone has a way to acquire the hour

    Location Power: You may discard 2 cards to evade an encounter.

    Free exploration

    Wooden Bridge Card 1 is Zombie Horde:

    RotR
    Barrier 2
    Traits:
    Elite
    Skirmish
    Undead
    Zombie
    To Defeat:
    None
    Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated.

    Zombie Minion:

    story bane
    Check to defeat
    Combat 9
    then
    Combat 11+#
    TYPE
    monster
    POWERS
    Immune to Mental and Poison.
    If undefeated, each local character suffers 1d4 Poison damage.

    Undead
    Zombie
    Veteran

    Combat 9, Kama, Tunic, banner: 1d12 + 4 + 1d6 + 1 + 1 ⇒ (11) + 4 + (6) + 1 + 1 = 23
    Combat 11+3=14, Kama, Tunic, reload animalbane dagger, banner: 1d12 + 4 + 1d6 + 1 + 1d4 + 1 + 1 ⇒ (2) + 4 + (6) + 1 + (4) + 1 + 1 = 19

    Pausing while Sajan and Zetha summon and encounter Zombie Minions.

    Discard Abadar 1 to explore


    Deck Handler

    Starting location: Wooden Bridge

    "

    Merisiel wrote:

    Hand: Kama, Animalbane Dagger +1, Snakeskin Tunic, Cloak of Elvenkind, Blessing of Abadar 1,

    Displayed:
    Deck: 12 Discard: 0 Buried: 0
    Current Location: Wooden Bridge
    Hero Points: 2
    Tshirt Reroll: Available
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Black Marsh Spider Venom, Dagger (Core), Masterwork Tools, Quick-Change Mask, Sorrowsoul, Sword Cane (Core), Thieves' Tools, Blessing of Abadar 2, Sharper, Cockroach Coat, Blessing of Maat, Archer (Core)
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    Hero Point: saved. Now have 2 in the bank.

    Upgrades:
    None

    Bonus Blessing 2 upgrade:
    replace Erastil with Maat.

    Replace banished Thieves Tools and Dagger (Core) with themselves.

    Loot:
    Will take Snakeskin Tunic, replacing Magic Leather Armor (Core), unless someone else wants it.

    As mentioned in Discord, I'm leaving tomorrow and will be offline until December 3 at the earliest. If it's ok, I'll sit out the next scenario(s) and will rejoin when possible after I return. Thanks!


    Deck Handler

    It is the hour of the Gods

    Location Power: You may discard a card from your hand to explore during your turn. This card may not be recharged.

    Free exploration

    Town Square Card 1 is Zombie Minion:

    RotR
    Henchman 2
    Type: Monster
    Traits:
    Undead
    Zombie
    To Defeat:
    Combat 9
    The Zombie Minion is immune to the Mental and Poison traits.
    Damage dealt by the Zombie Minion is reduced by half (round up).
    If defeated, you may immediately attempt to close this location.

    Combat 9, reload animalbane dagger +1, recharge Sharper: 1d12 + 2 + 2d4 + 1 + 1d6 ⇒ (6) + 2 + (1, 3) + 1 + (6) = 19

    When Closing: Banish a card from your hand - banish Thieves Tools

    When Permanently Closed: On closing, each character at this location recharges a card and may then draw a card. - recharge Abadar 2, then draw Animalbane Dagger +1

    Town Square is closed

    Reset Hand

    Display Cockroach Coat

    Board Status
    Most Recent BR Refresh
    Deeper Dungeons 1-10 remain // Blessing/Villain
    Uliah - Temple 3-5 remain
    Throne Room CLOSED
    Merisiel - Town Square CLOSED
    Zetha - Academy CLOSED
    Sajan - Shadow Clock 1-3 remain // Blessing/Villain

    "

    Merisiel wrote:

    Hand: Animalbane Dagger +1, Sword Cane (Core), Cloak of Elvenkind, Blessing of Abadar 1,

    Displayed: Magic Leather Armor (Core), Cockroach Coat,
    Deck: 5 Discard: 4 Buried: 0
    Current Location: Town Square
    Hero Points: 1
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): 0
    Recharged: Masterwork Tools, Quick-Change Mask, Sorrowsoul, Sharper, Blessing of Abadar 2,
    Discard Pile: Kama, Blessing of Erastil, Black Marsh Spider Venom, Archer (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    Banish Dagger (Core) to guard Town Square. It looks like Temple auto-guards and Zetha has already closed the Academy so you should be good to go.


    Deck Handler

    It is the hour of Shelyn

    Move to: Town Square
    Location Power: You may discard a card from your hand to explore during your turn. This card may not be recharged.

    Free exploration

    Town Square Card 1 is Codex:

    RotR
    Item B
    Traits:
    Basic
    Book
    To Acquire:
    Intelligence
    Knowledge 8
    Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it.

    Autofail - banished

    Discard Spider Venom (location power) to explore

    Town Square Card 2 is Short Sword +1:

    RotR
    Weapon 1
    Traits:
    Finesse
    Magic
    Melee
    Piercing
    Sword
    To Acquire:
    Strength
    Melee 7
    For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4.

    Autofail

    Discard Archer to explore

    Town Square Card 3 is Werewolf:

    RotR
    Monster B
    Traits:
    Lycanthrope
    To Defeat:
    Combat 13
    Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3.

    BYA - the hour is Shelyn so n/a

    Combat 13, archer, reload Dagger, reload Animalbane dagger: 1d12 + 4 + 1d4 + 1d4 + 1d4 + 1 + 1d4 ⇒ (4) + 4 + (3) + (1) + (2) + 1 + (1) = 16

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Deeper Dungeons 1-9 remain
    Uliah - Temple 3-7 remain
    Throne Room CLOSED
    Merisiel - Town Square 4-10 remain
    Zetha - Academy 1-10 remain
    Sajan - Shadow Clock 4-6 remain

    "

    Merisiel wrote:

    Hand: Animalbane Dagger +1, Dagger (Core), Thieves' Tools, Sharper, Blessing of Abadar 2,

    Displayed: Magic Leather Armor (Core),
    Deck: 7 Discard: 4 Buried: 0
    Current Location: Town Square
    Hero Points: 1
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Abadar 1, Cockroach Coat, Sword Cane (Core)
    Recharged: Cloak of Elvenkind, Masterwork Tools, Quick-Change Mask, Sorrowsoul,
    Discard Pile: Kama, Blessing of Erastil, Black Marsh Spider Venom, Archer (Core),
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    It is the hour of Abadar

    Location power: At the start of your turn, you may recharge an item to draw a card: recharge cloak of elvenkind and draw Erastil.

    Move to: Deeper Dungeons
    Location Power: The difficulty of combat checks is increased by 1.

    Free exploration

    Deeper Dungeons Card 1 is Zadendi:

    None
    Henchman 2
    Type: Monster
    Traits:
    Elf
    Slayer
    To Defeat:
    Combat 14
    Before you act, a random character at your location is dealt 1 Force damage.
    After you act, if your combat check did not have the Magic trait, Zadendi is undefeated; shuffle her into a random other open location.
    If defeated, you may attempt to close the location this henchman came from.

    BYA - Merisiel is the only character at the location - discard Kama for 1 Force dmg

    Combat 14+1=15, reload animalbane dagger +1 (which adds magic trait), recharge masterwork tools: 1d12 + 2 + 2d4 + 1 + 1d6 ⇒ (3) + 2 + (1, 1) + 1 + (2) = 10
    Spend 1 hero point to reroll - 2 remaining)
    Combat 14+1=15, reload animalbane dagger +1 (which adds magic trait), recharge masterwork tools: 1d12 + 2 + 2d4 + 1 + 1d6 ⇒ (7) + 2 + (4, 2) + 1 + (3) = 19

    After you act, if your combat check did not have the Magic trait, Zadendi is undefeated; shuffle her into a random other open location. - N/A because check did have the Magic trait from the dagger.

    When Closing: Succeed at a Constitution or Fortitude 8 check.
    Discard Erastil to bless and Sorrowsoul for the scenario power
    Con 8: 2d6 ⇒ (2, 3) = 5
    Hero point - 1 Remaining! (gulp)
    Con 8: 2d6 ⇒ (1, 4) = 5
    It's not to be... location remains open...

    Reset Hand

    Recharge Mask to recharge random ally from discards (Sorrowsoul is only ally in discards

    Board Status
    Most Recent BR Refresh
    Merisiel - Deeper Dungeons 2-10 remain
    Uliah - Temple 4-10 remain
    Throne Room CLOSED
    Town Square 1-10 remain
    Zetha - Academy 1-10 remain
    Sajan - Shadow Clock 3-8 remain

    "

    Merisiel wrote:

    Hand: Animalbane Dagger +1, Dagger (Core), Black Marsh Spider Venom, Archer (Core),

    Displayed: Magic Leather Armor (Core),
    Deck: 10 Discard: 2 Buried: 0
    Current Location: Deeper Dungeons
    Hero Points: 1
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Thieves' Tools, Sword Cane (Core), Cockroach Coat, Blessing of Abadar 1, Blessing of Abadar 2, Sharper
    Recharged: Cloak of Elvenkind, Masterwork Tools, Quick-Change Mask, Sorrowsoul,
    Discard Pile: Kama, Blessing of Erastil,
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "


    Deck Handler

    It is the hour of Gods

    Location Power: At the start of your turn, you may recharge an item to draw a card.

    Free exploration

    Throne Room Card 1 is Zombie Minion:

    RotR
    Henchman 2
    Type: Monster
    Traits:
    Undead
    Zombie
    To Defeat:
    Combat 9
    The Zombie Minion is immune to the Mental and Poison traits.
    Damage dealt by the Zombie Minion is reduced by half (round up).
    If defeated, you may immediately attempt to close this location.

    Combat 9, Reveal Kama, reload (Merisiel power) Animalbane Dagger +1: 1d12 + 4 + 1d6 + 1d4 + 1 ⇒ (9) + 4 + (4) + (1) + 1 = 19

    When Closing: Succeed at a Charisma or Diplomacy 6 check.
    Cha 6: 1d8 ⇒ 2
    Use Paizo tshirt to reroll
    Cha 6: 1d8 ⇒ 5
    Spend 1 hero point to reroll (3 remain)
    Cha 6: 1d8 ⇒ 8

    When Permanently Closed: No effect.

    Display Magic Leather Armor

    Reset Hand

    Board Status
    Most Recent BR Refresh
    Deeper Dungeons 1-10 remain
    Temple 1-10 remain
    Merisiel - Throne Room CLOSED
    Town Square 1-10 remain
    Academy 1-10 remain
    Shadow Clock 3-10 remain

    "

    Merisiel wrote:

    Hand: Animalbane Dagger +1, Kama, Cloak of Elvenkind, Masterwork Tools, Sorrowsoul,

    Displayed: Magic Leather Armor (Core),
    Deck: 11 Discard: 0 Buried: 0
    Current Location: Throne Room
    Hero Points: 3
    Tshirt Reroll: Used
    NOTES:
    Available Support: Blessings and other cards are available for use.

    Deck, Discard, Buried:

    Reloaded:
    Middle of Deck (Unknown Order): Blessing of Abadar 1, Cockroach Coat, Black Marsh Spider Venom, Quick-Change Mask, Dagger (Core), Blessing of Erastil, Sword Cane (Core), Thieves' Tools, Archer (Core), Sharper, Blessing of Abadar 2
    Recharged:
    Discard Pile:
    Buried Pile:

    Skills and Powers:
    SKILLS
    Strength d6 ☐ +1 ☐ +2
    Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4
    Acrobatics: Dex +2
    Disable: Dex +2
    Stealth: Dex +2
    Constitution d6 ☐ +1 ☐ +2
    Intelligence d4 ☐ +1 ☐ +2
    Wisdom d6 ☐ +1 ☐ +2
    Charisma d8 ☐ +1 ☐ +2 ☐ +3

    Favored Card: Item or Knife Weapon
    Hand Size: 5 ☐ 6
    Proficiencies:
    Weapons
    POWERS:
    When you encounter a card, if you are the only local character (☐ or it is not your turn), you may evade it.
    When you would recharge or discard a Knife weapon for its power, you may reload it instead.
    On your combat check ([X] or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.

    "