Juliver

Meadow the Ranger's page

181 posts. Alias of Halgur.


Race

HP 128/128| AC 28 | F +17 R +22 W +19 | Perception +20 (21 vision) Low light vision | Hero 1/3 | Focus 1/1 | speed 35 (45)

Classes/Levels

|Prey= morrowkin | Conditions: Longstrider

Gender

F Half-elf | Ranger 10 | ◆◇↺ |

Languages

Common, Elven, Sylvan, Undercommon, Aklo

Occupation

Scout

Strength 12
Dexterity 20
Constitution 14
Intelligence 12
Wisdom 18
Charisma 16

About Meadow the Ranger

Background:
Twenty years ago a wailing half-elf foundling was discovered in a meadow by a group of sprites. The sprites took a liking to the baby and raised her as best they could with the aid of several other denizens of the forest. Being a bit short on imagination, they named her Meadow. Years later as a nearby village began to encroach on the sprites' territory Meadow repaid their kindness by brokering a peace between the fairies and the humans. Deciding she rather liked big people, Meadow decided to visit Absalom and eventually joined the Pathfinder Society.

PFS info:
PFS# 35206-2007

Faction/School:
Verdant Wheel/Swords
Lesser healing potion

Botting information:
First round - Hunt Prey, quick draw bow +21/(2d6+2 piercing +1d6 fire), Hunted Shot (2 attacks +21, +16/2d6+2 piercing + 1d6 fire), first hit +1d8 damage
Second and subsequent rounds - send Silence to support, move to get a clear shot, Hunted Shot (+21, +16/2d6+2 piercing + 1d6 fire, first hit +1d8 damage +1d4 persistent bleed damage, and the target is dazzled ).

[dice=Hunted Shot-shortbow] 1d20+21 [/dice]
[dice=piercing] 2d6+2 +1d6 [/dice]
[dice=deadly?] 1d10 [/dice]

[dice=Hunted Shot-shortbow] 1d20+21-5 [/dice]
[dice=piercing] 2d6+2 + 1d6 [/dice]
[dice=deadly?] 1d10 [/dice]

[dice=precision] 1d8 [/dice] extra damage on the first hit.

Meadow
Female half-elf ranger 10 (Advanced Player's Guide)
CG, Medium, Elf, Human, Humanoid
Heritage half-elf
Background emissary
Perception +20 (21 vision) (+22/23 to Seek hunted prey); low-light vision
Languages Aklo, Common, Elven, Kelish, Sylvan, Undercommon
Skills Absalom Lore +13, Acrobatics +18, Athletics +14, Arcana +11, Crafting +11, Deception +15, Diplomacy +19, Intimidation +13, Medicine +17, Nature +16, Scouting Lore +13, Occultism +11, Performance +13, Religion +14, Society +13, Stealth +22, Survival +16 (+18 to Track hunted prey), Thievery +17
Str 12 (+1), Dex 20 (+5), Con 14 (+2), Int 12 (+1), Wis 18 (+4), Cha 16 (+3)
Other Items +1 resilient leather armor, +2 striking, shifting, returning, rapier, +2 striking, flaming shortbow, bola[APG], dagger, hatchet, lesser acid flask, lesser darkvision elixir, light mace, arrows (30), backpack, bandolier, bedroll, belt pouch, belt pouch, boots of elvenkind (sturdy adventuring shoes), chalks (10), flint and steel, healer's tools, lesser healing potion, minor healing potion, goggles of night, Aeon Stone (Pearly White Spindle), pup tent, rations (1 week)s (2), repair kit, rope (foot)s (50), rope (foot)s (50), soap, waterskin, wayfinder, winter clothing, writing set, animal companion, light barding, money, carved wooden figurines (6), green cloak with embroidered owl and lizard, spool of red ribbon, purse, Cloak of Elvenkind, Wand of Longstrider lvl 2, Bag of Holding Type I, LIfting Belt, Healer's Gloves, Potion of Leaping, Scroll of Heal lvl 2, Thieves' Tools
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AC 28; Fort +17; Ref +22 (Evasion); Will +19
HP 128
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Speed 35 feet
Melee [1] [i]+2 striking, shifting, returning, rapier[/i] +21 (disarm, deadly d8, finesse, magical), Damage 2d6+1+2 P
Melee [1] dagger +19 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1+2 P
Melee [1] hatchet +15 (thrown 10 ft., sweep, agile), Damage 1d6+1+2 S
Melee [1] light mace +19 (agile, finesse, shove), Damage 1d4+1+2 B
Ranged [1] [i]+2 striking, flaming shortbow[/i] +21 (deadly d10, magical, range increment 60 feet, reload 0), Damage 2d6+2 p+1d6 fire
Ranged [1] lesser acid flask +19 (thrown 20 ft., acid, alchemical, bomb, consumable, splash), Damage 1+2 A +1d6 pers A +1 A splash
Ranged [1] bola +19 (ranged trip, nonlethal, thrown 20 ft.), Damage 1d6+1+2 B
Ranged [1] dagger +19 (versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1+2 P
Ranged [1] hatchet +19 (thrown 10 ft., sweep, agile), Damage 1d6+1+2 S
Focus Spells 1 Focus Point, DC 20; 3rd Heal Companion 5d10 or 5d10+40
Precision (+1d8) You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Ancestry Feats Natural Ambition, Nimble Elf, Clever improviser, Multitalented-Rogue
Class Feats Animal Companion, Heal Companion[APG], Hunted Shot, Quick Draw, NImble Animal Companion
General Feats Fleet, untrained improvisation, Ancestral Paragon-nimble elf
Skill Feats Bon Mot[APG], Dubious Knowledge, Forager, Multilingual, Battle Medicine, swift sneak, steady balance, trick magic item
Other Abilities mature animal companion, hunt prey, hunter's edge, iron will, swords, trackless step, verdant wheel champion, warden spells, weapon expertise, Evasion, vigilant senses, weapon specialization, nature's edge, surprise attack, Ranger expertise

Silence the Owl

Spoiler:

Male bird
N, small, Animal, Minion
low-light vision
Skills Acrobatics +20, Athletics +16, Stealth +20, intimidation +12, Survival +16
Str 10 (+4), Dex 10 (+6), Con 10 (+3), Int 10 (-4), Wis 10 (+4), Cha 10 (+0)
Other Items light barding
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AC 28; Fort +17; Ref +20; Will +18
HP 94
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Speed 10 feet, fly 60 feet
Melee [1] jaws +18 (finesse), Damage 2d6+6 P
Melee [1] talon +18 (agile, finesse), Damage 2d4+6 S