Juliver

"Meadow"'s page

1,429 posts. Organized Play character for Halgur.


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Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Sir Alec Hammershot wrote:
"So basically, in addition to direct enemies of the linnorn king, we will probably have to watch-out for people wanting to *become* linnorn kings by taking-out one of the adolescents?"

"No way. Surely killing children doesn't count. Even if they are linnorms."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Nal Bagura wrote:

A dry chuckle issues from the darkest corner of the room. Detaching herself from its depths is a nearly-completely-black-from-head-to-toe aiuvarin woman. She addresses Mrs. Perkins first: "I'm pretty sure we're supposed to be the 'cool' babysitters, not the strict ones. But if you want to play 'good-sitter/mean-sitter', I'm pretty sure Dennis or Lokaloka would make great foils for you."

Turning to the Venture Captain, she asks: "What are the children's names? What do we know about them individually, and as a group? And how big are they now?"

Meadow's face lights up as the rogue emerges from the shadows. "Nal! I haven't seen you since we won the Balgirdtrek! Look who it is Silence! It's our friend Nal!" She rushes forward and gives Nal a hug.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow and Nal both have the foloowing boon:

Tarnbreaker Champions (General): You are a champion of the Balgirdtrek, which earns you special privileges throughout the
Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can
stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or
Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance
bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the
Linnorm Kings.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

The woman frowns and nods at the owl. "That's a good point I guess. Babysitting linnorms isn't quite normal babysitting. I think so anyway." She turns back to the Venture-Captain. "So what are linnorms again? Aren't they just some sort of dragon? Also if we complete this assignment can we be the ones to explore the Island of Ancestors? That sounds much more interesting."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

A young aiuvarin woman in leather armor with a rapier at her hip and a bow on her back gives Bjersig a scandalized look. "Waitaminute let me get this straight. We haven't been on a mission in ages and you finally call us up to be babysitters?"

She turns to face a snow white owl perched atop a nearby bookcase. "Can you believe this, Silence?"

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:

Anyone see Meadow anywhere?

Shayla can be a secondary healer with assurance medicine and healers gloves. She's mostly a longer range attacker - magical trickster as well. up close and personal with twin feint.

Meadow hears a familiar voice and stealthily slinks away before everyone nearby is reminded of a disastrous expedition she once led.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:
Shayla gives Meadow a flat stare. "You didn't mention that I almost died!"

Meadow sighs. "Weren't you even listening? I said we were almost killed. That does include you, you know."

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
GM Frost wrote:
"So how was the Fire Watch?" Mayor Deyahi asks them how the Fire Watch went.

Meadow shrugs. "Okay I guess. I mean we were assaulted by monsters all night and nearly killed, but Shayla didn't get possessed by a ghost and try to kill us so I count that as a win for the Pathfinders."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow fires off two more shots then moves behind one of the huts to hide.

Hunted Shot-shortbow: 1d20 + 15 ⇒ (11) + 15 = 26
piercing: 2d6 ⇒ (3, 6) = 9
deadly?: 1d10 ⇒ 7

Hunted Shot-shortbow: 1d20 + 15 - 5 ⇒ (15) + 15 - 5 = 25
piercing: 2d6 ⇒ (4, 3) = 7
deadly?: 1d10 ⇒ 3

precision: 1d8 ⇒ 5 extra damage on the first hit.

◆ hunted shot, ◆ stride, ◆ hide

Meadow's stealth is +14

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow sizes up the final opponent, then moves to get a clearer shot. She launches a brace of arrows at the creature.

Hunted Shot-shortbow: 1d20 + 15 ⇒ (4) + 15 = 19
piercing: 2d6 ⇒ (6, 6) = 12
deadly?: 1d10 ⇒ 1

Hunted Shot-shortbow: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20
piercing: 2d6 ⇒ (2, 1) = 3
deadly?: 1d10 ⇒ 10

precision: 1d8 ⇒ 4 extra damage on the first hit.

◆ Hunt prey, ◆ stride, ◆ hunted shot

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow bolts from her hiding place to support Silence. "Leave him alone you big bully!

heal companion vs Silence: 3d10 + 24 ⇒ (5, 1, 4) + 24 = 34

◆ Stride, ◆◆ cast heal companion

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Once Silence is in position, Meadow smirks. "Gotcha"

Hunted Shot-shortbow vs Wanikkawi: 1d20 + 15 ⇒ (20) + 15 = 35
piercing: 2d6 ⇒ (6, 3) = 9
deadly?: 1d10 ⇒ 4

Hunted Shot-shortbow vs Wanikkawi: 1d20 + 15 - 5 ⇒ (5) + 15 - 5 = 15
piercing: 2d6 ⇒ (3, 4) = 7
deadly?: 1d10 ⇒ 7

precision: 1d8 ⇒ 1 extra damage on the first hit.

bow critical specialization

Stealth +14

◆ Hunted shot, ◆ hide

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

will save DC28: 1d20 + 13 ⇒ (16) + 13 = 29

"Ha! You think that means anything to me? I'm not even allowed into the main library to read my own chronicles." She shouts up to Silence. "Silence! Time to bring the hammer down! Routine 8! Go for his eyes!"

◆ Command animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Unable to see her foes, Meadow moves to get a better shot. She picks a spot right between the wanikkawi's eyes and fires.

Hunted Shot-shortbow: 1d20 + 15 ⇒ (16) + 15 = 31
piercing: 2d6 ⇒ (1, 5) = 6
deadly?: 1d10 ⇒ 1

Hunted Shot-shortbow: 1d20 + 15 - 5 ⇒ (6) + 15 - 5 = 16
piercing: 2d6 ⇒ (1, 1) = 2
deadly?: 1d10 ⇒ 3

precision: 1d8 ⇒ 2 extra damage on the first hit.

◆ stride, ◆ hunt prey, ◆ hunted shot

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow sneezes once more.

"Ah...ah...choo!"

fort save DC24: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25

Feeling a little better she fires off two shots then hides in the tall grass. Stealth +14-1

Hunted Shot-shortbow vs blue: 1d20 + 15 - 1 ⇒ (7) + 15 - 1 = 21
piercing: 2d6 ⇒ (4, 2) = 6
deadly?: 1d10 ⇒ 6

Hunted Shot-shortbow vs blue: 1d20 + 15 - 5 - 1 ⇒ (1) + 15 - 5 - 1 = 10
piercing: 2d6 ⇒ (1, 3) = 4
deadly?: 1d10 ⇒ 8

precision: 1d8 ⇒ 4 extra damage on the first hit.

◆ Fort save vs sickened, ◆ hunted shot, ◆ hide

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Ah-choo!" After a mighty sneeze, Meadow wipes her nose on her sleeve then steps over to get a clear shot at her prey.

fort save DC24: 1d20 + 11 - 2 ⇒ (14) + 11 - 2 = 23

Hunted Shot-shortbow vs blue: 1d20 + 15 - 2 ⇒ (9) + 15 - 2 = 22
piercing: 2d6 ⇒ (1, 2) = 3
deadly?: 1d10 ⇒ 6

Hunted Shot-shortbow vs blue: 1d20 + 15 - 5 - 2 ⇒ (11) + 15 - 5 - 2 = 19
piercing: 2d6 ⇒ (2, 5) = 7
deadly?: 1d10 ⇒ 9

precision: 1d8 ⇒ 1 extra damage on the first hit.

◆ Save vs sickened, ◆ step, ◆ hunted shot

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Ouch!" Meadow decides a quick retreat is in order. She activates her elven boots and steps carefully away from the giant monster then bolts away to recover.

◆ Activate boots, ◆ step, ◆ stride, ◆ stride

boots of elvenkind

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Isn't Meadow in grass and thus concealed? That was the whole point of moving there. That way Meadow could hide on her next turn.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

fort save DC24: 1d20 + 11 ⇒ (6) + 11 = 17

quick draw, shortbow vs blue, sickened: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
piercing: 2d6 ⇒ (1, 5) = 6
deadly?: 1d10 ⇒ 3

precision: 1d8 ⇒ 2 extra damage on the first hit.

Meadow picks her target and takes a shot before moving into the grass.

◆ hunt prey, ◆ quick draw, ◆ stride

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow pulls out her cat's eye elixir and consumes it. She then carefully studies the creature to the south.

◆ manipulate-draw item, ◆ manipulate-consume elixir, ◆ hunt prey-blue

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow sighs at her friend's lack of knowledge of local folklore. "A wanikkawi is a spirit unique to the area. Parents warn their children to behave and not go out late at night, or a wanikkawi will get them!"

She turns and shouts into the darkness. "We're not prey. And what do you mean about the sad story of Wanikkawi? We know all about the wanikkawi. They're just evil spirits that parents use to scare their children." She sniffs dismissively. "Well, we're not children and we're not scared."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow retrieves her wayfinder and tops off the oil in her lantern.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow presses her assault on the giant humanoid.

Rapier vs red, OG: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 2d6 + 1 ⇒ (5, 5) + 1 = 11
deadly?: 1d8 ⇒ 5

Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
piercing: 2d6 + 1 ⇒ (3, 6) + 1 = 10
deadly?: 1d8 ⇒ 6

precision: 1d8 ⇒ 2 extra damage on the first hit.

"Silence! Stop goofing off and help out!"

◆ Strike, ◆ strike, ◆ command animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow closes with the giant, draws her rapier and attacks.

Quick Draw-Rapier vs red, OG: 1d20 + 15 ⇒ (15) + 15 = 30
piercing: 2d6 + 1 ⇒ (2, 4) + 1 = 7
deadly?: 1d8 ⇒ 3

Quick Draw-Rapier vs red, OG: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
piercing: 2d6 + 1 ⇒ (5, 2) + 1 = 8
deadly?: 1d8 ⇒ 4

precision: 1d8 ⇒ 3 extra damage on the first hit.

◆ Stride, ◆ quick draw, ◆ strike

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"See! I told you you were gonna be too fat to fly. You need to cut down on the treats."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

From the placement of the entangle it looks like the giant knows where Meadow is hiding. I just want to clarify that she made her hide check to become hidden check but failed her sneak check to become undetected. Is that correct?

hide
sneak

It doesn't really change anything since Meadow is going to pop up and attack but she will likely do this again in the future and Shayla seems to be attempting similar tactics

reflex save DC23: 1d20 + 14 ⇒ (12) + 14 = 26

Meadow ignores the grasping vines and focuses on her target.

Quick draw-shortbow vs red, OG: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 2d6 ⇒ (2, 3) = 5
deadly?: 1d10 ⇒ 4

precision: 1d8 ⇒ 2 extra damage on the first hit.

She then moves out of the annoying vegetation.

Hunt prey, ◆ quick draw, ◆ stride

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Where are they? I can't see them." Meadow moves to the east towards the origin of the thrown rocks. Once she has the eastern giant in sight she drops her wayfinder and hides in the tall grass. She then carefully moves closer.

◆ Stride, ◇ interact-drop, ◆ hide, ◆ sneak

Meadow's stealth is +14

Meadow's wayfinder is providing 20 feet of bright light and 20 feet of dim light. The red giant is halfway in the dim light radius.

I'm assuming that the green areas on the map are tall grasses and if the giants can be concealed then so can Meadow. If I'm way off base then I'll do some difference actions.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow glances at the owl and winces at his indifference. She recovers quickly, however. "Well, if he were paying attention he'd agree with me. You can count on that."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
GM Frost wrote:


"There’s no way you could ever be friends with Niishan. What I can’t fathom is how simply returning a weapon somehow makes any of you worthy to sit here by the fire." the voice chuckles.

"Well, are you resolute in the face of failure? Or will you also flee into the night when the ground crumbles beneath you and your dreams turn to ash?”

diplomacy: 1d20 + 12 ⇒ (13) + 12 = 25

"Well that's for Niishan to decide, not you, Mr. Hoity Toity Disembodied Voice and they seem to like us just fine, thank you very much."

Meadow pouts for a bit. Annoyed at the very rude voice from the darkness. Her face lights up as she thinks of something more to say.

"And another thing. Silence and I fail all the time but we don't let it get us down. Just ask Shayla over there. She can't stop bringing it up. If we fail we get right back on that horse or whatever. We're what you call spunky. Isn't that right, Silence?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

nature: 1d20 + 11 ⇒ (7) + 11 = 18

An outraged Meadow speaks up. "What? No way! We're Pathfinders. We stand behind our friends. Explore, report, cooperate. That's how we operate."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Friendship of course. Why would anyone want to start a war? That's just silly."

diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow frowns as she spots the owl grab the treat. "Shayla! Stop it. He's already had 3 mice and a vole today. He's gonna get fat. Nobody wants to see a fat owl."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Ha! Good job Buddy. I'm coming to help."

◆ Stride

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow leans around the hut and attempts to finish off her prey.

flat check DC5: 1d20 ⇒ 13
Hunted Shot-shortbow vs red, OG: 1d20 + 15 ⇒ (2) + 15 = 17
piercing: 2d6 ⇒ (5, 4) = 9
deadly?: 1d10 ⇒ 9

flat check DC5: 1d20 ⇒ 12
Hunted Shot-shortbow vs red OG: 1d20 + 15 - 5 ⇒ (7) + 15 - 5 = 17
piercing: 2d6 ⇒ (2, 5) = 7
deadly?: 1d10 ⇒ 10

precision: 1d8 ⇒ 1 extra damage on the first hit.

"Yeah. You can't catch Bangy. He's too smart for you."

The ranger sees her friend Shayla grappling with another attacker. "Shayla on the other hand..." The ranger sighs then shouts out to Silence. "Silence get over there and give her a hand! Bring the hammer down!"

◆ Hunted shot, ◆ command an animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow leans around the the hut and fires again.

flat check vs Red DC5: 1d20 ⇒ 18
Hunted Shot-shortbow vs Red, OG: 1d20 + 15 ⇒ (7) + 15 = 22
piercing: 2d6 ⇒ (6, 5) = 11
deadly?: 1d10 ⇒ 4

flat checkvs Red DC5: 1d20 ⇒ 2
Hunted Shot-shortbow vs Red, OG: 1d20 + 15 - 5 ⇒ (1) + 15 - 5 = 11
piercing: 2d6 ⇒ (4, 5) = 9
deadly?: 1d10 ⇒ 7

precision: 1d8 ⇒ 4 extra damage on the first hit.

"Okay Silence. Up top. Get ready."

She ducks back and hides once more.

◆ Hunted shot, ◆ Command animal, ◆ hide

Stealth +14

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
GM Frost wrote:
Despite the threat, Blue Furious Little Man sends arrows to Rose. "You are strangers here, why even protect the fire?"

"We didn't start the fire, no. We didn't light it, but we're here to fight for it."

The ranger then flattens herself against the hut wall out of sight once more.

◆ Hide

Meadow's stealth is +14

Alternately for the youngsters...

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
GM Frost wrote:

Not sure if the enemy would him, launches an arrow, anyway. "You can't hide forever from us! We'll always find you..."

The arrow sticks on the earthen wall instead.

Meadow grins and launches a brace of arrows from her hiding place.

flat check DC5: 1d20 ⇒ 12
Hunted Shot, shortbow vs red, OG: 1d20 + 15 ⇒ (10) + 15 = 25
piercing: 2d6 ⇒ (4, 6) = 10
deadly?: 1d10 ⇒ 6

flat check DC5: 1d20 ⇒ 1
Hunted Shot, shortbow vs red, OG: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
piercing: 2d6 ⇒ (4, 1) = 5
deadly?: 1d10 ⇒ 1

precision: 1d8 ⇒ 5 extra damage on the first hit.

"I don't need to hide forever. Just until you're dead."

"Silence! Get over there and help Bangy!"

She waves to the owl and points to Bangy's position.

Hunted Shot, ◆ Command an Animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Looks like they're trying to sneak up on us. Stay ready Silence."

Meadow picks her target, draws her bow and fires. She then ducks out of sight behind one of the huts.

flat check DC5: 1d20 ⇒ 2
Quick Draw-shortbow vs red little man: 1d20 + 15 ⇒ (11) + 15 = 26
piercing: 2d6 ⇒ (1, 6) = 7
deadly?: 1d10 ⇒ 9

precision: 1d8 ⇒ 4 extra damage on the first hit.

Meadow's stealth is +14

◆ Hunt prey, ◆ quick draw, ◆ hide

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:
They allowed Silence into the theater? What'd you go see? ;)

I couldn't take Silence. Not after 'the popcorn incident.' It was a scary movie and gets too jumpy. I saw Weapons on Tuesday and Nobody 2 today.

Weapons was pretty good. 4.7 out of 5. Nobody 2 wasn't as good. Maybe a 3.7 out of 5 but I think I enjoyed it a little bit more. Lots of cartoonish violence and a silly scenery chewing performance by the main villain.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow shushes the rogue. "Shush! I'm hiding. She risks a quick peek from her hiding place. "But yeah I think I see a few bad guys."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
"Meadow" wrote:
cant move tokens

There we go I finally remembered what to do. I didn't quite have time to sit and figure it out earlier since my movie was about to start.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow looks around, confused.

"Soldiers? I don't see any soldiers."

She shakes her head and focuses on the voices.

perception DC23: 1d20 + 13 ⇒ (13) + 13 = 26

perception DC23: 1d20 + 13 ⇒ (17) + 13 = 30

"Yeah I think Shayla's right. They don't intend to honor any agreements. Silence get up on that roof and get ready."

"Yeah you make a lot of sense. I don't really want to die. Step out where we can see you and we'll talk."

deception: 1d20 + 10 ⇒ (20) + 10 = 30

The ranger moves to hide behind one of the huts.

stealth +14

cant move tokens

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Hmmm...The fire is great but we could use a bit more light. Just in case."

Meadow activates her wayfinder, causing it to glow with a warm light. She then digs in her backpack and retrieves a hooded lantern. She lights the lantern and hangs it from the rafters of the southern hut.

"There. That should help a bit. Keep your eyes open Silence. We're standing vigil." She returns to the fire and waits.

hooded lantern
light

I've placed a template for the bright light portion of Meadow's lantern but not for her wayfinder. The lantern should provide dim light for an additional 30 feet.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:
Shayla nudges Meadow. "I've heard of the Balgirdtrek. Ya mean you've actually done it?!" Shayla's actually in awe.

Meadow blushes with embarrassment. "Done it? Heck we actually won the whole thing."

She waives away the offered talismans and points to a monkey-shaped pin on her shoulder. "I already have something for my armor."

Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:
Quite deliberately, she accidentally elbows Meadow in the ribs...

Meadow frowns at Shalya but declines to say anything.

diplomacy DC20: 1d20 + 12 ⇒ (12) + 12 = 24

Meadow tells the story how she and her friends won the Balgirdtrek without Shayla.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow's diplomacy is +12 not +13. She got a 28 on that check.

Verdant Wheel

2 people marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Yeah. We're totally capable of dealing with spirits. And we won't need to worry about any betrayals." Meadow glances at Shayla and bites her lower lip. "I mean...what are the odds that Shayla gets possessed again and launches a sneak attack against us? It can't be more than 50/50, right?"

diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14
"Right?" HP reroll
diplomacy: 1d20 + 13 ⇒ (16) + 13 = 29

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow turns and looks incredulously at her friend. "That's ridiculous! There's no way he's three kobolds in a trench coat. He's obviously a kami in a poppet body. Stop being silly."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow eventually catches up to the group. She is only partially dressed with her shoes and armor stuffed haphazardly into her backpack. "Hey! It's that eagle-headed guy again! The one that tried to kill us earlier." She glares at him as she sits down to put her shoes on.

religion DC 18: 1d20 + 3 ⇒ (10) + 3 = 13

Meadow has dubious knowledge

"Hey! He's a giant poppet! Look! His body is made out of bits of corn and such. He's probably got some sort of local spirit inside of him. What do they call them here...A kami. That's it!" She stands and confronts the kami directly. "We're just here to help with the festival. Why are you trying to kill us?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

survival DC23: 1d20 + 11 - 1 ⇒ (13) + 11 - 1 = 23

"Brr...That breeze is ruining everything." Meadow gets up and attempts to re-seal the shelter.

athletics DC23: 1d20 + 9 ⇒ (8) + 9 = 17

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