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James Jacobs wrote:
Gauss wrote:

James, I am not asking if incorporeal => ethereal. I am asking if ethereal => incorporeal. The two statements are different.

Blink states that ethereal creatures are incorporeal. Thus it would seem the incorporeal rules apply...or do they?

Ethereal Jaunt does not state that ethereal creatures are incorporeal.

Thus, either an ethereal creature is incorporeal..or it isnt depending on the spell you look at. The paragraph on page 440 regarding The ethereal plane is silent on the matter.

The problem is: From the material plane what spells, abilities, weapons affect ethereal creatures and where are the rules for this?

Respectfully, Gauss

Pretty much nothing but gaze attacks can cross that barrier between planes (And even then... gaze attacks can't affect Material Plane creatures when the source is on the Ethereal). You have to actually travel to the other plane to affect the other target.

In previous editions of D&D, there was a lot of bleedover between incorporeal and ethereal. In fact... in 2nd edition and earlier, there really WASN'T an "incorporeal" state—it was always ethereal.

In Pathfinder, we've attempted to draw a hard line between the two states, but there are places where the old language still bleeds through. Blink is one of those cases.

So, bleed over from old wording is established, and the attempt to reclarify was mentioned, but I still don't see a clarification on whether or not Blink qualifies you as Incorporeal. Does it? If I cast blink on my character, will I gain the Incorporeal subtype for as long as the spell lasts? Or is it such a quick occurrence from the blinking back and forth, that the Incorporeal effect isn't useable?


How long does it generally take, for you guys to get a restock of your miniatures?

I'd rather buy minis and whole sets at your actual prices, than the inflated nonsense prices from eBay, Amazon, and other Mini-Retailers


I'm well aware Hardness and DR, are two separate things, however for constructs, with no listed hardness it FEELS like there's a ven diagram here if the two, I'm missing.

The explanantions of abilities make this out to be something applicable to all automatons, the description of a Liberator Archetype, is even solely about fighting robots, yet, they have DR, not Hardness.

Why would Paizo make archetypes that say one thing but do another?


Hey guys, so I'm making a Barbarian buikt to fight machines, and I'm using the Liberator Archetype. Now, in my reading there's a whole lot of abilities and even complimentary rage powers, for the Construct Fighter type, to bypass Hardness, and the abilities even specify "Hardness of Comstructs," in ADDITION to objects.

Yet, I can't find a Hardness listing on even the simplest of Constructs, be it Caryatid Columns or Feyward Trees.

If even Animated Objects as Constructs, don't even have Hardness, what good is this build or any of it's complementary powers? All it makes you good for is breaking doors or shattering the occasional weapon.

Am I missing something? Is a Constricts DR, their hardness and this applies? Or... what? I'm kind of lost.


What size category is this miniature? Medium? Large? Small? Nothing on this site has any information about the products.


2ndGenerationCleric wrote:
This spell is the reason my players are in possession of a Phase Turtle, as the phase spider failed the Fort but made the Will save

You turn into an -animal- that has 1HD, but you get ALL your HD, and class abilities that aren't magical. You keep the magic ones if you pass the save.


Is it just me, or does Baleful Polymorph feel ridiculously aesthetic for any active player, and really only affects Civilian NPC's?

It functions as Beast-Shape III, which is a pretty useful spell. It makes you small or smaller, retaining all your physical statistics (save for a -4 to Str at worst for Diminutive), and lets you keep all active enhancement items in full function, as well as ups your Dex and adds Natural Armor, albeit at a +1.

You also keep your BAB, all class abilities that aren't magical, all saves, and skills. Essentially leaving you completely intact.

This new form suffers a minor -2, to the Str modifier, at it's WORST, and then has one other hurdle to jump: A Will Save high enough to keep your own mind, lest you gain the mental attributes of the creature.

This spell is gained around Level 11, but probably not chosen as the Caster's FIRST spell, so say it's used around 12 or 13? A capable fighter by that point, say with even a 16 or 17 in Str, could have gained a Str of 22 to 25, depending on the availability of Wondrous Items. A Belt of +4 is easily affordable by then; a Human can drop +2 into Strength, 3 Level Points into it, and a +4 belt... off a 16 that's a solid 25.

So now the downside, failing the Will save you get a Squirrel with a 21 Str and whatever Dex the character had, +6, with a +1 nat armor bonus, and a BAB of 12 or 13. This is now a squirrel that hits at 17 or 18, and if the Caster who morphed it goes to grab it, it's a Squirrel that can actually kick this Caster's ass since their HP is s#!! and they wear no armor.

What about a Dragon with a Str of 27 and a powerful Will Save? An Adult Blue Dragon has a Will Save of +13, with a 10 average on a d20, and this spell only being around, keeping with established numbers, say 21? This save is easily beaten, so if the Dragon fails the Fort (somehow) and succeeds the Will, you have a Squirrel with a Str of 23 and ALL IT'S MAGIC!

If this was cast on another Caster (low Fort high Will), you get a BOON, because your s@+~ty Medium sized Body had nothing in terms of defense, but now with all your BAB, HD, and Spells (since the Will save was successful), you also get a +6 to Dex and a +1 to Natural armor. You can spend a fourth of the gold to produce Mithril Armor with bonuses, maybe a chain shirt with +2 bonus, so +6 armor, and you can snag a still spell feat (that you retain) to just throw Spell Failure to the wind.

You are now a harder to hit than you were, Casting rodent, that can camp out in another player's satchel and cast in secret.

How is this Baleful? How is this remotely bad? You either create a Goose-Hulk, or Rat-Merlin.

Where's the actual spell that can do this? Where the real terrifying Evil Caster spell that you see in movies like Willow, where the Witch or Sorcerer can ACTUALLY transform people into harmless animals? Because this spell is a minor inconvenience at best, which is sad for something so far into the Spell Tiers.