![]()
Search Posts
![]()
![]() Some Favored Terrain Questions 1) Can you select the same terrain 2x? Like this: 1st Favored Terrain (Mountain)
Ending up with a +6 to mountain terrains. 2) Does the first choosing of favored terrain grant a +2 bonus to itself by way of the second paragraph. "In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by +2." Does that count the First Interval? So Favored Terrain Forest +2 and +2 at the 1st favored terrain? ![]()
![]() Mirror of Opposition creates duplicates of people and is often used as a trap. What if it was used on Purpose? If I create a duplicate of myself in the mirror and then Dominate it.... do I have a fun little friend that I can send in before battle? What if the duplicate cannot find me? Does it wander around looking for me? If it is attacked by someone else, does it attack back? I know what counts as "Destruction" in the description... but what counts as "Defeat"? Sry, lots of questions. ![]()
![]() I think Rogues should get ALL the experience for any trap they disarm!
- PCs should receive awards for Challenges that they participate in.
By this logic, if a party takes the "bomb squad" tactic of "Rogue found a trap... everyone wait back here while he disarms it!" Then the rogue should get the xp. If you have an encounter, and only two of the party participate (meaning the other two are in a separate room doing nothing or sleeping safely) then those two should recieve all the rewards of that encounter. So, it is my contention that whoever spots, disarms, or is affected by the trap gets exp for it. This would also ballance out rogues a little more, by giving them a chance to level up about 10-20% more quickly than the rest of the party. ![]()
![]() Dispel Evil First, you gain a +4 deflection bonus to AC against attacks by evil creatures. Second, on making a successful melee touch attack against an evil creature from another plane, you can choose to drive that creature back to its home plane. The creature can negate the effects with a successful Will save (Spell Resistance applies). This use discharges and ends the spell. Third, with a touch you can automatically dispel any one enchantment spell cast by an evil creature or any one evil spell. Spells that can't be dispelled by dispel magic also can't be dispelled by dispel evil. Saving throws and Spell Resistance do not apply to this effect. This use discharges and ends the spell. I'm just curious about the wording on these two. Does that mean if I make a slam attack with a monster that has this spell active I can choose to do the Third ability? It seems worded differently than the second power above which requires a touch attack explicitly. Thoughts? ![]()
![]() The Dragon Disciple ability "Blood of the Dragons" A dragon disciple adds his level to his sorcerer levels when determining the powers gained from his bloodline. If the dragon disciple does not have levels of sorcerer, he instead gains bloodline powers of the draconic bloodline, using his dragon disciple level as his sorcerer level to determine the bonuses gained. He must choose a dragon type upon gaining his first level in this class and that type must be the same as his sorcerer type. This ability does not grant bonus spells to a sorcerer unless he possesses spell slots of an appropriate level. Such bonus spells are automatically granted if the sorcerer gains spell slots of the spell's level. Does a dragon disciple continue to get his SORCERER Bloodline Feats and Bloodline Spells? Is there a difference between "powers gained from his bloodline, and bloodline powers? Thanks Guys. ![]()
![]() Here is the situation.
I roll spellcraft, fail, and have no idea what spell he is casting. All of the sudden, he isn't there anymore.... so the question is, am I justified in guessing that he is invisible, since that is the effect of what he cast? It's true, he could have used dimension door, cast an illusion, teleported, etc etc... He doesn't speak, nobody knows if they hit him or not with a weapon. Eventually our charmed ally demands to be let out of the cell with him (he charmed the ally earlier). I open the cell just a little and let our ally slip through. My character thinks he is invisible... but he did not know he cast invisibility. Is this metagaming? ![]()
![]() I am just wondering if Traps in Pathfinder have become obsolete. A Level 12 rogue, just an average rogue with skills and abilities he already gets, will have this in Disable Device for traps.... +6 Dex Bonus
So, a Rogue who doesn't even specialize in traps gets a +28 to disarming traps. The MAXIMUM trap DC for a trap is 34. Nothing bad can happen to the rogue at this point unless some sort of circumstance penalty is applied. A rogue blows a single feat Skill Focus (Disarm) will get +6 to this roll (So a total of +34), which would cover most circumstance bonuses which would apply. So a rogue at this point can disarm ANY CR of trap in the game. Also, almost every player I know chooses Skill Focus (Perception)... so for a rogue to percieve the trap it's going to be... +2 Wis Bonus
So +31 to spot any trap. This would make it appear that a very Average Rogue (meaning a rogue who takes normal feats and is specialized almost in no way can bypass any Trap. Those who specialize with a SINGLE FEAT for traps (as Skill Focus Perception is common for all players) can also bypass anything the DM throws at them. How do you challenge a rogue with a trap? Am I missing something in the rules? ![]()
![]() Generally, I like to keep the threat of theft alive in a campaign... however, I've run into a bit of a snag. What do you do if your players use these conditions to "auto" protect their gear? 1) Wildshaping : This is the most legit player tactic to fully protect against Theft... I pretty much agree that absorbed gear cannot be stolen lol. 2) Items in packpacks, no loose items, nothing in pockets or pouches. 3) Walking through cities as a group with mounts on the outside. I'm just wondering, does Stealing an item from a person with Sleight of hand take into account these things or are there increased DCs that should be applied, etc. ![]()
![]() Under Divination School (scrying) in the book... the scrying sensor is an invisible sensor that can be noticed with a DC 20+ spell level Perception check. Couple questions:
2) Is the 20 + spell level check including the +20 for the object being invisible? ![]()
![]() I made a level 20 summoner yesterday and played with some friends in a one shot.
Evolutions: 22 pts
Myrrk
AC 32, Touch 11, Flat Footed 29 (+21 Natural, +3 Dex, -2 Size)
Fly Spd: 90ft (perfect), Spd: 30ft
Reach: 15ft (Fauchard 20ft... I think?)
Exotic Weapon Proficiency (Fauchard)
Plus it gets 60 skillpoints.....
![]()
![]() This round seems especially dificult for me for two reasons... 1) There are so many archetypes in place and old variants from 3.x that originality becomes difficult. I find myself saying... "Nope, too much like this... or that" 2) The lines between New Class, Archetype, and Prestige Class get a little close sometimes. It's going to be difficult to stand out as a "Superstar", when Archetypes are supposed to be just a little different... I guess it is comforting that those who make it two the second round will all have this difficulty. ![]()
![]() I have two questions: 1) Can Hand of the Apprentice (Generalist Wizard) and Overhand Chop (Two Handed Fighter) be used together? So my STR Bonus is +4, if I use Hand of the Apprentice will it double to +8? 2) Normally.... Would throwing a 2 Handed Weapon (Based just on the Thrown Weapons and Wielding weapons 2 handed categories)cause STR damage to be multiplied x1.5? ![]()
![]() Matthias (Human Fighter 10): Matthias Male Human Fighter 10 NG Medium humanoid
OFFENSE
Skills Perception +12, Heal +7, Profession (Librarian) +10
SQ armor training +2, bravery +3, weapon training (heavy blades +2, Bows +1)
Other Gear Boots of Haste, +1 Elven Curveblade, Ring of Protection +1, +1 Full Plate, Amulet of Natural Armor +1, Cloak of Resistance +1, +1 Composit Shortbow(+4 Str Bonus) +1 Elven Curveblade 2080
TOTAL
|