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Meraina_pregen's page

24 posts. Alias of Eternal_Twilight0.


Full Name

Meriana

Race

| HP 8/8 | AC 13 T 13 FF 10 | CMB +0, CMD 13 | F +1, R +2, W +2 | Init +2 | Perc +0

Classes/Levels

| Speed 30ft | Active conditions: None

Gender

”Meraina” Female CG human sorcerer 1

About Meraina_pregen

The cheerful and outgoing Meraina is known for her bubbly laugh, witty humor, and knack for
capricious magic.

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Meraina
Female human sorcerer 1
CG Medium humanoid (human)
Init +2; Senses Perception +0
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Defense
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AC 13, touch 13, flat-footed 10 (+2 Dex, +1 dodge)
HP 8 (1d6+2)
Fort +1, Ref +2, Will +2
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Offense
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Speed 30 ft.
Melee dagger +0 (1d4/19–20)
Ranged light crossbow +2 (1d8/19-20)
Bloodline Spell-Like Abilities (CL 1st; concentration +5)
7/day—laughing touch
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—hypnotism (DC 17), magic missile
0 (at will)—acid splash, detect magic, light, mage hand
Bloodline Fey
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Statistics
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Str 10, Dex 14, Con 13, Int 12, Wis 10, Cha 18
BAB +0; CMB +0; CMD 13
Feats Combat Casting, Dodge, Eschew Materials
Skills Knowledge (local) +2, Knowledge (nature) +5, Perform (comedy) +5, Spellcraft +5
Languages Common, Dwarven
SQ bloodline arcana (+2 DC for compulsion spells)
Combat Gear potion of cure light wounds, scrolls of burning hands (2); Other
Gear
dagger, light crossbow with 10 bolts, backpack, hemp rope (50 ft.), waterskin, 8 gp
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Special Abilities
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Laughing Touch (Sp) Meraina can cause a creature to burst out laughing for 1 round if she
makes a successful melee touch attack. A laughing creature can take only 1 move action but
can defend itself normally. Once a creature has been affected, it is immune to this ability for 24
hours.
Potion of Cure Light Wounds This heals 1d8+1 hit points.
Scrolls Activating either of her scrolls of burning hands is a standard action that
provokes attacks of opportunity.
Burning Hands: 15-foot cone dealing 1d4 points of fire damage to all within range (Reflex
DC 11 half).
Spells Meraina can cast the following spells.
Acid Splash: Ranged touch attack (+2 to hit, range 25 feet) that deals 1d3 points of acid
damage.
Detect Magic: Detects all spells and magic items withina 60-foot cone.
Hypnotism: Creatures within 30 feet of Meraina (and no more than 30 feet apart) with no
more than 2d4 total Hit Dice react as if two steps friendlier regarding one request (Will DC 17
negates).
Mage Hand: Move a small nonmagical object within 30 feet.
Magic Missile: Dart of force automatically hits target within 110 feet, dealing 1d4+1 points of
force damage.
Light: Touched object shines like a torch for 10 minutes

Background:
Meraina and her cousin Brialla grew up in Port Ice in northern Brevoy. With
Brialla, Meraina has traveled to Highdelve to track down the designs of a special family signet
ring her aunt Sivelle had made for her grandmother Rhylene. Sivelle knows she commissioned
a Highdelve jeweler to make the precious piece, but she doesn't remember the jeweler's name.
Meraina is eager to retrieve a copy of the designs and have a new ring made for her
grandmother .