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Deck Handler
![]() It is the hour of Gorum Free exploration
General Store Card 1 is Cape of Escape:
RotR Item B Traits: Clothing Magic To Acquire: Dexterity Stealth 8 Bury this card to move, or to evade an encounter and then move. You automatically succeed at any check required to move. Stealth 8, coat, tunic, recharge kama: 1d12 + 5 + 1d4 + 1 + 1d6 ⇒ (11) + 5 + (1) + 1 + (4) = 22 Reveal Sharper to banish Cape of Escape and draw Random Item 1 Random Item 1 is Chime of Unlocking:
RotR Item 2 Traits: Magic Object To Acquire: Dexterity Disable 8 Reveal this card to defeat a barrier with the Lock trait. Reset Hand, discarding Chime of Unlocking 2 Board Status
Uliah - Desecrated Vault 3-6 remain // 3=Troll, 4=Undead Poisoner, 5=Greater Luckstone
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Blessing of Maat, Boots of Elvenkind, Blessing of Abadar 2, Magic Leather Armor, Sword Cane (Core), Black Marsh Spider Venom, Thieves' Tools Recharged: Cloak of Elvenkind, Kama, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() My kid starts her week-long spring break today and we are going to visit Grandma. I'll still be able to post but likely with reduced frequency until after April 13. I appreciate your understanding. ![]()
Deck Handler
![]() It is the hour of Gods Move to: General Store Free exploration
General Store Card 1 is Potion of Healing:
RotR Item B Traits: Alchemical Healing Liquid To Acquire: Intelligence Craft 5 Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck. Int 5, recharging cloak of elvenkind: 1d4 + 1d6 ⇒ (3) + (4) = 7 Sharper: banish Potion to draw Random Item 1 Random Item 1 is Chime of Unlocking:
RotR Item 2 Traits: Magic Object To Acquire: Dexterity Disable 8 Reveal this card to defeat a barrier with the Lock trait. Reset Hand, discarding Chime Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Blessing of Abadar 2, Boots of Elvenkind, Thieves' Tools, Magic Leather Armor, Dagger (Core), Quick-Change Mask, Blessing of Maat, Sword Cane (Core) Recharged: Cloak of Elvenkind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Guard check for Junk Beach: Poison Trap:
ROTR-B, ROTR-C henchman (barrier) Trap Poison Check to defeat Dexterity/Disable 5 Powers If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage. If defeated, you may immediately attempt to close this location. Disable 5, mwk tools: 3d12 + 5 ⇒ (12, 10, 3) + 5 = 30 Guarded ![]()
Deck Handler
![]() It is the hour of Gozreh Blessing 4 if anyone has a way of drawing the hour. Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck: Sajan may examine top of their deck and recharge it if they wish. Location Power: When you acquire an item, you may banish it to draw a random item from the box. Free exploration
Junk Beach Card 1 is Potion of Energy Resistance:
RotR Item B Traits: Alchemical Liquid To Acquire: Intelligence Craft 4 Banish this card and choose a character at your location. Reduce Acid, Cold, Electricity, or Fire damage dealt to that character by 4. Int 4, recharge Kama: 1d4 + 1d6 ⇒ (4) + (3) = 7 Location power: banish to draw a random item Random Item 2 is Potion of Healing:
RotR Item B Traits: Alchemical Healing Liquid To Acquire: Intelligence Craft 5 Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck. Banish Potion of Healing to heal Merisiel
Discard Zealot to explore Junk Beach Card 2 is Muck Graul:
RotR Monster 3 Traits: Plant Ogrekin To Defeat: Combat 15 Muck Graul is immune to the Acid trait. Add 1 die to checks to defeat Muck Graul with the Fire trait. If the check to defeat does not have the Fire trait, Muck is undefeated. If undefeated, choose a random character at this location to encounter Muck; after that encounter, put Muck on the bottom of the location deck. Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait. Bury Monkey to add 1d6 + Fire Combat 15, reload venomous dagger +2, monkey: 1d12 + 3 + 1d4 + 2 + 1d12 + 1d6 ⇒ (2) + 3 + (1) + 2 + (2) + (4) = 14
Reset Hand Display Coat Board Status
Desecrated Vault 1-7 remain
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Leather Armor, Boots of Elvenkind, Sword Cane (Core), Quick-Change Mask, Blessing of Maat, Kama, Dagger (Core), Thieves' Tools, Snakeskin Tunic, Blessing of Abadar 2, Black Marsh Spider Venom Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Gozreh This is a blessing 4 if anyone has a way to draw the hour. Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Uliah may examine the top of their own deck and recharge it if they wish. Give card: Staff of Heaven and Earth to Uliah. Move to: Junk Beach
Free exploration
Junk Beach Card 1 is Scythe +1:
RotR Weapon 2 Traits: 2-Handed Magic Melee Scythe Slashing To Acquire: Strength Melee 11 For your combat check, reveal this card to roll your Strength of Melee die + 2d4+1; you may additionally discard this card to add another 1d4. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If any d4 rolled on this weapon is a 4, count it as a 5. Str 11: 1d6 ⇒ 2 Reset Hand Board Status
Notes for Uliah: Uliah may examine the top of their own deck and recharge it if they wish.
Desecrated Vault 1-7 remain
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Dagger (Core), Blessing of Maat, Black Marsh Spider Venom, Sword Cane (Core), Snakeskin Tunic, Cloak of Elvenkind, Cockroach Coat Recharged: Boots of Elvenkind, Magic Leather Armor, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Btw, I have family visiting this weekend. Posting will be a little limited through Monday but I'll do my best to keep up. ![]()
Deck Handler
![]() Off turn:
It is the hour of Pharasma Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Sajan may examine top of their own deck and recharge it if they wish. Give card: Fiery Weapon to Uliah Move to: General Store
Free exploration
General Store Card 1 is Boots of Elvenkind:
RotR Item B Traits: Clothing Magic To Acquire: Dexterity Acrobatics 5 Reveal this card to add 1 die to your Acrobatics check. Recharge this card to succeed at your Stealth check. Acro 5: 1d12 + 5 ⇒ (8) + 5 = 13 Discard Sorrowsoul to explore General Store Card 2 is Staff of Heaven and Earth:
RotR Item 4 Traits: Magic Staff To Acquire: Intelligence Arcane Wisdom Divine 8 Recharge this card and discard a spell to defeat a barrier. Recharge this card and discard a spell to add 1d4 to a combat check at your location. Wis 8, recharging Boots of Elvenkind: 1d6 + 1d6 ⇒ (3) + (6) = 9 Discard Monkey to explore General Store Card 3 is Ogre:
RotR Monster 3 Traits: Giant Ogre To Defeat: Combat 14 If undefeated, the Ogre deals 1 Combat damage dealt to each other character at this location. Combat 14, reload Venomous Dagger +2: 1d12 + 3 + 1d4 + 2 + 1d12 ⇒ (5) + 3 + (4) + 2 + (2) = 16 Location Power: explore General Store Card 4 is Half-Plate:
RotR Armor B Traits: Elite Heavy Armor To Acquire: Constitution Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Con 4: 1d6 ⇒ 3
Reveal Sharper to banish Half-Plate and draw Random Armor 1 Random Armor 1 is Magic Leather Armor:
RotR Armor B Traits: Elite Light Armor Magic To Acquire: Constitution Fortitude 2 Recharge this card to reduce Combat damage dealt to you by 1. Banish this card to reduce all damage dealt to you to 0; if you are proficient with light armors, bury this card instead. If you are proficient with light armors, you may recharge this card when you reset your hand. Reset Hand, recharging Magic Leather Armor Board Status
Uliah, Sajan - Desecrated Vault 4-10 remain
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Cockroach Coat, Sword Cane (Core), Quick-Change Mask, Snakeskin Tunic, Blessing of Maat, Zealot, Black Marsh Spider Venom, Cloak of Elvenkind Recharged: Boots of Elvenkind, Magic Leather Armor, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Zombie Minion:
Henchman Type: Monster Traits: Undead Zombie To Defeat: Combat 9 The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location. Combat 9, venomous dagger +2: 1d12 + 3 + 1d4 + 2 ⇒ (5) + 3 + (1) + 2 = 11 ![]()
Deck Handler
![]() It is the hour of Sarenrae Location Power: When you acquire an item, you may banish it to draw a random item from the box. Free exploration
Junk Beach Card 1 is Hag:
RotR Monster 3 Traits: Hag To Defeat: Combat 15 Before the encounter, succeed at an Arcane or Divine 14 check or you may not play spells with the Attack trait. evade Discard Abadar 2 to explore Shuffled location: 1d10 ⇒ 8 Junk Beach Card 8 is Mystic Inscription:
RotR Barrier B Traits: Cache Elite Magic To Defeat: Intelligence Arcane 10 If defeated, add 1d4 random spells from the box to your hand. If undefeated, you may banish this barrier. Send Thieves Tools to Recovery to auto-defeat How many random spells are looted from the box?: 1d4 ⇒ 1 Random Spell 1 is Fiery Weapon:
RotR Spell 1 Traits: Arcane Divine Fire Magic To Acquire: Intelligence Arcane Wisdom Divine 6 Discard this card to add 1d4 with the Fire trait to a combat check using a weapon. If you do not have either the Arcane or Divine skill, banish this card. Succeed at an Arcane or Divine 8 check to recharge this card instead of discarding it. Discard Abadar 1 to explore Shuffled location: 1d10 ⇒ 3 Junk Beach Card 3 is Explosive Runes:
RotR Barrier B Traits: Arcane Magic Trap Veteran To Defeat: Intelligence Arcane 8 OR Dexterity Acrobatics 10 The difficulty to defeat is increased by the scenario's adventure deck number. If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage. Then banish this card. Evade Recovery Phase:
Reset Hand Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Snakeskin Tunic, Dagger (Core), Kama, Sword Cane (Core), Zealot, Masterwork Tools, Cockroach Coat, Cloak of Elvenkind, Quick-Change Mask, Blessing of Maat Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Start at Junk Beach. " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Kama, Quick-Change Mask, Masterwork Tools, Blessing of Maat, Sword Cane (Core), Sorrowsoul, Black Marsh Spider Venom, Cloak of Elvenkind, Cockroach Coat, Snakeskin Tunic, Zealot, Dagger (Core), Monkey Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Upgrades:
Bonus Upgrade:
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Deck Handler
![]() Tier up to Tier 4. Use boon draw for Ally. Upgrades:
Snakeskin Tunic was banished. Since this is a loot card, I think (?) that the card from my deck that I had swapped for it is banished instead. Yes? In which case Magic Leather Armor (Core) is banished. I'll replace it with itself and then again swap it for Snakeskin Tunic. Hero Point:
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Deck Handler
![]() It is the hour of Norgorber Move to: Warrens
Free exploration
Warrens Card 1 (Tyrant Troll):
Tyrant Troll SoRu Henchman 4 Type: Monster Traits: Giant Troll To Defeat: Combat 15 Damage dealt by the Tyrant Troll is increased by 2. If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated. If defeated, you may immediately attempt to close the location this henchman came from. Location power: n/a because no other open locations. Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait: bury Sword Cane. Combat 15-2=13, revealing then recharging Venomous Dagger +2 2, fire trait, scenario power, Merisiel recharge Sharper, giant, banner: 1d12 + 3 + 1d4 + 2 + 1d12 + 1d8 + 1d6 + 1d6 + 1 ⇒ (1) + 3 + (2) + 2 + (9) + (3) + (6) + (1) + 1 = 28 When Closing: Succeed at a Dexterity or Acrobatics 6 check. Acro 6, Coat: 1d12 + 5 + 1d4 ⇒ (12) + 5 + (1) = 18 We win! ![]()
Deck Handler
![]() It is the hour of Gods Free exploration
General Store Card 1 is Wand of Scorching Ray:
RotR Item 3 Traits: Arcane Attack Magic Wand Fire Ranged To Acquire: Intelligence Arcane 8 For your combat check, bury this card to roll 4d6. After playing this card, succeed at an Arcane 8 check to recharge this card instead of burying it. Recharge Quick Change Mask to use Stealth
Bury Wand to explore General Store Card 2 is Potion of Ruggedness:
RotR Item 1 Traits: Alchemical Elite Liquid To Acquire: Intelligence Craft 6 Banish this card and choose a character at your location to succeed at a Survival check. Int 6, recharging Dagger: 1d4 + 1d6 ⇒ (4) + (1) = 5
Sharper: banish to draw Random Item 1 Random Item 1 is Amulet of Fiery Fists:
RotR Item 4 Traits: Accessory Magic To Acquire: Wisdom Divine 7 OR Intelligence Arcane 9 Reveal this card to add 1d8 with the Fire and Magic traits to your combat check; you may not play a spell with the Attack trait or a weapon on this check. Reset Hand, discarding Amulet and Thieves Tools Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama, Black Marsh Spider Venom, Quick-Change Mask, Dagger (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Ok, per Discord I'll order the items at General Store as: Wand, Potion of R, Potion of G. I can use Quick Change Mask for the Wand (Item 3) and then will probably have a decent chance on the other two, though probably not enough explorations to get them all in one turn. ![]()
Deck Handler
![]() It is the hour of Torag Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Ulliah may do this. Location Power: During your exploration, if you encounter anything other than an armor, an item, or a weapon, after the exploration, you may reveal a card to explore again. Free exploration
General Store Card 3 is Myriana:
RotR Monster 3 Traits: Ghost Incorporeal Nymph Undead To Defeat: Combat 14 OR Diplomacy 10 Myriana is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, Myriana is undefeated. If undefeated, after the encounter, reset your hand and end your turn. Combat 14, revealing Venomous Dagger +2, banner, reveal tunic, recharge Blackmarsh Spider Venom: 1d12 + 3 + 1d4 + 2 + 1 + 1 + 1d6 ⇒ (7) + 3 + (4) + 2 + 1 + 1 + (6) = 24 banished Location power: reveal a card to explore again Shuffled location: 1d3 + 3 ⇒ (1) + 3 = 4 General Store Card 4 is Tyrant Troll:
SoRu Henchman 4 Type: Monster Traits: Giant Troll To Defeat: Combat 15 Damage dealt by the Tyrant Troll is increased by 2. If the check to defeat the Tyrant Troll has the Fire trait, add 1d8. If the check to defeat does not have either the Acid or Fire trait, the Tyrant Troll is undefeated. If defeated, you may immediately attempt to close the location this henchman came from. Scenario Power: On your combat check, you may bury the top card of your deck to add 1d6 and the Acid or Fire trait: bury Combat 15-2=13, reveal Venomous Dagger +2 2 (from hand), banner, reveal tunic, bury Venomous Dagger +2 (from top of deck) adding fire, giant trait: 1d12 + 3 + 1d4 + 2 + 1 + 1 + 1d6 + 1d8 ⇒ (1) + 3 + (1) + 2 + 1 + 1 + (5) + (1) = 15 When Closing: Banish a card from your hand.
When Permanently Closed: On closing, add 1d6 random items to this location without looking at them, then automatically acquire the top card. How many random items to add to location: 1d6 ⇒ 4 Random Item 1 is Tome of Knowledge:
RotR Item B Traits: Book Elite Magic To Acquire: Intelligence Knowledge 5 Reveal this card to add 1d6 to a Knowledge check. Recharge this card to succeed at your Knowledge check. Sharper: banish Tome of Knowledge and draw Random Item 2 Random Item 2 is Magic Spyglass:
RotR Item 4 Traits: Magic Object To Acquire: Intelligence Arcane Wisdom Divine 8 Reveal this card to add 1 die to any Perception check. Discard this card to examine the top 3 cards of your location deck and put them back in any order. Discard Magic Spyglass to examine top 3 cards of General Store: Random Items 3-5: Potion of Ruggedness (Item 1, Int/Craft 6), Wand of Scorching Ray (Item 3, Int/Arcane 8), and Potion of Gracefulness (Item 1, Int/Craft 6). Possibly reorder pending Discord discussion. [ooc]Reset Hand Board Status
Notes for Uliah: On Merisiel's turn: you may examine top card of your own deck and recharge it if you wish
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Maat, Archer (Core), Cloak of Elvenkind Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama, Black Marsh Spider Venom, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Sarenrae Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location, then you may put it on the bottom of that character’s deck. Zetha may examine top card of their own deck and then recharge if they wish. Give card: Headband of Alluring Charisma 2 to Zetha Move to: General Store
Free exploration
General Store Card 1 is Warhammer:
RotR Weapon B Traits: Bludgeoning Elite Hammer Melee To Acquire: Strength Melee 6 For your combat check, reveal this card to roll your Strength or Melee Die + 1d8; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Str 6, recharging Masterwork Tools: 1d6 + 1d6 ⇒ (3) + (3) = 6 Bury Warhammer to explore General Store Card 2 is Lizard:
RotR Ally 4 Traits: Animal Arcane To Acquire: Intelligence Arcane Wisdom Survival 8 Discard this card to succeed at your Stealth or Survival check. Discard this card to explore your location. Wis 8, recharging Boots of Elvenkind: 1d6 + 1d6 ⇒ (1) + (5) = 6
Location power: reveal a card to explore again General Store Card 3 is Potion of Ruggedness:
RotR Item 1 Traits: Alchemical Elite Liquid To Acquire: Intelligence Craft 6 Banish this card and choose a character at your location to succeed at a Survival check. Int 6: 1d4 ⇒ 3 Discard Abadar 1 to explore General Store Card 4 is Ghost:
RotR Monster B Traits: Elite Ghost Incorporeal Undead To Defeat: Combat 12 OR Wisdom Divine 8 The Ghost is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Ghost is undefeated. No way to add Magic trait so evade. Location is shuffled. Location power: reveal a card to explore again
General Store Card 6 is Venomous Dagger +2:
RotR Weapon 3 Traits: Knife Magic Piercing Ranged To Acquire: Dexterity Ranged 11 For your combat check, reveal this card to roll your Dexterity or Ranged + 1d4+2; you may additionally recharge this card to add another 1d12 with the Poison trait. When playing another weapon, you may discard this card to add 1d4+2 with the Poison trait to the combat check. Dex 11, recharging Kama: 1d12 + 3 + 1d6 ⇒ (2) + 3 + (6) = 11 Weapon 3 Venomous Dagger +2 2 acquired Discard Lizard to explore
General Store Card 9 is Myriana:
RotR Monster 3 Traits: Ghost Incorporeal Nymph Undead To Defeat: Combat 14 OR Diplomacy 10 Myriana is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, Myriana is undefeated. If undefeated, after the encounter, reset your hand and end your turn. Merisiel power: evade Location power: reveal a card to explore again
Merisiel power: evade Location power: reveal a card to explore again
General Store Card 5 is Potion of Healing:
RotR Item B Traits: Alchemical Healing Liquid To Acquire: Intelligence Craft 5 Banish this card and choose a character at your location. That character may shuffle 1d4 random cards from his discard pile into his deck. Evade Reset Hand Board Status
Notes for Zetha: Zetha may examine top card of their own deck and then recharge if they wish (at the start of Merisiel's turn)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dagger (Core), Archer (Core), Cloak of Elvenkind, Venomous Dagger +2, Blessing of Maat, Thieves' Tools Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Masterwork Tools, Boots of Elvenkind, Kama, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of the Gods. Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location (N/A), then you may put it on the bottom of that character’s deck. Move to: Apothecary
Free exploration
Apothecary Card 1 is Mammoth:
RotR Monster 4 Traits: Animal To Defeat: Combat 16 If undefeated, instead of the normal damage, the Mammoth deals 1d4 Combat damage to each character at this location. Combat 16, reveal Kama, reveal Boots of Elvenkind, Coat is displayed, recharge Chime, banner: 2d12 + 5 + 1d6 + 1d4 + 1d6 + 1 ⇒ (12, 7) + 5 + (6) + (2) + (3) + 1 = 36 Reset Hand Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Venomous Dagger +2, Quick-Change Mask, Thieves' Tools, Snakeskin Tunic, Black Marsh Spider Venom, Archer (Core), Sharper, Blessing of Maat, Dagger (Core), Cloak of Elvenkind Recharged: Sword Cane (Core), Headband of Alluring Charisma, Chime of Unlocking, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of the Gods Scenario Power: At the start of your turn, you may examine the top card of a deck of another character at your location (N/A), then you may put it on the bottom of that character’s deck. Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck. Free exploration
Warrens Card 1 is Heavy Crossbow:
RotR Weapon B Traits: 2-Handed Bow Piercing Ranged To Acquire: Dexterity Ranged 7 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d10. If proficient with weapons, discard this card to add 1d4 to a combat check by a character at another location. Dex 7: 1d12 + 3 ⇒ (8) + 3 = 11 Bury Heavy Crossbow (Merisiel power) to explore Warrens Card 2 is Shock Longbow +1:
RotR Weapon B Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 11 For your combat check, reveal this card to roll your Dexterity or Ranged die + 1d8+1; you may additionally discard this card to add your unmodified Strength die with the Electricity trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4 with the Electricity trait to a combat check at another location. Dex 11, recharging sword cane: 1d12 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6
Bury Shock Longbow to explore Warrens Card 3 is Battered Chest:
RotR Barrier B Traits: Cache Elite Lock To Defeat: Dexterity Disable 10 OR Strength Melee 8 If defeated, add 1d4 random items from the box to your hand. If undefeated, you may banish this barrier. Disable 10, discarding Abadar 2: 3d12 + 5 ⇒ (5, 4, 12) + 5 = 26 How many random Items do I get: 1d4 ⇒ 4 Random Item 1 is Boots of Elvenkind:
RotR Item B Traits: Clothing Magic To Acquire: Dexterity Acrobatics 5 Reveal this card to add 1 die to your Acrobatics check. Recharge this card to succeed at your Stealth check. Random Item 2 is Headband of Alluring Charisma:
RotR Item 3 Traits: Accessory Magic To Acquire: Charisma 5 Reveal this card to add 1 to your Charisma ckeck. You may play another item on this check. Random Item 3 is Chime of Unlocking:
RotR Item 2 Traits: Magic Object To Acquire: Dexterity Disable 8 Reveal this card to defeat a barrier with the Lock trait. Random Item 4 is Headband of Alluring Charisma 2:
RotR Item 3 Traits: Accessory Magic To Acquire: Charisma 5 Reveal this card to add 1 to your Charisma ckeck. You may play another item on this check. Discard Sorrowsoul to explore Warrens Card 4 is Haste:
RotR Spell 2 Traits: Arcane Magic To Acquire: Intelligence Arcane 8 At the end of the turn, discard this card to move a willing character. Any movement restrictions still apply. Discard this card to explore your location. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 10 check to recharge this card instead of discarding it. Int 8, recharging Headband of Alluring Charisma: 1d4 + 1d6 ⇒ (1) + (6) = 7
Merisiel power: bury Haste to explore Warrens Card 5 is Harpy:
RotR Monster 4 Traits: Harpy To Defeat: Combat 14 Before the encounter, each character attempts a Wisdom 8 check; characters who fail may not play weapons or spells in this enounter and, if at another location, must move to this location. Location power: other random open location: 1d4 ⇒ 4
Pausing to inquire about timing in Discord Per Discord, "before the encounter" is now "before you act" in which case Merisiel can (and will!) evade the Harpy before everyone has to do the Wis 8 check. Location is shuffled Display Cockroach Coat Reset hand Board Status
Sajan - " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Cloak of Elvenkind, Blessing of Maat, Archer (Core), Thieves' Tools, Snakeskin Tunic, Quick-Change Mask, Venomous Dagger +2, Dagger (Core), Sharper, Blessing of Abadar 1 Recharged: Sword Cane (Core), Headband of Alluring Charisma, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Don't know why I presumed that you don't use weapons. Even in the rpg lots of monks use them. ![]()
Deck Handler
![]() Merisiel can't take level 4 boons until she tiers up and I'm guessing that Sajan doesn't care about weapons? so it should be yours. ![]()
Deck Handler
![]() Starting location: Warrens " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Animalbane Dagger +1, Quick-Change Mask, Blessing of Abadar 1, Dagger (Core), Snakeskin Tunic, Cloak of Elvenkind, Blessing of Maat, Archer (Core), Thieves' Tools, Black Marsh Spider Venom, Masterwork Tools, Sharper Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() 2nd xp at tier 3 Hero Point: Skill Feat (3): Dex +1 (to Dex +3) Have 1 Hero Point remaining. Upgrades:
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Deck Handler
![]() It is the hour of Desna Location Power: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage. Free exploration
Courtyard Card 1 is Stone Golem:
SoRu Henchman 4 Type: Monster Traits: Construct Golem To Defeat: Combat 20 The Stone Golem is immune to the Mental and Poison traits. Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait. If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location. If defeated, you may immediately attempt to close the location this henchman came from. BYA - irrelevant
Combat 20, reload Sword Cane to use Stealth, recharge Cloak of Elvenkind to auto-succeed at Stealth When Closing: Succeed at a Dexterity or Acrobatics 10 check.
When Permanently Closed: No effect. Combat dmg: 1d4 ⇒ 2 discard Sharper - no other cards in hand. Reset Hand Board Status
Notes for Sajan: Used Blessing of Gorum Notes for Zetha: Used Blessing of Sivanah Uliah - " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Thieves' Tools, Masterwork Tools, Quick-Change Mask, Archer (Core), Cloak of Elvenkind, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of ? Location Power: Before your combat check, each character at this location must succeed at a Dexterity or Acrobatics 8 check or be dealt 1d4 Combat damage. Free exploration
Courtyard Card 1 is Half-Plate:
RotR Armor B Traits: Elite Heavy Armor To Acquire: Constitution Fortitude 4 Recharge this card to reduce Combat damage dealt to you by 3. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. Con 4+2=6, recharging thieves' tools: 1d6 + 1d6 ⇒ (3) + (2) = 5
discard Abadar 1 to explore Courtyard Card 2 is Mercenary:
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. BYA Acrobatics 8, coat: 1d12 + 4 + 1d4 ⇒ (3) + 4 + (2) = 9
Reset Hand At the start of Sajan's turn: recharge Quick-Change Mask to recharge a random ally from discards: Archer Board Status
Uliah - Apothecary 1-10 remain // 1=Henchman (Stone Golem)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Blessing of Maat, Dagger (Core), Kama, Black Marsh Spider Venom, Thieves' Tools, Masterwork Tools, Quick-Change Mask, Archer (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() On my previously posted retcon of my (failed) attempt to acquire Venomous Dagger +2, I used my tshirt to reroll the d12 (but still failed), forgetting that I had just added this power "On your check to acquire, if you are the only local character, you may reroll a die." so I still fail, but I didn't need to use my tshirt to do so. As noted in Discord, the text of the Stone Golem was correct. Therefore, on my last turn: bury Tunic to reduce dmg to 0 and draw Blackmarsh Spider Venom on hand reset. It is the hour of the Gods Move to: Courtyard
Free exploration
Courtyard Card 1 is Mammoth:
RotR Monster 4 Traits: Animal To Defeat: Combat 16 If undefeated, instead of the normal damage, the Mammoth deals 1d4 Combat damage to each character at this location. Location BYA Acro 8, coat: 1d12 + 4 + 1d4 ⇒ (10) + 4 + (4) = 18
Discard Archer to explore Courtyard Card 2 is Shortspear +3:
RotR Weapon 4 Traits: Magic Melee Piercing Spear To Acquire: Strength Melee 13 For your combat check, reveal this card to roll your Strength or Melee die + 1d6+3; you may additionally discard this card to add another 1d12. Ask Zetha for Good Omen (Core) - seems like it's worth it for a Weapon 4 Str 13+2=15, good omen, recharge Spider Venom: 1d6 + 1d6 + 4 + 1d6 ⇒ (3) + (5) + 4 + (5) = 17 Bury Shortspear +3 to explore Courtyard Card 3 is Longsword +1:
RotR Weapon B Traits: Magic Melee Slashing Sword To Acquire: Strength Melee 9 For your combat check, reveal this card to roll your Strength or Melee die + 1d8+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Autofail Reset Hand Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloak of Elvenkind Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core), Kama, Black Marsh Spider Venom, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Just noticing that I forgot the scenario power on my acquire check on my last turn. Increasing the difficulty by 2 would have caused me to fail the check. Using my tshirt reroll on the d12.
It is the hour of Torag Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck. Free exploration
Warrens Card 1 is Poison Blast:
RotR Spell 4 Traits: Arcane Attack Magic Poison To Acquire: Intelligence Arcane 12 For your combat check, discard this card to roll your Arcane die + 2d12 with the Poison trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 14 check to recharge this card instead of discarding it. I don't think any of us can acquire this, or not without a ton of resources, so I'll autofail rather than evade. discard Sorrowsoul to explore Warrens Card 2 is Stone Golem:
SoRu Henchman 4 Type: Monster Traits: Construct Golem To Defeat: Combat 20 The Stone Golem is immune to the Mental and Poison traits. Before you act, succeed at an Arcane or Divine 13 check or you may not play spells that have the Attack trait. If defeated, the Stone Golem deals 1d4 Combat damage to each character at this location. If defeated, you may immediately attempt to close the location this henchman came from. Location power, random other open location: 1d5 ⇒ 2
BYA irrelevant Combat 20, reload Sword Cane, reveal tunic, recharge Kama, coat is displayed: 1d12 + 4 + 2d4 + 1 + 1d6 + 1d4 ⇒ (4) + 4 + (4, 1) + 1 + (1) + (1) = 16
Combat dmg: 1d4 ⇒ 4
When Closing: Succeed at a Dexterity or Acrobatics 6 check.
Warrens closed When Permanently Closed: No effect. Reset Hand (if Tunic was buried then also draw Black Marsh Spider Venom) Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cloak of Elvenkind, Blessing of Abadar 1, Black Marsh Spider Venom, Thieves' Tools, Masterwork Tools Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core), Kama, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Iomedae Location Power: When you encounter a monster, put a random monster from the box on top of another random open location deck. Free exploration
Warrens Card 1 is Venomous Dagger +2:
RotR Weapon 3 Traits: Knife Magic Piercing Ranged To Acquire: Dexterity Ranged 11 For your combat check, reveal this card to roll your Dexterity or Ranged + 1d4+2; you may additionally recharge this card to add another 1d12 with the Poison trait. When playing another weapon, you may discard this card to add 1d4+2 with the Poison trait to the combat check. Dex 11, tunic, recharge dagger: 1d12 + 2 + 1 + 1d6 ⇒ (5) + 2 + 1 + (4) = 12 Recovery Phase: Reset Hand Board Status
Apothecary 1-10 remain
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Archer (Core), Cloak of Elvenkind, Thieves' Tools, Blessing of Abadar 1, Animalbane Dagger +1, Black Marsh Spider Venom, Masterwork Tools, Sorrowsoul Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Dagger (Core), Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Norgorber Move to: Warrens
Free exploration
Warrens Card 1 is Mayor Kendra Deverin:
RotR Ally B Traits: Human Mayor To Acquire: Charisma Diplomacy 10 Banish this card to examine your location deck and then shuffle it. Scenario Power: The difficulty of checks to acquire is increased by 2.
Reveal Sharper to banish the Mayor and draw Random Ally 1 Random Ally 1 is Sheriff Hemlock:
RotR Ally B Traits: Human Warrior To Acquire: Charisma Diplomacy 8 Discard this card to add 1d6 to a combat check. Discard this card to explore your location. Discard the Sheriff to explore Warrens Card 2 is Attic Whisperer:
RotR Monster 1 Traits: Elite Undead To Defeat: Combat 10 The Attic Whisperer is immune to the Mental and Poison traits. Before the encounter, each character at your location must succeed at a Wisdom 4 check or be dealt 1 Mental damage which may not be reduced; players must choose a blessing to discard as their damage, if they have any. BYA Wis 4: 1d6 ⇒ 6 Location Power, other random open location: 1d6 ⇒ 5
Combat 10, Kama, recharge Maat: 1d12 + 4 + 1d6 + 1d6 ⇒ (4) + 4 + (2) + (5) = 15 Recovery Phase: Reset Hand Display Coat Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar 1, Archer (Core), Thieves' Tools, Sword Cane (Core), Sorrowsoul, Black Marsh Spider Venom, Cloak of Elvenkind, Masterwork Tools, Animalbane Dagger +1 Recharged: Quick-Change Mask, Blessing of Abadar 2, Blessing of Maat, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Looks like Uliah gets Weapon 3, Sajan gets Ally 3, Zetha doesn't want an upgrade (yes?), and Merisiel won't take an upgrade. ![]()
Deck Handler
![]() Starting location: Courtyard " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Snakeskin Tunic, Magic Full Plate, Animalbane Dagger +1, Longbow +1, Blessing of Lamashtu, Masterwork Tools, Cockroach Coat, Cat, Thieves' Tools, Dagger (Core), Merchant, Black Marsh Spider Venom, Sorrowsoul, Sword Cane (Core), Blessing of Abadar 1, Archer (Core), Cloak of Elvenkind Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() First xp at Tier 3 (due to skipping 2-3A and 2-3B)
No interest in Wand of Enervation Upgrades:
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Deck Handler
![]() It is the hour of Calistria Location Power: You may attempt a Wisdom or Perception 9 check to evade a monster. Free exploration
Nettlemaze Card 2 is Poison Trap:
RotR Henchman B Type: Barrier Traits: Poison Trap To Defeat: Dexterity Disable 5 If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage. If defeated, you may immediately attempt to close your location. Scenario Power: “The difficulty to defeat the Poison Trap is increased by 1d6 plus the scenario’s adventure deck number.”
When Closing: Summon and defeat a random monster. Random Monster 1 is Mercenary:
RotR Monster B Traits: Human Veteran Warrior To Defeat: Combat 10 The difficulty to defeat the Mercenary is increased by the adventure deck number of the current scenario, if any. Combat 10+3=13, banner, reload sword cane, coat: 1d12 + 4 + 2d4 + 1d4 + 1 ⇒ (6) + 4 + (2, 4) + (4) + 1 = 21 When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck. - no items in discards Nettlemaze is closed Recovery Phase: Reset Hand Board Status
Zetha, Uliah - Dam 1 remain // 1=Fungal Savage (villain!)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools, Black Marsh Spider Venom, Dagger (Core), Longbow +1, Quick-Change Mask, Merchant, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Iomedae Move to: Nettlemaze
Free exploration
Nettlemaze Card 2 is Longbow +1:
RotR Weapon 1 Traits: 2-Handed Bow Magic Piercing Ranged To Acquire: Dexterity Ranged 9 For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location. Dex 9, recharging spider venom: 1d12 + 2 + 1d6 ⇒ (12) + 2 + (6) = 20 Discard Archer to explore
Nettlemaze Card 5 is Ghoul:
RotR Monster 2 Traits: Elite Ghoul Undead To Defeat: Combat 11 The Ghoul is immune to the Mental and Poison traits. If undefeated, reset your hand and end your turn. Combat 11, reveal then reload sword cane, freely recharge dagger, recharge (Merisiel power) longbow, banner: 1d12 + 4 + 2d4 + 1d4 + 1d6 + 1 ⇒ (2) + 4 + (1, 2) + (4) + (6) + 1 = 20 Reset Hand Display Cockroach Coat
Board Status
Zetha - Dam 1-10 remain // 1=Poison Trap, ?=Fungal Savage (villain!)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools, Black Marsh Spider Venom, Dagger (Core), Longbow +1, Quick-Change Mask, Merchant, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Erastil Move to: Warrens
Free exploration
Warrens Card 1 is Poison Trap:
RotR Henchman B Type: Barrier Traits: Poison Trap To Defeat: Dexterity Disable 5 If undefeated, discard the top card of your deck. Then, each character at this location must succeed at a Constitution or Fortitude 7 check or be dealt 1d4-1 Poison damage. If defeated, you may immediately attempt to close your location. Scenario Power: “The difficulty to defeat the Poison Trap is increased by 1d6 plus the scenario’s adventure deck number.” difficulty increase: 1d6 ⇒ 2 Disable DC is 5+2+3=10 Send Thieves Tools to recovery to autosucceed When Closing: Succeed at a Dexterity or Acrobatics 6 check. Acro 6: 1d12 + 4 ⇒ (1) + 4 = 5
When Permanently Closed: No effect. Recovery Phase:
Reset Hand Board Status
Zetha - Dam 1-11 remain // Fungal Savage (villain!)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cockroach Coat, Sorrowsoul, Quick-Change Mask Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Thieves' Tools, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Wooden Bridge Card 3 is Fungal Savage (villain!):
SoRu
Continuing Merisiel's turn
Request a blessing from either Uliah or Zetha
AYA - Merisiel recharges Kama; no cards remaining in hand to discard for 1 Poison dmg. Sajan must recharge a random card, then take 1 Poison dmg. [ooc]Villain is defeated and escapes - must be to the Dam (only unguarded location. Wooden Bridge is closed. When Permanently Closed: When you end your turn here, you may bury a card from your hand to recharge a card from your discard pile. - N/A since Merisiel has no cards remaining in hand. Reset hand Board Status
Notes for Sajan: Sajan must recharge a random card, then take 1 Poison dmg. Zetha - Dam 1-10 plus villain remain // Fungal Savage (villain!)
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Cockroach Coat, Quick-Change Mask, Sorrowsoul, Masterwork Tools Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Sharper, Kama, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of the Gods Location Power: You may discard 2 cards to evade an encounter. Free exploration
Wooden Bridge Card 1 is Magic Full Plate:
RotR Armor 3 Traits: Heavy Armor Magic To Acquire: Constitution Fortitude 6 Recharge this card to reduce Combat damage dealt to you by 4. Banish this card to reduce all damage dealt to you to 0; if you are proficient with heavy armors, bury this card instead. If you are proficient with heavy armors, you may recharge this card when you reset your hand. Con 6, recharging Snakeskin Tunic: 2d6 ⇒ (6, 6) = 12 Discard Abadar 2 to explore Wooden Bridge Card 2 is Mayor Kendra Deverin:
RotR Ally B Traits: Human Mayor To Acquire: Charisma Diplomacy 10 Banish this card to examine your location deck and then shuffle it. Cha 10, recharging Magic Full Plate: 1d8 + 1d6 ⇒ (4) + (5) = 9
Random Ally 1 is Cat:
RotR Ally 3 Traits: Animal Arcane To Acquire: Wisdom Survival Intelligence Arcane 8 Reveal this card to add 2 to your check to recharge a spell. Discard this card to explore your location. Discard Cat to explore Wooden Bridge Card 3 is Fungal Savage (villain!):
SoRu Villain 3 Type: Monster Traits: Plant Poison To Defeat: Constitution Fortitude Wisdom 7 THEN Combat 17 Before you act, each other character must succeed at a Constitution, Fortitude, or Wisdom 7 check or move to a random location. After you act, each character at this location recharges a random card, then is dealt 1 Poison damage. Pausing for guard checks and BYA checks " Merisiel wrote: Displayed: Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Quick-Change Mask, Cockroach Coat, Masterwork Tools, Black Marsh Spider Venom, Sorrowsoul, Sword Cane (Core), Thieves' Tools, Archer (Core), Dagger (Core) Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Snakeskin Tunic, Magic Full Plate, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
Board Status
Dam 1-10 remain
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Deck Handler
![]() Resuming my turn: discard Abadar 1 to explore
Wooden Bridge Card 2 is Merchant:
RotR Ally 2 Traits: Hireling Human To Acquire: Charisma Diplomacy 7 Discard this card to give a card to another character at any location. Discard this card to explore your location. Merisiel power: recharge animalbane dagger +1 to add 1d6
Discard Merchant to explore Wooden Bridge Card 3 is Blessing of Lamashtu:
RotR Blessing 1 Traits: Divine Lamashtu To Acquire: Intelligence Arcane Divine 5 Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it. Int 5, recharging cloak of elvenkind: 1d4 + 1d6 ⇒ (4) + (6) = 10 Discard Lamashtu to explore Wooden Bridge Card 4 is Shadow:
RotR Monster B Traits: Incorporeal Undead To Defeat: Combat 13 The Shadow is immune to the Mental and Poison traits. If the check to defeat does not have the Magic trait, the Shadow is undefeated. When you are dealt damage by the Shadow, you must first choose blessings to discard as your damage, if you have any. No way to add the Magic trait so use Merisiel power to evade; location is shuffled. Reset Hand " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Sorrowsoul, Archer (Core), Black Marsh Spider Venom, Cockroach Coat, Quick-Change Mask, Sword Cane (Core), Thieves' Tools, Masterwork Tools, Dagger (Core) Recharged: Animalbane Dagger +1, Cloak of Elvenkind, Discard Pile: Buried Pile: Skills and Powers: "
SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
Board Status
Dam 1-10 remain
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Deck Handler
![]() It is the hour of Norgorber Blessing 3 in case anyone has a way to acquire the hour Location Power: You may discard 2 cards to evade an encounter. Free exploration
Wooden Bridge Card 1 is Zombie Horde:
RotR Barrier 2 Traits: Elite Skirmish Undead Zombie To Defeat: None Each character at an open location summons and encounters a Zombie Minion henchman. If any character does not defeat the Zombie Minion, the Zombie Horde is undefeated. Zombie Minion:
story bane Check to defeat Combat 9 then Combat 11+# TYPE monster POWERS Immune to Mental and Poison. If undefeated, each local character suffers 1d4 Poison damage. Undead
Combat 9, Kama, Tunic, banner: 1d12 + 4 + 1d6 + 1 + 1 ⇒ (11) + 4 + (6) + 1 + 1 = 23
Pausing while Sajan and Zetha summon and encounter Zombie Minions. Discard Abadar 1 to explore ![]()
Deck Handler
![]() Starting location: Wooden Bridge " Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Black Marsh Spider Venom, Dagger (Core), Masterwork Tools, Quick-Change Mask, Sorrowsoul, Sword Cane (Core), Thieves' Tools, Blessing of Abadar 2, Sharper, Cockroach Coat, Blessing of Maat, Archer (Core) Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Hero Point: saved. Now have 2 in the bank. Upgrades:
Bonus Blessing 2 upgrade:
Replace banished Thieves Tools and Dagger (Core) with themselves. Loot:
As mentioned in Discord, I'm leaving tomorrow and will be offline until December 3 at the earliest. If it's ok, I'll sit out the next scenario(s) and will rejoin when possible after I return. Thanks! ![]()
Deck Handler
![]() It is the hour of the Gods Location Power: You may discard a card from your hand to explore during your turn. This card may not be recharged. Free exploration
Town Square Card 1 is Zombie Minion:
RotR Henchman 2 Type: Monster Traits: Undead Zombie To Defeat: Combat 9 The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location. Combat 9, reload animalbane dagger +1, recharge Sharper: 1d12 + 2 + 2d4 + 1 + 1d6 ⇒ (6) + 2 + (1, 3) + 1 + (6) = 19 When Closing: Banish a card from your hand - banish Thieves Tools When Permanently Closed: On closing, each character at this location recharges a card and may then draw a card. - recharge Abadar 2, then draw Animalbane Dagger +1 Town Square is closed Reset Hand Display Cockroach Coat Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): 0 Recharged: Masterwork Tools, Quick-Change Mask, Sorrowsoul, Sharper, Blessing of Abadar 2, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() Banish Dagger (Core) to guard Town Square. It looks like Temple auto-guards and Zetha has already closed the Academy so you should be good to go. ![]()
Deck Handler
![]() It is the hour of Shelyn Move to: Town Square
Free exploration
Town Square Card 1 is Codex:
RotR Item B Traits: Basic Book To Acquire: Intelligence Knowledge 8 Discard this card to add 1 die to your check to acquire a boon. After playing this card, you may succeed at an Intelligence or Knowledge 10 check to recharge this card instead of discarding it. Autofail - banished Discard Spider Venom (location power) to explore Town Square Card 2 is Short Sword +1:
RotR Weapon 1 Traits: Finesse Magic Melee Piercing Sword To Acquire: Strength Melee 7 For your combat check, reveal this card to roll your Strength or Melee die + 1d6+1; you may additionally discard this card to add another 1d6. If you aren't proficient with weapons, the difficulty of this check is increased by 4. Autofail Discard Archer to explore Town Square Card 3 is Werewolf:
RotR Monster B Traits: Lycanthrope To Defeat: Combat 13 Before the encounter, examine the top card of the blessings discard pile. If the card is Blessing of the Gods, the difficulty to defeat the Werewolf is increased by 3. BYA - the hour is Shelyn so n/a Combat 13, archer, reload Dagger, reload Animalbane dagger: 1d12 + 4 + 1d4 + 1d4 + 1d4 + 1 + 1d4 ⇒ (4) + 4 + (3) + (1) + (2) + 1 + (1) = 16 Reset Hand Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar 1, Cockroach Coat, Sword Cane (Core) Recharged: Cloak of Elvenkind, Masterwork Tools, Quick-Change Mask, Sorrowsoul, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Abadar Location power: At the start of your turn, you may recharge an item to draw a card: recharge cloak of elvenkind and draw Erastil. Move to: Deeper Dungeons
Free exploration
Deeper Dungeons Card 1 is Zadendi:
None Henchman 2 Type: Monster Traits: Elf Slayer To Defeat: Combat 14 Before you act, a random character at your location is dealt 1 Force damage. After you act, if your combat check did not have the Magic trait, Zadendi is undefeated; shuffle her into a random other open location. If defeated, you may attempt to close the location this henchman came from. BYA - Merisiel is the only character at the location - discard Kama for 1 Force dmg Combat 14+1=15, reload animalbane dagger +1 (which adds magic trait), recharge masterwork tools: 1d12 + 2 + 2d4 + 1 + 1d6 ⇒ (3) + 2 + (1, 1) + 1 + (2) = 10
After you act, if your combat check did not have the Magic trait, Zadendi is undefeated; shuffle her into a random other open location. - N/A because check did have the Magic trait from the dagger. When Closing: Succeed at a Constitution or Fortitude 8 check.
Reset Hand Recharge Mask to recharge random ally from discards (Sorrowsoul is only ally in discards Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Thieves' Tools, Sword Cane (Core), Cockroach Coat, Blessing of Abadar 1, Blessing of Abadar 2, Sharper Recharged: Cloak of Elvenkind, Masterwork Tools, Quick-Change Mask, Sorrowsoul, Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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Deck Handler
![]() It is the hour of Gods Location Power: At the start of your turn, you may recharge an item to draw a card. Free exploration
Throne Room Card 1 is Zombie Minion:
RotR Henchman 2 Type: Monster Traits: Undead Zombie To Defeat: Combat 9 The Zombie Minion is immune to the Mental and Poison traits. Damage dealt by the Zombie Minion is reduced by half (round up). If defeated, you may immediately attempt to close this location. Combat 9, Reveal Kama, reload (Merisiel power) Animalbane Dagger +1: 1d12 + 4 + 1d6 + 1d4 + 1 ⇒ (9) + 4 + (4) + (1) + 1 = 19 When Closing: Succeed at a Charisma or Diplomacy 6 check.
When Permanently Closed: No effect. Display Magic Leather Armor Reset Hand Board Status
" Merisiel wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar 1, Cockroach Coat, Black Marsh Spider Venom, Quick-Change Mask, Dagger (Core), Blessing of Erastil, Sword Cane (Core), Thieves' Tools, Archer (Core), Sharper, Blessing of Abadar 2 Recharged: Discard Pile: Buried Pile: Skills and Powers: " SKILLS
Strength d6 ☐ +1 ☐ +2 Dexterity d12 ☑ +1 ☑ +2 ☐ +3 ☐ +4 Acrobatics: Dex +2 Disable: Dex +2 Stealth: Dex +2 Constitution d6 ☐ +1 ☐ +2 Intelligence d4 ☐ +1 ☐ +2 Wisdom d6 ☐ +1 ☐ +2 Charisma d8 ☐ +1 ☐ +2 ☐ +3 Favored Card: Item or Knife Weapon
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