Max Kesi's page

34 posts. Organized Play character for RyanH.

Full Name

Max Kesi


Gnome 36007-1


Bard 2 | AC 17 T 13 FF 15 | HP 14/14 | F +0 R +5 W +3 | Init +4 | Perc +4







Special Abilities

Darkvision, Produce Flame SLA


Chaotic Good


Common, Gnome, Kelish, Sylvan, Abyssal, Azlanti, Osiriani, Varisian



Strength 10
Dexterity 15
Constitution 10
Intelligence 13
Wisdom 10
Charisma 18

About Max Kesi

Max Kesi
Male Gnome Bard 2
CG Small Humanoid (gnome)
Init +4; Senses darkvision 60 ft.; Perception +4


AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 14 (2d8+1)
Fort +0, Ref +5, Will +3; +4 vs. bardic performance, sonic, and language-dependant effects


Speed 15 ft.
Melee Rapier +2 (1d4/18-20/x2) and
. . Unarmed strike +2 (1d2/x2) and
. . Whip +2 (1d2/x2)
Ranged Shortbow +4 (1d4/x3)
Special Attacks bardic performance (standard action) (10 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (1 targets) (dc 15), bardic performance: inspire courage +1
Spell-Like Abilities Dancing Lights (1/day), Flare (1/day), Light (At will), Prestidigitation (1/day), Produce Flame (1/day)
Bard Spells Known (CL 2):
1 (3/day) Hypnotism (DC 15), Sleep (DC 15), Charm Person (DC 15)
0 (at will) Resistance, Read Magic, Detect Magic, Prestidigitation (DC 14), Sift


Str 10, Dex 15, Con 10, Int 13, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 12
Feats Arcane Strike
Traits Militia Veteran (any town or village) (Ride), Reactionary
Skills Acrobatics +9 (+1 jump), Bluff +5, Climb -3, Diplomacy +9, Escape Artist -1, Fly +9, Handle Animal +5, Knowledge (arcana) +6, Knowledge (dungeoneering) +2, Knowledge (engineering) +2, Knowledge (Enter Choice) +2, Knowledge (geography) +6, Knowledge (history) +2, Knowledge (local) +8, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Linguistics +6, Perception +4, Perform (dance) +9, Perform (percussion instruments) +8, Perform (sing) +8, Profession (cook) +4, Ride +4, Stealth +3, Survival +0 (+2 to avoid becoming lost), Swim -3
Languages Abyssal, Azlanti, Common, Gnome, Kelish, Osiriani, Sylvan, Varisian
SQ bardic knowledge, versatile performance abilities (dance), well versed
Combat Gear Potion of cure light wounds (5), Alchemist's fire (4), Antiplague (3), Antitoxin (3), Bladeguard (5), Caltrops, Oil (3), Smelling salts (3), Vermin repellent (4); Other Gear Lamellar (leather) armor, Arrows (40), Rapier, Shortbow, Whip, Wayfinder (empty), Backpack (empty), Bedroll, Belt pouch (empty), Belt pouch (empty), Chalk, Cooking kit, Flint and steel, Grappling arrow, Powder (6), Sack (empty), Sack (empty), Sack (empty), Scroll case (empty), Scroll case (empty), Scroll case (empty), Silk rope, Smoked goggles, Tindertwig (10), Waterproof bag (empty), 624 GP, 7 SP, 3 CP


Special Abilities:

Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.

Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (10 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (1 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Darkvision (60 feet) (Darkvision) You can see in the dark (black and white vision only).
Flare (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Flare once per day.
Prestidigitation (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Produce Flame (Pyromaniac) (1/day) (Sp) With Charisma 11+, cast Produce Flame once per day.
Smoked goggles +8 save vs. visual effects, -4 sight-based Perception and you treat all opponents as having 20% concealment.
Versatile Performance (Dance) +9 (Ex) You may substitute the final value of your Perform: Dance skill for Acrobatics or Fly checks
Wayfinder (empty) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).

Note: This item costs only 250gp for members of the Pathfinder Society

Requirements Craft Wondrous Item, light; Cost 250 gp
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.