Race |
Qualinesti Elf |
Classes/Levels |
1 Cleric |
Gender |
F |
Size |
M |
Alignment |
LG |
Deity |
Mishakal |
Location |
Khur, Krynn |
Occupation |
Priestess in Training |
Strength |
11 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
14 |
Wisdom |
17 |
Charisma |
14 |
About Melisaria Darkflower
Melisaria Darkflower
Female Qualinesti Elf Cleric 1
LG Medium Humanoid (elf)
Init +2; Senses Elf-Vision (30' darkvision); Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 8 (1d8)
Fort +2, Ref +2, Will +5; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d4/19-20/x2) and
Quarterstaff +0 (1d6/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Spell-Like Abilities Touch of Good (6/day)
Cleric Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Bless, Sanctuary (DC 14)
0 (at will) Light, Detect Magic, Guidance
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Statistics
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Str 11, Dex 14, Con 10, Int 14, Wis 17, Cha 14
Base Atk +0; CMB +0; CMD 12
Feats Selective Channeling
Traits Ease of Faith, Magical Lineage (Cure Light Wounds)
Skills Acrobatics -1 (-5 jump), Climb -3, Diplomacy +8, Escape Artist -1, Fly -1, Heal +7, Knowledge (religion) +6, Perception +5, Ride -1, Sense Motive +8, Spellcraft +6 (+8 to determine the properties of a magic item), Stealth -1, Swim -3
Languages Common, Draconic, Elven, Khuri
SQ aura, cleric channel positive energy 1d6 (5/day) (dc 12), domains (good, healing), elven magic, rebuke death (6/day), spontaneous casting
Combat Gear Holy water; Other Gear Studded leather armor, Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Backpack (7 @ 11 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Mishakal, Sack (empty), Trail rations (5), Waterskin, 22 GP, 3 SP
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Magical Lineage (Cure Light Wounds) A chosen spell counts as 1 level lower when metamagic feats are applied to it.
Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r.
Qualinesti Racial +2 DEX, +2 CHA, -2 CON; +1 diplomacy and sense motive