HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meaty wastes no time or thought? on the directive, only wanting to ram that kitty off the road with a drive-by. ◆ Stride 25' ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (5) + 12 = 17
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Smash time! Meat Wagon ◆ squeals their tires and tries for ramming speed! ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (11) + 12 = 23
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Tenderizing my target, nice. Meat Wagon lurches ahead trying to flatten the red cat before the mulching blades finish it off.. hopefully.
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 12 - 4 ⇒ (5) + 12 - 4 = 13
Time to be a hero again. Meat Wagon adjusts their aim when its needed most. Hero Point: ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 12 ⇒ (19) + 12 = 31
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon's engines purr in delight thanks to the critical overdrive. They ◆ roll ahead towards red and activate the shaving blades. ◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 12 ⇒ (1) + 12 = 13
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Kapow! Conceal, DC5: 1d20 ⇒ 9
Click, click, click: Reload Kapow! Conceal, DC5: 1d20 ⇒ 10
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Will Save vs Fear, DC21: 1d20 + 12 ⇒ (3) + 12 = 15 Meat Wagon's engine develops an odd knock... Frightened 2 Without any other direct orders, Meat Wagon flings a stone at the smoky mass of the red rat. Concealed: 1d20 ⇒ 6
Burnin! DC15: 1d20 ⇒ 131d4 ⇒ 2
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
What else would I do to a rat? I hate rats. Meat Wagon lurches at the concealed rat with his bumper and engages his mower blades. Flat Check DC5: 1d20 ⇒ 15
Flat Check DC5: 1d20 ⇒ 16
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon ◆ rolls ahead into the smoke, trying to flatten the source with his bumper. The smoke doesn't bother him, Stitch however is still exposed.. again. Flat Check DC5: 1d20 ⇒ 14
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon's engines drop down in gear once again, chugging ahead as he rolls between Sal's legs and down the hallway to try boxing in the purple woman. The gore covered bumper rams as the humming blades look for their own opening. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (7) + 11 = 18
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27Damage (S): 2d6 + 4 + 3 ⇒ (3, 2) + 4 + 3 = 12
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Really loud heavy metal music pumps into your brains, somehow coming from Meat Wagon's exhaust. They're having a very good time. I love the sound of metal hitting meat, ooo baby! ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (15) + 11 = 26 Damage (B): 2d8 + 4 + 3 ⇒ (5, 8) + 4 + 3 = 20 ◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11 Damage (S): 2d6 + 4 + 3 ⇒ (5, 4) + 4 + 3 = 16 If the first two strikes down red Meat Wagon's third action will be to pursue purple 25'. Otherwise will make the 3rd strike below. Chop Chop: ◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 8 ⇒ (20) + 11 - 8 = 23 Damage (S): 2d6 + 4 + 3 ⇒ (4, 5) + 4 + 3 = 16
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon obliges, lurching at yellow with his reinforced bumper, old bits of dried carrion decorating it like one hell of a Halloween display. ◆ Melee Strike (Overdrive): Bumper Ram vs OG?: 1d20 + 11 ⇒ (20) + 11 = 31
He follows up with the mower blades, adding in an extra pass for good measure, he likes a fine mulch. ◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse) vs OG?: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse) vs OG?: 1d20 + 11 - 8 ⇒ (20) + 11 - 8 = 23
Oh my doesn't this feel nice... The display is awe inspiring and frightening at the same time as Clover and the red guard are caught in the heavy red spray. That is a first for me.. triple natch!
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
I love that spray, so much I think I know what love is. Tires squeal and Meat Wagon ◆ hurtles towards big bruuty with the greatclub. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (11) + 11 = 22
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Insecure much? ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (14) + 11 = 25
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Time to collect more red bits for my chassis. Soon I will have enough to reach full power! Meat Wagon roars his engines and ◆ charges at the red human in AI rage! ◆ Melee Strike (Overdrive): Bumper Ram vs OG?: 1d20 + 11 ⇒ (14) + 11 = 25
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse) vs OG?: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
I always know what to do here. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (1) + 11 = 12 Damage (B): 2d8 + 4 + 3 ⇒ (8, 6) + 4 + 3 = 21 ◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 8 Damage (S): 2d6 + 4 + 3 ⇒ (4, 1) + 4 + 3 = 12 Its pretty obvious those strikes were a ploy, made in jest.
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Who lives in a stone box under the street... ◆ Melee Strike (Overdrive): Bumper Ram vs OG?: 1d20 + 11 ⇒ (11) + 11 = 22
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse) vs OG?: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 13
Orange man!
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
He's going to blame that scratch on me again, I just know it. The wheat thresher goes to work, giving Salera a little puff of smoke in thanks for clearing a path for destruction as he moves up ramming into orange before the mower blades engage. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (12) + 11 = 23
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22 Damage (S): 2d6 + 4 + 3 ⇒ (5, 3) + 4 + 3 = 15
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
MORE MULCH! Meat Wagon's engines seem to scream as the blood spray hits and the satisfying sounds of a body pulled through a wood chipper echoes through the room. Without Stitch even saying a word his AI warbot lurches towards the fresh target: yellow mage. Stitch: "Ok ok, avoid the red downed one, yes the yellow is fine!" Stitch ◆◆ commands and ◆ raises his splatter shield. Meat's tires spin and it quickly covers the ground to the yellow target attempting to soften them up before mulching them later. ◆◆ Double Move ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (14) + 11 = 25
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Best be quick before that toothy set of luggage gets all the sticky red fluids for itself. Meat Wagon revvs its engines, trying to intimidate orange before giving them the 'high, low' treatment. Trained in Intimidate(CHA): Demoralize: 1d20 + 7 ⇒ (8) + 7 = 15 ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (19) + 11 = 30
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 26
There's a lot of sticky red fluids spraying everywhere now. He should have been scared.
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
The day finally comes when Meat Wagon gets to play. His too long idle engines roar into overdrive, lurching ahead to try smearing purple. Smash, Smear, Smoosh! ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (10) + 11 = 21
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat ◆ rolls up, still smoking, and tries to flatten and mulch the skull's square. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (10) + 11 = 21
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
The pointy eared one has good eyes... Meat ◆ rolls up, still smoking, and tries to flatten and mulch the skull's square. Flat Check: 1d20 ⇒ 17
Flat Check: 1d20 ⇒ 1
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Yes Mi Lord Meat Wagon blindly targets the square, hoping to get lucky.
Flat Check: 1d20 ⇒ 13
Hero Point: Flat Check on Attack 1: 1d20 ⇒ 19
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon roars his engines and lurches ahead towards the glittery tart, intent to do gruesome, yet fun work. Flat Check: 1d20 ⇒ 11
Flat Check: 1d20 ⇒ 12
The bumper fails to land but the mulching blade may have...
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon Mash Up! You all faintly hear the sounds of screaming guitars and the deep thrum of a double base in your ears as Meat Wagon rolls ahead and tries to trample and mulch the square. Flat Check DC11: 1d20 ⇒ 7
Flat Check DC11: 1d20 ⇒ 10
The carnage was impressive.. in our minds!
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon gets one action to stride or strike per round even if not commanded. The wagon known as Meat lurches forward a bit, trying to ram the woman in white with his bumper. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (11) + 11 = 22
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Finally we get to kill something. Meat Wagon wastes no time, dropping down into low gear and trying his patented: 'flatten them with my bumper' maneuver. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (10) + 11 = 21
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
A race? I love to race. Smoke churns and wheels spin for traction, the race is on! Meat Wagon barrels around the corner on two wheels, ◆◆ closing the distance quickly. They launch another chunk of iron slag at the woman's head. ◆ Ranged Strike (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (5) + 11 = 16 Damage (B): 2d4 + 2 + 3 ⇒ (3, 1) + 2 + 3 = 9
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon's engines roar, ◆ surging it forward into the red woman, or near her at least. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (5) + 11 = 16
One of the exhaust tubes pointed towards Bun Bun expels a strange smelling smoke, like someone quickly burnt a tightly packed wad of strange herbs using some sort of accelerant. It smells odd but seems to have some reinvigorating effects on the poppet. Meat Wagon though seems to become less stable. Searing Restoration on Bun: 3d10 ⇒ (10, 10, 6) = 26
Searing Restoration: ◆: Searing Restoration: ◆: Feat 2: Fire, Healing, Inventor, Manipulate, Unstable They told you there was no way that explosions could heal people, but they were fools… Fools who didn’t understand your brilliance! You create a minor explosion from your innovation, altering the combustion to cauterize wounds using vaporized medicinal herbs. You or a living creature adjacent to you regains 1d10 Hit Points. In addition, the creature you heal can attempt an immediate flat check to recover from a single source of persistent bleed damage, with the DC reduction from appropriate assistance. At 3rd level, and every 2 levels thereafter, increase the healing by 1d10. Special If your innovation is a minion, it can take this action rather than you, though because it’s not a living creature, it can’t use the ability on itself.
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Finally, this guy talks too much. Meaty ◆◆ double moves towards Red but can't quite reach her. Instead the intelligent invention clicks back its mini catapult and launches a jagged rock! ◆ Ranged Strike (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (2) + 11 = 13 Damage (B): 2d4 + 2 + 3 ⇒ (3, 2) + 2 + 3 = 10
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Finally, some action. Loud and angry really does look like a goblin now though.. Meat Wagon lurches forward into green before the slowly building rumble of freshly sharpened lawn mower blades kick in from underneath. ◆ Melee Strike (Overdrive): Bumper Ram: 1d20 + 11 ⇒ (20) + 11 = 31
◆ Melee Strike (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (10) + 11 - 4 = 17 Damage (S): 2d6 + 4 + 3 ⇒ (4, 2) + 4 + 3 = 13
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Having no direct commands Meat Wagon stays on autopilot, launching another rock at the rot monster. Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon squeals his tires and tries to ram the white rot monster as he ◆ repositions himself a bit out of reach to the northwest. ◆ Melee (Overdrive): Bumper Ram, Bless: 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Its easy to tell Meat Wagon wants to mulch the pile of leaves, but for once follows Stitch's direction, tossing rocks first. Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (17) + 11 = 28
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (11) + 11 - 5 = 17
So attacks go to the white rot monster til its dead, then to the heavily damaged ooze.
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon rolls ahead slightly before launching a couple more rocks into the blubbery red sack of goo. Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (13) + 11 = 24
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon fires off two rocks, its catapult firing before a series of clicks automatically reloads, then fires again! Death from Above! Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 ⇒ (5) + 11 = 16
Ranged (Overdrive): Mini Catapult: 30': 1d20 + 11 - 5 ⇒ (3) + 11 - 5 = 9
And it continues!
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon immediately downshifts into low gear, and for some reason rolls ahead and over the corpse of Tombu, blades pulsing a few times before rolling down through traffic and into the smoke cloud to attack the last rat. Conceal DC5: 1d20 ⇒ 14
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Mulching the big horse in front of him is all that reverberates through Meat Wagon's artificial intelligence. Lucky for him Bella distracts it. Melee (Overdrive): Bumper Ram vs OG: 1d20 + 11 ⇒ (15) + 11 = 26
Melee (Overdrive): Mower Blade (Agile)(Finesse) vs OG: 1d20 + 11 - 4 ⇒ (12) + 11 - 4 = 19 Damage (S): 2d6 + 4 + 3 ⇒ (5, 6) + 4 + 3 = 18
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon happily obliges, rolling into the big blue Tombu and taking a swipe with his mower blades. Flat DC5 vs Concealed: 1d20 ⇒ 18
Flat DC5 vs Concealed: 1d20 ⇒ 2
Flat DC15 vs Burning: 1d20 ⇒ 20 Unfortunately, fate again craps on Stitch and Meat Wagon's heads.
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Meat Wagon does as commanded, revving its engine trying to get enough torque to snap the giant spiders web before turning the mower onto blue. Athletics: Escape: DC22: 1d20 + 11 ⇒ (20) + 11 = 31 Melee: Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (4) + 11 - 4 = 11 Damage (S): 2d6 + 4 ⇒ (2, 2) + 4 = 8
HP: 64/64 | AC: 22 | F: +13, R: +14, W: +12 | Perc (E): +12 | | Speed: 25 ft. | Construct Immunities | Speed: 25 ft. | Active Conditions:
Ooo loud and angry did good work. My turn. Meat Wagon rocks back and forth, trying to break the webbing. ◆ Athletics:Escape vs DC20: 1d20 + 11 ⇒ (16) + 11 = 27 Little red hears its sticky ropes snap with ease, just in time to hear the pulsing of mower blades coming for it... or the ferns nearby. ◆ Melee (Overdrive): Mower Blade (Agile)(Finesse): 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12 Damage (S): 2d6 + 4 + 3 ⇒ (1, 1) + 4 + 3 = 9
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