female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
I added a white box on the map to indicate which square I'm aiming at. If I missed: miss direction: 1d8 ⇒ 2 I forgot to mention above- it's 5 splash damage, DC 14 Reflex for half.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn backs away and quickly draws another bomb from her belt. She activates it and tosses it at the bats. ranged touch: 1d20 + 5 ⇒ (6) + 5 = 11
Aiming for the far side of the swarm where it can't splash back on the party at all.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn sweeps into the room with the others, inspecting the foul stench and strange celing covering. perception: 1d20 + 5 ⇒ (1) + 5 = 6
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
I think we were trying to get to room 6 through the secret door. If there is nothing there and we need to move upstairs, that's cool with me. I think we would hit room 9 first though, right?
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"There must be a way to the other side with the hole in the wall." Mavyn huffs and starts looking for a secret door herself. perception: 1d20 + 5 ⇒ (20) + 5 = 25
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"The dead, rotting ones somehow stink less," observes Mavyn as they enter the shrine. When the skeletons rise, she reacts quickly, lobbing a bomb at the nearer one. ranged touch: 1d20 + 5 ⇒ (11) + 5 = 16
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"Oh dear!" exclaims Mavyn when the door is ripped from the wall, followed by a Taldan curse too vulgar to be repeated. She blushes. "Excuse me. I meant, well done my dear!" She has a look around the newly opened room. perception: 1d20 + 5 ⇒ (16) + 5 = 21
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"Very well then." Mavyn opens the door and enters the next room, keeping her eyes peeled. perception: 1d20 + 5 ⇒ (5) + 5 = 10
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
appraise: 1d20 + 4 ⇒ (2) + 4 = 6 "Yeah looks like nothing valuable in here." She tsks with her tongue and then follows the others to the next room.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn examines the corpses of the poor trogs. "My gods they stink, even in death!" perception: 1d20 + 5 ⇒ (16) + 5 = 21
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn gags while she steps forward and lobs a bomb at the stinky trog near the wall. ranged touch-sickened: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
fort: 1d20 + 3 ⇒ (16) + 3 = 19
Mavyn wrinkles her nose at the first wave of stink. The second turns her stomach.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn picks up her skirts to avoid the puddles but forgets all about her dress when the lizard appears. knowledge (arcana): 1d20 + 8 ⇒ (16) + 8 = 24
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn checks out the southwestern door, looking for traps or signs of what might be on the other side. perception: 1d20 + 5 ⇒ (2) + 5 = 7
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
climb: 1d20 - 3 ⇒ (18) - 3 = 15 Mavyn finds her footing much easier than expected and quickly reaches the next landing.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn looks for a rock to throw. "Come down from there!" throw anything: 1d20 + 4 ⇒ (8) + 4 = 12 I will let you determine what damage the rock would do.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
I think you can just copy that image into 5 slides and then crop each individual one to the map you want, then resize it to be more readable.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn upon seeing the cobwebs sighs, "So much for uninhabited, right?" She peers into them closely. perception: 1d20 + 5 ⇒ (7) + 5 = 12
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn attempts to catch all the dogs in a bomb splash zone! I will try to place my bomb where it won't splash any of my allies yet catch as many of the dogs as possible. ranged touch: 1d20 + 5 ⇒ (20) + 5 = 25
confirm crit?: 1d20 + 5 ⇒ (16) + 5 = 21
4 fire splash damage, reflex save DC 14 for half.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"Just because it's been abandoned forever doesn't mean there is no danger. Be careful, my dear!" calls Mavyn after Roldala. The prim woman follows the eager half-orc more cautiously. perception: 1d20 + 5 ⇒ (11) + 5 = 16
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
As they journey to the tower, Mavyn introduces herself to the new members of her group. "I will be throwing bombs at any enemies we encounter and then let you big folk run in and finish them off." She looks down at her dress critically. "My gods! Already dusty and we haven't even reached our destination."
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Thanks Terevalis! Reporting looks correct for me and so does my chronicle, except I have one question. You put [ ] brackets around the 2nd and 3rd boons, was that supposed to indicate something? If you intended for us to not receive the first boon, normally you would just cross that one out instead of bracketing the others.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Yeah, I'm always up for another game. Perhaps a different character depending on the table. Thanks for running this! And thanks everyone for playing- I enjoyed this group a lot.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
"Didn't she leave us some healing items in her bag? Are there any of those left? Let's get her healed up as best we can in case we encounter any further danger on the return trip." Meanwhile, Mavyn inspects the minotaur's corpse for anything of interest. perception: 1d20 + 5 ⇒ (20) + 5 = 25 Ninja edit: When they have returned, Mavyn shows Master Shaine the notes she has taken of their journey through the cave, detailing the murals, the miniature Absalom, and the various creatures they encountered.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn lights another bomb and tosses it at the minotaur. ranged touch: 1d20 + 5 ⇒ (3) + 5 = 8
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
I believe that crit should have hit. From the rules on ranged attacking into melee:
Mavyn moves up to the edge of the stream and lobs a bomb across the water at the minotaur. bomb ranged touch: 1d20 + 5 ⇒ (5) + 5 = 10
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Most people fill them out either with MS Paint or the like or by printing them out and doing it by hand then re-scanning them. You can deliver them either by posting them on google docs or emailing. Thanks for the run! :D I am always up for another scenario. What did you have in mind?
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn replies, "Yes but first things first." She starts examining the kobold corpses and then the thing in the corner. perception: 1d20 + 5 ⇒ (13) + 5 = 18
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn moves to the edge of the stream and lobs a bomb at a spot in between the kobolds. ranged touch+bomber's eye: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 5 splash damage each if I hit. Reflex save DC 14 for half damage.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
I don't think anyone can identify on this table IIRC. Mavyn collects the sword for safekeeping and says, "Take the amulet, Glok, if you so desire." She also takes some notes in her booklet about the fight and the corpse they found.
female sylph alchemist 1 | HP 6/10, bombs 3/7 | AC 17, T 14, FF 13 (+2 vs non-magic ranged) | F +3, R +6, W +2 (+2 vs air/electricity) | CMB -2, CMD 12 | Spd 35' | Perc +5 | Init +4
Mavyn feels a little hedged in while in this tunnel, so she picks her way out into the open cavern, then turns and tosses a bomb next to where the skeleton is standing. acrobatics to avoid AoO: 1d20 + 3 ⇒ (18) + 3 = 21 I don't want to splash our griffon so I'm just going to splash the skeleton instead if that makes sense. Aiming for the empty spot in the corner. thrown: 1d20 + 5 ⇒ (15) + 5 = 20 5 fire damage for the skeleton on the splash. DC 14 Reflex for half.
About Fussoa TolzienFussoa Tolzien
Character sheet here: Fussoa Tolzien Init 8; Senses Darkvision; Perception 16
Save Macros
Defensive Abilities Evasion
[dice=Solar Weapon]1d20+11[/dice]
[dice=Core Hammer Advanced]1d20+11[/dice]
Ranged
Offensive Abilities
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Gear [LIST OF GEAR] ____________________
1. Depends on enemy layout. Usually tries to go within range, usually photon X and then strike
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