Ydersius (Symbol)

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Am I right that if I have UMD 21 or greater... then the champion enhancement will grant a +2 sacred bonus to AC vs.... everything.

UMD is not an action.
So, I UMD having smitten all creatures in my sight.
The item is automatic, not activated.


I'm not seeing anything for the size of the weapon it creates.... now.... I'm not trying to break the game by creating a GARGANTUAN mace, but here is my question....

Does a spiritual weapon increase and decrease depending on the size of the person casting it?


Some Favored Terrain Questions

1) Can you select the same terrain 2x? Like this:

1st Favored Terrain (Mountain)
2nd Favored Terrain (Mountain) and +2 to Mountain

Ending up with a +6 to mountain terrains.

2) Does the first choosing of favored terrain grant a +2 bonus to itself by way of the second paragraph.

"In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2."

Does that count the First Interval?

So Favored Terrain Forest +2 and +2 at the 1st favored terrain?


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Let's say you had something like Spell Perfection (Shadow Weapon)

Since Weapon Focus gets doubled on similar spells.... would Power attack?


Hey all,

Just some tips on how an Adamantine Golems powers work with Simulacrum?

What do do with DR/epic, fast healing 10, and indestructible ability


Mirror of Opposition creates duplicates of people and is often used as a trap. What if it was used on Purpose?

If I create a duplicate of myself in the mirror and then Dominate it.... do I have a fun little friend that I can send in before battle?

What if the duplicate cannot find me? Does it wander around looking for me? If it is attacked by someone else, does it attack back?

I know what counts as "Destruction" in the description... but what counts as "Defeat"?

Sry, lots of questions.


I think Rogues should get ALL the experience for any trap they disarm!
Here is why:

- PCs should receive awards for Challenges that they participate in.
- When a rogue attempts to disable a trap, the only participants are the person that spotted the trap, the person disarming the trap, and the people affected by the trap.

By this logic, if a party takes the "bomb squad" tactic of "Rogue found a trap... everyone wait back here while he disarms it!" Then the rogue should get the xp.

If you have an encounter, and only two of the party participate (meaning the other two are in a separate room doing nothing or sleeping safely) then those two should recieve all the rewards of that encounter.

So, it is my contention that whoever spots, disarms, or is affected by the trap gets exp for it.

This would also ballance out rogues a little more, by giving them a chance to level up about 10-20% more quickly than the rest of the party.


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Dispel Evil

First, you gain a +4 deflection bonus to AC against attacks by evil creatures.

Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (Spell Resistance applies). This use discharges and ends the spell.

Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil. Saving throws and Spell Resistance do not apply to this effect. This use discharges and ends the spell.

I'm just curious about the wording on these two. Does that mean if I make a slam attack with a monster that has this spell active I can choose to do the Third ability? It seems worded differently than the second power above which requires a touch attack explicitly.

Thoughts?


I recently bought and sent a friend some .pdf Paizo stuff via the gift option.

I am afraid that I will forget what I have already bought him the next time I want to buy something for him. Is there a way for me to see what I sent and to whom I sent it?


The Dragon Disciple ability "Blood of the Dragons"

A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level.

Does a dragon disciple continue to get his SORCERER Bloodline Feats and Bloodline Spells? Is there a difference between "powers gained from his bloodline, and bloodline powers?

Thanks Guys.


1) Is it possible?

2) Can you have an arrow with a vial on it in which a bomb can be created and then shot?


Here is the situation.
I am playing in a campaign where we have imprisoned a spellcaster in our town jail. Just as we send someone in to get rough him up a bit (because we need to confiscate his magical items) he casts a spell.

I roll spellcraft, fail, and have no idea what spell he is casting. All of the sudden, he isn't there anymore....

so the question is, am I justified in guessing that he is invisible, since that is the effect of what he cast? It's true, he could have used dimension door, cast an illusion, teleported, etc etc...

He doesn't speak, nobody knows if they hit him or not with a weapon. Eventually our charmed ally demands to be let out of the cell with him (he charmed the ally earlier). I open the cell just a little and let our ally slip through.

My character thinks he is invisible... but he did not know he cast invisibility. Is this metagaming?


If you cast a Dazing Summon Monster I does the creature have a chance to Daze someone whenever it deals damage?

If this doesn't work for A Summon Spell, what about Force spells such as Spiritual Weapon?


I'm just curious...

A riding dog has an armored individual on it's back, can the dog swim in the water?

Is there a penalty for the armor?


I am just wondering if Traps in Pathfinder have become obsolete.

A Level 12 rogue, just an average rogue with skills and abilities he already gets, will have this in Disable Device for traps....

+6 Dex Bonus
+12 Ranks
+3 Trained Skill
+2 Masterwork Tools
+6 Trapfinding

So, a Rogue who doesn't even specialize in traps gets a +28 to disarming traps. The MAXIMUM trap DC for a trap is 34. Nothing bad can happen to the rogue at this point unless some sort of circumstance penalty is applied.

A rogue blows a single feat Skill Focus (Disarm) will get +6 to this roll (So a total of +34), which would cover most circumstance bonuses which would apply.

So a rogue at this point can disarm ANY CR of trap in the game. Also, almost every player I know chooses Skill Focus (Perception)... so for a rogue to percieve the trap it's going to be...

+2 Wis Bonus
+12 Ranks
+3 Trained skill
+6 Trapfinding
+2 Racial Mod (it's common enough)
+6 Skill Focus

So +31 to spot any trap.

This would make it appear that a very Average Rogue (meaning a rogue who takes normal feats and is specialized almost in no way can bypass any Trap. Those who specialize with a SINGLE FEAT for traps (as Skill Focus Perception is common for all players) can also bypass anything the DM throws at them.

How do you challenge a rogue with a trap? Am I missing something in the rules?


Generally, I like to keep the threat of theft alive in a campaign... however, I've run into a bit of a snag.

What do you do if your players use these conditions to "auto" protect their gear?

1) Wildshaping : This is the most legit player tactic to fully protect against Theft... I pretty much agree that absorbed gear cannot be stolen lol.

2) Items in packpacks, no loose items, nothing in pockets or pouches.

3) Walking through cities as a group with mounts on the outside.

I'm just wondering, does Stealing an item from a person with Sleight of hand take into account these things or are there increased DCs that should be applied, etc.


Under Divination School (scrying) in the book... the scrying sensor is an invisible sensor that can be noticed with a DC 20+ spell level Perception check.

Couple questions:
1) What is meant by "to notice the scrying"? Does it mean, you feel funny... or do I tell a player "you are being scried upon? Why would a Barbarian know that?

2) Is the 20 + spell level check including the +20 for the object being invisible?


I made a level 20 summoner yesterday and played with some friends in a one shot.
You decide...

Evolutions: 22 pts
Biped
Huge -----(10)
Limbs (Arms)(Free) + Claws (Free)
Limbs (Legs)(Free) + Claws (1)
Limbs (Arms)(2)
Rend (2)
Flight(Perfect - 90ft) (7)

Myrrk
20 Eidolon
CN Huge Outsider
Init +3 ;Senses Darkvision

AC 32, Touch 11, Flat Footed 29 (+21 Natural, +3 Dex, -2 Size)
HP 15d10 + 105
Fort 15, Ref 8, Will 9

Fly Spd: 90ft (perfect), Spd: 30ft
Primary Attacks: +5 Keen Fauchard +30/+25/+20 (3d8 +41 [15-20/x2, blinding])
Secondary Attacks: 4 Claws +25 (2d6 +20 [19-20/x2,blinding])

Reach: 15ft (Fauchard 20ft... I think?)
Str 42,Dex 16,Con 22,Int 7,Wis 10,Cha 11
BAB +15; CMB +31

Exotic Weapon Proficiency (Fauchard)
Toughness
Power Attack
Combat Reflexes
Critical Focus
Improved Critical(Claw)
Blinding Critical
Improved Natural Attack (Claws)

Plus it gets 60 skillpoints.....
This build doesn't include 4 points, which become 6 total points on yourself (Aspect Skills)
Nor does it include Greater Evolution Surge Spell.
Nor does it include the fact that you get to become the Eidolon, your magic items are active.


*bump*
Nobody has any imput lol?


This round seems especially dificult for me for two reasons...

1) There are so many archetypes in place and old variants from 3.x that originality becomes difficult. I find myself saying... "Nope, too much like this... or that"

2) The lines between New Class, Archetype, and Prestige Class get a little close sometimes. It's going to be difficult to stand out as a "Superstar", when Archetypes are supposed to be just a little different...

I guess it is comforting that those who make it two the second round will all have this difficulty.


Under Round 1 Rules

It says you can be disqualified if your entry is not anonymous.
What exactly does this mean?


I have two questions:

1) Can Hand of the Apprentice (Generalist Wizard) and Overhand Chop (Two Handed Fighter) be used together?

So my STR Bonus is +4, if I use Hand of the Apprentice will it double to +8?

2) Normally....

Would throwing a 2 Handed Weapon (Based just on the Thrown Weapons and Wielding weapons 2 handed categories)cause STR damage to be multiplied x1.5?


Matthias (Human Fighter 10):

Matthias
Male Human Fighter 10

NG Medium humanoid
Init +6; Senses Perception +13
DEFENSE
AC 24, touch 13, flat-footed 22; (+10 armor, +1 deflection, +2 Dex, +1 Natural)
hp 85 (10d10+30)
Fort +12, Ref +6, Will +8 (+11 against fear)

OFFENSE
Spd 30 ft.
Melee +1 Elven Curveblade +21/+16 (1d10 +12 [15-20/x2])
Ranged +1 Composite Shortbow +14/+9 (1d6 +5 [x3])
STATISTICS
Str 22, Dex 14, Con 14, Int 7, Wis 14, Cha 7
Base Atk +10; CMB +16; CMD 29
Feats Exotic Weapon Proficiency(Elven Curveblade), Weapon Focus(E.C.), Greature Weapon Focus(E.C.), Weapon Specialization(E.C.), Improved Critical(E.C.), Power Attack, Blind Fight, Iron will, Improved Iron Will, Step Up, Great Fortitude, Improved Great Fortitude

Skills Perception +12, Heal +7, Profession (Librarian) +10
Languages Common

SQ armor training +2, bravery +3, weapon training (heavy blades +2, Bows +1)
Combat Gear Potion of Cure Serious (2), Potion of Protection vs Evil (1), Potion of Enlarge Person (1)

Other Gear Boots of Haste, +1 Elven Curveblade, Ring of Protection +1, +1 Full Plate, Amulet of Natural Armor +1, Cloak of Resistance +1, +1 Composit Shortbow(+4 Str Bonus)

+1 Elven Curveblade 2080
2 Potions (Cure Serious Wnds) 1500
Potion (Protection from Evil) 50
Potion (Enlarge Person)250
Boots of Speed 12000
+1Full Plate 2,500
Ring of Protection +1 2,000
Amulet of Natural Armor +1 2000
Cloak of Resistance +1 1000
+1 Composite Shortbow(+4 STR Bonus) 1430

TOTAL
24810gp