Vane Oreld

Maxim D'Ahmagge's page

14 posts. Organized Play character for Sir Belmont the Valiant.


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Horizon Hunters

A good way to ground a Flying Enemy, is the 8th level Fighter feat Felling Strike. This assumes your Fighter has a ranged weapon and didn't take Blind-Fight at this level instead.

I would recommend spells that allow flight, like Fly or Aerial Form, but most dragons are going to have a whole lot more Fly Speed than you will.

Horizon Hunters

Thank you for your answers. To be perfectly honest, when I started this thread, I was stuck in melee thought mode. "Use Felling Strike with a bow" is a D'Oh moment.

Horizon Hunters

Finoan wrote:
It feels like you cherry picked the exact right enemy that counters the ability...

No, I looked in Archives of Nethys and quite a few flying creatures have Flying Strafe or an equivalent ability. Not all of them, of course.

I suppose you could grapple it as it flies past. If your weight doesn't bring it down you can then Felling Strike it when your turn comes around.

Horizon Hunters

What is the purpose of Felling Strike? I know what the book says, you knock a Flying Creature out of the air/onto the ground. But how to you use it?

A Hippogriff is a "Creature 2", and has Flying Strafe. Which means it attacks as it flies past you, and doesn't end it's turn adjacent to you. So you can't use Felling Strike on it. And Felling Strike is a two-action feat... so you can't prepare an action to use it.

Is this exclusively a ranged attack option?

Horizon Hunters 1/5

One of the better home regions for a melee character is Lastwall.

I know it's not what you are asking about, but other people coming into the thread might want to look that area up.

Horizon Hunters 1/5

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I played this scenario at a convention 6/1/24. Only one player had met the thieves before and there was table talk about just handing them over to the Jann. But we went and repaired things, and collected all five diplomacy boons, 'cause none of us thought fighting the Jann to protect the thieves was the right thing to do.

I seem to recall Diplomacy being aided by other skills, and we had three characters with the skill at the Trained/Expert level, so we made peace with the Jann, gave him everything (all five diplo items) and that was that.

Sounds to me like your judge was overly restrictive.

Horizon Hunters

As a Fighter with a greatsword, the first thing I look for in a party is a spell-caster with some healing ability. Not necessarily a Cleric, but smeone who can heal me in combat when things aren't going my way.

Horizon Hunters

Please remember that Assurance Athletics/Trip is 10+proficiency, no modifications whatsoever. Which means that it can be used as a third action/strike without the -10... but 10+proficiency is usually insufficient to trip an opponent unless his level is 2 or more less than yours.

Horizon Hunters

Ah, we didn't have a Bard with us. So, either the judge didn't mention it, or we didn't pay any attention.

Horizon Hunters

I found a Silversheen potion to be very handy when traveling to Cheliax, 'cause you know what you are likely to run into there. It lasts for an hour, too.

Note, when I played AoA, I don't even remember that cantrip coming up. You do mean Age of Ashes, don't you?

Horizon Hunters

Let's assume that for the sake of comparison, the Fighter with Power Attack and his buddy the Fighter with Exacting Strike are both 15' away from an enemy.

Fighter Pa strides up and uses his two remaining actions to Power Attack. He gets one swing which delivers 2x weapon damage, + Str Mod. he hits for a lot of damage... or he misses and gets none.

Fighter ES strides up and uses his two remaining actions to Exacting Strike and Strike. He gets one swing which delivers 1x weapon damage + Str Mod. 1) If he hits, he gets slightly better than 50% of the damage Fighter PA gets, then gets another Strike at -5 to hit. Which mostly (but not always) misses. 2) If Fighter ES misses, when gets to try again without a -5.

Generally, the Fighter with Exacting Strike gets ~55% of the damage the Fighter with Power Attack gets, but he gets that damage more often. Which is more usefull is going to depend on factors like AC for specific opponents, and well as HP (Chance of one-shotting a foe).

In general, I calls it a wash.

Horizon Hunters

Eh, it's so-so.

If you want to move an enemy then you get to shove the opponent with your Strike value, rather than your Athletics value. So you are likely to get +2 or +3 out of it. This is valuable if you want to move him out of a choke point, or knock him off a cliff/pier (if 5' movement will do this). And it makes him flat-footed for any following attacks, so you don't get a full -5 when you swing on him next.

The 'flat-footed until the end of your turn if you fail' is kind of a sop to people who failed: it doesn't help other party members. Without this, I'd rate the feat as poor.

But note the requirements: you must be using a two-handed weapon, & the creature must be your size or smaller.

With an Athletics/Shove, it can be done to a creature one size larger than you... but you must have a free hand or a weapon with the Shove trait. Such weapons include Light Mace (Agile & Finesse = Rogue), Warhammer (1 handed) and Greatclub (2 handed).

Note: This is a feat with situational usage. Power Attack (frex) is usefull any time you have two actions left.

Horizon Hunters

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A wooden floor is not the ground, neither is a stone floor. There is nothing spitefull about it. It is the way the world works, just like the sky being blue.

This is just like Sneak Attack not working on Elementals. Should any Rogue player hurry on out of a game where the judge/module writer puts in an Elemental? Or an Ooze? Or an Incorporeal?

Horizon Hunters

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There was a lot of talk about the Mountain Stance earlier in the thread (it's part of the OP). But I think people have been ignoring the problem with the stance (I didn't see it mentioned as read though the previous posts).

Quote:
Trigger: You are unarmored and touching the ground.

You have to be touching the ground to use this stance! You can't be flying, you can't be sailing on a ship and (most importantly) you can't be inside of a building unless your on a dirt ground floor/basement. I don't even know if you can use this stance while on cobblestones...

Respectfully,
Max

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