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F Qualinesti Elf 1 Cleric
![]() After waiting anxiously for her friends arrival, Melisaria is quite impatient as they relate their tale of the meeting with Blackbird. "Tell me at once what you've find out about Pegrin. Do we know the location of his hideout? What else did the Blackbird tell you?". She pats Anshim on the arm gently as her old friend returns to her side. ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria worries about her friends who have gone off in search of the Blackbird and have yet to return. "I expected them back by now. I wonder what is delaying them?". She whispers a soft prayer to Mishakal to bring them back safely and with the correct information to locate Pegrin and his gang. Once she finishes she sits with the Herald and Ahlecot and watches and waits. ![]()
F Qualinesti Elf 1 Cleric
![]() After Cassim, tells us who might be in favor with BB, we'll make decisions about who goes, even if he's not right...We all may end up gang-rushing him. To Cassim:"My friend, you are on the path to redemption assuredly. Follow your heart and take the path of honor. One's former deeds to do not have to predict one's future choices. May the Goddess guide your thoughts," she says, gently squeezing his hand. To Ahelcot, she says arching an eyebrow,"I see there is more to you than first meets the eye. A wizard is a very rare thing in the world these days. Your secrets are your own and we shall not attempt to pry them from you, but friends may help each other in unexpected ways. I am grateful for your assistance in recovering these elven relics even though you may have no immediate concern in the matter. Before our paths separate, we may well be able to assist you as well. ![]()
F Qualinesti Elf 1 Cleric
![]() The person at Wounded Crow said Blackbird could see you after the Herald, but since the excitement, we had to leave. Probably need what he knows as step on the path. Mel's diplomacy is high, but she might not be the right spokesperson with the criminal element in this town.... Melisaria orders dinner for everyone including the Herald. She gives a quick prayer of thanks to Mishakal before the repast. During the dinner she smiles approvingly at her new companions and tries to engage with each in conversation: To Ahelcot:"Tell me, sir, how you came to be traveling with this knight and what brings you to the gods-forsaken place?". To Gareth:"By appearances and actions, I mark you as a Knight of Solamnia. What brings on of your kind to the deserts of the world? Aren't you far from home?" To Cassim: "Tell us about your history? How did you come to be in the market the other day?" To Anshim, she just smiles and nods knowing he is looking out for her even in moments of relative safety. ![]()
F Qualinesti Elf 1 Cleric
![]() "Cassim Doka, you belong to this group like the rest. It may not be revealed yet, but if, as the Ancient One says, Fate has brought us together, then there is a part for you to play. Ours may not be to know the Plan now, but to have Faith in the Gods of Good to lead us on the right path. "Cassim, do you know of this Pegrin? We must find his bandit camp and travel there." "Wise One, we have lodgings not far from this place and are pleased to offer you what simple accomodations we can at our expense." Did we lose the Kender again? Just like a Kender to play games with us! Figured the Inn might be a time to fold him back in? ![]()
F Qualinesti Elf 1 Cleric
![]() To Anshim: "The Goddess blessed me the day we met, Great One. Thank you again for your assistance in clearing this mob from our path. After the Herald speaks, "You speak wisely, Venerable One. We were investigating the theft of elf relics before our meeting and it is apparent that our paths converging was more than a mere accident. As one who communes with the Goddess, I do believe there is a calling here for all of us. I for one, will take up the quest to look for this 'key' whatever it may be." She looks intently into each of the companions' eyes, measuring them up and challenging them to join her quest. Seeing that they all seem to agree, she smiles and says:"Wise One, tell us more fo this Pegrin a Dark Knight who fell. We would seek him out and inquire about his key. Do you or anyone know where we might find him?" ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria shouts to Anshim over the din of the mob"Great One, clear a path back to the Inn. Threaten, but do not harm any of these fools unless absolutely necessary." Mel will cast Guidance on the minotaur, asking for Mishakal's hand to guide them safely through this mob.
Guidance:
Guidance
School divination; Level cleric 0, druid 0 Casting Time 1 standard action Components V, S Range touch Target creature touched Duration 1 minute or until discharged Saving Throw Will negates (harmless); Spell Resistance yes This spell imbues the subject with a touch of divine guidance. The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies. To Gareth and Ahelcot:"Keep the Venerable One safe and follow the minotaur's path. Help him should he require assistance in moving the rabble out of the way. We will re-group at the Inn." To Cassim:"Follow if you wish, we have need of your contacts with this "Blackbird" person. But we will persevere if you choose to stay with your countrymen". To the Nekharians in the path:"I will turn my beast upon you should you give me the slightest provocation. It is not a pretty sight when he rages and rends flesh. Step aside at once or face the consequences" Bluff: 1d20 + 2 ⇒ (3) + 2 = 5. If that doesn't work (can't see how it will), hopefully Anshim will Intimidate (with the Guidance bonus) them into moving. ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria smiles at Cassim her fierce anger burning away. "Find us a safe path back to the Inn, we must spirit the Herald away this time as well,"she urges the Khur rogue. She hesitates for a moment, look back at the Herald being pelted on the stage and leans forward enough to touch just the hem of his robe. She thanks her Blue Goddess that she found seats near the front as she whispers a quick incantation: "Goddess protect this innocent. Give him your Sanctuary." Move forward to stage edge as Move Action, cast Sanctuary on Herald as Standard Action. Sanctuary: Sanctuary
School abjuration; Level cleric 1 Casting Time 1 standard action Components V, S, DF Range touch Target creature touched Duration 1 round/level Saving Throw Will negates; Spell Resistance no Any opponent attempting to directly attack the warded creature, even with a targeted spell, must attempt a Will save. If the save succeeds, the opponent can attack normally and is unaffected by that casting of the spell. If the save fails, the opponent can't follow through with the attack, that part of its action is lost, and it can't directly attack the warded creature for the duration of the spell. Those not attempting to attack the subject remain unaffected. This spell does not prevent the warded creature from being attacked or affected by area of effect spells. The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act. ![]()
F Qualinesti Elf 1 Cleric
![]() "Too many to safely handle. We must flee. Ahlecot and Gareth may be able to get the Venerable One from the stage. Anshim, be ready to assist if there is trouble. I will see if Cassim can lead us out of here or if he really is part of the problem," She steps over and grabs Cassim by the lapels and whispers harshly into his face. "Listen Khurite, we need to get out of here now. I will let Anshim have his way with you unless you stop this foolishness and assist us in spiriting the Herald away from this mob. I am assuming you like all your limbs attached? It is time for the better angels of your nature to assert themselves. Are you friend or foe?". She is clearly exasperated at this behavior and her anger burns through her Elvish eyes into him. Intimidate: 1d20 + 2 ⇒ (19) + 2 = 21 ![]()
F Qualinesti Elf 1 Cleric
![]() At this point, it's just Mel, Anshim, and Cassim right? Not sure where the Knight and Wizard are, but wish they were here. "This crowd is getting unruly. It appears those Nehkarians are the culprits. But I do not see any Dark Warriors among them." Looking at the trouble-makers, Melisaria tries to see how many there are. Perception: 1d20 + 5 ⇒ (7) + 5 = 12 ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria is standing near the stage waiting for the show to begin looking at the crowd when, to her surprise, Anshim comes out the door of the Wounded Crow. "Dear one," she says, running up to him and Cassim who is trailing right behind. "How pleased I am to see you. I did not know your meeting with 'Blackbird' was at this place, but it seems fitting now. How did it go? Did you find any leads on who might be stealing and selling Elvish relics?". She leads them back to her place near the stage and listens intently to their tale. ![]()
F Qualinesti Elf 1 Cleric
![]() Not realizing her friends are inside, Melisaria arrives early to the stage being built outside the Wounded Crow. She wanted to get a good spot near the front. She keeps her eyes open for anything unusual going on while she sits and awaits the performance outside the tavern. Perception: 1d20 + 5 ⇒ (18) + 5 = 23 ![]()
F Qualinesti Elf 1 Cleric
![]() Unless something else happened, Mel would've sent the Minotaur with Cassim and completed the tasks alone. Will have to mix in the Kender some other way. Melisaria is pleased to have completed a deed to feed the unfortunate elven refugees. She listens with interest to the information about the storyteller and plans to go see this show. ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria nods her understanding. It is obvious she is loathe to be parted from her friend. "Anshim has power no doubt, and more to spare, however he has been trained in the art of restraint and is therefore slower to anger than many of his kind. Once he is enraged it is a terrible sight to behold. I urge you, good sir, to attempt in every way to keep that from happening.". She turns to Anshim:"Chaos and evil may tempt you Great One, but you must remember your teaching. Patience in all things. All actions have consequences. Return to me in peace, dear Anshim." She grasps his hand in farewell. "My friends, let us break bread together while we await their return." She gestures for all to sit and for the staff to attend them. Her eyes lock briefly with the curious Kender across the room and she gives a slight nod of acknowlegement to him as she assess him as another stranger to this land, but not a threat. ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria smiles grimly at Ahelcot. "We cannot ask you to intervene on the behalf of the Silvanesti, man. But if you wish to assist of your own free will and volition, then we are pleased to have you as companion, for you have proved worthy. May the Goddess bless the joining of our paths". She proceeds to warmly hug both Ahelcot and Gareth, kissing them both lightly on the cheek in greeting. She holds the Onyx Panther out for them (and the rest of the group) to get a closer look at. To Cassim: "If it is your counsel that we should attend to this 'Blackbird' with you, we shall. If it is your wish to you seek him out alone, we will complete our business in the market and meet you after dawn prayers at this very place. We commend ourselves to your choice." ![]()
F Qualinesti Elf 1 Cleric
![]() "Patience, Great One,"Melisaria whispers to her hulking companion. "I would learn a little more of this relic-stealing so we must watch and listen. We also need to complete our purchases for Lord Solquin and return. I wonder if he knows anytiing about this illegitimate trade?" ![]()
F Qualinesti Elf 1 Cleric
![]() Chalk the confusion on "bazaar" up to Mel's newness in the area... "Fair Kaithlin, you should know well enough not to judge a person's character from stories and hearsay. The Goddess teaches to judge a creature by his intrinsic worth not how he appears. Anshim is as loyal and honorable as he appears fierce and terrible. He has pledged his life to mine and I am humbled by his sacrifice. I would advise you to not test his patience by continuing to speak of him in such a way." Her eyes flash with barely restrained anger as she says this. Melisaria pats the big Minotaur on the shoulder for re-assurance, takes a deep breath and continues. "I too would like to recover the Silvanest relics for the good of the People. Goddess knows they have been through enough trials as of late. Do you know where other relics like these might be recovered?" To Cassim:"Friend, have you seen the source of trade of such relics in the marketplace or know of one with such information?" ![]()
F Qualinesti Elf 1 Cleric
![]() To Cassim:"I agree with Ahelcot here. Your actions were both noble and brave. You have done us a service today. We would repay you if there were some simple way.... To Ahlecot:"You and Sir Gareth's assistance was most unlooked for in this land of Dark Knights and dark moods. Anshim and I are not looked upon with favor in this land and that kind of trouble would've been very difficult for us. What brings you to this troubled land?" To Kaithlan, the elf bard:"Brother, we are pleased you are not injured further. Tell us what you know of this figure and why it raised such heated emotions in the bazaar? It is plainly of Elven make, but what is it's secret?. She removes the onyx figure and shows it to the recovering bard. ![]()
F Qualinesti Elf 1 Cleric
![]() Mel wrote:
I'm guessing that prior roll stopped any real damage and now he just needs time? LMK if you need me to roll again Melisaria lowers her cowl and looks up at the gallant man, "Thanks you Sir Knight for coming to our aid and for bearing our burdens. I am familiar with the gifts of the Blue Lady and have attended to this poor soul in Her Name. He is in no real danger, but perhaps some water will bring him round. To the innkeeper lady:"Dear Lady, can you fetch us some water for this injured man and give us shelter whilst he recovers?. Not sure if needed, but Diplomacy: 1d20 + 7 ⇒ (12) + 7 = 19 She gives a winning smile to the staff person and turns her attention back to her new allies "Please allow me to introduce myself. I am Melisaria Darkflower of the Qualinesti, priestess of Mishakal. My large companion is Anshim. We are refugees in this land and seek only the ways of peace. but trouble often finds us, as you can see" ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria silently prays that her trust in this Khur is not misplaced even as she senses there's more to him than he's showing now. Goddess, guide my decisions and lead us safely through these trials.". She slips the onxy figure into the folds of her robe momentarily curious about the reaction from the wounded Silvanesti and prepares to exit hastily to where the local man directs ![]()
F Qualinesti Elf 1 Cleric
![]() Melisaria's eyes rove over the newcomer taking in his Khurian heritage and attire. At least I think Cassim is from Khur? Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20 I'm guessing that die roll works?. Quickly sizing him up she decides to trust him (as if there were lots of other good choices). "Perhaps this one is different than his countrymen, and wishes to redeem himself with honor" she thinks. Motioning to the local, she says"In Her Name, help us, friend. We need refuge from the Dark Knights who are surely headed this way. Do you know a place we can evade their vigilance? Perhaps you can misdirect or distract them if they arrive? This poor elf is injured and cannot travel quickly. Now we must away.". ![]()
F Qualinesti Elf 1 Cleric
![]() HG of K: Is the elf victim conscious or moveable? Melisaria's desire to examine the elfen relic is outweighed by her understanding of the precariousness of their situation. She looks about for the watch approaching Perception: 1d20 + 3 ⇒ (9) + 3 = 12 She says"I would like to talk to this elf and examine this figure, but you're right we cannot stay in the market much longer without attracting the watch. And we definitely do not want that.. Can you help us move this poor man?. We have a a shelter nearby where we can get out of sight. Not as safe as the Underground, but we are not allowed there now. Will you aid us yet again? ![]()
F Qualinesti Elf 1 Cleric
![]() If it's not too late, I'll hold off on the spell. Any chance the guy Gareth knocked around was the one with the onyx statue?. If not: "Hold those men, Sir Knight for they have a valuable object which bears further inspection. It may well not belong to them, and is the likely cause of this assault" If so:"Anshim, please recover that figurine. I need to examine it more closely, Great One". She points it out to him. In either case, she kneels and adminsters any necessary care to the unconscious elf victim. Heal: 1d20 + 7 ⇒ (18) + 7 = 25 ![]()
F Qualinesti Elf 1 Cleric
![]() Seeing the Nekharian men strike the innocent elf, Melisaria's blood is stirred to fight. Knowing that Anshim will join in the fray, she prays: "Blessing of the Light Bringer be upon you as you act in the name righteousness and justice" Cast Bless on Anshim as he steps into the fight Bless:
School enchantment (compulsion) [mind-affecting]; Level cleric 1, paladin 1
Casting Time 1 standard action Components V, S, DF Range 50 ft. Area The caster and all allies within a 50-ft. burst, centered on the caster Duration 1 min./level Saving Throw none; Spell Resistance yes (harmless) Bless fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects. Bless counters and dispels bane. She sees the valiant knight and his companion also enter the fray, and silently thanks Mishakal for the aid from an unlooked for source -- readying herself for what must come next. Initiative: 1d20 + 2 ⇒ (4) + 2 = 6 ![]()
F Qualinesti Elf 1 Cleric
![]() Her curiosity aroused by the onyx statuette, Melisaria now fumes inside at the offense done to the poor Silvanesti. She thinks "Great Blue Lady, I have seen enough injury and death done to the poor Elfen-folk to last 100 lifetimes. Give me the Will to be restrained, but when will our suffering ever end." She fingers the infinity symbol she wears hoping for a sign. To Anshim: (softly but with teeth gritted); "They will NOT do violence to that poor Elf. If they attack him, we will respond. Let us ask the Lady to intervene on his behalf, so we do not have to engage, but be prepared". Any knowledge rolls to know anything about the onyx statue?
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F Qualinesti Elf 1 Cleric
![]() On wary lookout in the busy market place for Nekarian men who always want to pick a fight with Anshim or denigrate her, Melisaria is confounded to see the 6 scruffy fellows just around the corner from where they stand. She casts a few furtive glances that direction to see what the trouble-makers were up to: 1d20 + 5 ⇒ (12) + 5 = 17 At the same time she whispers to her companion "Ansim, trouble ahead. Wait and see what they're up to. We can't afford another scuffle in the market. Let's quietly cross to the other side. Remember restraint, Great One" She raises the hood of her cloak to blend in with the strange headgear worn by Khurian women and motions for Anshim to be silent, while quietly offering a brief prayer to her Goddess-- hoping that peace will prevail, this time... ![]()
![]() Here is Mel's updated crunch with the racial traits specific to Qualinesti. I had built her this way on the abilities but Hero Lab had issues with the extra skill points. Added post export. Will see you in the discussion/gameplay. Thanks! darkfire: Melisaria Darkflower
Female Qualinesti Elf Cleric 1 LG Medium Humanoid (elf) Init +2; Senses Elf-Vision (30' darkvision); Perception +5 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 8 (1d8) Fort +2, Ref +2, Will +5; +2 vs. enchantments Immune magic sleep; Resist elven immunities -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +0 (1d4/19-20/x2) and Quarterstaff +0 (1d6/x2) Ranged Light crossbow +2 (1d8/19-20/x2) Spell-Like Abilities Touch of Good (6/day) Cleric Spells Prepared (CL 1): 1 (2/day) Cure Light Wounds, Bless, Sanctuary (DC 14) 0 (at will) Light, Detect Magic, Guidance -------------------- Statistics -------------------- Str 11, Dex 14, Con 10, Int 14, Wis 17, Cha 14 Base Atk +0; CMB +0; CMD 12 Feats Selective Channeling Traits Ease of Faith, Magical Lineage (Cure Light Wounds) Skills Acrobatics -1 (-5 jump), Climb -3, Diplomacy +8, Escape Artist -1, Fly -1, Heal +7, Knowledge (religion) +6, Perception +5, Ride -1, Sense Motive +8, Spellcraft +6 (+8 to determine the properties of a magic item), Stealth -1, Swim -3 Languages Common, Draconic, Elven, Khuri SQ aura, cleric channel positive energy 1d6 (5/day) (dc 12), domains (good, healing), elven magic, rebuke death (6/day), spontaneous casting Combat Gear Holy water; Other Gear Studded leather armor, Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Backpack (7 @ 11 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Mishakal, Sack (empty), Trail rations (5), Waterskin, 22 GP, 3 SP -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity. Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Lineage (Cure Light Wounds) A chosen spell counts as 1 level lower when metamagic feats are applied to it. Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r. Qualinesti Racial +2 DEX, +2 CHA, -2 CON; +1 diplomacy and sense motive ![]()
![]() Darkfire142:
I guess I don't know/remember enough about the different race types of elves, but had chosen her as Qualinestri who had gone to help her distant kin when the Minotaur invasion happened. Bringing her healing to where the fight was, so to speak. Do those elf races get along well enought to make that plausible? I can easily re-build her as Silvan if that's more sensible glad to be on the short list so far. Looking forward to working with Anshim on a good RP experience. Thanks! ![]()
![]() Here is Melisaria Darkflower, cleric of Mishakal the Restorer, and refugee in this land fleeing from the Minotaur invasion of her adopted homeland Silvanesti. stat block: .
Melisaria Darkflower
Female Elf Cleric 1 LG Medium Humanoid (elf) Init +2; Senses low-light vision; Perception +5 -------------------- Defense -------------------- AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex) hp 8 (1d8) Fort +2, Ref +2, Will +5; +2 vs. enchantments Immune magic sleep; Resist elven immunities -------------------- Offense -------------------- Speed 20 ft. Melee Dagger +0 (1d4/19-20/x2) and Quarterstaff +0 (1d6/x2) Ranged Light crossbow +2 (1d8/19-20/x2) Spell-Like Abilities Touch of Good (6/day) Cleric Spells Prepared (CL 1): 1 (2/day) Cure Light Wounds, Bless, Sanctuary (DC 14) 0 (at will) Light, Detect Magic, Guidance -------------------- Statistics -------------------- Str 11, Dex 14, Con 10, Int 14, Wis 17, Cha 14 Base Atk +0; CMB +0; CMD 12 Feats Selective Channeling Traits Ease of Faith, Magical Lineage (Cure Light Wounds) Skills Acrobatics -1 (-5 jump), Climb -3, Diplomacy +7, Escape Artist -1, Fly -1, Heal +7, Knowledge (religion) +6, Perception +5, Ride -1, Sense Motive +7, Spellcraft +6 (+8 to determine the properties of a magic item), Stealth -1, Swim -3 Languages Common, Draconic, Elven, Khuri SQ aura, cleric channel positive energy 1d6 (5/day) (dc 12), domains (good, healing), elven magic, rebuke death (6/day), spontaneous casting Combat Gear Holy water; Other Gear Studded leather armor, Crossbow bolts (20), Dagger, Light crossbow, Quarterstaff, Backpack (7 @ 11 lbs), Bedroll, Belt pouch (1 @ 0.5 lbs), Mishakal, Sack (empty), Trail rations (5), Waterskin, 22 GP, 3 SP -------------------- Special Abilities -------------------- Aura (Ex) The Cleric has an aura corresponding to his deity's alignment. Cleric Channel Positive Energy 1d6 (5/day) (DC 12) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect. Cleric Domain (Good) Granted Powers: You have pledged your life and soul to goodness and purity. Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent. Elven Immunities +2 save bonus vs Enchantments. Elven Immunities - Sleep You are immune to magic sleep effects. Elven Magic +2 to spellcraft checks to determine the properties of a magic item. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Magical Lineage (Cure Light Wounds) A chosen spell counts as 1 level lower when metamagic feats are applied to it. Rebuke Death (6/day) (Sp) Heal 1d4 damage to creatures at negative HP. Selective Channeling Exclude targets from the area of your Channel Energy. Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells. Touch of Good (6/day) (Sp) Grant +1 to skill checks, ability checks and saving throws for 1r. Needs a few little tweaks to put in given racial traits etc instead of standard, but will do that later. Understand difficulty with Minotaur characters but can come up with a plausible backstory with a little teamwork. Please let me know if/who you need me to work with on that. Give me a shout if you see something that needs fixing. |