![]()
About Max Tweekappearance:
Max is small for Ysoki standards, and he seems to have a knack for using cover, including other people, to seem to always be out of your line of sight. His gaze alertly looks at everyone, and if you start to look at him directly, he immediately becomes aware and seems to put others betweeen you and him.
He is 3' 2" and weighs 68# and is 12 years old. He is carrying a cup of coffee that velcros to his ratty flight suit that he is constantly sipping from. He never moves in a straight line and seems to be a bundle of jittery energy. The only time he seems still is when he is in a pilot chair, then his consciousness seems to inhabit the ship he is flying, and even in the most "tame" of ships, you are not going to get a smooth ride. background:
Max was an orphan and knows nothing of his parents. He moved around in the civilized system that is supposed to give orphans a chance and gives them everything they need but someone who cares. Max stowed away on a ship at young age and was used to crawl around and fix things in tight spaces where a human couldn't fit but it was too dangerous to risk a valuable droid. Every spare moment he found himself shadowing the pilot and his interest give him many moments of stick time when the pilot needed to hit the can or get some food. He played a game where he would deviate the ship's course not enough to be noticed, but enough to learn to navigate to points in space and work out the distances and adjustments instinctively. He noticed that if an object was approaching at a constant angle, and you didn't adjust course, you would eventually hit it. Reading some pilot manuals he found he learned proportional navigation naturally. From then his pilot abilities became almost total instinct. He knows he can be a pilot when he gets his own ship, he just has to figure out how to afford one. Theme Abilities:
Theme Knowledge:You are obsessed with starships and vehicles, and have committed to memory almost every related tidbit of knowledge you’ve ever come across. Reduce the DC of Culture checks to recall knowledge about starship and vehicle models and parts as well as famous hotshot pilots by 5. Piloting is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Piloting checks. In addition, you gain an ability adjustment of
Ysoki:
CHEEK POUCHES Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity. DARKVISION Ysoki can see up to 60 feet in the dark. See page 263 for more information. MOXIE Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check. SCROUNGER Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks. Class Abilities:
Operative's Edge: Your diverse training as an operative grants you a +1 insight bonus to initiative checks and to skill checks. This bonus increases by 1 at 3rd level and every 4 levels thereafter.
Specialization = Ghost
Associated Skills: Acrobatics and Stealth. When you use Stealth to make a trick attack, you gain a +1 bonus to the skill check.
Trick Attack (Ex) - 1st Level
Evasion: (2nd level)
Operative Exploit:
Skills:
(9)Acrobatics 1
Feats:
1st:Dive for cover 1st:Skill Focus:Stealth 1st+:Weapon Focus:Small Arms Attacks/defense/health:
F +1 R +6 W +2 Hit points = 9/9 Stamina points = 7/7 BAB: +0 Azimuth Laser Pistol: +5 (+1 wf +4 dex) Atk Damage 1d4 F; Range 80 ft.; Critical burn 1d4 Capacity 20 charges; Usage 1 Needler Pistol: +5 (+1 wf +4 dex) Atk 1d4P 6 Darts 30ft Trick shot +14 stealth roll vs 20+CR to get +1d4 damage and target flatfooted KAC = 15 (10 +4 dex + 1 armor) EAC = 14 (10 +4 dex) 16 EAC when wearing EJ suit Gear:
Flight suit = +1 KAC, +0 EAC (95 cr) Booster seat with coffee machine built in--hidden compartment under espresso pods azimuth laser pistol Medkit basic (100 cr) Spindle ion stone (240 cr) Darts x 25 Batteries x 3 Smoke Bombs x 2 Serum of Healing Mk 1 x 2 Engineering Tool Kit R2E x 2 Personal Coms Everyday Clothing A massive assortment of velcro patches for his flight suit from 12 different freight companies 1 EJ suit with velcro patches Hygiene Kit Medpatch x 4 |