This adventure has a great mix of puzzle solving, combat, and diplomacy. I read through it in less than 15 minutes as it was easy to setup and involved giving subtle hints to the overall adventure. Starfinder Flip Mat Solar Temple is a great addition to any PF/SF/D&D repertoire of maps for use.
The second part to Pathfinder Society's Almas area. No spoilers. The court case was a wonderful bit of world building with each of the players being able to contribute in their own way. The Pathfinders can fail this part if the told aren't with them. The Church of Iomadae is in the right to blame the Society, but usually danger finds them. This adventure is no different.
When I ran this game, the PCs demolished the enemies on this scenario. This was in high tier. My only real complaints are some enemies need a bit more HP, and not have the guy on the main cover be regulated to spoilers.
Beware, Pathfinders, for more is going on in the city of Almas. To get my complaints out of the way first, a few too many hazards for the players to overcome in this one. My dice were hating on the players with one shots for the hazards. Also needs a place for players to introduce their characters to the group.
The positives of this adventure is that there is a great mystery going on, the ghost on the cover makes for an incredible mystery to solve. Who is she? What does she want? Why does she cling to the Material Plane? All these questions are answered throughout gameplay. The citizens should suspect that wherever the Pathfinder Society goes, something terrible might happen. The adventure does correspond with the intro to the season in an interesting way.