Juliver

"Meadow"'s page

1,473 posts. Organized Play character for Halgur.


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Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Thanks for running this for us.

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Lokaloka wrote:
Lokaloka looks at Meadow. "Oh! I's thinking yous name familiar. I's read yous lead group into lake?"

"What? Oh no. Uhhh...that was probably the other elf ranger with an owl."

deception: 1d20 + 10 ⇒ (12) + 10 = 22

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Lokaloka wrote:
Thanks for the game all! Sorry for being quiet... I'm gonna have to burn a replay to experience what I missed now...

Or just wait until August when everything is repeatable.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow does a bit of scouting for Estrid's forces.

Earn income, scouting lore, DC19 TL4: 1d20 + 9 ⇒ (14) + 9 = 23
Success 5.6 Gold

At no point does anyone fall into a lake or get upset about it.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

I gotta say. I'm not a fan of these 'one person checks with others aiding' in place of the 'everyone can roll and we total up the successes'.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"I know plenty about Ulfen. I learned from Miss Astrid. You're kinda loud and like to drink a lot."

Lack of understanding?
society, aid: 1d20 + 9 ⇒ (9) + 9 = 18

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Dennis the Menace wrote:

Re: Unskilled

Dennis says, "The Pathfinder Society trains us. School is boring. Especially the library." He thinks and says proudly, "But I've never been there. I don't even know where it is." He concludes, "Because I spend all my free time the arena. Training." He demonstrates a kata.

"What? No way! The library is great! I love to go to the library." Meadow sighs sadly. "Well I would love to go if Silence and I weren't banned." She shakes her head. "Nevermind. That's not important right now. We're plenty skilled. Are you saying we won the Balgirdtrek by sheer luck? I don't think so."

Unskilled
acrobatics, aid: 1d20 + 13 ⇒ (19) + 13 = 32

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
cmlobue wrote:
"Listen to me. LISTEN. I have watched the Pathfinder Society send their agents stumbling through the world like blind men in a forge — touching everything, breaking what they touch, writing it all down in their little journals as though documenting a desecration makes it something other than desecration! They come with their maps and their hypotheses and their bottomless appetite for things that do not belong to them. They have plundered tombs from Osirion to Iobaria. They have woken things that should sleep. They have made trophies of other peoples' gods. And you would trust them with the bones of OUR ancestors?!

Meadow scoffs at the mention of hypotheses. "Well I don't know anything about triangles but I know for sure we didn't rob any tombs when we were in Iobaria. And I'll have you know that Silence and I are far too quiet to wake things that should stay asleep."

Recklessness?
diplomacy, aid: 1d20 + 12 ⇒ (7) + 12 = 19

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

diplomacy to teach Manglefang some empathy: 1d20 + 12 ⇒ (8) + 12 = 20

"So Manglefang, that was awfully mean of you to make fun of those soldiers like that. You really shouldn't do things like that. How would you like it if I made fun of your scales? I bet you wouldn't like that, would you? You should always try to treat people like you want to be treated in return. If you were nice to those guards you could have made a friend. Now they just think you're a big scaly jerk. You don't want people to think you're a jerk, do you?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Cowards, huh? Okay everyone, raise your hand if you've won the Balgirdtrek and killed the giant bear that was eating the judges." Meadow raises her hand and grabs Nal's and raises it too. She nods towards Lokaloka to raise her hand as well. "Are you sure you won? I don't remember you being there."

She looks around in an exaggerated fashion worthy of a children's pantomime and notes the small number of raised hands. "So...No one else then?" She turns to the guards. "That's what I thought. You're too busy being offended by children's taunts to really do any brave deeds." The ranger waves her hand and snorts derisively. "Losers."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow shouts in return. "No way. She's a liar and a kidnapper." the young ranger frowns and reconsiders her words. "Well actually she's a linnormnapper I suppose. Anyway she plans to use these children against Boiltongue and King Estrid. She's a bad person."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow goes up to Crookscale and pats him gently on the shoulder. "Listen to Nal sweetie. I don't know what's going on, not completely anyway, but this woman is certainly planning to use you to hurt your father. She's not your friend at all. Come with us and your siblings now okay?"

diplomacy: 1d20 + 12 ⇒ (9) + 12 = 21

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow looks around.

perception: 1d20 + 13 ⇒ (9) + 13 = 22 Failure
perception: 1d20 + 13 ⇒ (15) + 13 = 28 Success
perception: 1d20 + 13 ⇒ (17) + 13 = 30 Success
perception: 1d20 + 13 ⇒ (13) + 13 = 26 Success
nature: 1d20 + 13 ⇒ (15) + 13 = 28 Success

Meadow notices several suspicious things. Her eyes narrow as she confronts Efrith. "Ha! I knew it. You don't actually live here. Who lives in a warehouse anyway? And what's up with the scrying magic in here? Who's watching?"

The archer opens up some nearby crates. "So many empty boxes, too. You're up to no good aren't you. What's behind that secret door over there? And what's the deal with this seven pointed star I found in this bag?" She flips through the spellbook.

society, star?: 1d20 + 9 ⇒ (15) + 9 = 24
nature, spellbooks?: 1d20 + 11 ⇒ (12) + 11 = 23

"I think you have some explaining to do Efrith. You don't have Crookscale's best interest in mind do you?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow frowns at her friend and returns to the linnorm. "Don't listen to him Crookscale. He really was worried too. He just likes to play it cool and aloof. You know how owls are."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow glares at the woman but leaves the scolding to Nal and rushes over to Crookscale.

"Crookscale, are you alright? You shouldn't run away like that. You scared us."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"No, I'm pretty sure the question is 'Where is Crookscale?'"

While searching the nearby area Meadow tries to recall the last spot she saw the missing linnorm.

Perception +13

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow breathes a sigh of relief now that all four linnorms are corralled and ready to leave without further incident. Four? After a moment she pauses, a puzzled look on her face. She looks around and begins counting linnorms on her fingers. "Brulivex, Manglefang, Oridus, Scourtail..." The ranger looks around with increasing concern. "Waitaminute! Where's Crookscale?"

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow opens her purse for the gold only to find that Dennis as handed her some silver. She happily provides the remaining funds. The ranger frowns pensively as she hands the toy to Brulivex. "This rabbit looks awfully familiar..."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Oridus. I think Brulivex wants that toy rabbit. Why don't we practice your haggling skills over there and purchase it for her?"

Verdant Wheel

1 person marked this as a favorite.
F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow lightly slaps Oridus on the wrist and recovers the maps.

"Oridus! What are you doing? Shame on you. That doesn't belong to you. Now I know it's different out in the wilderness. You simply take what you need out there, but things are different in civilization. You don't just take things. At a market like this if a merchant has something you want you ask how much money he wants for it. Then you haggle the price down by claiming that only a madman would charge that much and offer him a ridiculously low price. The merchant will claim that a price that low would drive him out of business and cause his family to starve to death. He will then make a counteroffer. You go back and forth for awhile, making increasingly outrageous claims and maybe some throwing out some insults before you both settle on a mutually agreeable price. Here, I'll show you."

The ranger then proceeds to animatedly negotiate with the merchant for the maps that Oridus wants. And pay using funds.

diplomacy: 1d20 + 12 ⇒ (1) + 12 = 13
HP reroll
diplomacy: 1d20 + 12 ⇒ (17) + 12 = 29

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow stares in disbelief at the gathered crowd. "Why aren't you all helping? What's wrong with you?"

diplomacy, recruit assistance: 1d20 + 12 ⇒ (20) + 12 = 32

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow grabs the rope that Mrs. Perkins has whipped up and tosses it to a nearby sailor. "Grab hold of this. We'll pull you in!"

Grab on: 1d20 + 14 ⇒ (10) + 14 = 24

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow entreats Manglefang to stop his shenanigans. "Manglefang! This isn't funny. You're going to hurt someone. Come back here immediately."

diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow spends the time talking to Oridus about navigation and shares some tips. She also shows the linnorm the compass function of her wayfinder.

Meadow has survival +11 and scouting lore +9 if it matters

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

I forgot about CA. Meadow's to hit should be 34 and she should do 1 more damage.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Ha! Good job buddy. We got him now!"

The ranger draws her rapier and strikes in one smooth motion.

quick draw rapier vs blue, OG: 1d20 + 15 ⇒ (18) + 15 = 33
damage, piercing: 2d6 + 1 ⇒ (1, 1) + 1 = 3
deadly?: 1d8 ⇒ 3

precision: 1d8 ⇒ 5 extra damage on the first hit.

"Ha ha! Take that you big flying doofus! I don't care how big you are you don't scare me." Meadow puts on a brave face.

deception DC24: 1d20 + 10 ⇒ (19) + 10 = 29

◆ quick draw, ◆ entertain

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Okay Silence time to come down. Hit him from behind!"

◆ Command animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
cmlobue wrote:

Meadow rolls past the creature and fires two arrows. Only the second finds its target.

I should have been more clear. Meadow's unnecessary tumble was solely for Scourtail's entertainment, not for any tactical reason.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Ha! Getting fancy now are we Nal?" Meadow prepares to help her friend but realizes that leaves the elderly Mrs. Perkins vulnerable to attack.

"Mrs. Perkins! Look out behind you! Silence get up top and get ready!" The young ranger adroitly tumbles past the old woman and fires off a brace of arrows at the approaching creature.

acrobatics: 1d20 + 13 ⇒ (16) + 13 = 29

hunted shot vs blue: 1d20 + 15 ⇒ (3) + 15 = 18
damage, piercing: 2d6 ⇒ (3, 1) = 4
deadly?: 1d10 ⇒ 6

hunted shot vs blue: 1d20 + 15 - 5 ⇒ (16) + 15 - 5 = 26
damage, piercing: 2d6 ⇒ (3, 6) = 9
deadly?: 1d10 ⇒ 7

damage, precision: 1d8 ⇒ 4 extra damage on the first hit

◆ Hunt prey (blue), ◆ totally unnecessary tumble through, ◆ hunted shot

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Silence the Owl wrote:
Support Benefit The bird pecks at your foes' eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.
cmlobue wrote:

No bleed from Silence, as Nal's is higher.

I could have sworn I made a post asking about this on Saturday but I guess I didn't click submit or something. Anyway I didn't figure that Silence would be able to apply a second bleed but wouldn't Silence's dazzled effect apply as long as green is bleeding?

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Once Silence is in position, Meadow draws her bow and fires in one smooth, practiced action.

quick draw vs green: 1d20 + 15 ⇒ (12) + 15 = 27
damage, piercing: 2d6 ⇒ (6, 6) = 12
Deadly?: 1d10 ⇒ 2

damage, precision: 1d8 ⇒ 7 extra damage on the first hit

◆ quick draw

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Well that was rude. Silence! Go help Sir Alec and Nal take out that guy quick. I'll back you up."

◆ Hunt Prey-Green, ◆ command animal

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow goes over to Brulivex. "Your siblings are a handful aren't they? They don't seem to want to listen to you." The ranger looks over at Silence who is currently attempting to steal a piece of dried meat from her belt pouch. Meadow shakes her finger at the owl. "Would you stop it? You already had two mice for breakfast. Now would you go and help Crookscale find something to eat like I asked you?"

The young woman turns back to Brulivex and shakes her head ruefully. "You see what I have to deal with? He's almost as bad as your siblings." She leans in and whispers. "How about you and I go and find all the goats. I bet if we manage to gather up enough food they'll all listen to us for a change. Whaddaya say?"

survival: 1d20 + 11 ⇒ (20) + 11 = 31

If it matters, Meadow has Forager

subsist

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow tries to calm the farmers before leaving. "Okay everyone. The linnorms are leaving now. Sorry about all that. They're just big children that don't know how things like ranching and commerce work. We'll be sure to tell King Estrid and Boiltongue about this and get you all some compensation."

diplomacy: 1d20 + 12 + 2 ⇒ (5) + 12 + 2 = 19

"If they won't pay up then I bet we could get some gold from Gorm Greathammer. He's the one that asked us to babysit." The ranger then hurries to catch up with the linnorms. "I sure do hope that nobody owns those goats."

HP reroll if necessary
diplomacy: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow looks back at the linnorms and sees Scourtail still chasing sheep. "Hey! Stop that! Leave those sheep alone! We're all going to hunt goats now." She heads over to disperse the sheep.

nature: 1d20 + 11 ⇒ (2) + 11 = 13

Unfortunately the sheep prove to be as uncooperative as the linnorms.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
cmlobue wrote:

Crookscale is delighted at the mention of goats, and heads off in the direction Dennis indicated.

Which Meadow knows is almost the right way to go to find them.

Meadow frowns at Dennis and yells to the departing linnorm. "Crookscale! Not that way! They're over this way. Let me show you."

The ranger moves to guide the Linnorm to the goats while calling back to the rest. "Everyone come this way if you want to eat some of the yummy, yummy goats." She rubs her belly for emphasis.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow frowns at her friend. "Sure there's probably rabbits nearby but we'll probably need something bigger for our friends here."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

"Bruvilex, if you and your siblings are hungry, Silence and I can take you hunting if you like. I'm a pretty good tracker and I bet I can help you all find something yummy. Maybe you can help us convince the others to come with?"

diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow tries to calm Bruvilex. "No no, it's okay, Bruvilex. You're not in trouble. Your siblings are being a bit too rowdy perhaps but you don't need to worry. Would you stay and talk to us please?"

diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30

Add one to the check if Tarnbreaker Champions applies here.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow runs out in between the linnorms and the remaining terrified sheep her hand held up, palm out, in a 'stop' gesture. "Hey what are you doing? Stop being naughty. Those aren't your sheep. They belong to Nelar and Ogson over there. If you want lunch in the city you need to actually pay money for it. Your Papa and King Estrid will be angry with you if you don't follow the rules."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow rolls her eyes at Dennis and heads towards the farm.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
cmlobue wrote:

Anyone not have cold weather gear on?

Meadow is wearing her winter clothing and her green cloak with an embroidered owl and lizard (or is that a cat? No definitely a lizard...probably)

"Oooh. Waitaminute!" After watching the drumming for a moment Meadow remembers the jingle bell sticks she bought for an earlier adventure. She pulls them out and begins shaking them with more enthusiasm than skill.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow leans in and whispers to Mrs. Perkins. "Erm...I think they speak Skald here and not Hallit, ma'am."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow leans over and whispers to her friend. "I know, right. This goblin is just as nutty as Urwal. Snow and wind don't talk."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Sir Alec Hammershot wrote:
"So basically, in addition to direct enemies of the linnorn king, we will probably have to watch-out for people wanting to *become* linnorn kings by taking-out one of the adolescents?"

"No way. Surely killing children doesn't count. Even if they are linnorms."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Nal Bagura wrote:

A dry chuckle issues from the darkest corner of the room. Detaching herself from its depths is a nearly-completely-black-from-head-to-toe aiuvarin woman. She addresses Mrs. Perkins first: "I'm pretty sure we're supposed to be the 'cool' babysitters, not the strict ones. But if you want to play 'good-sitter/mean-sitter', I'm pretty sure Dennis or Lokaloka would make great foils for you."

Turning to the Venture Captain, she asks: "What are the children's names? What do we know about them individually, and as a group? And how big are they now?"

Meadow's face lights up as the rogue emerges from the shadows. "Nal! I haven't seen you since we won the Balgirdtrek! Look who it is Silence! It's our friend Nal!" She rushes forward and gives Nal a hug.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

Meadow and Nal both have the foloowing boon:

Tarnbreaker Champions (General): You are a champion of the Balgirdtrek, which earns you special privileges throughout the
Lands of the Linnorm Kings. While playing in an adventure that takes place primarily in the Lands of the Linnorm Kings, you can
stay for free at any Ulfen or Varki inn or similar establishment, and you gain a 10% on all non-magical goods bought in Ulfen or
Varki settlements (this does not stack with any other discount or reduction in price). In addition, you gain a +1 circumstance
bonus on all Diplomacy checks to Make A Request while playing in an adventure that takes place primarily in the Lands of the
Linnorm Kings.

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

The woman frowns and nods at the owl. "That's a good point I guess. Babysitting linnorms isn't quite normal babysitting. I think so anyway." She turns back to the Venture-Captain. "So what are linnorms again? Aren't they just some sort of dragon? Also if we complete this assignment can we be the ones to explore the Island of Ancestors? That sounds much more interesting."

Verdant Wheel

F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:

A young aiuvarin woman in leather armor with a rapier at her hip and a bow on her back gives Bjersig a scandalized look. "Waitaminute let me get this straight. We haven't been on a mission in ages and you finally call us up to be babysitters?"

She turns to face a snow white owl perched atop a nearby bookcase. "Can you believe this, Silence?"

Verdant Wheel

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F Half-elf | Ranger 6 | ◆◇↺ | HP 74/74| AC 24 | F +11 R +14 W +13 | Perception +13 Low light vision | Hero 1/3 | Focus 1/1 | speed 35 |Prey=| conditions:
Shayla Quickfingers wrote:

Anyone see Meadow anywhere?

Shayla can be a secondary healer with assurance medicine and healers gloves. She's mostly a longer range attacker - magical trickster as well. up close and personal with twin feint.

Meadow hears a familiar voice and stealthily slinks away before everyone nearby is reminded of a disastrous expedition she once led.

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