Velriana Hypaxes

Melusine du Tromblon's page

122 posts. Alias of Comp0sMentis.


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Are early firearms allowed? I had a sylph spellslinger/pirate who's campaign fell apart


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

oh, yeah I just saw this too


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

patience is one of my least virtues
you're killin' me, smalls


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I don't want to exclude anyone, but a little more vigor in posting would be awesome
Maybe we can recruit some new ppl


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

o_o


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Never used it before but if it speeds things up I'm in like sin


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

o_o;;
so um
how's everyone doing today?


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

or maybe like one day a week we can really get some stuff done


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

or even like... a chat room or posting time


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I wouldn't be against that if there was a time we could all get together


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Right?


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine edges up behind and to the side Ompeet, trying to prevent friendly fire, and unloads her grapeshot.
Attack: 1d20 + 1 ⇒ (8) + 1 = 9


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine follows behind the other two, gun loaded and readied


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

kha'rassi and alex please post so we can continue


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

prolly gonna die tragically when the luck runs out tho


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

like a boss


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"Looks like we aren't the first one here..." she whispers to her allies, ushering for someone else to go first.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

haha "keen [+1] eyesight"
the dice gods smile upon me


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Strolling along the path Melusine happily sniffs the breeze as it ebbs over the cliffs.
Perception: 1d20 + 1 ⇒ (19) + 1 = 20
I'm guessing this is off the path a bit
Noticing the shimmer in the nest she nudges Kha'Rassi and points in that direction.
"I spy, with my little eye, something that wouldn't make a good omelet... She cracks a small grin and loads some pellets in her gun, heading that direction.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine goes back to the inn and gets a room after a meal.
She heads out to meet up with the group at dawn.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"I'm spent for the day. Shall we embark at dawn?"


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I'm looking at next level being Rogue (Pirate) and ending up with 3-4 levels in that to supplement Wizard (Gunslinger)


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I get bored and crunch numbers at work... I might have a few different level progressions planned depending on how the adventure goes...


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

o_o;


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine shows the men the ring.
"We found this, apparently we weren't supposed to. An apparition was looking after it deeper in the building. The lone survivor told us that we weren't supposed to find it. Why might that be?"


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

loot loot loot, leaving leaving leaving


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I mean... a successful treasure hunter has to be flexible


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"I suppose we should get back to our contact, looks like we're done here."
Melusine takes a hearty swig of rum and heads for the door.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine scans the area for any other hidden doors, outlets, passages, or corridors around the known rooms.
Perception: 1d20 + 1 ⇒ (6) + 1 = 7


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

N, CG, CN, CN
Ethics? ... Whose ethics?


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

or suggestions


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

The "law"... more like guidelines


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

My bad I totally misread this-

"I used these cuffs to chain myself to the gates of a mine near Maqnaa. A company was mining phlogiston from the earth there without any return to the villages that have lived on the land for centuries. They wouldn't even hire local workers!"

I initially read it that you were a miner. I need sleep real bad.

*activist not slave

sorry o_o


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F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Ompeet: Socialist hominid ex-slave with a big stick and a serious side

Alex: Naive studious PETA activist frog man with snake friend

Kha'Rassi: Khajiit stole nothing! Khajiit is innocent of this crime!

Melusine: Narcissistic drunk sailor witch waving a gun around


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Ooh boy my dice are hot
I can't wait till we level up =D


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine tosses each member of the party a potion and the armor to Kha'Rassi. "For your health and safety," she mutters before getting back to the captive. She flashes the ring in the captive's face and glares.
Intimidate: 1d20 + 4 ⇒ (17) + 4 = 21


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

I did cast identify before gazing upon the trinkets


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Spellcraft: 1d20 + 17 ⇒ (11) + 17 = 28


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

no magic detected?
Melusine scoops up the gems and the ring and stows them in her rucksack.
"What now?"


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

wow I should go to the casino or something lol


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Same
Melusine gasps as the figure fades, and mutters some words under her breath as she approaches the area it was in.
Identify
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Appraise: 1d20 + 7 ⇒ (14) + 7 = 21


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"Can you speak? We're just here to make the place safe, sorry about that ruckus up there."
Diplomacy: 1d20 ⇒ 17


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine gestures for the others. "My tongue has been... less than useful so far, maybe one of you can reason with this whisp-thing? I've only ever heard stories about them," she whispers, "and no good ones." She inches closer to it gingerly.
Stealth: 1d20 + 3 ⇒ (12) + 3 = 15


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine draws back the hammer, accompanied by several clicks. She focuses her gaze on the being, ready to unload a mage bullet at the first sign of hostility.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Scale of room?


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Knowledge is trained only and we don't have those skills so...

Melusine follows a bit behind Kha'Rassi standing tall like a cannon tower above her sneaky companion. She holds back near the top of the last staircase, keeping high ground. She gestures to her allies about Kha'Rassi's communication, puts her finger vertically over her mouth, and nods her head for them move past her.

Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Stealth: 1d20 + 3 ⇒ (12) + 3 = 15


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Melusine continues to the next room, ushering her companions ahead of her.


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Well yeah I guess both of those compounded the situation


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

Yeah that was awesome. Hope Melusine didn't freak you guys out too much. She's brash and drunk on power


F Sylph Wizard (Spellslinger) 1 AC 13 (t 13, ff 10) | F +1, R +3, W +3 | Init +3 | HP 7/7 | Perc +1 | Darkvision

"I TRIED to warn you. I told you to leave to let us do our job. This is really on you for not listening." she says sharply, rolling one of the corpses over with her foot towards the survivor. "We're just doing a job too, you know... I don't know you... tried to warn you..." she trails off. She grimly rocks the face of the body towards the survivor.

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