Mellok |
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I recently service myself the challenge of building a Medium that was effective, fun to play, and true to the class concept. To find a single build that will work for all spirits requires limiting the focus of each. As I dislike both the location requirements and prepared spell casting I have chosen to use the Relic Channeler. This character should do well as the party face, minor buffer, support damage.
The Build
Halfling 20 point buy Fleet Footed
Str:10 Con:14 Dex:16 Int:13 (14 at 4th) Wis:10 Char:16
1st Weapon Finesse FCB skill point
Skills: Diplomacy 1, Sense Motive 1, Perception 1, Spellcraft 1, Umd 1, Linguistics 1
Spells
Medium 0:Prestidigitation, Detect Magic
Arch mage 0: Acid splash, Mending 1:Magic Missle, Magic Weapon
Hierophant 0: Create water, Mending 1: Shield of Faith, Divine Favor, Cure light after 6th
Champion EWP Whip, EWP Scorpion Whip
Tricksters edge: Disable Device, Acrobatics, Stealth
2nd FCB 1/3 seance bonus
Skills: Arcana 1, Religion 1, Planes, Heal 1, Bluff 1
Spells
Medium 0: Guidance
3rd Exotic Weapon Proficiency Scorpion Whip FCB 1/3 seance bonus
Skills: Sense Motive 2, Sense Motive 3, Diplomacy 2, Diplomacy 3, Linguistics 2
Spells
Medium 0: Stabilize
4th +1 int FCB 1/3 seance bonus
Skills: Sense Motive 4, Diplomacy 4, Linguistics 3, Linguistics 4, Perception 2, Perception 3
Spells:
Medium 1: Long Arm, Silent Image
Arch Mage 2: Scorching Ray, Alter Self
Hierophant 2: Lesser Restoration, Resist Energy, Cure Moderate
5th TWF FCB 1/3 seance bonus
Skills: Diplomacy 5, Sense Motive 5, Linguistics 5, Perception 4, Perception 5, Bluff 2
Spells
Medium 0: Fey Aspect 1: Unseen Servent
6th FCB 1/3 seance bonus
Skills: Diplomacy 6, Sense Motive 6, Linguistics 6, Perception 6, Bluff 3, Bluff 4
Spells
Medium 1: Expetious Retreat
7th Piranha Strike FCB 1/3 seance bonus
Skills: Diplomacy 7, Sense Motive 7, Linguistics 7, Perception 7, Bluff 5, Bluff 6
Spells
Medium 0: Grave Words 2: Haste, Invisibility
Arch Mage 3: Fireball, Dispelled Magic
Hierophant 3: Stone Shape, ?, Cure Serious
8th +1 dex FCB 1/3 seance bonus
Skills: Diplomacy 8, Sense Motive 8, Linguistics 8, Perception 8, Bluff 7, Bluff 8
Spells
Medium 2: Mirror Image
9th ITWF FCB 1/3 seance bonus
Skills: Diplomacy 9, Sense Motive 9, Linguistics 9, Perception 9 Bluff 9, UMD 2
Spells
Medium 1: ? 2: ?
There are still some holes to fill but using mithril BP and 2 agile Scorpion whips should make for a build with lots of options. The questions I have are, does arch mage suffer arcane spell failure and does relic Channeler get to pick a different skill for the trickster seance bonus or is that set too?