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Looking to build a gestalt character and my options are Sorceror, Summoner and the 3.5 Warlock. Any advice or suggestions? Is there something that works with any of the tree listed better?

thanks.


First, thanks for the comments and advice.

Part of what I feel my problem is, is that I am trying to create for more than just gaming. I plan to use this world which I am calling Aeyrillia as the bcakground for some stories I plan on writing as well.

The other thing is I would like to have as much of it worked out from the beginning as I can. As a player I would hate when something was added midstream that might cause me to want to make changes or change my understanding of the world, I am trying to avoid that as much as possible by at least knowing what I have to work with from the start. I figure with so much out there right now I could feasibly create a world that is complete and total in it's options.

The world is huge and vast and the 'local' area I am planning is daunting as well. The main basis would be at least equivalent to Africa, Eurasia and Australia. Until my map is complete I am using that as a basis to distribute populations, races, cultures and nations.

I do plan on using different human ethnicities and cultures.

Besides Humans I am going to try and figure it out tonight and work out where and what would fit in our world as a mini project. Any suggestions for that would be helpful as well.

I know that Hobgoblins are going to be a major player and equal to humanity in it's population and relevance.

The Sahara would be a wasteland where a mighty empire and number of kingdoms used to be. All of it destroyed by an arcane war. Through the wastes a a former influential race wanders like gypsies and nomads looking for any evidence of what was once theirs.

The Elves or at least their forest realms are only partly on the planet. There are access points to there own realm that seem to be seamless and non existent. If you spend time in the elven realms you notice the sky is wrong and the that the forest is A LOT bigger than you expected.

Aasimars rule a semi theocratic empire That is open to humans as the main citizens. There are a number of ruling Aasimar families/house and they all are part of a religion based on a philosophy rather than a Diety. The Aasimars are slowly dying out and dwindling and hope to pass the torch to humanity to protect the world.

There are two Tiefling nations one of them is pretty much neutral in it's outlook and just want to be accepted in the world as something other than evil. The other is a realm of evil where fiends actually dwell and are part of the culture and population.

Dragonkin are at war with the Jotun[giant/titan kin]. Both sides believe that the other is responsible for the disappearance of their fore-bearers.

The Arach/Drow lurk in the shadows but their signature is on many things that happen in the world.

There is a psionic race, an old race that once dominated and were mostly driven from the world. They are returning and they want back what once was theirs.

The Sahaugin more or less rule the seas and the oceans although they are opposed by another major aquatic race. Not to mention something else that lies in wait.

Those are the major players at the moment. I guess I could go with little more than that but I do still have other ideas as well.

Do you think i have enough here to keep things going? Is more needed? Or am I just going to end up with over kill?

Thanks.


Hey all,

I enjoy RP'ing and I enjoy writing. At the moment I find myself without the opportunity to RP so, I have decided to build a world of my own. I would like it to be complete and comprehensive and I would like it to be the world in which one day I may be able to run a game in as well as write stories for.

One of the (many) issues I am having is how many races should be included. Assuming the inclusion of all of the base races how many more if any should be included? I have always liked hobgoblins as a major player as well as Drow being separate from elves and not related at all. [In fact in Tome of Horrors 3 there is a race called the Arach to which I have applied the half Drow template and use that as the basis for the Drow as I see them]. I also like the idea of a dragon race [but somehow inline with Draconions as far as diversity is concerned]. I think Aasimars and Tieflings make for a good dynamic as well as the other plane touched races.

I also like the races from Eberron as well as the ones from Monte Cooke's Diamond Throne. I would also like to have 2 or 3 naturally psionic races as well as insectoid races [hivemind as well as not].

There are quite a few more ideas and concepts I rather enjoy as well [like Vulcans, Klingons, Shiar, Illithids, Gith, Goa'uld and White/Green Martians]. and that does not include subraces and variants.

My question is how many is too many and how do you streamline or put a number on what races to include and make viable/available for use?

How many subraces would be viable?

How diverse would you make the cultures of each race?

At what point does the rule of cool cease to to work?

Where do you decide the line is drawn and enough is enough? Which races do any of you include when building a new campaign world?

Also what resources or inspirations do you use when deciding what is in or out? Where do you find cultural information, resources or inspirations so not everything is the same as always are static and stale?

I could REALLY use some help and advice with this.

Thanks.


Hello,

It would seem that any possibility of my playing in any games at this point are null and void. So I decided to venture into world building. I plan to build a world both for future gaming (I hope), and as a backdrop fr writing as well. I am hoping to build a world as detailed as Golarion.

Although I am working on several aspects of the world I am hoping to get the major villains done early. Two of my most favorite monster/villains are the Goa'uld of Stargate and the Illithid. I am looking to make a race that is a psionic powerhouse based on some combination of the two races. I truly love the parasite/symbiote aspect of the Goa'uld and the sheer terror and psionic might of the Illithid. As well as the histories of both races.

I am hoping, and this is where I need as much help as I can get, that the two could be combined into a hybrid that gives the best and the worse of both. They would be the shadow that is behind almost all the evil of the world working at first from the background and then then finally bringing their long term plans to fruition.

Can anyone help me to find a way to get these two races together to form a bigger, badder and better race for all to fear?

Thanks.


Thanks for the advice and ideas. So far I am thinking of a kind of Inevitable Shadow and some combination based on the Shadar Kai with some of the Dark Stalker stuff. I do like Thri Kreen so I may have them have four arms and with an insectile face and hive mindeded.

I would like them to be on par with Celestials and Fiends but neither good nor evil and with the ability to equally battle both. What kinds of powers would you suggest for that?

Although they do work for/with the god of death it does not need to be their true focus. They mostly seek to keep the natural laws of the universe in tact. They fight to keep the creatures of the Far Realm at bay as well as keeping celestials and fiends from running rampant over the mortal realms.


Hey,

I am looking for a race of outsiders. I wish them to be neutral or lawful neutral. I plan on them serving the LN god of death and the underworld, he rules over the gray abyss.

The outsiders would be subservient to the deity and be his intermediaries to the mortal realm.

Any suggestions on what might be usable for this?

Thanks.


Thanks for all the help. I will take a look at the chapter 12 stuff.


Hey,

One on my most favorite classes to play is and always will be the cleric. But I find I cannot play on in groups that plan to exceed 20th level for the express reason that I do not understand epic spell casting rules [from 3.5]. I was wondering if anyone has found an answer to this.

Is it possible to advance the spell progressions further and just keep adding meta magic feats epic and non epic? Is there some other way?

Can anyone help me with this?

Thanks.


Hey,

Basically what I am looking for are:

Bodysnatchers:
Very much like the Goa'uld with a little Mind Flayer thrown in for goos measure. They would be very intelligent parasite/symbiotes/ giving the host as well as taking from them.

any thoughts or ideas on what creature would best fit this concept? Or how to make one?

One of my biggest issues is reproduction. I don't like the idea of a queen and was thinking about them being able to reproduce through the hosts. Laying a clutch of 4 - 8 leathery slimy eggs that produce offspring.

I also feel that they should be naturally psionic.

Any thoughts or suggestions?

Swarm:
Basically something like the Tyranids of Warhammer 40K. They destrpy worlds and assimilate or destroy all life they encounter. They are a force of nature. they pretty much function like the Tyranids do. Little more than weapons of mass destruction.

Are there any creatures that can take that role? How might you make a race or type?

Any ideas, thoughts or suggestions would be great.

Thanks.