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Merisiel by redeux's page
86 posts. Alias of redeux.
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CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Earn Income Scouting Lore Task 0; DC 14: 1d20 + 4 ⇒ (19) + 4 = 23 0.4gp
Elixia Zielle wrote: You also didn't give out any hero points during the game even though I mentioned it a few times. so without any of those to spend from what I'm reading in the core, a failure on a task level 0 still gives Elixia 1cp per day so 8 copper pieces for her downtime. You can't use a hero point on earn income since it has a fortune trait. Constant effects and psuedo-constant (something that can apply constantly so it might as well be constant) can be applied, so assurance works even though it has the fortune trait (CRB pg 500-501). You're correct that your roll would be 0.08gp (8 copper)
Luke_Parry wrote: Of course! Please, if there are any downtime actions that you wish to take, roll them in this thread, and record them on your chronicles :-)
For what it is worth, from my perspective, I didn't view this as a 'speed run' - when I have done *those* in the past, this scenario was finished in under two weeks (and this took just shy of a month).
I also deliberately picked the options that led to more roleplaying, and fewer combats?
That said, I am sorry that you had a poor experience.
Good luck in your future games :-)
I enjoyed it, though I have played it before (why i tried not to push exploring too much). The other time I've played it was on roll20 and I do think there's a bit of suspense played up in parts of exploring the map and having multiple rooms explored at once in one post takes some of that spark away. On the other hand, exploring room by room in a pbp adventure that is basically 4 quests doesn't seem like a better option either since it would be 7-10 days between talking to anyone save a few hazards. I think the issue is more with the adventure having too much to do. So I'm not sure if it's so much an issue of how you run it and more just the format for this scenario which is why I didn't say anything initially.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Got it, many thanks for running!
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel turns to Elixia, "This isn't easy for me to admit but no doubt you saved me back there. Not every day I get saved by a fellow Calistria follower."
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Joining in on the conversation, Merisiel adds "Well, we've been sent to determine if you might be a good fit for the Pathfinder Society. Do you feel like you could practice better safety in your experiments in the future?"
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Fort: 1d20 + 4 ⇒ (3) + 4 = 7 no hero points so i go down. shadow attacks me to dying 2. .
Elixia's healing brings me back to 5/15 with wounded 1.
Merisiel feels a dark presence over her that she cannot shake. she falls to the ground and is assaulted by a shadow blob as her eyes flicker between life and death. After a moment she feels a wave of healing over her and manages to stand up and begins stabbing at the blob in front of her.
it is flat footed assuming chug still up. and no special feats/immunities
Strike w/ rapier: 1d20 + 7 ⇒ (6) + 7 = 13 dmage piercing: 1d6 + 4 ⇒ (4) + 4 = 8, sneak precision: 1d6 ⇒ 5 total 12
Strike w/ dagger: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17 dmage piercing: 1d4 + 4 ⇒ (3) + 4 = 7, sneak precision: 1d6 ⇒ 5 total 12
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel runs to the center of the circle still had 15 ft left so if its somewhere other than center than i could've gotten there.
"What's going on?!" she shouts as she attempts to discern what is wrong with the ritual.
Thievery: 1d20 + 7 ⇒ (11) + 7 = 18
actions: 1-2 Double move, 3 thievery check
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel also follows, eager to get to the source of these shadowy monsters.

CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Guinoq wrote: Another dumb question, related to this...
Luke_Parry wrote: *cough* Hero Points do exist for a reason ;-) Feel free to use them... Not sure if this was directed at me, but, I thought we only got one of those per session? I had already used mine in the diplomacy stuff leading up to the riot in the last mission. Am I mistaken? Or are you saying we earned a hero point for something we did and I just missed it? (Or was this directed at someone that hadn't spent the point yet and I should ignore it?)
By the way, sorry for the delay. We had storms blow through yesterday and last night and I've been without power/internet and even cell phone service until about 2 hours ago.
I didn't get the impression it was at anyone in particular, but instead just indicating that it was an important roll and someone should use a hero point because we were rolling poorly.
But yes, you start the scenario with one hero point and then sometimes that's all the hero points you get for the whole adventure unless the GM gives you another. When GM's give out hero points it typically is only to 1 or 2 people at a time.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Getting a little exciting in here, yeah? so much better than that boring party!" Merisiel says as she continues onward to b4, her weapons drawn just in case.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel drinks her potion of healing before going to the Museum. 1d8 ⇒ 3 to full
"Shadows never hurt anyone." she replies comically but then thanks the custodian and heads upstairs. Once the group has gathered she'll head down the hall. B1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Yes, let's see if Elixia's new friend will accompany back to the Lodge! It seems to be quite neglected here."
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel tries to add on... "We mean you no harm! What is your name?"
Diplo: 1d20 + 0 ⇒ (13) + 0 = 13
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel is ready to continue downstairs after the party has recovered from the riot. "Come on, yeah? Let's see who has their sea legs!"
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Right, thanks!
Merisiel continues her intimidation against the Barrister Or the other one if i can't intimidate barrister again
"End this now before someone gets hurt. My teammates aren't going to hold back forever!"
Intimidate: 1d20 + 3 ⇒ (6) + 3 = 9
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel feels no need for violence and begins berating the Barrister intimidate
"You call yourself a leader? Well you're not! You think You're Abadar because you have a robe and can put people up the river for 20 years? well you're not! I don't like the judicial system, I don't like the government system, I don't like the police, I don't like anything to do with this country's government. I just don't like it because...they're sneaky...they're deceitful, they're lying, they're cheats, and they rip the people off. That's the government for you."
intimidate: 1d20 + 3 ⇒ (4) + 3 = 7
intimidate: 1d20 + 3 ⇒ (11) + 3 = 14
intimidate: 1d20 + 3 ⇒ (17) + 3 = 20
actions 1-3 all intimidate

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CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Guinoq wrote:
1. Move 2. Verbal 3. Somatic. 60ft line of wind directed at the crowd until the start of my next turn. Fort DC 17? (It's 1st level and I have an Int of 18, but my auto-calc sheet says the DC is 17 and I'm not sure how to calculate it myself). Details are here
If you're interested in knowing how that's calculated... Basic saves are done against your spellcasting DC. Since you are a wizard this is covered under your "Arcane Spellcasting" class feature which specifies your spellcasting attacks and spell DC use your key ability of intelligence and then points to page "Spell Attack Rolls" on pg 447 on how to calculate. At the end of that referenced section you see Spell DC = 10 +Abilitiy Modifier used for spellcasting + proficiency bonus + other bonuses + penalties.
So for you 10 + 4 (int) + 3 (Trained + level 1) + no bonuses/penalties = DC 17.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Was going to do a 2nd roll once i saw what my result was or what other people rolled. Deception: 1d20 + 3 ⇒ (13) + 3 = 16 guess it didn't matter!
Merisiel will stride forward and attempt to talk down the Drunk by continuing to lie. "There is no monster, stand down and go home!"
Deception: 1d20 + 3 ⇒ (1) + 3 = 4
Deception: 1d20 + 3 ⇒ (20) + 3 = 23
Actions: 1. stride. 2. deception. 3. deception
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Deception: 1d20 + 3 ⇒ (2) + 3 = 5 hero point.
Deception: 1d20 + 3 ⇒ (15) + 3 = 18
Merisiel talks to the drunk. She speaks slowly so they can catch all her words. "We aren't planning to release any monsters. On the contrary we lock them up and put them to sleep, safe and sound!"
for the remaining checks I'm +0 diplo vs barrister, +4society vs socialite, +1 vs naturalist, or +3 intimidate for the higher DC
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel looks at Chug reluctantly. "Yeah, I heard it too..." she says taking frequent breaths. "Something isn't right in there. First Chug got spooked...and then I was attacked by a ghost reaching out through the floor!".
She takes Chug's potion and one of her potions and downs them simultaneously. Thanks!
heal: 2d8 ⇒ (4, 8) = 12
She then looks at Quinoq, "I suspect we need to figure out what's going on here first before resorting to arson."
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CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel looks at Chug and gives a curious look.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
I think i played this with 6 level 3-4's my first time through ;)
Exploration mode: AVoid notice
Merisiel's mood changed completely when the group left the party so much so that she practically skipped the whole way to the Precipice Quarter. Once arriving she looks over the building before responding to Dazzatir. "Sure, why not!" she says eagerly wanting to show off her skills and just to explore the house. "And Chug too if you want." she says to her goblin companion.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
forgot to mention earlier slotting no boons, and school items 2 lesser healing potions.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"I know a thing or two about how to make their aches better"
Medicine: 1d20 + 4 ⇒ (4) + 4 = 8
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel attempts to impress Krieghton with her knowledge of the Society and everything she's learned in her schooling.
Society: 1d20 + 4 ⇒ (5) + 4 = 9
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel helps herself to some of the punch. Finally, a drink!
She attempts to talk Aaqir al-Hakam about trade routes, though she cares less about the trade routes and just wants the group to hurry up so they can check out the strange activity mentioned by Gorm.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Strange activity? Yes, we'll look into it!" answers Merisiel with a hint of desperation in her voice. She respond to her teammates. "I don't know what healing we'll need, but couldn't hurt."
No preference on whom to speak next
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel hesistates for a moment. I'd rather be in a 2x2 box being smuggled across Conqueror's Bay to Nidal than play tea party. I guess I could at least act like I enjoy myself though. She then accepts the arm of her elven teammate. "Sure, why not. Who knows, maybe I'll get a chance to show off a few tricks"
Merisiel joins Elixia's attempt to talk to Urwal by recounting a story of her on her subsisting on her own in the wilderness.
Survival: 1d20 + 4 ⇒ (5) + 4 = 9
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
An elven woman enters with leather armor decorated with daggers, her pace a bit quick.
"Merisiel. Look, this isn't my scene but orders are orders. I'm only following them to get bigger and better adventures. Let's just get this over with." Despite this, she doesn't seem to particularly care who the group talks to first.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Chronicle Info
Name: Redeux
Character Name: TBD
Faction: Horizon Hunters
Character ID: 274929 - 2003
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Hi all, checking in. I've decided to use the merisiel pre-gen since the next char idea I'm really excited about is from the APG and don't want the hassle of building a char only to rebuild it after one session.
Note: I have played this scenario before.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Here you go!". Merisiel gives Balenar the gear she had retrieved from the trogs. "And Venture Captains believe in you or you wouldn't be with the Pathfinder Society. They just have to safely test your limits to know what you can handle. "
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
No problem!
"Oh, me? I forgot I picked up this key earlier. I suppose I could give it a try"
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Feeling any better Balenar? Can you tell us what happened here?" inquires Merisiel
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"....Balenar...is that you?" Merisiel asks. "Venture Captain Adril Hestram has sent us for you" she tells him.
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel flanks the toad.
rapier (flanking): 1d20 + 6 ⇒ (11) + 6 = 17
Sneak damage: 2d6 + 2 ⇒ (3, 2) + 2 = 7
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel supposes someone should grab the gear so she stashes the pathfinder and the key.
"Sounds good to me Valeros" she says
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Nice work Raz!" cheers Merisiel. She then looks around the room
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Charge path?
Merisiel follows Raz into the fray and flanks the trog.
Rapier flanking: 1d20 + 6 ⇒ (16) + 6 = 22
sneak damage: 2d6 + 2 ⇒ (3, 4) + 2 = 9
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"I don't see anything useful nearby. I agree with Ezren's assessment and Valeros decision making skills. Let's go south." Merisiel says
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Did the stench finally get to you Valeros? That was quite the miss you had back there!" Merisiel jests. She also looks around for any treasures and any hints about where they should go next.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
If I'm looking at this correctly, Red moved out of a threatened square that would've been considered flanking for both raz and I. I'll pick red since that's where I can do the most damage (I think).
Merisiel picks <red>
rapier (flanking): 1d20 + 6 ⇒ (9) + 6 = 15
sneak damage: 2d6 + 2 ⇒ (5, 6) + 2 = 13
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Looks like Raz is positioned next to the <red> trog? Did she attack red or green? If she's next to green then I'd want to position myself in flanking to attack green instead.
Merisiel runs in and positions herself behind the <red> trog with Raz on the opposite side. She then flank attacks the <red> trog
Rapier flanking: 1d20 + 6 ⇒ (10) + 6 = 16
damage sneak: 2d6 + 2 ⇒ (4, 1) + 2 = 7
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"Raz, set up some flanking, will ya?" Merisiel shouts, eagerly waiting for a moment to run in.
Raz, can you set up on North side of Green and I move to South side? Also open to other ideas of course !
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
"I was starting to think your nose didn't work Valeros!" jests Merisiel as she also looks around.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Merisiel steps to the right to distance herself from the bats. She then readies her alchemical fire and tosses it at the swarm of bats.
I'm not 100% positive on the roll here. Since there is no + for the attack I assume it's just a 1d20?
Alchemical Fire hit: 1d20 ⇒ 8
Damage: 1d6 ⇒ 6
CN Whisper Elf, Rogue 1| HP 5/15 | AC 18 | F +4 R +9 W +6 | Perc +6, Trapfinding+1; Low-light vision | Stealth +7 | speed 30 ft | 0/3 hero points | Active Conditions: wounded 1
Looks like a great month!!
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
I will be placing information here.
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A Pathfinder Society Scenario designed for 1st- through 4th-level characters.
A new year comes for the Pathfinder Society, and what better way to start it off than by attending a fancy event? The Pathfinders find themselves invited to a charity dinner to benefit the Knights of Lastwall fighting in far-off lands against the lich king, Tar-Baphon. They're not the only important Absalom-based faction there however, as the event is filled with lords and ladies and socialites of all kinds, including the Peacebuilders, a group dedicated to ensuring the Pathfinder Society pays for any of its mistakes. In the middle of dinner, evidence of a strange ritual is found and the Pathfinders must investigate before dinner becomes a murder mystery!
Written by Rigby Bendele
N.B. NOT RECRUITUNG
Fun!
But now I wonder what or if Marps excrete.
*Sorry.That's just how my brain works* ;-)
Good Evening Distinguished Members of the Forum,
I am going to be beginning a Crown of the Kobold King Campaign in Adventure Mode at my FLGS.
I have a few questions:
After this is done what might be good to run for the players? If the players get to 6th level and they want to continue with modules, or AP's what might be a good campaign to build around.
I understand that in scenario play they would only be 2nd level so we could then go into scenario play with 2nd level characters, correct?
In Adventure Mode it is totally possible to limit characters to the Remaster options correct?
Thank you so much in advance for your guidance and help.
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How long does this take? My FLGS submitted their information a month ago and has yet to hear back? I am under the impression that Customer Service was contacted to check in on the process and still no response.
I have a PFS champion who is a Knight of Last Wall. I was looking at the Sanctioning document and see that the knights tabard is not on a restricted list, so I should be able to purchase it without a boon, correct?
Also I am going to be playing a wizard who I want to be a part of the Knights of Last Wall but not take any of the archetype classes. Can I just buy the additional faction boon for access to the options in the Knights of Last Wall book?
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I mm not sure if this is the appropriate place to post this but a group of about 5 people in the Albuquerque, NM area are looking for a Starfinder GM.
Have fun those who get to go!
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I understand that there are new hires tht must be trained but how long are we expected to wait for a response to email inquiries? It has been going on 2 weeks that I sent an email with a question, and I have yet to hear back. The email had to do with the June shipment and still nada in my Inbox.
Getting rid of your CS forums is becoming more and more inconvenient to customers.
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5 people marked this as a favorite.
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Yay! I wrote a thing. Thank you, Mike!
Desna watch over your dreams, Pathfinders :)
I was wondering what news was revealed? I was looking on the Twitch and Youtube channels but cannot seem to find any information. Reddit came up empty in my searches as well.
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
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I am trying to see if there would be interest in a Marvel Superheroes from the 80's and 90's game. The classic FACERIP is a great system. Being an X-Man fan we could start off on Krakoa.
This site seems to have all of the pertinent information
https://mshgamer.com/downloads/book-resources/
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Let's carry on the conversation from the other thread...
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1 person marked this as a favorite.
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Please do not send the Hero Point deck. I do want the AP book.
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1 person marked this as a favorite.
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This is not at all directed towards CS. I understand that they are stressed. This is directed towards Management whose decisions in the last month or so have helped to cause this mess.
Why are customers having such a difficult time downloading their tracking information? Why are people having issues downloading their pdfs? I have followed your directions on how to download and it is still showing up as a blank folder.
NOT COOL!
When can I and the rest of your customers, expect any of this to be rectified?
For some reason I have been unable to track this package. It was mailed via UPS.
Hello Esteemed Members of the Board,
I am having a blast summoning animals with a generalist wizard that I play. This got me to thinking, which class is the best at summoning various types of creatures? I guess I am asking to help me build a PFS legal best of the best summoner (and not necessarily the new class :)_
Is it too early to let CS know which Nov subscriptions we might not want? That would be very smurfy!
Is it possible to delay this order until Secrets of Magic and some of my other subscriptions comes out? I would rather pay 1 round of shipping than 2.
Thank you.
A few questions in this regard:
1. How would one deal with the rule that a player needs a copy or a pdf of a book when dealing with new players?
2. Table size is 3-7 correct?
I am in receipt of an email stating that you will be beginning to ship out orders this month. I am subscribed to the cards/battle cards line, but do not want the potions and amulet cards. Can you please cancel that order?
Thank you.
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I am looking at my order history as well as my subcsriptions and am not seeing any indication about Malevolance being shipped or even in a basket for me. I am an adventure subscriber.
When can I expeect this to be rectified?
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
After you have posted your submission in the Discussion Thread please dot here. I htough I had posted this Sunday night but apparently I did not.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
Please repost your final character and background here for my ease of reference .
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Hello There,
I was wondering if there was any interest in a DL campaign set either Post War or Souls or Pre/During Summer of Chaos?
Can you please cancel this particular card order? I do not want to break my subscription but do not want these cards. The rest of the order is fine. Thank you.
My order was indicated to have been shipped on the 16th of this month with a 4 to 8 business day arrival expectation. I was not able to track the package until today. It seems that it was not processed until yesterday and shipped out today (24th) which will not be within the shipping date that I pay for.
I am requesting that a new package be shipped out so that the shipping that I pay for is actually realized.
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Male Half Elf HP 10 | AC: 15 | Saves: Str: +0; Dex: +1; Con: +2; Int: +0; Wis: +5; Cha: +4 | Initiative: +1 | Spell Slots: 0 (2) | Inspiration: [ ]
Go ahead and dot in here.
Good Evening Esteemed Members of the Forums,
I am looking at gauging whether there is interest in playing a Star Wars game using the Saga System? I am looking for possible 4-6 players in most probably the end of the Clone Wars or the beginning of the Empire/Rise of the Rebellion, maybe even trying to run the Dawn of Defiance campaign.
I think that I would allow most of the books in terms of classes, talents, feats, and Force Powers, PRCs (with DM approval).
In my side cart is the upcoming Advanced GM Screen. I just subscribed to the Accessories line for the gorgeous cards which in August also includes the Screen and the Cards. Can you please ensure that I only get one screen?
I want the portrait edition.
Please and thank you.
As a subscriber is it possible to add one or kore additional books to my order before it populates?
NG, F. SEER ELF, GENERALIST WIZARD 7 HP: 62, AC 23; Fort +10; Ref +13; Will +14; +1 vs a spell you had Critical Success in identifying. Perception: +16/+18 Imitative speed: 30, Spells: 3 1st level 3 2nd 3 3rd 2 4TH
# 43330-2006
Avonathalanthalasa Caldon
Vigilant Seal
Hello Esreemwd Memners of the Forum. I am needing help with a 2e PFS build. I want to make a cloistered cleric of Ragathiel with channel build. I want to be able to both heal and harm. I'm thinking of a half eldlfnas the race. Any help in feat and spell choice would be very much appreciated.
Male Silvanesti Elf Wizard (5)/Wizard of High Sorcery (10)/Archmage (5)
This is for a closed home group
I apologize if this has been asked but I cannot seem to find a thread dedicated to it.
If a character is going to multi class or take another archetype from the Lost Worlds book, do they have to take the feat at 2nd level or can they take it later on?
Is this something which would be difficult in terms of CLs and stuff?
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
M Silvanesti Elf Wizard (Necromancer) 6/5 Renegade Hunter Int +2 AC 22, touch 22, flat-footed 10 (+2 Dex) hp 44 (9d6+9) Fort +5, Ref +6, Will +7; +2 vs. enchantments Defensive Abilities resistance; Immune sleep;
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