About Meat WagonDEFENSE: Trained in: Unarmored defense | Expert in Perception: +12
Immunities: Because it’s a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, and void. It does not need to eat or breathe. Because the construct isn’t a living creature, effects that heal living creatures can’t help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures. OFFENSE: Trained in Unarmed Attacks
SKILLS: ACP: 0
MODIFICATIONS:
FEATS:
BASE INFO:
Prototype Construct Companions: Source Guns & Gears pg. 32 The following are the base statistics for a prototype construct companion, the first construct companion most characters get. A companion has the same level you do. As you gain levels, you might make further adjustments as your companion grows more powerful. Construct companions calculate their modifiers and DCs just as you do, with one difference: the only item bonuses they can benefit from are to Speed. Advanced Construct Companions: Source Guns & Gears pg. 33
*Increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1.
Construct Trait: Source Guns & Gears pg. 32
Proficiencies: Source Guns & Gears pg. 32
Size: Source Guns & Gears pg. 32
Riding Construct Companions: You or an ally can ride your construct companion as long as your construct companion is at least one size larger than the rider. Strikes: Source Guns & Gears pg. 32
Ability Modifiers: Source Guns & Gears pg. 32
Hit Points: Source Guns & Gears pg. 32
While constructs are usually immediately destroyed at 0 Hit Points, your construct companion is a little harder to destroy than other constructs are. When your construct reaches 0 Hit Points, it becomes broken and begins sparking and might be destroyed if you don't Repair it. This works the same as the normal dying rules and determines if your construct is destroyed, with the following two changes. First, most effects that end the dying condition don't work to save a construct companion, but a construct can be stabilized using the Administer First Aid action, using the Crafting skill instead of Medicine. Second, instead of gaining and tracking the wounded condition, if your construct becomes broken in this way more than twice within a 10-minute period, it's destroyed, and you'll need to reconstruct it by spending a day of downtime. Immunities: Because it’s a construct, your construct companion is immune to bleed, death effects, disease, doomed, drained, fatigued, healing, nonlethal attacks, paralyzed, poison, sickened, unconscious, vitality, and void. It does not need to eat or breathe. Because the construct isn’t a living creature, effects that heal living creatures can’t help it recover Hit Points. Restoring Hit Points to it requires using the Repair action or other means that can restore Hit Points to objects and nonliving creatures. Repair: Exploration/Manipulate
Critical Success You restore 10 Hit Points to the item, plus an additional 10 Hit Points per proficiency rank you have in Crafting (a total of 20 HP if you’re trained, 30 HP if you’re an expert, 40 HP if you’re a master, or 50 HP if you’re legendary).
Senses: Source Guns & Gears pg. 33
Speed: Source Guns & Gears pg. 33
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